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{{Template:PikminDB}}
{{italic title}}
{{PDB}}
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{{infobox game
|image=
|size=250px
|icon=Pikmin Dimensional Breach icon.png
|rating=T for Teen
|genre=Real-time strategy
|platforms=PC
|media=Optical disc, digital download
|publisher=Pikmin Fanon
|release dates=N/A
|prequel={{hp}}
|sequel=N/A
|creator=[[User:WorldBornDead|WorldBornDead]]
|collaborators=N/A
}}


'''Pikmin: Dimensional Breach''' is a Pikmin fan game made by user WorldBornDead. It takes place some years after the events of Hey! Pikmin, but before most other fan games. It also takes place in an alternative timeline from [[Pikmin Forever]] in which Louie was successfully rescued before he could become Loucap.
'''Pikmin: Dimensional Breach''' is a ''Pikmin'' fangame made by [[User:WorldBornDead|WorldBornDead]]. It takes place in its own unique timeline, branching off some time after {{hp}}. This game, along with a couple of others, marks Nintendo's debut on the modern computer.


= Intro =
==Plot==
[[Olimar]] is taking his kids, [[Sagittarius]] and [[Libra]], out for their 16th birthday on a trip through the stars aboard the SS Dolphin II as a present. [[Louie]] and [[The President|Shacho]], the President of Hocotate Freight, have decided to come along to help Olimar keep the kids out of trouble. As they are passing [[PNF-404]], a [[Derrick|shadowy figure]] watches them from a cliff below. As the Dolphin II flies overhead, the figure launches a bolt of purple lightning from his fingertip, smiting the ship in its Chronos Reactor.
[[Captain Olimar|Olimar]] is taking his kids, [[Olimar's son|Sagittarius]] and [[Olimar's daughter|Libra]], out for their sixteenth birthday on a trip through the stars aboard the [[S.S. Dolphin II]] as a present. Louie and [[The President|Shacho]], the President of [[Hocotate Freight]], have decided to come along to help Olimar keep the kids out of trouble. As they are passing [[PNF-404]], a [[Derrick|shadowy figure]] watches them from a cliff below. As the S.S. Dolphin II flies overhead, the figure launches a bolt of purple lightning from his fingertip, severely damaging the ship and its {{c|Chronos Reactor}}.
The figure gloats from his clifftop perch as the Dolphin crash-lands on the surface of the planet, its 30 Ship Parts and one million Pokos scattering across the planet surface. Just then, he notices something off in the distance, the SS Drake coming into the planet on a supply run, manned by the [[Alph|three]] [[Brittany|Koppaite]] [[Captain Charlie|explorers]]. Before the figure can reach out to blast the Drake out of the sky, though, he is distracted by the appearance of [[Void|strange rifts]] opening up where the Ship Parts and Pokos landed.
Aboard the SS Drake, Charlie notices that Olimar and his friends are stranded, and so he directs Alph to land in the Impact Site to help them. Olimar explains the situation and points out that, while the Ship Parts can easily be recovered, the Pokos are likely destroyed. Louie cheers him up by pointing out that the planet still likely has enough treasure to recover the lost money, and so our eight heroes set out on a great adventure.


= Gameplay =
The figure gloats from his clifftop perch as the S.S. Dolphin II crash-lands on the surface of the planet, its thirty [[Vehicle part|ship part]]s and one million [[Poko]]s scattering across the planet surface. Just then, he notices something off in the distance, the [[S.S. Drake]] coming into the planet on a supply run, manned by three [[Koppai]]te explorers, [[Alph]], [[Brittany]], and [[Captain Charlie]]. Before Derrick can reach out to blast the S.S. Drake out of the sky, though, he is distracted by the appearance of [[Void|strange rifts]] opening up where the ship parts and Pokos landed.
Gameplay is pretty much identical to Pikmin 3, but with eight Captains instead of just three. The objective in the end is not only to defeat the final boss while collecting as much Fruit as possible, but also to collect Ship Parts to repair the Dolphin II and Treasure to restore Olimar's life's savings.


