Pikmin Z/Dungeons

From Pikmin Fanon
Pikmin Z
This article or section pertains to Pikmin Z, a fanon game created by Sapphire7.


Dungeons are special locations in Pikmin Z, and the game's response to caves from Pikmin 2. While some dungeons share a similar design choice to caves, others follow a different sort of method and layout. Bringing an enemy to the S.S. Dolphin II earns the player value points rather than Pikmin sprouts. Dungeons are often found as a tunnel opening in a given area.

Types

Tunnel

Tunnel dungeons follow the style of the typical Pikmin 2 caves, often made up of numerous sublevels. Tunnels go down underground most of the time, with a few exceptions, and they often hold treasure to collect. There are 3 types of sublevels:

  • Normal – A standard sublevel with a number of enemies, hazards, and treasures.
  • Rest – A sublevel with little to no enemies, or simply harmless enemies. These often have resources for leaders to heal and Pikmin to power up.
  • Boss – Often the final sublevel, where a boss resides, and that boss coughs up a single, usually important treasure.

Hubworld

Hubworld dungeons are single-floor dungeons with several enemies and treasures scattered about. Unlike the tunnel dungeons, these rely more on puzzle-solving to solve, handle enemies, and avoid hazards. Hubworld dungeons with bosses often have the player trying to search for a way to enter the boss chamber. Hubworld dungeons can be located from a signal ring located near the entrance, similar to the rings created by the S.S. Dolphin II.

Ride

Ride dungeons are fairly straightforward. The player rides an object along a designated path. The main objective is to survive without losing too many Pikmin or dying. These dungeons usually have just 1 treasure at the end.

Master list

Evergreen Copse

Starter's Grotto

Starter's Grotto is a tunnel dungeon, and the first dungeon the player locates. The cave is relatively simple, and mainly serves as a tutorial level to dungeon concepts and how they work. Both sublevels follow the basic, common cave design.

Bulborb Base

The Bulborb Base is a hubworld dungeon taking place in a forest-type setting, the layout very similar to an unused area from Pikmin 1. As the name implies, this area's main residents are Bulborbs.

Deep Stream

The Deep Stream is a tunnel dungeon that can't be accessed until Blue Pikmin are unlocked, as it is trapped behind a wall within water.

Seagrass Plains

Frolic Fields

Frolic Fields is a tunnel dungeon, and the earliest dungeon accessed in Seagrass Plains, taking place within various fields of grass. The boss chamber contains a nest of dead grass, made out of a mole hill. Titan Pikmin roam around the area outside the boss battle.

Stream Slide

Stream Slide is the first ride dungeon in the game. The player rides a lily pad along a stream densely filled with seagrass.

Yellow Labyrinth

Yellow Labyrinth is a tunnel dungeon built like a corn maze, each sublevel having the player on one end and the exit at the other.

Web Spinner

Web Spinner is a hubworld dungeon for the main boss fight against the Creeping Long Legs.

Dewdrop Jungle

Waterfall Washdown

Waterfall Washdown is a ride dungeon mainly made up of a single ride on a large branch down a flowing stream. There's only one treasure, which a Titan Pikmin will bring to the player at the end of the ride.

Tree of Life

The Tree of Life is only one of two reverse tunnel dungeons in the whole game. This one has the player climb to the top of a giant tree to reach the boss, locating geysers to ascend rather than holes to descend. Wind starts to blow starting at floor 6.

Queen's Throne

The Queen's Throne is a tunnel dungeon, and an underground cave system underneath the roots of the jungle trees. Two Titan Pikmin are found throughout the dungeon.

Neptune's Lake

Lurking Lagoon

The Lurking Lagoon is a water-filled hubworld dungeon resembling a mangrove. There are a few areas of dry land, but most of it requires swimming. Some traps require other types of Pikmin to clear.

Sea Salt Cove

The Sea Salt Cove is a tunnel dungeon just along the shoreline, with seawater flowing in from the ocean and down to the bottom of the cave. The constant threat of water is present throughout the entire cave.

Atlantian Ruins

The Atlantian Ruins is the hubworld dungeon for the Sea Snagret, and is located in a group of underwater ruins. Dwarf Sea Snagrets patrol the ruins and try to protect their parent from intruders.

Toxic Town

Titan's Kitchen

The Titan's Kitchen is a hubworld dungeon located within one of the houses in Toxic Town, the whole level laid out in a culinary kitchen. The aim is to find keys to unlock the boss's chamber in the fridge. Only the Rust Pikmin can come inside.

Silent Inn

The Silent Inn is a two-floor hubworld dungeon taking place within a house in the Toxic Town, now abandoned and left to rot. The goal is to reach the basement, and getting there means finding the laundry chute, which requires power from Electric Pikmin. The whole place is played out like a haunted house.

Empty Spaceport

The Empty Spaceport is the largest hubworld dungeon in the Colony Ruins, made up of an empty storage warehouse.

The Factory

The Factory is a hubworld dungeon that is exactly as it sounds: an abandoned factory roamed by machines, out to get rid of intruders. To get to the boss, reactivate the factory power, which will bring the boss out in the open.

Giant's Playground

Sand Kingdom

The Sand Kingdom is a large hubworld dungeon made completely out of sand, which requires reaching the "princess" on top of the palace.

Soldier's Branch

The only Colony Ruins cave to include Titan Pikmin, the Soldier's Branch is a hubworld dungeon just outside the Colony Ruins itself, mostly made up of a weak-looking park, and a large, dead tree where the boss is encountered.

Painted Pines

Crow's Nest

The Crow's Nest is a reverse tunnel cave taking place mostly within a tree, but shifts into a birdhouse after the 5th floor. It is only one of two dungeons that are reverse-tunnels.

Tree's Canvas

The Tree's Canvas is a hubworld dungeon completely covered in leaves. This provides excellent cover for a number of enemies within the area, dotted by a number of pools.

The Beehive

The Beehive is a short tunnel dungeon consisting of the interior of a scornet hive.

Blowhog Airfield

The Blowhog Airfield is a hubworld dungeon consisting of blowhog territory. The boss of this area is only accessible by reaching the clearing of the forest where the boss is waiting.

Luna Pool

Deadleaf Gulch

The Deadleaf Gulch is a tunnel dungeon along the Luna Pool, set up similarly to the Tree's Canvas due to many dead leaves found in the area.

Autumn Cruise

The Autumn Cruise is a ride dungeon, in which the player must survive on a log floating down a river path.

Muddy Bog

The Muddy Bog is a tunnel dungeon within the Luna Pool, and an area only Water Pikmin can access. This is the only area having all hazards present aside from the final area.

Avalanche Desert

Snowcap Dunes

The Snowcap Dunes is a wide open, bitterly cold tunnel dungeon with little to no cover from many enemies.

Fire Den

The Fire Den is a hubworld dungeon, and possibly the warmest dungeon in the Avalanche Desert due to the amount of Fiery Bulblaxes inside. The boss is reached only after lighting all the torches within the area, waking it up in its chamber.

Lonely Pond

Droplet

Droplet is the hubworld dungeon into the final boss of Pikmin Z, simply made up of a single iceberg in the middle of the Lonely Pond.

  • Treasures: 1
  • Hazards: Fire, water, electricity, poison, wind, explosions
  • Enemies: