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{{media|Pikmin 5: Apex Predator|Green Crawbster}}
{{infobox cave
{{infobox cave
|image=
|image=
|size=200px
|size=200px
|location=[[Lover's Spring]]
|location=Lover's Garden
|sublevels=5
|sublevels=5
|treasures=
|treasures=
Line 9: Line 10:
}}
}}


The Spawning Grounds is the first cave in Lover's Spring and second cave in [[Pikmin 5: Apex Predator|Pikmin 5: Apex Predator]]. Blue Pikmin are found here, but the Blue Onion is not. It is recommended to bring 70-80 Pikmin to the cave, so you have plenty of room for the wild Blue Pikmin to join your squad. When first approached, a cutscene begins. Rhea notes that to get to the cave, the all-red squad had to dodge many puddles of water. She recommends due to the difficulty of navigating the puddles, perhaps a smaller squad of 80 Pikmin would be better for the cave. After the cutscene ends, the character can adjust their Pikmin as needed and jump in!
The '''Spawning Grounds''' is the first [[cave]] in Lover's Garden and the second cave overall in ''[[Pikmin 5: Apex Predator]]''. There are 675 [[Poko]]s worth of treasure here. [[Blue Pikmin]] are found here, but the [[Onion|Blue Onion]] is not. Bring 80 or fewer [[Pikmin family|Pikmin]] into the cave is recommended, so there is plenty of space in the squad for the resident Blue Pikmin.


When the cave is first approached, a cutscene begins. Rhea notes that to get to the cave, the all-[[Red Pikmin|Red]] squad had to avoid many puddles of [[water]]. She recommends that, due to the difficulty of navigating the puddles, perhaps a smaller squad of 80 Pikmin would be better for the cave. After the cutscene ends, the player character can adjust their Pikmin as needed and delve in.


 
==Sublevel 1==
== Sublevel 1 ==
*'''Theme''': Fire
*'''Theme''': Fire
*'''Treasures''':
*'''Treasures''':
Line 19: Line 20:
*'''Enemies''':
*'''Enemies''':
**{{icon|Female Sheargrub|y|v=P2}} {{x|6}}
**{{icon|Female Sheargrub|y|v=P2}} {{x|6}}
**{{icon|Male Sheargrub|y|v=P2}} {{x|6}}  
**{{icon|Male Sheargrub|y|v=P2}} {{x|6}}
**{{icon|Mitite|y|v=P2}} {{x|10}}  
**{{icon|Mitite|y|v=P2}} (group of 10) {{x|1}} (from eggs)
*'''Vegetation''':
**None
*'''Obstacles''':
*'''Obstacles''':
**None
**None
*'''Vegetation''':
*'''Other''':
**None
**{{icon|Nectar egg|y|v=P3}} {{x|3}}
Strategy: This room is very simple. It is T shaped with the player starting on the top right with the hole to the next floor at the bottom of the T. At the top left will be three eggs. On the way to the top center of the T, the six Female Sheargrubs will rise out of the ground. Kill them and advance to the top center. Be careful around these eggs. Though two have the nectar, one has the Mitites which will scatter your Pikmin! Additionally, the six Male Sheargrubs are nearby down the vertical hall, creating a risk that a poor Pikmin stranded by the panic is eaten by them. To maximize safety, ignore the eggs and swarm the Male Sheargrubs first, killing all of them. Then, your prize can be enjoyed in safety. Then, enter the hole to the next Floor!


The landing site of this simple, T-shaped sublevel is at the top-right of it. The hole to the next sublevel is at the bottom, three eggs are located at the top-left, and six Female Sheargrubs populate the top-middle. Be careful about the three eggs, as while two contain [[nectar]], the other one will always contain a swarm of ten [[panic]]-inducing Mitites. Six Male Sheargrubs reside in the corridor on the way to the hole onward, potentially posing a threat to Pikmin the Mitites made scatter too far away. To maximize safety, go after the Male Sheargrubs before the eggs, killing all of them.