== Returning Pikmin ==
Aboard the S.S. Drake, Charlie notices that Olimar and his friends are stranded, and so he directs Alph to land in the impact site to help them. Olimar explains the situation and points out that, while the ship parts can easily be recovered, the Pokos are likely destroyed. Louie cheers him up by pointing out that the planet still likely has enough [[treasure]] to recover the lost money, and so the eight heroes set out on a great adventure.
* [[Red Pikmin]] -- Fireproof Pikmin with a 1.5X attack strength modifier. They can now pick up [[Ember|Embers]] and use them to burn flammable objects.
* [[Blue Pikmin]] -- Aquatic Pikmin that can now carry water in their "bellies" and use it to put out fires. A Blue Pikmin saddled with water also has the weight of 2 regular Pikmin; this makes them more useful in weight puzzles but reduces the height and distance they can be thrown.
* [[Yellow Pikmin]] -- Shockproof Pikmin that have half a Pikmin's worth of weight. They can be thrown higher and farther, but two Yellow Pikmin are required to have the same effect on a weight-affected object as one normal Pikmin. Yellow Pikmin have lost their enhanced digging speed from Pikmin 3, but they retain their ability to tear down Electric Gates and conduct electrical currents.
* [[Purple Pikmin]] -- These Pikmin have a 1.5X attack strength modifier and ten times the physical strength and weight of normal Pikmin. Purple Pikmin may be much slower than most Pikmin with the shortest height and distance to their throwing arc, but they land with a resounding thud, stunning enemies in the area. Purple Pikmin are also the only kind that can anchor Wraiths in this dimension.
* [[White Pikmin]] -- Small, swift Pikmin that have 1/10th the weight of normal Pikmin. They have amazing height and distance to their throwing arc, but they are practically useless for weighing things down. White Pikmin are also immune to Poison and are themselves toxic; despite having a 0.5X attack modifier, White Pikmin deal a "damage over time" effect to enemies, and they deal heavy damage if eaten.
* [[Bulbmin|Red Bulbmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Red Bulborb]]. Unlike normal Pikmin, Red Bulbmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulborb's anatomy, they are immune to Fire, Poison, Drowning, and Electricity. As they have no Onion, they have to be stored in the SS Drake. They can now be taken out of caves like any normal Pikmin.
* [[Rock Pikmin]] -- Gray Pikmin with a rough stony shell. They can't latch onto enemies like normal Pikmin can, but they have a 3.0X attack strength modifier on impact, are immune to crushing and stabbing, and can smash through glass and crystal objects.
* [[Winged Pikmin]] -- Pink Pikmin with wings. They may have a 0.75X attack modifier, but they can fly over most hazards and are incredibly mobile when fighting airborn enemies. Their flight ability allows them to pull [[Flukeweed]] stalks.


