Everlasting Engine: Difference between revisions

From Pikmin Fanon
m (Should probably hold off on the caves subcategory until there are a few.)
(I thought I published this update lel)
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{{media|Pikmin ARC|PLMMJ}}
{{media|Pikmin ARC|PLMMJ}}
{{construction}}
{{construction}}
{{todo|Caves consist of "sublevels", not "floors", which are reserved for towers and dungeons. Delete this suggestion if "floors" is to be kept. Don't forget about {{t|infobox cave}} either!}}
{{infobox cave
|location=[[Fallen Elysium]]
|sublevels=72
|collectibles=[[Perfected Detector]], [[Diamond Knuckles]]
|hazards={{icon|Fire}}, {{icon|Water}}, {{icon|Electricity}}, {{icon|Poison}}, {{icon|Ice}}, {{icon|Earth}}, {{icon|Explosion}}, {{icon|Light}}
}}
{{spoiler}}
{{spoiler}}


'''Everlasting Engine''' is the final cave in [[Fallen Elysium]], and the final cave in ''[[Pikmin ARC]]'' altogether. This cave serves as the final obstacle between the captains and the final bosses, the [[Toxonion]] and [[Armored Artificer]]. It is an insane 72 floors deep, necessitating lots of preparation. It also has a unique system to move between floors, having elevators that need to be unlocked instead of holes or geysers. These also move around different parts of the Elysium space station, explaining the biome changes. Due to its position, only [[Blue Pikmin]] can enter it, so make sure to stock up on shiny Blues for exactly this moment.
'''Everlasting Engine''' is the third and final cave in [[Fallen Elysium]], and the final dungeon in ''[[Pikmin ARC]]'' altogether. This cave serves as the final obstacle between the captains and the final bosses, the [[Toxonion]] and [[Armored Artificer]]. It is a unique middle ground between a cave and a dungeon, having an entrance hole, but with floors instead of sublevels and a unique system to move between floors, having two-way elevators that need to be unlocked instead of holes or geysers. These also move around different parts of the Elysium space station, explaining the biome changes. This cave/dungeon is a massive 72 floors deep, necessitating lots of preparation. Due to its position, only [[Blue Pikmin]] can enter it, so make sure to stock up on shiny Blues for exactly this moment.


==Position==
==Position==
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===Floor 1===
===Floor 1===
;Treasures
*[[Disk of Joyous Wisdom]]
*[[Disk of Angry Wisdom]] (inside a Decorated Cannon Larva)
*[[Earthen Orb]] (inside the Decorated Cannon Beetle)
;Enemies
*'''[[Armored Cannon Beetle]]''' {{x|2}}
*'''[[Decorated Cannon Beetle]]''' {{x|1}}
*[[Decorated Cannon Larva]] {{x|3}}


This floor has a circular arena with four branches, one of which the player spawns in and three contain Decorated Cannon Larvae. The main arena has two Armored Cannon Beetles, but once they are killed, a Decorated Cannon Beetle will drop down. This beetle is the floor boss and the Earthen Orb it drops is the first Engine Key, required to proceed.


===Floor 2===
===Floor 2===
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*'''[[Man-at-Legs]]''' {{x|3}}
*'''[[Man-at-Legs]]''' {{x|3}}


This floor contains the first of many, many Hunters-at-Legs, as well as three Men-at-Legs, two of whom are on the mandatory path and one carrying the Mirrored Stage.
This floor, resembling the inside of a box full of objects, contains the first of many, many Hunters-at-Legs, as well as three Men-at-Legs, two of whom are on the mandatory path and one carrying the Mirrored Stage. The Hunter-at-Legs on this floor is mandatory to defeat to proceed.


===Floor 3===
===Floor 3===
 
;Treasures
*[[Princess Pearl]] (buried)
*[[Disk of Sorrowful Wisdom]] (inside a Pileated Snagret)
;Enemies
*'''[[Pileated Snagret]]''' {{x|2}}
*[[Burrowing Snagret]] {{x|4}}
*[[Decorated Cannon Larva]] {{x|2}}
This floor moves from the sanitized interior of the station to one of the station's biospheres, this one a rocky one. It's full of Snagrets, with one Pileated Snagret as a miniboss that must be defeated to open the elevator, and another carrying the Disk of Sorrowful Wisdom.


===Floor 4===
===Floor 4===
;Enemies
;Enemies  
*[[Doodlebug]] {{x|2}}
*'''[[Foolix]]''' {{x|3}}
*'''[[Foolix]]''' {{x|3}}
*'''[[Greater Foolix]]''' {{x|2}}
*'''[[Greater Foolix]]''' {{x|2}}
*[[Doodlebug]] {{x|2}}


This appears to be a rest floor, but actually contains multiple Foolixes and Greater Foolixes.
This appears to be a rest floor, but actually contains multiple Foolixes <!--...foolii? foolices? foolixes? i have no idea how to pluralize foolix--> and Greater Foolixes.


