Peaceful River

From Pikmin Fanon
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The Peaceful River is the second area visited in the game The President's Adventure. It is unlocked after the player has beated all four caves in the first area, Eternal Woods. It looks a lot like a challenge for the Blue Pikmin only, but don't let the water enemies scare your other colored Pikmin. Treasures and secrets are everywhere here.

Guide

Time Period

  • Every day - means that, even if the enemy or thing is defeated, it will reappear the next day and every day after that.
  • Sometimes - means that, after defeated, the enemy or thing will appear after a short or long period of time.
  • Rarely - means that, even without being defeated, the enemy or thing will appear in rare ocasions.

Places

  • Same place - means that the enemy or thing will always be on that same place, even if it is defeated.
  • Spread around - means that the enemy or thing may appear on different places every time it appears.

Replacing Criteria

After a period of days, weaker enemies may be replaced by stronger, to fit to the player's skills. As the game runs, it's normal that the player may become more skilful.

Appearing Criteria

As stronger enemies will replace the weaker ones after a certain ammount of days, stornger enemies might also appear from nowhere to complicate the game a little more.

Sections

The Landing Site

Like all other landing sites, this look just like another one. With five shapes for the Onions (Red, Yellow, Blue, White and Purple) and four square shapes for the incubators (Purple, White, Animalistic and Fossilizer). There are enemies present in it's surroundings, but no treasures.

Wildlife

The Climbdown

This section is a regular downhill. Blowhogs take the spotlight in this section, but other enemies appear as well. The player can easily get by this section just jumping off the edges. This is the only section that has an exit, and it's to all other sections, which are closed.

Wildlife

Treasures

  • Deadly Trap (Scythe) - Using Yellow Pikmin or Tanookimin to reach a higher area.
  • Round Table (Watermelon) - Defeating the King Blowhog.
  • Shaking Device (Rattle) - Using Blue Pikmin to reach a watery area.

The River

From the south exit of The Climbdown, the player reach The River section. It is a Blue Pikmin only section, and all the other must be kept far away. There are enemies, new enemies, and a boss, at the middle, that hides in his shell and comes out in rare situations. The first cave is also here.

Caves

Wildlife

Treasures

  • Hand Crafted Sugarplum (Candy) - Defeating all Water Dumple in the same area makes the treasure appear.
  • Overcharge Device (Charger) - Using Blue Pikmin to take the treasure off the water.
  • Eternal Memento (Disk) - Defeating the King Shellizard for the first time.

The Dark City

Here, everything is dark. To find his way, the player must be guided by the enemies. Strategy demands to don't bring lots of enemies here. The upgrade Light Lantern is extremely useful here, as well as the Dark Suit, that protects the player from Dark Fog effects. Beware!

Caves

Wildlife

Treasures

  • Renewing Goo (Lotion) - Defeating the Iridescent Glint Beetle for the first time.
  • Power Symbol (Triforce) - Defeating the Golden Clamclamp for the first time.
  • Beheaded Monster (Shrimp) - Using Yellow or Tanookimin to reacha higher area.

The Sand Tomb

Looking like the old Egypt, with a tomb and everything in it's middle, the Sand Tomb is the final section in the area. It is the most mysterious of all, and the last cave lies here. Enemies are almost everywhere, and the only, but really worth treasure, is with the almost boss, Smoky Progg.

Pikmin

Caves

Wildlife

Treasures

  • Solid Money (Gold Bar) - Defeating the Smoky Progg.

Long Legs Hideway

This secret area is only reachable after the player has beated the game once. The tomb in the middle of The Sand Tomb section opens, and leads the player through a tunnel to a boss run looking llike area. It can choose to fight any of the Arachbnorb family creatures, but can leave the battle. There's no reward on defeating such enemies, only the experience of another trial in their battles.

Wildlife