== New Pikmin ==
==Gameplay==
* [[Orange Pikmin]] -- These Pikmin have sharp claws that give them a 1.5X attack modifier and the ability to dig the fastest of all Pikmin types. They are also immune to being buried by Sand.
Gameplay is practically identical to that of {{p3}}, but with eight [[leader]]s instead of just three. The objective, in the end, is not only to defeat the final boss while collecting as much [[fruit]] as possible but also to collect ship parts to repair the S.S. Dolphin II and treasure to restore Olimar's life's savings.
* [[Green Pikmin]] -- These Pikmin are immune to Radiation. When a Juvenile Bulborb eats them, the attacker turns into a Bulbmin.
* [[Cyan Pikmin]] -- These Pikmin are immune to Severe Cold thanks to their thick fur. They can also handle Ice Chunks and other severely cold objects.
* [[Black Pikmin]] -- These Pikmin have glossy skin that makes them immune to Sticky. They also have the ability to detect and destroy Illusions.
* [[Snow Bulbmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Hairy Bulborb]]. Unlike normal Pikmin, Snow Bulbmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulborb's anatomy, they are immune to Poison, Drowning, Electricity, and Severe Cold. They also grow a coat of hair once every 90 seconds, blocking them from being eaten once. As they have no Onion, they have to be stored in the SS Drake. They can be taken out of caves like any normal Pikmin.
* [[Orange Bulbmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Orange Bulborb]]. Unlike normal Pikmin, Orange Bulbmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulborb's anatomy, they are immune to Fire, Poison, Electricity, and Sand. They also automatically dodge attacks, as if they had been ordered by the Dodge Whistle. As they have no Onion, they have to be stored in the SS Drake. They can be taken out of caves like any normal Pikmin.
* [[Whiptongue Bulbmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Whiptongue Bulborb]]. Unlike normal Pikmin, Whiptongue Bulbmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulborb's anatomy, they are immune to Fire, Drowning, Electricity, and Sticky. They also have an increased attack and grab range with their whip-like tongues. As they have no Onion, they have to be stored in the SS Drake. They can be taken out of caves like any normal Pikmin.
* [[Fiery Laxmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Fiery Bulblax]]. Unlike normal Pikmin, Fiery Laxmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulblax's anatomy, they are immune to Poison, Fire, and Electricity. They also have flames on their body, essentially acting as living Embers. As they have no Onion, they have to be stored in the SS Drake. They can be taken out of caves like any normal Pikmin.
* [[Icy Laxmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Icy Bulblax]]. Unlike normal Pikmin, Icy Laxmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulblax's anatomy, they are immune to Drowning, Electricity, and Severe Cold. They also can chill or freeze objects, essentially acting as living Ice Chunks. As they have no Onion, they have to be stored in the SS Drake. They can be taken out of caves like any normal Pikmin.
* [[Nuclear Laxmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Nuclear Bulblax]]. Unlike normal Pikmin, Nuclear Laxmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulblax's anatomy, they are immune to Poison, Electricity, and Radiation. They also emit a passive radioactive aura that hurts enemies over time. As they have no Onion, they have to be stored in the SS Drake. They can be taken out of caves like any normal Pikmin.
* [[Sticky Laxmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Sticky Bulblax]]. Unlike normal Pikmin, Sticky Laxmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulblax's anatomy, they are immune to Poison, Drowning, and Sticky. They also cannot be shaken off by enemies, only detaching once their victim is dead. As they have no Onion, they have to be stored in the SS Drake. They can be taken out of caves like any normal Pikmin.
* [[Bulbearmin|Black Bearmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Spotty Bulbear|Black Bulbear]]. Unlike normal Pikmin, Black Bearmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulbear's anatomy, they are immune to Fire, Drowning, Electricity, and Sand. They also have the ability to replant themselves if sunset falls. As they have no Onion, they have to be stored in the SS Drake. They can be taken out of caves like any normal Pikmin.
* [[Purple Bearmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Purple Bulbear]]. Unlike normal Pikmin, Purple Bearmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulbear's anatomy, they are immune to Fire. Poison, Electricity, and Severe Cold. They also have the heightened strength and weight of Purple Pikmin. As they have no Onion, they have to be stored in the SS Drake. They can be taken out of caves like any normal Pikmin.
* [[Green Bearmin]] -- A parasitic Pikmin that has taken over the body of a juvenile [[Green Bulbear]]. Unlike normal Pikmin, Green Bearmin cannot be reproduced by Onions; they either have to be found naturally in caves or "cultivated" using Green Pikmin. Thanks to the Bulbear's anatomy, they are immune to Poison, Drowning, Electricity, and Radiation. They also have a 3.0X attack multiplier. As they have no Onion, they have to be stored in the SS Drake. They can be taken out of caves like any normal Pikmin.


