Plasm: Difference between revisions

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{{real|Plasm Wraith}}
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'''Plasm''' is a golden-yellow fluid that the [[Plasm Wraith]] is made of and can use to form separate entities or [[Mysterious Life-Form|change shape]].
'''Plasm''' is a golden-yellow substance that the [[Plasm Wraith]] is made of and can use to [[Mysterious Life-Form|change form]] and create separate entities and objects. Plasm can be opaque or translucent, and entities and objects made of plasm collapse into it upon defeat, no matter how they look.


 
After the Plasm Wraith's health reaches three-fourths, it will attack by spewing large masses of plasm onto the ground, then spitting out a small golden cube for the plasmic mass to form around and transform into an elemental plasm. Each elemental plasm has a specific [[hazard]] and unique appearance associated with it, and can only be destroyed by the [[Pikmin family|Pikmin]] resistant to that hazard: a bubble of [[water]], with the cube in the middle; a bed of [[fire]], with the cube resting on it; an [[Electricity|electrical]] sphere, with the cube positioned high above the ground; and lastly, a [[crystal]] cube that slowly tumbles about, [[Blunt force|crush]]ing Pikmin under it. Destroying an elemental plasm will leave behind a large amount of plasm that must also be destroyed. The Plasm Wraith will eventually reabsorb an elemental plasm regardless if it has been destroyed or not. When the Plasm Wraith has been reduced to a quarter of its health, it will create three elemental plasms at once.
 
After a quarter of its health is depleted, the Plasm Wraith will attack by spewing large masses of plasm onto the arena, then spitting out a small patterned cube. The plasmic mass will form around this solid cube and transform into an Elemental Plasm. Each Elemental Plasm has a specific [[hazard]] associated with it. If the Wraith spits out a cube, quickly call all Pikmin away from it. The less plasm in the Elemental Plasm, the less time is needed to destroy it. It has many forms, each of which can only be destroyed with certain Pikmin types:
 
*A bubble of [[water]], with the cube in the middle. [[Blue Pikmin]] must be thrown in, so they can swim to the core and shatter it. Other Pikmin will gain a bubble of water on their stem if they touch the hazard, and will suffocate if not called back.
*A bed of [[fire]] surrounding the cube. [[Red Pikmin]] are recommended, but [[Rock Pikmin]] can get the job done as well, provided they are [[whistle]]d back before they burn to death upon touching it.
*An [[Electricity|electrical]] sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a {{w|plasma globe}}. Only [[Yellow Pikmin]] can reach it and pass through the forcefield.
*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[Blunt force|crush]]ing Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time.
 
Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than 20 seconds after being initially spat out, the Plasm Wraith will reabsorb them to heal itself. When the Wraith has been reduced to just a quarter of its health, it will create three Elemental Plasms at once.


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Revision as of 15:52, 30 November 2022

This article relates to the official games. See Pikipedia's "Plasm Wraith" article for more official information.
Plasm The icon used to represent this obstacle.
Obstacle

Plasm is a golden-yellow substance that the Plasm Wraith is made of and can use to change form and create separate entities and objects. Plasm can be opaque or translucent, and entities and objects made of plasm collapse into it upon defeat, no matter how they look.

After the Plasm Wraith's health reaches three-fourths, it will attack by spewing large masses of plasm onto the ground, then spitting out a small golden cube for the plasmic mass to form around and transform into an elemental plasm. Each elemental plasm has a specific hazard and unique appearance associated with it, and can only be destroyed by the Pikmin resistant to that hazard: a bubble of water, with the cube in the middle; a bed of fire, with the cube resting on it; an electrical sphere, with the cube positioned high above the ground; and lastly, a crystal cube that slowly tumbles about, crushing Pikmin under it. Destroying an elemental plasm will leave behind a large amount of plasm that must also be destroyed. The Plasm Wraith will eventually reabsorb an elemental plasm regardless if it has been destroyed or not. When the Plasm Wraith has been reduced to a quarter of its health, it will create three elemental plasms at once.

User versions

Below this point is where users place their version of plasm.

None yet!


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