Dark Olimar

From Pikmin Fanon
Dark Olimar
Enemy
Family Unknown

Dark Olimar is a malevolent apparition of Captain Olimar that is comprised of a form of dark energy such as dark matter.

In fanon games

Below this point is where users place their version of Dark Olimar.

In Paper Pikmin: The Thousand-Year Onion

PV Red Onion.png
A new adventure unfolds!
This article or section is pertaining to Paper Pikmin: The Thousand-Year Onion, a fanon game created by PikminKartSuperCircuit and RedPikmin95.
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Paper Pikmin: The Thousand-Year Onion enemy
Dark Olimar
PPTTYO Dark Olimar.png
PPTTYO HP icon.png HP 50
PPTTYO Attack icon.png Attack 7
PPTTYO Joustmite Shell.png Defense 1
Location(s)
Unknown
Battle stats
Starpoint.gif EXP Level 87 P2 Poko icon.png Base Pokos 50
Starpoint.gif EXP Bonus 0 PPTTYO Poko Poko.png Poko Bonus 0
PPTTYO Run away icon.png Flee Chance 0% PPTTYO Poko Poko.png Bonus Chance 0%
Move effectiveness
Ground enemy
Can be affected by all positions of attacks
Affected normally by all elemental attacks
Status susceptibility
PPTTYO Defense Down stat icon.png Def. Down 70% PPTTYO Tiny stat icon.png Tiny 60%
Fire icon.png Burned 100% Ice icon.png Frozen 30%
Confusion icon.png Confused 30% Confusion icon.png Dizzy 30%
Dandori Challenge icon.png Immobilized 30% PPTTYO Sleepy Bulborb.png Sleepy 30%
PPTTYO Garnet Pellet.png OHKO 1% PPTTYO Fright Mask.png Fright Mask Immune
PPTTYO Madame Purp.png Gale Force Immune PPTTYO Power Bounce.png Jump Limit 9999
Moves
Thunderbolt PPTTYO Damage icon.png 7 (Piercing attack)
Flamethrower PPTTYO Damage icon.png 6 (Piercing attack) Fire icon.png
Ice Beam PPTTYO Damage icon.png 5 (Piercing attack)
Clock Beam Dandori Challenge icon.png Stop
Conterattack Payback
Evade Dodgy
Dud PPTTYO Damage icon.png 0 (indicated by smoke from scepter)
Item(s)
PPTTYO Tattle Log.png Tattle Log
N/A
PPTTYO Bulbella.png Bulbella's Tattle
N/A
Nintendo GameCube logo.svg GameCube #??? Nintendo Switch Logo.svg Switch #???

Dark Olimar is the supreme leader of the r/Nauts and the main antagonist in Paper Pikmin: The Thousand-Year Onion and its remake. His band of thugs is determined to capture the Crystal Pellets before Scorchy so they can dominate the world with the treasure behind the Thousand-Year Onion.

In Pikmin 18,000,000,011

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How did we get here?
This article or section is pertaining to Pikmin 18,000,000,011, a fanon game created by PikminKartSuperCircuit.
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Dark Olimar The icon used to represent this enemy.
P18b11 Dark Olimar.png
Scientific name Antus hocotatius
Family Unknown
Areas None
All (Chaos Mode)
Caves Cave of Jokes, Pit of 100 Trials (floors 90)
Challenge Mode stages Dark Realm
Battle Mode stages None
Carry weight N/A
Drops Cursed Thorn Replica
Health 3,000
Attacks Punches and deletes Pikmin, uses Dark Pikmin, summon the Dwarf Dark Virus

Dark Olimar is a boss and of Supreme Rank in the Dark Team in Pikmin 18,000,000,011. It was created when Captain Olimar cleaned some dark matter off his suit. When he left, the dark matter formed into Dark Olimar.

In Pikmin 3: The Dweevil's Revenge

Dweevils are gaining revenge!
This article or section presents information pertaining to Pikmin 3: The Dweevil's Revenge, created by WooferWoof1.
Dark Olimar The icon used to represent this enemy.
P3TDR Dark Olimar.png
Scientific name Shadic hocimar
Family Unknown
Areas None
Caves Abyss of Memory
Attacks Uses Darkmin, punches Pikmin, summons Darklings

Dark Olimar appears as an important boss in Pikmin 3: The Dweevil's Revenge. It may only be fought after a grueling battle against the Greater Bulblax and the Shadow, and although the cave it is in may be exited afterward, Dark Olimar's defeat results in the completion of the main story. It resembles a black silhouette of Captain Olimar shrouded completely in darkness, and it has gleaming yellow eyes and gray hair. What appears to be its suit has gray gloves and accents, and on its front is a red symbol that resembles fire.

Dark Olimar is encountered in an expansive, barren, circular chamber. Upon entering it, Dark Olimar blows Louie away, knocking him unconscious, unreachable, and unusable until the end of the battle. Dark Olimar will then rise out of Olimar's shadow alongside a number of Darkmin mirroring the amount of each of the Pikmin Olimar has with him at the moment. Dark Olimar takes damage in the same way as other enemies do, meaning no special means of killing it is necessary. It has an incredibly large health pool and can deliver very high-damaging punches that can only kill one Pikmin at a time, resulting in the deaths of its own Pikmin in the process. Dark Olimar also has the ability to summon Darklings, which are merely a distraction. When Dark Olimar is defeated, it bursts in harmless flames and becomes a harmless pile of ash that soon blows away in the wind afterward, also dropping the Universal Communicator and the Shadow Keeper.

In Pikmin: The After Years

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The After Years
This article or section presents information pertaining to Pikmin: The After Years, created by Gamefreak75.
Zero Two Avatar.gif
Dark Olimar The icon used to represent this enemy.
PTAY Dark Olimar.png
Scientific name Antus hocotatius
Family Unknown
Areas N/A
Caves Remembrance Ravine
Attacks Uses Darkmin

Dark Olimar is an important boss character appearing in Pikmin: The After Years. After Captain Olimar and his wife landed on the Planet of the Pikmin, they noticed that it had become a barren wasteland, and so they went on a mission to stop the cause of the cause on the planet. After defeating the Bloodbath, Olimar noticed some dark matter had gotten onto his favorite suit. He gently wiped it off and exited the cave. However, soon afterward, the dark matter soon transformed into Dark Olimar, using some of the captain's genetic coding to assume his form. It is completely shrouded in shadows except for his two gleaming eyes and the outline of his nose. Dark Olimar also has claws instead of fingers and its helmet light is purple. Dark Olimar began to stalk the captain and his wife, usually hiding out of view. Dark Olimar told Olimar in his dreams that he is too late to stop the destruction and to turn back or else consequences will be measured.

Dark Olimar mirrors Olimar's movements and has Darkmin at its disposal. It attacks the same way Olimar does, except it throws Pikmin much faster and runs quicker. The only way to hurt Dark Olimar is by luring it into its own attacks, which may be accomplished by getting a running start and throwing a Pikmin. This will cause Dark Olimar to throw one of its Darkmin while running forward, and with luck its Darkmin will land directly on top of it, inflicting damage. Since Dark Olimar runs slightly faster than Olimar, this could be hard to accomplish. Dark Olimar doesn't have much health, but ridding of it can be a chore. White Darkmin cause the least amount of damage while Purple Darkmin cause the most.