Pikmin 2... Again?
From Pikmin Fanon
This article or section presents information pertaining to Pikmin 2... Again?, a fanon game created by Darryl Omg. |
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Pikmin 2... Again? | |
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Rating | 10+ |
Genre | Real-time strategy |
Platforms | Unknown |
Media | N/A |
Sequel | Pikmin 2 |
Creator | Darryl Omg |
Pikmin 2... Again is a game made Darryl Omg as a sequel for Pikmin 2.
Plot
Start
The Hocotate Freight goes in a big debt again, this time of huges 50,000 . So Olimar and Louie being senf again to PNF-404 to find more treasures to repay the debt.
Pikmin
- Red Pikmin: Immune to fire, great fighters
- Yellow Pikmin: Fly high when thrown, great diggers, immune to electricity
- Blue Pikmin: Immune to water
- Purple Pikmin: 10 times strong and heavier than other Pikmin types, high damage, pound, slow, fly lower when thrown, immune to panic, wind, some sorts of knockback
- White Pikmin: Fast, immune to poison, lower damage
- Bulbmin: Ignored by enemies, have a HP wheel, can't latch onto enemies, slow attack, high damage
- Rock Pikmin: Can't latch onto enemies, high damage, immune to crushing and stabbing, breaks crystal
- Winged Pikmin: Flying, lower damage, bad diggers, immune partially to crushing
- Ice Pikmin: Lower damage, slow enemies down when attacking, freeze the parts of bodies of water around it, immune to ice
- Glow Pikmin: Only at night and caves, fly, don't loses flowers if knocked back, immune to fire, water, poison, electricity and ice
- Darryl Omg: Longer stem, slow attack, bonus damage to vegetations, good and can only fight dangerous vegetations
- Brown Pikmin: Glide, can dodge attacks, do bonus damage to obstacles, cling onto walls
- Dark Pikmin: Bad diggers, maturity stages and ultra-spicy spray effects focus on damage instead of speed, fly less farther when thrown, immune to wither, sneaky