 
==Sublevel 2==
== Sublevel 2 ==
*'''Theme''': Water
*'''Theme''': Water
*'''Treasures''':
*'''Treasures''':
Line 35: Line 37:
*'''Enemies''':
*'''Enemies''':
**{{icon|Puffy Blowhog|y|v=P2}} {{x|2}}
**{{icon|Puffy Blowhog|y|v=P2}} {{x|2}}
**{{icon|Shearwig|y|v=P2}} {{x|3}}  
**{{icon|Shearwig|y|v=P2}} {{x|3}}
**{{icon|Yellow Wollywog|y|v=P2}} {{x|4}}  
**{{icon|Yellow Wollyhop|y|v=P2|n=Yellow Wollywog}} {{x|4}}
*'''Obstacles''':
**Water Puddles, Fire Geysers
*'''Vegetation''':
*'''Vegetation''':
**{{icon|Clover|y|v=P2}} {{x|2}}
**{{icon|Clover|y|v=P2}} {{x|2}}
**{{icon|Figwort|y|v=P2}} {{x|3}}
**{{icon|Figwort|y|v=P2}} {{x|3}}
*'''Obstacles''':
**{{icon|Fire geyser|y}} {{x|?}}
**{{icon|Water|y|v2=body}} {{x|?}}


Strategy: Upon landing on this floor, Rhea will comment that she hears cries of some kind, but none resembling those of castaways. The screen moves to a corner of the room where Blue Pikmin are cowering in the clovers. They're walled in by fire geysers and one of the Puffy Blowhogs is threatening to blow the Blue Pikmin into them! Quickly head over to the corner, disable the geysers with your Red Pikmin, and take out the flying menace. Whistle in the clovers, and ten Blue Pikmin have joined your team! Since there are only five of them, take them to the saftey of where you landed and use your Red Pikmin to take out the Shearwigs and Yellow Wollywogs. Only one enemy should be left, which is the other Puffy Blowhog. It hangs perilously close to a large water puddle, so throw Pikmin with caution. After killing this final enemy, the blowhog corpse and the Phony Blowhog will land in the puddle. Rhea will curse their luck again but Olimar will remind the player that Blue Pikmin can get in the water. Take the Phony Blowhog back to where you started for 50 Pokos and enter the next floor!
Upon landing on this sublevel, Rhea comments that she hears cries of some kind, but none resembling those of [[castaway]]s. The camera pans to a corner of the room where [[Blue Pikmin]] are cowering in some clovers. They're walled in by fire geysers and one of the Puffy Blowhogs is threatening to blow the Blue Pikmin into them. Quickly head over to the corner, disable the geysers with Red Pikmin, and take out the flying menace. Whistle in the clovers, and ten Blue Pikmin will join the squad. Since there are so few, take them to the safety of the landing site and use Red Pikmin to take out the Shearwigs and Yellow Wollywogs. Only one enemy should be left, which is the other Puffy Blowhog. It lingers perilously close to a large water puddle, so throw Pikmin with caution. After killing this final enemy, the blowhog corpse and the Phony Blowhog it had ingested will most likely land in the puddle. Rhea will curse their luck again but [[Olimar]] will remind the player character that Blue Pikmin can get in the water. Claim the Phony Blowhog for 50 Pokos and continue to the next sublevel.


==Sublevel 3==
==Sublevel 3==
Line 50: Line 53:
**{{icon|Strife Monolith|y|v=P2}} {{x|1}}
**{{icon|Strife Monolith|y|v=P2}} {{x|1}}
*'''Enemies''':
*'''Enemies''':
**{{icon|Puffy Blowhog|y|v=P2}} {{x|3}}
**{{icon|Red Bulborb|y|v=P2}} {{x|10}}
**{{icon|Red Bulborb|y|v=P2}} {{x|10}}
**{{icon|Puffy Blowhog|y|v=P2}} {{x|3}}
*'''Obstacles''':
**Fire Geysers
*'''Vegetation''':
*'''Vegetation''':
**{{icon|Clover|y|v=P2}} {{x|20}}
**{{icon|Clover|y|v=P2}} {{x|20}}
**{{icon|Figwort|y|v=P2}} {{x|3}}
**{{icon|Figwort|y|v=P2}} {{x|3}}
*'''Obstacles''':
**{{icon|Fire geyser|y}} {{x|4}}


