Electrode: Difference between revisions

From Pikmin Fanon
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{{Real}}
{{real|electrode}}
{{image|Add a picture of its appearance in {{hp}}.}}
{{infobox info
|obstacle=y
|image=P3 Electrode.png
|size=200px
|caption=Appearance in {{p3}}.
|icon=Electrode icon.png
|noname=y
|nofamily=y
}}


[[File:P3 Electrode.jpg|thumb|A completed electrode.]]
'''Electrodes''' are a type of [[obstacle]] that take the form of a simple electric circuit consisting of two severed pieces of wire. Because [[Yellow Pikmin]] can conduct electricity, they can complete electrode circuits. Once an electrode circuit is completed, whatever the wires are attached to are powered, and the Pikmin no longer need to feed the circuit with their bodies, as the gap between the two ends gets filled with an arc of [[electricity]] flowing through the air.


'''Electrodes''' are a type of obstacle. The general concept of the electrode is that it is an object that transmits an electric current, but is initially found opened.
In {{hp}}, electrodes are parts of a thorny plant with magenta flowers that emit light when the electrode is closed. The flowers bloom while the Pikmin are conducting, but as soon as they detach, the flower closes again.


Most electrodes take the form of a simple electric circuit, consisting of a battery and an electrical device such as a light bulb, connected by two pieces of wire. One of the wires is usually severed, leaving a gap in the circuit. Some circuits can only be activated by completing circuits connected to them.
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Because [[Yellow Pikmin]] can conduct electricity, they are able to complete an electrode's circuit. The first Pikmin directed towards it will grab one of the wire ends and stretch its other arm out. Any Pikmin that come next will join hands with the Pikmin next to them, or grab the other end of the electrode. When the final Pikmin is added, it will close the gap and the electrical current, starting the circuit and turning on the electrical device in the process. At this point, the Pikmin are longer required to feed the circuit with their bodies, as the gap between the two ends is occupied by an arc of electricity. This arc deals [[electricity|electrical]] damage to [[leader]]s, as do the wire ends prior to the connection. The Pikmin that jumpstarted the circuit will also be flowered once the current passes through them.
=In fanon games=
{{in fanon games|name=electrodes}}


Electrodes can be used to light up areas, which can, in turn, cause different things to happen: light activates the [[Onion]]s, makes [[Bloominous Stemple]]s bloom, and stuns creatures such as the [[Vehemoth Phosbat]] with proximity.
None yet!
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Revision as of 17:49, 19 January 2023

This article relates to the official games. See Pikipedia's "electrode" article for more official information.
This article or section is in need of more images.
Particularly: Add a picture of its appearance in Hey! Pikmin.
Electrode The icon used to represent this obstacle.
Obstacle
P3 Electrode.png
Appearance in Pikmin 3.

Electrodes are a type of obstacle that take the form of a simple electric circuit consisting of two severed pieces of wire. Because Yellow Pikmin can conduct electricity, they can complete electrode circuits. Once an electrode circuit is completed, whatever the wires are attached to are powered, and the Pikmin no longer need to feed the circuit with their bodies, as the gap between the two ends gets filled with an arc of electricity flowing through the air.

In Hey! Pikmin, electrodes are parts of a thorny plant with magenta flowers that emit light when the electrode is closed. The flowers bloom while the Pikmin are conducting, but as soon as they detach, the flower closes again.

In fanon games

Below this point is where users place their version of electrodes.

None yet!


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