Environmental hazard: Difference between revisions

From Pikmin Fanon
m (Cheepy-Cheepy moved page Environmental hazards to Environmental hazard without leaving a redirect)
mNo edit summary
 
(13 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{PIP}}
{{infobox info
'''Environmental Hazards''' are one of the new mechanics introduced in ''[[Pikmin: Infection in Progress]]''. All areas except [[Withering Terrace]] possess a unique environmental hazard that adds a new twist to the area. Environmental hazards have an array of effects that affect all entities in a variety of ways.
|gameplay=y
|noname=y
|nofamily=y
}}


===Darkness===
'''Environmental hazards''' are special [[hazard]]s that permanently affect entire locations, but some have sources that can be destroyed, disabled, or otherwise altered to remove the environmental hazards they emit. In some games, normal hazards can be environmental hazards.
The environmental hazard '''Darkness''' is encountered in the [[Overrun Laboratory]]. Darkness affects the field of view much like Fog does, but to a higher degree. The [[The President#Pikmin: Infection in Progress|President]] can only see a few feet around himself, but multiple light sources exist within the Overrun Laboratory, such as the beacons of [[Infected Scientist#Pikmin: Infection in Progress|Infected Scientists]] and the light emanated from [[Mushroom Pikmin#Pikmin: Infection in Progress|Mushroom Pikmin]].


===Fog===
__TOC__
Fog is an environmental hazard that acts much like Darkness, but to a much lesser degree. It is encountered in [[Noxious Expanse]]. The [[The President#Pikmin: Infection in Progress|President]] can see much farther than he can in Darkness, although his vision is still impaired at a certain point. Many beings can emerge from the fog; caution in advised. A [[Glacial Studded Beeb#Pikmin: Infection in Progress|mighty beast]] prowls in the fog, and should be avoided unless it must be confronted.
{{clear}}


===Mud Patches===
=In fanon games=
Mud Patches are environmental hazards only seen in [[Polluted Creek]], and are prevalent in the area. They slow down any small being that pass through it, like the [[The President#Pikmin: Infection in Progress|President]] and his Pikmin. Larger beings, however, like [[Zombified Bulborbs#Pikmin: Infection in Progress|Zombified Bulborbs]], are completely unaffected by Mud Patches.
{{in fanon games|name=environmental hazards}}
==In ''Pikmin: Before the Impact'' (StefyG version)==
{{media|Pikmin: Before the Impact (StefyG version)|StefyG}}
'''Environmental hazards''' are a classification of [[hazard]]s in ''[[Pikmin: Before the Impact (StefyG version)|Pikmin: Before the Impact]]'' that affect the environment in different ways. These hazards may appear aboveground and hinder progress or they can be found underground, in [[cave]]s, affecting the climate down there. These kinds of hazards may stay constant at the end of the day or can be stopped from the source.
*[[Radiation|Geothermal radiation]]
*[[Weather|Rain]]
*[[Temperature|Below-zero climate]]
*[[Wind]]
{{clear}}


===Radiation Patches===
==In ''Pikmin: Infection in Progress''==
Radiation Patches are one of the most dangerous environmental hazards in the game. They are only encountered in [[Toxic Barrens]]. Any being that passes through them is slowly damaged, save for [[Glowing Mawdad#Pikmin: Infection in Progress|glowing beings]], who are instead healed. Pikmin that enter Radiation Patches die shortly after entering them, and the [[The President#Pikmin: Infection in Progress|President]] is slowly damaged over time until the Radiation Patch is exited. They can be identified as glowing green patches in the environment.
{{PIiP}}
'''Environmental hazards''' are one of the new gameplay mechanics introduced in ''[[Pikmin: Infection in Progress]]''. All areas except [[Withering Terrace]] possess a unique environmental hazard that adds a new twist to the area. Environmental hazards have an array of effects that affect all entities in a variety of ways.
*'''Darkness''': is encountered in the [[Fungal Grotto|Overrun Laboratory]]. It reduces vision by a high degree. The [[The President|President]] can only see a few feet around himself, but multiple light sources exist within the Overrun Laboratory, such as the beacons of [[Infected Scientist]]s and the light emanated from [[Mushroom Pikmin]].
*'''Fog''': is an environmental hazard that reduces vision, much like darkness but to a much lesser degree. It is encountered in Noxious Expanse. The President can see much farther than he can in darkness, although his vision is still impaired at a certain point. Many beings can emerge from the fog; caution is advised. A [[Glacial Studded Beeb|mighty beast]] prowls in the fog and should be avoided unless it must be confronted.
*'''[[Mud|Mud patches]]''': are environmental hazards only seen in Polluted Creek and are prevalent in the area. They slow down any small being that passes through it, such as the President and his Pikmin. Larger beings, however, like [[Zombie Bulborb]]s, are completely unaffected by mud patches.
*'''[[Radiation|Radiation patches]]''': are one of the most dangerous environmental hazards in the game. They are only encountered in Toxic Barrens. Any being that passes through them is slowly damaged, save for [[Glowing Mawdad|glowing beings]], which are instead healed. Pikmin that enter radiation patches die shortly after entering them, and the President is slowly damaged over time until the radiation patch is exited. They can be identified as glowing green clouds in the environment.
*'''[[Spore]]s''': are environmental hazards encountered only in [[Fungal Grotto]]. They appear from [[Common Glowcap]]s upon disturbing them. They can also fall from the ceiling. After clinging to an enemy, spores emanate a glow that makes them very obvious to any nearby creatures. Spores eventually fall off of the entity they clung to, blackening and disappearing shortly thereafter.
{{clear}}