Strategy: The layout of the third sublevel is a giant circle. There are 10 bulborbs and one treasure assigned to one at random. The vast quantities of clovers provide cover to the player if they accidentally wake up a Bulborb before swarming it and want to wait for it to go back to sleep. Isolate and kill the Puffy Blowhogs so they don't blow your Pikmin into the Bulborbs, waking them up. Next, take down the fire geysers around the Bulborbs to avoid the risk of getting stunned by one while fighting a Bulborb. Finally, start killing Bulborbs until the Strife Monolith falls out of one of them. Take it to base and choose to advance to the next sublevel or fight the remaining Bulborbs for extra Pokos.
The layout of the third sublevel is a giant circle. There are 10 Red Bulborbs and a familiar treasure inside one at random. The vast quantities of clovers provide cover if they accidentally wake up a Bulborb before attacking it and want to wait for it to go back to sleep. Isolate and kill the Puffy Blowhogs so they don't blow the Pikmin into the Bulborbs, waking them up. Next, take down the fire geysers around the Bulborbs to get rid of yet another potential distraction while fighting one. Finally, start killing the Bulborbs until the Strife Monolith falls out of one of them. Take it to the landing site, and either advance to the next sublevel or fight the remaining Bulborbs for extra Pokos.


==Sublevel 4==
==Sublevel 4==
Line 67: Line 70:
*'''Enemies''':
*'''Enemies''':
**{{icon|Dwarf Albino Bulborb|y|v=P4}} {{x|25}}
**{{icon|Dwarf Albino Bulborb|y|v=P4}} {{x|25}}
**{{icon|Wogpole|y|v=P2}} {{x|10}}
**{{icon|Emperor Bulblax|y|v=P2}} {{x|1}}
**{{icon|Emperor Bulblax|y|v=P2}} {{x|1}}
*'''Obstacles''':
**{{icon|Wolpole|y|v=P2|n=Wogpole}} {{x|10}}
**Fire Geysers, Water Puddles
*'''Vegetation''':
*'''Vegetation''':
**{{icon|Clover|y|v=P2}} {{x|7}}
**{{icon|Clover|y|v=P2}} {{x|7}}
*'''Obstacles''':
**{{icon|Fire geyser|y}} {{x|8}}
**{{icon|Water|y|v2=body}} {{x|?}}


Strategy: The fourth sublevel is a giant square split into two sections, with the squad landing in the bottom right corner. The right half of the square is land with water puddles, and the left half is a giant puddle with islands. Wogpoles will only be on the left half of the room, the Emperor Bulblax will only be on the right half of the room, and the Dwarf Albino Bulborbs will be scattered everywhere except the bottom left quadrant. Keep the Blue Pikmin safely tucked in the corner and take the reds along the land half. Kill the Dwarf Albino Bulborbs and disable the fire geysers to make it easier for the Blue Pikmin to bring the Blue Alpha Emblem from the water side of the sublevel. Once complete, confront the Emperor Bulblax at the top right corner. Make sure to consider the puddles when fighting it, because backing your Red Pikmin into them in the middle of the fight would be a disaster. Killing the Emperor Bulblax results in it spitting out the Red Alpha Emblem, a Coca-Cola Bottlecap. Take it back immediately or send a few Blue Pikmin if the Bulblax spat the Red Alpha Emblem into the water. After collecting the Red Alpha Emblem, take the five Blue Pikmin and head to the bottom left corner of the big room. 10 Blue Pikmin will be chasing wogpoles. Whistle them to your side and add them to your team. Enter the top left quadrant and take on the remaining Dwarf Albino Bulborbs, making sure to whistle the Pikmin to you immediately after throwing them to avoid the Blues getting distracted by the remaining wogpoles and leaving your squad. Take the Blue Alpha Emblem, a Pepsi Bottlecap, from the random Dwarf Albino Bulborb who has it and return it to the starting area. Then, enter the final floor!
The fourth sublevel is a giant square split into two sections, with the squad landing in the bottom right corner. The right half of the square is land with water puddles, and the left half is a giant puddle with islands. Wogpoles will only be on the left half of the room, the Emperor Bulblax will only be on the right half of the room, and the Dwarf Albino Bulborbs will be scattered everywhere except the bottom left quadrant. Keep the Blue Pikmin safely tucked in the corner and take the Red Pikmin along the land half. Kill the Dwarf Albino Bulborbs and disable the fire geysers to make it easier for the Blue Pikmin to later bring the Blue Alpha Emblem, a Pepsi bottlecap, from the watery side of the sublevel. Once done, confront the Emperor Bulblax at the top right corner. Make sure to consider the puddles when fighting it, because backing Red Pikmin into them in the middle of the fight would be a disaster. Killing the Emperor Bulblax results in it spitting out the Red Alpha Emblem, a Coca-Cola bottlecap. Take it back immediately, or send a few Blue Pikmin if the Bulblax spat it into the water. After collecting the Red Alpha Emblem, take the five Blue Pikmin and head to the bottom left corner of the big room. 10 Blue Pikmin will be chasing Wogpoles. Whistle them to add them to the squad. Enter the top left quadrant and take on the remaining Dwarf Albino Bulborbs, making sure to whistle the Pikmin immediately after throwing them to avoid the Blues getting distracted by the remaining Wogpoles. Take the Blue Alpha Emblem from the random Dwarf Albino Bulborb that has it and return it to the starting area before continuing on to the final sublevel.


==Sublevel 5==
==Sublevel 5==
*'''Theme''': Boss
*'''Theme''': Boss
*'''Treasures''':
*'''Treasures''':
**Castaway {{x|1}}
**Bot of Burden {{x|1}}
**Bot of Burden {{x|1}}
**{{icon|Citrus Lump|y|v=P2}} {{x|1}}
**{{icon|Citrus Lump|y|v=P2}} {{x|1}}
*'''Enemies''':
*'''Enemies''':
**{{icon|Empress Bulblax|y|v=P2}} {{x|1}}
**{{icon|Empress Bulblax|y|v=P2}} {{x|1}}
**{{icon|Bulborb Larva|y|v=P4}} {{x|however many the Empress Bulblax births}}
**{{icon|Red Bulborb|v|v=P2}} {{x|4}}
**{{icon|Red Bulborb|v|v=P2}} {{x|4}}
*'''Vegetation''':
**None
*'''Obstacles''':
*'''Obstacles''':
**None
**None
*'''Vegetation''':
*'''Other''':
**None
**{{icon|Nectar egg|y|v=P3}} {{x|8}}