===Floor 5===
===Floor 5===
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*[[Ujadani|Swarming Shearmite]] {{x|50}}
*[[Ujadani|Swarming Shearmite]] {{x|50}}


This is an actual rest floor, containing nothing but the elevator, Swarming Shearmites, and the Perfected Detector, which pins treasures on the map.
This is an actual rest floor, containing the elevator, a trio of [[Candypop family|Crimson Candypop Bud]]s, Swarming Shearmites, and the Perfected Detector, which pins treasures on the map.


===Floor 6===
===Floor 6===
;Treasures
*[[Anti-Hiccup Fungus]] (inside a Calcified Crushblat)
;Enemies
*[[Calcified Crushblat]]
*[[Dwarf Red Bulborb]] {{x|16}}
*[[Red Bulborb]] {{x|8}}
*[[Red Bulbear]] {{x|4}}
**[[Dwarf Red Bulbear]] {{x|5 per Bulbear}}


 
This floor is full of Bulborbs and a singular Calcified Crushblat which has the sole treasure, the Anti-Hiccup Fungus.
===Floor 7===
===Floor 7===
*'''[[Empress Bulblax]]''' {{x|1}}
*[[Bulborb Larva]] {{x|34 + infinite spawned by Empress Bulblax}}
*[[Red Bulborb]] {{x|6}}


This floor is a series of circular caves with a lot of pods and Bulborb Larva. Each one is separated from the next by a wall. At the end is the Empress Bulblax and even more Bulborb Larva, and every enemy on the floor must be defeated to proceed.


===Floor 8===
===Floor 8===
;Treasures
*[[Green Gemstar]] (fully buried)
;Enemies
*'''[[Hunter-at-Legs]]''' {{x|2}}


This floor takes place in a metallic environment, and the only things on it are the buried treasure and Hunters-at-Legs. Note that the treasure is fully buried, so you will have to go back up with White Pikmin once you have them to collect it. Both bosses must be defeated to proceed.


===Floor 9===
===Floor 9===




===Floor 10===
=== Floor 10===




===Floor 11===
=== Floor 11===




===Floor 12===
=== Floor 12===




===Floor 13===
=== Floor 13===




===Floor 14===
=== Floor 14===




===Floor 15===
=== Floor 15===




===Floor 16===
=== Floor 16===




===Floor 17===
=== Floor 17===




===Floor 18===
=== Floor 18===




===Floor 19===
=== Floor 19===




===Floor 20===
=== Floor 20===




===Floor 21===
=== Floor 21===




===Floor 22===
=== Floor 22===




===Floor 23===
=== Floor 23===




===Floor 24===
=== Floor 24===




===Floor 25===
=== Floor 25===




===Floor 26===
=== Floor 26===




===Floor 27===
=== Floor 27===




===Floor 28===
=== Floor 28===




===Floor 29===
=== Floor 29===




===Floor 30===
=== Floor 30===




===Floor 31===
=== Floor 31===




===Floor 32===
=== Floor 32===




===Floor 33===
=== Floor 33===




===Floor 34===
=== Floor 34===




===Floor 35===
=== Floor 35===




===Floor 36===
=== Floor 36===




===Floor 37===
=== Floor 37===




===Floor 38===
=== Floor 38===




===Floor 39===
=== Floor 39===




===Floor 40===
=== Floor 40===




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===Floor 42===
===Floor 42 ===




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===Floor 49===
===Floor 49 ===




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===Floor 61===
=== Floor 61 ===




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===Floor 63===
===Floor 63===
 
This is an expansive floor with many treasures, but also many enemies.


===Floor 64===
===Floor 64===
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===Floor 69===
===Floor 69===  
;Enemies
;Enemies  
*'''[[Hunter-at-Legs]]''' {{x|8}}
*'''[[Hunter-at-Legs]]''' {{x|8}}
*[[Lava Dumple]] {{x|2}}
*[[Lava Dumple]] {{x|2}}
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*[[Volatile Dweevil]] {{x|3}}
*[[Volatile Dweevil]] {{x|3}}


This floor takes place deep in the bowels of the station, and Red Pikmin are required for most of the treasures as they're across the lava. The enemy content is mostly Hunter-at-Legs. There are 8 of them, organized into groups of 3, 3, and 2.
This floor takes place deep in the bowels of the station, and Red Pikmin are required for most of the treasures as they're across the lava. The enemy content is mostly Hunters-at-Legs. There are 8 of them, organized into groups of 3, 3, and 2.


===Floor 70===
===Floor 70===
 
This floor is very expansive and mostly serves as an endurance test as the four Hunters-at-Legs must be defeated to move on.


===Floor 71===
===Floor 71===
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*'''[[Toxonion]]'''
*'''[[Toxonion]]'''


This floor is just a straight shot to Toxonion's arena. The boss will flee after taking enough damage, though.
This floor is just a straight shot to Toxonion's arena. The boss will flee after taking enough damage, though, and must be properly fought up at the surface.