== New Enemies ==
===Returning Pikmin===
* Icy Bulblax
*[[Red Pikmin]] – [[fire]]proof Pikmin with a 1.5x attack strength modifier. They can now pick up [[ember]]s and use them to burn flammable objects.
* Nuclear Bulblax
*[[Blue Pikmin]] – aquatic Pikmin that can now carry [[water]] in their bellies and use it to put out fires. A Blue Pikmin saddled with water also has the weight of two Pikmin; this makes them more useful in weight puzzles but reduces the height and distance they can be thrown.
* Sticky Bulblax
*[[Yellow Pikmin]] – [[Electricity|shock]]-resistant Pikmin that have half a Pikmin's worth of weight. They can be thrown higher and farther, but two Yellow Pikmin are required to have the same effect on a weight-affected object as one normal Pikmin. Yellow Pikmin have lost their enhanced digging speed from ''Pikmin 3'', but they retain their ability to tear down [[electric gate]]s and conduct electrical currents.
* Purple Bulbear
*[[Purple Pikmin]] – these Pikmin have a 1.5x attack strength and ten times the physical strength and weight of normal Pikmin. Purple Pikmin may move and attack much slower than most Pikmin, as well as having the shortest height and distance to their throwing arc, but they land with a resounding thud, stunning enemies in the area. Purple Pikmin are also the only kind that can anchor [[Supernatura family|wraith]]s in this dimension.
* Green Bulbear
*[[White Pikmin]] – small, swift Pikmin that have a tenth the weight of normal Pikmin. They have amazing height and distance to their throwing arc, but they are practically useless for weighing things down. White Pikmin are also immune to [[poison]] and are themselves toxic; despite having a 0.5x attack modifier, White Pikmin inflict a damage over time effect to enemies they hit, and they deal heavy damage if eaten.
*[[Bulbmin|Red Bulbmin]] – a [[parasitic Pikmin]] that has taken over the body of a juvenile [[Red Bulborb]]. Unlike normal Pikmin, Red Bulbmin cannot be reproduced using [[Onion]]s; they either have to be found naturally in caves or cultivated using Green Pikmin. Thanks to the bulborb's anatomy, they are immune to fire, poison, drowning, and electricity. As they have no Onion, they have to be stored in the S.S. Drake. They can now be taken out of [[cave]]s like any normal Pikmin. All of this information also applies to other Bulbmin types, although it may vary.
*[[Rock Pikmin]] – gray Pikmin with a rough stony shell. They can't latch onto enemies like normal Pikmin can, but they have a 3x attack strength modifier on impact, are immune to [[Blunt force|crushing and stabbing]], and can smash through glass and [[crystal]] objects.
*[[Winged Pikmin]] – pink Pikmin with wings. They may have a 0.75x attack modifier, but they can fly over most [[hazard]]s and are incredibly mobile when fighting airborne enemies. Their flight ability allows them to pull [[Flukeweed]] stalks.