Strategy: The final sublevel is shaped like a gear with six teeth distributed like the sides of a hexagon, with the starting area being the bottom tooth. The exit is on the top tooth, the Empress Bulblax Sits in the middle of the room facing you and giving birth, and the bulborbs reside in the other four teeth. Immediately summon your Red Pikmin and attack the Empress Bulblax, calling your Pikmin back before she does her roll attack. Her roll move should kill every bulborb larva she gives birth to. If one or two survive, kill them with your captain. Repeat as many cycles as the selected difficulty calls for and the Empress Bulblax should die, releasing the Bot of Burden. It looks like a large metal Skutterchuck and requires the strength of 20 Pikmin to carry. Then, kill every Bulborb hiding in the other four gear teeth, with one dropping the Citrus Lump. Finally, take the treasures to the starting area. Once the Bot of Burden is taken by the ship, a cutscene begins. A crew member analyzes the Bot and says they can reactivate it, turning it into a machine that lifts with the strength of 100 Pikmin, though can only be used once a day. It is very important to take this treasure due to the larger creatures easily needing more than the strength of 100 Pikmin. Finally, take your team to the geyser at the top tooth and the Spawning Grounds is done!
The final sublevel is shaped like a cog, with six teeth distributed along the sides of a hexagon, with the starting area being the bottom tooth. The exit is in the top tooth. The Empress Bulblax sits in the middle of the room, facing the leaders and Pikmin and giving birth, and the Red Bulborbs reside in the other four teeth alongside some eggs. Immediately whistle the Red Pikmin, keeping the Blue Pikmin away from the ravenous Larvae, and attack the Empress Bulblax, calling Pikmin back before she does her roll attack. Her roll move should kill every bulborb larva she gives birth to. If one or two survive, kill them with a captain. Repeat the strategy as many times as necessary and the Empress Bulblax should die, releasing the Bot of Burden, a treasure that looks like a large metal [[Skutterchuck]] and requires the strength of 20 Pikmin to carry. Then, kill every Bulborb residing in the other four gear teeth, with one dropping the Citrus Lump. If there are any Pikmin without flowers, be sure to crack open a few of the eggs nearby to advance their maturities. Take both treasures to the landing site for convenience's sake. Once the Bot of Burden is taken by the ship, a cutscene begins. A crew member analyzes the treasure and says they can reactivate it, turning it into a machine that lifts with the strength of 100 Pikmin, though it can only be used once per day. It is very important to take this treasure due to the larger creatures easily needing more than the strength of 100 Pikmin. Finally, take the Pikmin to the [[Water geyser|exit geyser]] and hop on, thereby completing the cave.

Latest revision as of 14:57, 17 February 2024

Pikmin 5: Apex Predator
This article or section presents information pertaining to Pikmin 5: Apex Predator, a fanon game created by Green Crawbster.
Spawning Grounds
Location Lover's Garden
Sublevels 5
Hazards Fire icon.png Water icon.png

The Spawning Grounds is the first cave in Lover's Garden and the second cave overall in Pikmin 5: Apex Predator. There are 675 Pokos worth of treasure here. Blue Pikmin are found here, but the Blue Onion is not. Bring 80 or fewer Pikmin into the cave is recommended, so there is plenty of space in the squad for the resident Blue Pikmin.

When the cave is first approached, a cutscene begins. Rhea notes that to get to the cave, the all-Red squad had to avoid many puddles of water. She recommends that, due to the difficulty of navigating the puddles, perhaps a smaller squad of 80 Pikmin would be better for the cave. After the cutscene ends, the player character can adjust their Pikmin as needed and delve in.

Sublevel 1

The landing site of this simple, T-shaped sublevel is at the top-right of it. The hole to the next sublevel is at the bottom, three eggs are located at the top-left, and six Female Sheargrubs populate the top-middle. Be careful about the three eggs, as while two contain nectar, the other one will always contain a swarm of ten panic-inducing Mitites. Six Male Sheargrubs reside in the corridor on the way to the hole onward, potentially posing a threat to Pikmin the Mitites made scatter too far away. To maximize safety, go after the Male Sheargrubs before the eggs, killing all of them.

Sublevel 2

Upon landing on this sublevel, Rhea comments that she hears cries of some kind, but none resembling those of castaways. The camera pans to a corner of the room where Blue Pikmin are cowering in some clovers. They're walled in by fire geysers and one of the Puffy Blowhogs is threatening to blow the Blue Pikmin into them. Quickly head over to the corner, disable the geysers with Red Pikmin, and take out the flying menace. Whistle in the clovers, and ten Blue Pikmin will join the squad. Since there are so few, take them to the safety of the landing site and use Red Pikmin to take out the Shearwigs and Yellow Wollywogs. Only one enemy should be left, which is the other Puffy Blowhog. It lingers perilously close to a large water puddle, so throw Pikmin with caution. After killing this final enemy, the blowhog corpse and the Phony Blowhog it had ingested will most likely land in the puddle. Rhea will curse their luck again but Olimar will remind the player character that Blue Pikmin can get in the water. Claim the Phony Blowhog for 50 Pokos and continue to the next sublevel.

