Mushroom Pikmin

From Pikmin Fanon
This article relates to the official games. See Pikipedia's "Mushroom Pikmin" article for more official information.
Pikmin 1
Mushroom Pikmin The icon used to represent this enemy.
Enemy
P1 Mushroom Pikmin.png
Scientific name Unknown
Family Pikmin

Mushroom Pikmin, less frequently known as Toadmin or Puffmin, is the name given to Pikmin that are under the control of a Puffstool. After being showered with spores, infected Pikmin make a small aggressive sound and change in appearance and behavior. The spores of the Puffstool cause affected Pikmin to morph into a strange form. Their eyes become pupil-less and dead-looking, their skin turns a dark shade of purple and an orange-brown mushroom cap grows on top of their stem. Mushroom Pikmin each have the same stats as they did before they were infected, including attack power and resistance to hazards. They follow leaders that are in range and attack them, and normal Pikmin are hostile to them. However, they can be shaken off, and revert to their original form after this occurs.

In fanon games, Mushroom Pikmin may be friendly, created through means beyond exposure to Puffstool spores, or, if at all possible, reverted to their original form in different ways.

In fanon games

This is where users type their version of Mushroom Pikmin.

In Pikmin Forever

KHA Logo.png Pikmin Forever
This article or section contains information that relates to the non-canon game Pikmin Forever, which was created by Scruffy, a user on this wiki.
KHA Logo.png
Mushroom Pikmin The icon used to represent this Pikmin.
PF Mushroom Pikmin.png
Resistance None
Attack Average
Mobility Average
Throw Average
Digging speed Average
Carrying capacity 1
Candypop Candycap

Mushroom Pikmin in Pikmin Forever are a friendly Pikmin species discovered in Mycelial Burrow; they are the fifth type to join Olimar. They have bioluminescent mushroom caps that light up dark caves. When Mushroom Pikmin are prepared to be thrown, their cursor can travel twice as far as it does for other Pikmin, since Mushroom Pikmin can bounce off their caps and travel up to two throws' distance. Their rubbery caps disallow them from latching onto most enemies as they bounce off like Rock Pikmin, but they stand a better chance than other Pikmin of throwing off an enemy's balance. The presence of Mushroom Pikmin in a group will begin to marginally enhance the speed and attack power of other Pikmin by a percentage equal to one-third the Mushroom Pikmin; ninety-nine Mushroom Pikmin will augment another Pikmin's strength and speed by thirty-three percent.

Mushroom Pikmin have a Mushroom Onion, and their identifying color is cyan. They have three maturity stages, but these are reflected in the size, color, and brightness of their mushroom cap: "leaf" is smallest, dimmest, and white; and "flower" is largest, and brightest, and cyan. They are most easily controlled by Loucap. Their mushroom caps do not glow in daylight.

In Pikmin Galaxy Adventure

Geeeeef.gif Pikmin Galaxy Adventure
This article or section contains information about a non-canon game, Pikmin Galaxy Adventure, made by Legendlink.
Geeeeef.gif
Mushroom Pikmin The icon used to represent this Pikmin.
Resistance Poison
Attack Above average
Mobility Average
Throw Average
Digging speed Average
Carrying capacity 1
Candypop Mushroom Candypop Bud

In Pikmin Galaxy Adventure, Mushroom Pikmin help instead of hinder, assisting Captain Olimar instead of attacking. They are obtained through Mushroom Candypop Buds and have the high attack power of Red Pikmin and the poison resistance and ability of White Pikmin. Other Pikmin will not attack Mushroom Pikmin, so it is safe to have normal Pikmin and Mushroom Pikmin in the same group.

In Pikmin: Dual Worlds

Swirl.gif du·al·i·ty, /d(y)o͞oˈalədē/: an instance of opposition or contrast between two concepts or two aspects of something, a dualism; the quality or condition of being dual.
This page has something related to Pikmin: Dual Worlds, a fangame created by the user Cyan piklord 64.
Swirl.gif
Mushroom Pikmin The icon used to represent this enemy.
Scientific name Unknown
Family Pikmin
Areas Salem Swamp
Caves Hidden World
Carry weight N/A
Max. carriers N/A
Seed worth N/A
Poko value Poko × N/A
Attacks Hits Pikmin and leaders

In Pikmin: Dual Worlds, Mushroom Pikmin, colloquially known as Puffmin, are found in Salem Swamp. They are Pikmin afflicted with the spores of a Puffstool or other spore-producing enemies, and will attack any leaders and Pikmin they come across, save for themselves of course. They must be whistled several times to save them, for if they are afflicted for long enough they die. As is the case with most Puffmin, they are purple with white eyes, and a mushroom cap on their stem as opposed to a leaf or other maturity indicator. The inside of their mouth is a dark navy blue, and their cap has a gradient from the orange end of the cap to its mango-colored base. The gills are yellow with black dust coating them. Their stems are droopy and hang nearly limp behind their heads, meaning that the tip of their cap faces down.

In Pikmin: Infection in Progress

P3 Vehemoth Phosbat.png Pikmin: Infection in Progress
This article or section relates to Pikmin: Infection in Progress, a non-canon game created by Cheepy-Cheepy.
P3 Vehemoth Phosbat.png
Mushroom Pikmin The icon used to represent this enemy.
Scientific name Unknown
Family Pikmin
Areas Fungal Grotto
Carry weight N/A
Max. carriers N/A
Seed worth N/A
Poko value Poko × N/A
Attacks Hits Pikmin and leaders

Mushroom Pikmin make an appearance in Pikmin: Infection in Progress, specifically in Fungal Grotto, where few are found. Some of them can be witnessed mounting and riding Adapted Blowhogs, although they can not control their mount. They will not revert to normal Pikmin and there is no way of doing so. The President can not carry the corpses of Mushroom Pikmin because they perish as any other Pikmin would.

Mushroom Pikmin appear as they do in Pikmin 1.

Upon initiating combat, Mushroom Pikmin run towards their target, hop onto them, and proceed to beat them relentlessly with their mushroom cap. They can be flicked off by moving erratically and doing so will result in them being stunned temporarily upon hitting the ground. They rise and continue their assault unless the President punches them or his Pikmin hit them, in which case they perish. They also perish if flicked off enough times, ranging from twice to thrice.