The Clambering Wraith is a species of supernatura that has spiked rollers.
In fanon games
This is where users type their version of the Clambering Wraith.
In Pikmin: The After Years
This article or section presents information pertaining to Pikmin: The After Years, created by Gamefreak75.
|Scientific name||Amphibio sapiens clamborosa|
|Caves||Destroyed Castle, Remembrance Ravine|
The Clambering Wraith appears in Pikmin: The After Years, where it resembles a lavender-colored Waterwraith with spikes attached to its rollers. In addition to allowing the Clambering Wraith to crush Pikmin and leaders it rolls over, the rollers provide the creature one advantage, which is allowing it to scale vertical surfaces and ceilings, and one disadvantage that makes assaults from the rear inexplicably easy, which is a slow speed and reaction time. It pursues only the active leader, making tricking it easy, although if it rides head-on into a wall, it will begin scaling the surface and can not be attacked. The Clambering Wraith will continue scaling the wall until reaching the ceiling, whereupon it travels towards the position of and drops down upon Pikmin and leaders much as it does when it initially appears: both of its rollers drop to the ground at the same time parallel to one another before the creature itself falls on top of them. However, both the rollers and the Clambering Wraith itself generate large, debilitating shockwaves upon impact, with the former's knocking Pikmin down, rendering them susceptible to attack, and the latter's being even larger and potentially causing leaders' spacesuits to malfunction, temporarily impairing their navigational skills. The Clambering Wraith can be defeated in much the same way as the Waterwraith, which it has the same vitality as, by stunning it with Purple Pikmin pounds. After being stunned, its body becomes blue and vulnerable to attack by any Pikmin type, and once it has been sufficiently harmed, its rollers break, rendering it completely harmless even while it runs about on foot.