===Spores===
{{navboxes|
Spores are environmental hazards encountered only in [[Fungal Grotto]]. They appear from [[Common Glowcap#Pikmin: Infection in Progress|Common Glowcaps]] after disturbing them. The can also fall from the ceiling. After clinging on to an enemy, spores emanate a glow that makes them very obvious to any nearby creatures. Spores eventually fall off of the entity they clung on to, blackening and disappearing shortly thereafter.
{{PIiPnav}}
 
}}
[[Category:Hazards]]

Latest revision as of 13:48, 29 January 2024

Environmental hazard
Gameplay aspect

Environmental hazards are special hazards that permanently affect entire locations, but some have sources that can be destroyed, disabled, or otherwise altered to remove the environmental hazards they emit. In some games, normal hazards can be environmental hazards.

In fanon games

Below this point is where users place their version of environmental hazards.

In Pikmin: Before the Impact (StefyG version)

Pikmin: Before the Impact (StefyG version)
This article or section presents information pertaining to Pikmin: Before the Impact (StefyG version), a fanon game created by StefyG.

Environmental hazards are a classification of hazards in Pikmin: Before the Impact that affect the environment in different ways. These hazards may appear aboveground and hinder progress or they can be found underground, in caves, affecting the climate down there. These kinds of hazards may stay constant at the end of the day or can be stopped from the source.

In Pikmin: Infection in Progress

P3 Vehemoth Phosbat.png
Pikmin: Infection in Progress
This article or section presents information pertaining to Pikmin: Infection in Progress, a fanon game created by Cheepy-Cheepy.
P3 Vehemoth Phosbat.png

Environmental hazards are one of the new gameplay mechanics introduced in Pikmin: Infection in Progress. All areas except Withering Terrace possess a unique environmental hazard that adds a new twist to the area. Environmental hazards have an array of effects that affect all entities in a variety of ways.

  • Darkness: is encountered in the Overrun Laboratory. It reduces vision by a high degree. The President can only see a few feet around himself, but multiple light sources exist within the Overrun Laboratory, such as the beacons of Infected Scientists and the light emanated from Mushroom Pikmin.
  • Fog: is an environmental hazard that reduces vision, much like darkness but to a much lesser degree. It is encountered in Noxious Expanse. The President can see much farther than he can in darkness, although his vision is still impaired at a certain point. Many beings can emerge from the fog; caution is advised. A mighty beast prowls in the fog and should be avoided unless it must be confronted.
  • Mud patches: are environmental hazards only seen in Polluted Creek and are prevalent in the area. They slow down any small being that passes through it, such as the President and his Pikmin. Larger beings, however, like Zombie Bulborbs, are completely unaffected by mud patches.
  • Radiation patches: are one of the most dangerous environmental hazards in the game. They are only encountered in Toxic Barrens. Any being that passes through them is slowly damaged, save for glowing beings, which are instead healed. Pikmin that enter radiation patches die shortly after entering them, and the President is slowly damaged over time until the radiation patch is exited. They can be identified as glowing green clouds in the environment.
  • Spores: are environmental hazards encountered only in Fungal Grotto. They appear from Common Glowcaps upon disturbing them. They can also fall from the ceiling. After clinging to an enemy, spores emanate a glow that makes them very obvious to any nearby creatures. Spores eventually fall off of the entity they clung to, blackening and disappearing shortly thereafter.