[[Category:Caves]]
[[Category:Caves]]

Revision as of 13:47, 8 June 2024

Pikmin ARC
This article or section presents information pertaining to Pikmin ARC, a fanon game created by PLMMJ.
This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Everlasting Engine
Location Fallen Elysium
Sublevels 72
Collectibles Perfected Detector, Diamond Knuckles
Hazards Fire icon.png, Water icon.png, Electricity icon.png, Poison icon.png, Ice icon.png, Earth icon.png, Explosion icon.png, Light icon.png

Everlasting Engine is the third and final cave in Fallen Elysium, and the final dungeon in Pikmin ARC altogether. This cave serves as the final obstacle between the captains and the final bosses, the Toxonion and Armored Artificer. It is a unique middle ground between a cave and a dungeon, having an entrance hole, but with floors instead of sublevels and a unique system to move between floors, having two-way elevators that need to be unlocked instead of holes or geysers. These also move around different parts of the Elysium space station, explaining the biome changes. This cave/dungeon is a massive 72 floors deep, necessitating lots of preparation. Due to its position, only Blue Pikmin can enter it, so make sure to stock up on shiny Blues for exactly this moment.

Position

This cave is located underwater, so only Blue Pikmin can enter it. It is also locked behind a door that only unlocks once a key is obtained from defeating the Bellskate boss again, which itself is locked behind Arv's security force, which includes the dreaded Hunters-at-Legs.

Floor 1

Treasures
Enemies

This floor has a circular arena with four branches, one of which the player spawns in and three contain Decorated Cannon Larvae. The main arena has two Armored Cannon Beetles, but once they are killed, a Decorated Cannon Beetle will drop down. This beetle is the floor boss and the Earthen Orb it drops is the first Engine Key, required to proceed.

Floor 2

Treasures
Enemies

This floor, resembling the inside of a box full of objects, contains the first of many, many Hunters-at-Legs, as well as three Men-at-Legs, two of whom are on the mandatory path and one carrying the Mirrored Stage. The Hunter-at-Legs on this floor is mandatory to defeat to proceed.

Floor 3

Treasures
Enemies

This floor moves from the sanitized interior of the station to one of the station's biospheres, this one a rocky one. It's full of Snagrets, with one Pileated Snagret as a miniboss that must be defeated to open the elevator, and another carrying the Disk of Sorrowful Wisdom.

Floor 4

Enemies

This appears to be a rest floor, but actually contains multiple Foolixes and Greater Foolixes.

Floor 5

Treasures
  • Perfected Detector
Enemies

This is an actual rest floor, containing the elevator, a trio of Crimson Candypop Buds, Swarming Shearmites, and the Perfected Detector, which pins treasures on the map.

Floor 6

Treasures
Enemies

This floor is full of Bulborbs and a singular Calcified Crushblat which has the sole treasure, the Anti-Hiccup Fungus.

Floor 7

This floor is a series of circular caves with a lot of pods and Bulborb Larva. Each one is separated from the next by a wall. At the end is the Empress Bulblax and even more Bulborb Larva, and every enemy on the floor must be defeated to proceed.

Floor 8

Treasures
Enemies

This floor takes place in a metallic environment, and the only things on it are the buried treasure and Hunters-at-Legs. Note that the treasure is fully buried, so you will have to go back up with White Pikmin once you have them to collect it. Both bosses must be defeated to proceed.

Floor 9

Floor 10

Floor 11

Floor 12

Floor 13

Floor 14

Floor 15

Floor 16

Floor 17

Floor 18

Floor 19

Floor 20

Floor 21

Floor 22

Floor 23

Floor 24

Floor 25

Floor 26

Floor 27

Floor 28

Floor 29

Floor 30

Floor 31

Floor 32

Floor 33

Floor 34

Floor 35

Floor 36

Floor 37

Floor 38

Floor 39

Floor 40

Floor 41

Floor 42

Floor 43

Floor 44

Floor 45

Floor 46

Floor 47

Floor 48

Floor 49

Floor 50

Floor 51

Floor 52

Floor 53

Floor 54

Floor 55

Floor 56

Floor 57

Floor 58

Floor 59

Floor 60

Floor 61

Floor 62

Floor 63

This is an expansive floor with many treasures, but also many enemies.

Floor 64

Floor 65

Floor 66

Floor 67

Floor 68

Floor 69

Enemies

This floor takes place deep in the bowels of the station, and Red Pikmin are required for most of the treasures as they're across the lava. The enemy content is mostly Hunters-at-Legs. There are 8 of them, organized into groups of 3, 3, and 2.

Floor 70

This floor is very expansive and mostly serves as an endurance test as the four Hunters-at-Legs must be defeated to move on.

Floor 71

Enemies
Treasures

This is the last rest floor, and as such contains every type of candypop bud as well as true Ujadani and Arv's Memento.

Floor 72

Enemies

This floor is just a straight shot to Toxonion's arena. The boss will flee after taking enough damage, though, and must be properly fought up at the surface.