== New Hazards ==
===New Pikmin===
* Severe Cold
*[[Orange Pikmin (miscellaneous)|Orange Pikmin]] – these Pikmin have sharp claws that give them a 1.5x attack modifier and the ability to dig the fastest of all Pikmin types. They are also immune to being buried in [[Earth|sand]].
* Sand
*[[Green Pikmin (miscellaneous)|Green Pikmin]] – these Pikmin are immune to [[radiation]]. When a juvenile bulborb eats them, the attacker turns into a type of Bulbmin.
* Radiation
*[[Cyan Pikmin]] – these Pikmin are immune to [[Temperature|severe cold]] thanks to their thick fur. They can also handle [[ice chunk]]s and other severely cold objects.
* Sticky
*[[Black Pikmin (adhesive-resistant)|Black Pikmin]] – these Pikmin have glossy skin that makes them immune to [[adhesive]]. They also have the ability to detect and destroy [[illusion]]s.
* [[Void|Voids]]
*[[Snow Bulbmin]] – a parasitic Pikmin that has taken over the body of a juvenile [[Hairy Bulborb]]. They are immune to poison, drowning, electricity, and severe cold. They also grow a coat of hair once every 90 seconds, blocking them from being eaten once.
* [[Illusions]]
*[[Orange Bulbmin]] – a parasitic Pikmin that has taken over the body of a juvenile [[Orange Bulborb]]. They are immune to fire, poison, electricity, and sand. They also automatically dodge attacks, as if they had been ordered by the Dodge Whistle.
*[[Whiptongue Bulbmin]] – a parasitic Pikmin that has taken over the body of a juvenile [[Whiptongue Bulborb]]. They are immune to fire, drowning, electricity, and adhesive. They also have an increased attack and grab range with their whip-like tongues.
*[[Fiery Bulblaxmin|Fiery Laxmin]] – a parasitic Pikmin that has taken over the body of a juvenile [[Fiery Bulblax]]. They are immune to poison, fire, and electricity. They also have flames on their body, essentially acting as living embers.
*[[Icy Bulblaxmin|Icy Laxmin]] – a parasitic Pikmin that has taken over the body of a juvenile [[Icy Bulblax]]. They are immune to drowning, electricity, and severe cold. They also can chill or freeze objects, essentially acting as living ice chunks.
*[[Nuclearl Bulblaxmin|Nuclear Laxmin]] – a parasitic Pikmin that has taken over the body of a juvenile [[Nuclear Bulblax]]. They are immune to poison, electricity, and radiation. They also emit a radioactive aura that passively harms nearby enemies over time.
*[[Sticky Bulblaxmin|Sticky Laxmin]] – a parasitic Pikmin that has taken over the body of a juvenile [[Sticky Bulblax]]. They are immune to poison, drowning, and adhesive. They also cannot be shaken off by enemies, only detaching once their victim is dead.
*[[Bulbearmin|Black Bearmin]] – a parasitic Pikmin that has taken over the body of a juvenile [[Spotty Bulbear|Black Bulbear]]. They are immune to fire, drowning, electricity, and sand. They also follow their leader more closely and defend them from enemies on their own.
*[[Purple Bulbearmin|Purple Bearmin]] – a parasitic Pikmin that has taken over the body of a juvenile [[Purple Bulbear]]. They are immune to fire, poison, electricity, and severe cold. They also have the heightened strength and weight of Purple Pikmin.
*[[Alpha Bulbearmin|Green Bearmin]] – a parasitic Pikmin that has taken over the body of a juvenile [[Green Bulbear]]. They are immune to poison, drowning, electricity, and radiation. They also have a 3.0x attack multiplier.
 
===The Mothership===
About seven days after finding all eleven normal Onions, Alph will get a strange transmission, which he assumes is from Olimar. He tries to reply, but it turns out that the Onion sent the transmission, and the Drake is promptly absorbed into it, causing the three Koppaites to black out.
 
When Alph comes to, he discovers that the inner wall of the Drake is studded with pods containing countless sleeping Pikmin and Bulbmin, a strange organic construct implied to be the Onion's organs is on the wall opposite to the control panels, and he and his allies have become Koppaite-Pikmin hybrids, similar to Pikmar or Loucap. While he and Charlie are mortified by this change, Brittany doesn't mind, and in fact, is happy that she can "finally try on that gift from the last party."
 
After this cutscene, the S.S. Drake and Onion will have fused into one, further simplifying the storage and exchange of Pikmin and Bulbmin, although it does not make Bulbmin as renewable as other Pikmin types. This strange ship will have the Onion's three legs extending from the S.S. Drake's legs, a rocket booster and tractor beam hybrid similar to that found on the Onion, walls swirling with the colors of the Onions, including the secret Wraith Onion, if found, and the steel of the S.S. Drake's plating, an enlarged version of the Onion's flower-propeller on top alongside the S.S. Drake's antennae, and four windows along the sides, connected by the Onion's trademark triangle design. In addition, Alph, Brittany, and Charlie will have turned into Pikmin, but this is purely a cosmetic change; they are immune to all hazards that the other leaders are immune to thanks to the transformation incorporating their life-support tech into their bodies; in addition, the ending implies that they can still breathe Koppai's air despite its lower oxygen content.
 
