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{{NoReal}}
{{infobox info
{{PAY}}
|enemy=y
{{Infobox enemy
|family=Supernatura
|image=Clambering_Wraith.jpg
|noname=y
|size=250px
}}
 
The '''Clambering Wraith''' is a species of [[Supernatura family|supernatura]] that has spiked [[Wraith roller|roller]]s.
 
__TOC__
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=In fanon games=
{{in fanon games|the=y}}
==In ''Pikmin: The After Years''==
{{PTAY|subcat=bosses}}
{{infobox enemy
|image=Clambering Wraith.png
|size=70px
|icon=Enemy icon.png
|name=Amphibio sapiens clamborosa
|name=Amphibio sapiens clamborosa
|family=Unknown
|family=
|areas=None
|areas=None
|underground=[[Destroyed Castle]], [[Rememberance Ravine]]
|underground=[[Destroyed Castle]], [[Remembrance Ravine]]
|weight=N/A
|weight=N/A
|weight1
|max_pikmin=
|max_pikmin1=
|seeds=
|value=
|attacks=Crushes Pikmin
|attacks=Crushes Pikmin
}}
}}
The '''Clambering Wraith''' is a boss encountered in the game [[Pikmin:The After Years]]. It is a purple [[Waterwraith]] that has spikes attached the its rollers. These spikes however, only give the Wraith one advantage and disadvantage. The disadvantage is that this monster is slow and has slow reactions, making an assault from behind inexplicably easy. The advantage is that this boss can climb up the walls and ceilings.


==Attacks==
The '''Clambering Wraith''' appears in ''[[Pikmin: The After Years]]'', where it resembles a lavender-colored [[Waterwraith]] with spikes attached to its [[Wraith roller|roller]]s. In addition to allowing the Clambering Wraith to [[Blunt force|crush]] [[Pikmin family|Pikmin]] and [[leader]]s it rolls over, the rollers provide the creature one advantage, which is allowing it to scale vertical surfaces and ceilings, and one disadvantage that makes assaults from the rear inexplicably easy, which is a slow speed and reaction time. It pursues only the active leader, making tricking it easy, although if it rides head-on into a wall, it will begin scaling the surface and can not be attacked. The Clambering Wraith will continue scaling the wall until reaching the ceiling, whereupon it travels towards the position of and drops down upon Pikmin and leaders much as it does when it initially appears: both of its rollers drop to the ground at the same time parallel to one another before the creature itself falls on top of them. However, both the rollers and the Clambering Wraith itself generate large, debilitating shockwaves upon impact, with the former's knocking Pikmin down, rendering them susceptible to attack, and the latter's being even larger and potentially causing leaders' spacesuits to malfunction, temporarily impairing their navigational skills. The Clambering Wraith can be defeated in much the same way as the Waterwraith, which it has the same vitality as, by stunning it with [[Purple Pikmin]] pounds. After being stunned, its body becomes blue and vulnerable to attack by any Pikmin type, and once it has been sufficiently harmed, its rollers break, rendering it completely harmless even while it runs about on foot.
It will only go after your active captain, so it is easy to trick this monster. However if it goes on the wall, it cannot be attack. It will continue climbing up until it can reach the ceiling. When it does, make sure you change the camera view for a bird's eye view. It will do an attack that is similar to the entrance of all the Wraiths. It will drop its rollers on the ground, creating a huge shockwave that will knock down all Pikmin, making them susceptible to an attack. The Wraith itself will fall from the ceiling as well, causing an even bigger shockwave that may malfuction the captain's suit, giving them a status similar to the strangeness status from the ''Mother'' series. It has the same vitality as the Waterwraith, making it a somewhat more advanced version of its counterpart.
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==How to Kill==
{{navboxes|
Kill it the same way you would kill a regualar Waterwrith. It can only be stunned by [[Purple Pikmin]]. After it has been stuned, it will turn blue instead of purple and thus can be hurt by any Pikmin type.
{{PTAYnav}}
 
}}
--{{User:Gamefreak75/Sig}}


{{PAYB}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Enemies]]
[[Category:Blunt force enemies]]
[[Category:Hiding enemies]]
[[Category:Humanoid enemies]]
[[Category:Wandering enemies]]

Revision as of 16:45, 7 March 2024

Clambering Wraith
Enemy
Family Supernatura

The Clambering Wraith is a species of supernatura that has spiked rollers.

In fanon games

Below this point is where users place their version of the Clambering Wraith.

In Pikmin: The After Years

Zero Two Avatar.gif
The After Years
This article or section presents information pertaining to Pikmin: The After Years, created by Gamefreak75.
Zero Two Avatar.gif
Clambering Wraith The icon used to represent this enemy.
Clambering Wraith.png
Scientific name Amphibio sapiens clamborosa
Family Unknown
Areas None
Caves Destroyed Castle, Remembrance Ravine
Carry weight N/A
Attacks Crushes Pikmin

The Clambering Wraith appears in Pikmin: The After Years, where it resembles a lavender-colored Waterwraith with spikes attached to its rollers. In addition to allowing the Clambering Wraith to crush Pikmin and leaders it rolls over, the rollers provide the creature one advantage, which is allowing it to scale vertical surfaces and ceilings, and one disadvantage that makes assaults from the rear inexplicably easy, which is a slow speed and reaction time. It pursues only the active leader, making tricking it easy, although if it rides head-on into a wall, it will begin scaling the surface and can not be attacked. The Clambering Wraith will continue scaling the wall until reaching the ceiling, whereupon it travels towards the position of and drops down upon Pikmin and leaders much as it does when it initially appears: both of its rollers drop to the ground at the same time parallel to one another before the creature itself falls on top of them. However, both the rollers and the Clambering Wraith itself generate large, debilitating shockwaves upon impact, with the former's knocking Pikmin down, rendering them susceptible to attack, and the latter's being even larger and potentially causing leaders' spacesuits to malfunction, temporarily impairing their navigational skills. The Clambering Wraith can be defeated in much the same way as the Waterwraith, which it has the same vitality as, by stunning it with Purple Pikmin pounds. After being stunned, its body becomes blue and vulnerable to attack by any Pikmin type, and once it has been sufficiently harmed, its rollers break, rendering it completely harmless even while it runs about on foot.