Sublevel 3

The layout of the third sublevel is a giant circle. There are 10 Red Bulborbs and a familiar treasure inside one at random. The vast quantities of clovers provide cover if they accidentally wake up a Bulborb before attacking it and want to wait for it to go back to sleep. Isolate and kill the Puffy Blowhogs so they don't blow the Pikmin into the Bulborbs, waking them up. Next, take down the fire geysers around the Bulborbs to get rid of yet another potential distraction while fighting one. Finally, start killing the Bulborbs until the Strife Monolith falls out of one of them. Take it to the landing site, and either advance to the next sublevel or fight the remaining Bulborbs for extra Pokos.

Sublevel 4

The fourth sublevel is a giant square split into two sections, with the squad landing in the bottom right corner. The right half of the square is land with water puddles, and the left half is a giant puddle with islands. Wogpoles will only be on the left half of the room, the Emperor Bulblax will only be on the right half of the room, and the Dwarf Albino Bulborbs will be scattered everywhere except the bottom left quadrant. Keep the Blue Pikmin safely tucked in the corner and take the Red Pikmin along the land half. Kill the Dwarf Albino Bulborbs and disable the fire geysers to make it easier for the Blue Pikmin to later bring the Blue Alpha Emblem, a Pepsi bottlecap, from the watery side of the sublevel. Once done, confront the Emperor Bulblax at the top right corner. Make sure to consider the puddles when fighting it, because backing Red Pikmin into them in the middle of the fight would be a disaster. Killing the Emperor Bulblax results in it spitting out the Red Alpha Emblem, a Coca-Cola bottlecap. Take it back immediately, or send a few Blue Pikmin if the Bulblax spat it into the water. After collecting the Red Alpha Emblem, take the five Blue Pikmin and head to the bottom left corner of the big room. 10 Blue Pikmin will be chasing Wogpoles. Whistle them to add them to the squad. Enter the top left quadrant and take on the remaining Dwarf Albino Bulborbs, making sure to whistle the Pikmin immediately after throwing them to avoid the Blues getting distracted by the remaining Wogpoles. Take the Blue Alpha Emblem from the random Dwarf Albino Bulborb that has it and return it to the starting area before continuing on to the final sublevel.

Sublevel 5

The final sublevel is shaped like a cog, with six teeth distributed along the sides of a hexagon, with the starting area being the bottom tooth. The exit is in the top tooth. The Empress Bulblax sits in the middle of the room, facing the leaders and Pikmin and giving birth, and the Red Bulborbs reside in the other four teeth alongside some eggs. Immediately whistle the Red Pikmin, keeping the Blue Pikmin away from the ravenous Larvae, and attack the Empress Bulblax, calling Pikmin back before she does her roll attack. Her roll move should kill every bulborb larva she gives birth to. If one or two survive, kill them with a captain. Repeat the strategy as many times as necessary and the Empress Bulblax should die, releasing the Bot of Burden, a treasure that looks like a large metal Skutterchuck and requires the strength of 20 Pikmin to carry. Then, kill every Bulborb residing in the other four gear teeth, with one dropping the Citrus Lump. If there are any Pikmin without flowers, be sure to crack open a few of the eggs nearby to advance their maturities. Take both treasures to the landing site for convenience's sake. Once the Bot of Burden is taken by the ship, a cutscene begins. A crew member analyzes the treasure and says they can reactivate it, turning it into a machine that lifts with the strength of 100 Pikmin, though it can only be used once per day. It is very important to take this treasure due to the larger creatures easily needing more than the strength of 100 Pikmin. Finally, take the Pikmin to the exit geyser and hop on, thereby completing the cave.