===New enemies===
*[[Icy Bulblax]]
*[[Nuclear Bulblax]]
*[[Sticky Bulblax]]
*[[Purple Bulbear]]
*[[Green Bulbear]]
*[[Provocative Aristocrab]]
*[[Peeved Aristocrab]]
*[[Listless Aristocrab]]
*[[Covetous Aristocrab]]
*[[Jealous Aristocrab]]
*[[Haughty Aristocrab]]
 
===New hazards===
*[[Temperature|Severe cold]]
*[[Earth|Sand]]
*[[Radiation]]
*[[Adhesive]]
*[[Void]]s
*[[Illusion]]s
 
==Trivia==
*The Mothership is inspired by one of Charlie's concerns in ''Pikmin 3'', which is that the Onion could grow big enough to absorb the S.S. Drake. Even despite turning into Pikmin, the Koppaites retain their original personalities, in contrast to Louie losing his personality when he became Loucap.
*Although the ''Pikmin'' series has dabbled in the supernatural before, such as with the [[Waterwraith]] and [[Plasm Wraith]], this game is the first to take a blatantly paranormal approach to its plot, with a wizard being the main antagonist and an army of wraiths and portals to other dimensions being common threats.
*This game is one of the few Nintendo games outside of the ''Metal Gear Solid'' series or the ''Metroid'' series to have a rating of T or higher, mainly because of Derrick's behavior as expressed in his notes.

Latest revision as of 21:44, 18 March 2024

Pikmin Dimensional Breach icon.png
A Rift in Reality.
This article or section presents information pertaining to Pikmin: Dimensional Breach, a fanon game created by WorldBornDead.
Pikmin Dimensional Breach icon.png
This article or section needs to be cleaned up, either its format or general style.
Pikmin: Dimensional Breach The icon used to represent this game.
Rating T for Teen
Genre Real-time strategy
Platforms PC
Media Optical disc, digital download
Publisher Pikmin Fanon
Release dates N/A
Prequel Hey! Pikmin
Sequel N/A
Creator WorldBornDead
Collaborators N/A

Pikmin: Dimensional Breach is a Pikmin fangame made by WorldBornDead. It takes place in its own unique timeline, branching off some time after Hey! Pikmin. This game, along with a couple of others, marks Nintendo's debut on the modern computer.

Plot

Olimar is taking his kids, Sagittarius and Libra, out for their sixteenth birthday on a trip through the stars aboard the S.S. Dolphin II as a present. Louie and Shacho, the President of Hocotate Freight, have decided to come along to help Olimar keep the kids out of trouble. As they are passing PNF-404, a shadowy figure watches them from a cliff below. As the S.S. Dolphin II flies overhead, the figure launches a bolt of purple lightning from his fingertip, severely damaging the ship and its Chronos Reactor.

The figure gloats from his clifftop perch as the S.S. Dolphin II crash-lands on the surface of the planet, its thirty ship parts and one million Pokos scattering across the planet surface. Just then, he notices something off in the distance, the S.S. Drake coming into the planet on a supply run, manned by three Koppaite explorers, Alph, Brittany, and Captain Charlie. Before Derrick can reach out to blast the S.S. Drake out of the sky, though, he is distracted by the appearance of strange rifts opening up where the ship parts and Pokos landed.

Aboard the S.S. Drake, Charlie notices that Olimar and his friends are stranded, and so he directs Alph to land in the impact site to help them. Olimar explains the situation and points out that, while the ship parts can easily be recovered, the Pokos are likely destroyed. Louie cheers him up by pointing out that the planet still likely has enough treasure to recover the lost money, and so the eight heroes set out on a great adventure.

Gameplay

Gameplay is practically identical to that of Pikmin 3, but with eight leaders instead of just three. The objective, in the end, is not only to defeat the final boss while collecting as much fruit as possible but also to collect ship parts to repair the S.S. Dolphin II and treasure to restore Olimar's life's savings.

Returning Pikmin

  • Red Pikminfireproof Pikmin with a 1.5x attack strength modifier. They can now pick up embers and use them to burn flammable objects.
  • Blue Pikmin – aquatic Pikmin that can now carry water in their bellies and use it to put out fires. A Blue Pikmin saddled with water also has the weight of two Pikmin; this makes them more useful in weight puzzles but reduces the height and distance they can be thrown.
  • Yellow Pikminshock-resistant Pikmin that have half a Pikmin's worth of weight. They can be thrown higher and farther, but two Yellow Pikmin are required to have the same effect on a weight-affected object as one normal Pikmin. Yellow Pikmin have lost their enhanced digging speed from Pikmin 3, but they retain their ability to tear down electric gates and conduct electrical currents.
  • Purple Pikmin – these Pikmin have a 1.5x attack strength and ten times the physical strength and weight of normal Pikmin. Purple Pikmin may move and attack much slower than most Pikmin, as well as having the shortest height and distance to their throwing arc, but they land with a resounding thud, stunning enemies in the area. Purple Pikmin are also the only kind that can anchor wraiths in this dimension.
  • White Pikmin – small, swift Pikmin that have a tenth the weight of normal Pikmin. They have amazing height and distance to their throwing arc, but they are practically useless for weighing things down. White Pikmin are also immune to poison and are themselves toxic; despite having a 0.5x attack modifier, White Pikmin inflict a damage over time effect to enemies they hit, and they deal heavy damage if eaten.
  • Red Bulbmin – a parasitic Pikmin that has taken over the body of a juvenile Red Bulborb. Unlike normal Pikmin, Red Bulbmin cannot be reproduced using Onions; they either have to be found naturally in caves or cultivated using Green Pikmin. Thanks to the bulborb's anatomy, they are immune to fire, poison, drowning, and electricity. As they have no Onion, they have to be stored in the S.S. Drake. They can now be taken out of caves like any normal Pikmin. All of this information also applies to other Bulbmin types, although it may vary.
  • Rock Pikmin – gray Pikmin with a rough stony shell. They can't latch onto enemies like normal Pikmin can, but they have a 3x attack strength modifier on impact, are immune to crushing and stabbing, and can smash through glass and crystal objects.
  • Winged Pikmin – pink Pikmin with wings. They may have a 0.75x attack modifier, but they can fly over most hazards and are incredibly mobile when fighting airborne enemies. Their flight ability allows them to pull Flukeweed stalks.

New Pikmin

  • Orange Pikmin – these Pikmin have sharp claws that give them a 1.5x attack modifier and the ability to dig the fastest of all Pikmin types. They are also immune to being buried in sand.
  • Green Pikmin – these Pikmin are immune to radiation. When a juvenile bulborb eats them, the attacker turns into a type of Bulbmin.
  • Cyan Pikmin – these Pikmin are immune to severe cold thanks to their thick fur. They can also handle ice chunks and other severely cold objects.
  • Black Pikmin – these Pikmin have glossy skin that makes them immune to adhesive. They also have the ability to detect and destroy illusions.
  • Snow Bulbmin – a parasitic Pikmin that has taken over the body of a juvenile Hairy Bulborb. They are immune to poison, drowning, electricity, and severe cold. They also grow a coat of hair once every 90 seconds, blocking them from being eaten once.
  • Orange Bulbmin – a parasitic Pikmin that has taken over the body of a juvenile Orange Bulborb. They are immune to fire, poison, electricity, and sand. They also automatically dodge attacks, as if they had been ordered by the Dodge Whistle.
  • Whiptongue Bulbmin – a parasitic Pikmin that has taken over the body of a juvenile Whiptongue Bulborb. They are immune to fire, drowning, electricity, and adhesive. They also have an increased attack and grab range with their whip-like tongues.
  • Fiery Laxmin – a parasitic Pikmin that has taken over the body of a juvenile Fiery Bulblax. They are immune to poison, fire, and electricity. They also have flames on their body, essentially acting as living embers.
  • Icy Laxmin – a parasitic Pikmin that has taken over the body of a juvenile Icy Bulblax. They are immune to drowning, electricity, and severe cold. They also can chill or freeze objects, essentially acting as living ice chunks.
  • Nuclear Laxmin – a parasitic Pikmin that has taken over the body of a juvenile Nuclear Bulblax. They are immune to poison, electricity, and radiation. They also emit a radioactive aura that passively harms nearby enemies over time.
  • Sticky Laxmin – a parasitic Pikmin that has taken over the body of a juvenile Sticky Bulblax. They are immune to poison, drowning, and adhesive. They also cannot be shaken off by enemies, only detaching once their victim is dead.
  • Black Bearmin – a parasitic Pikmin that has taken over the body of a juvenile Black Bulbear. They are immune to fire, drowning, electricity, and sand. They also follow their leader more closely and defend them from enemies on their own.
  • Purple Bearmin – a parasitic Pikmin that has taken over the body of a juvenile Purple Bulbear. They are immune to fire, poison, electricity, and severe cold. They also have the heightened strength and weight of Purple Pikmin.
  • Green Bearmin – a parasitic Pikmin that has taken over the body of a juvenile Green Bulbear. They are immune to poison, drowning, electricity, and radiation. They also have a 3.0x attack multiplier.

The Mothership

About seven days after finding all eleven normal Onions, Alph will get a strange transmission, which he assumes is from Olimar. He tries to reply, but it turns out that the Onion sent the transmission, and the Drake is promptly absorbed into it, causing the three Koppaites to black out.

When Alph comes to, he discovers that the inner wall of the Drake is studded with pods containing countless sleeping Pikmin and Bulbmin, a strange organic construct implied to be the Onion's organs is on the wall opposite to the control panels, and he and his allies have become Koppaite-Pikmin hybrids, similar to Pikmar or Loucap. While he and Charlie are mortified by this change, Brittany doesn't mind, and in fact, is happy that she can "finally try on that gift from the last party."

After this cutscene, the S.S. Drake and Onion will have fused into one, further simplifying the storage and exchange of Pikmin and Bulbmin, although it does not make Bulbmin as renewable as other Pikmin types. This strange ship will have the Onion's three legs extending from the S.S. Drake's legs, a rocket booster and tractor beam hybrid similar to that found on the Onion, walls swirling with the colors of the Onions, including the secret Wraith Onion, if found, and the steel of the S.S. Drake's plating, an enlarged version of the Onion's flower-propeller on top alongside the S.S. Drake's antennae, and four windows along the sides, connected by the Onion's trademark triangle design. In addition, Alph, Brittany, and Charlie will have turned into Pikmin, but this is purely a cosmetic change; they are immune to all hazards that the other leaders are immune to thanks to the transformation incorporating their life-support tech into their bodies; in addition, the ending implies that they can still breathe Koppai's air despite its lower oxygen content.

New enemies

New hazards

Trivia

  • The Mothership is inspired by one of Charlie's concerns in Pikmin 3, which is that the Onion could grow big enough to absorb the S.S. Drake. Even despite turning into Pikmin, the Koppaites retain their original personalities, in contrast to Louie losing his personality when he became Loucap.
  • Although the Pikmin series has dabbled in the supernatural before, such as with the Waterwraith and Plasm Wraith, this game is the first to take a blatantly paranormal approach to its plot, with a wizard being the main antagonist and an army of wraiths and portals to other dimensions being common threats.
  • This game is one of the few Nintendo games outside of the Metal Gear Solid series or the Metroid series to have a rating of T or higher, mainly because of Derrick's behavior as expressed in his notes.