Cave: Difference between revisions

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[[Image:Cave entrance.jpg|thumb|The hole used to go down to the next sublevel. These look the same as entrances to caves above ground.]]
[[Image:Cave entrance.jpg|thumb|The hole used to go down to the next sublevel. These look the same as entrances to caves above ground.]]
'''Caves''' are the underground areas in [[Pikmin 2]], of which 14 exist in all. Although there is a large overworld, most [[Treasure Hoard|treasures]] are found in these caves, so most of the time playing the game is spent down them. All enemies, including bosses, respawn between visits - the only exception to this is [[Violet Candypop Bud]]s, which, in some caves such as [[Frontier Cavern]] and [[Hole of Beasts]], do not appear once the player has 20 or more [[Purple Pikmin]] already; this is to stop the player from easily gathering large numbers of purples.
'''Caves''' are the underground areas in most fanon games. Although there is a large overworld, most treasures are found in these caves, so most of the time playing the game is spent down them. All enemies, including bosses, respawn between visits.
 


==Entering caves==
==Entering caves==
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==Sublevels==
==Sublevels==
The caves are split into several sublevels. The shortest cave has two sublevels; the longest has fifteen! Each sublevel usually has at least one treasure for you to find, and almost always one or more enemies. There are three types of sublevels. Every time you enter a sublevel, the game will save. So if you turn the game off then back on, you'll start over in the current sublevel you are on.The cave will always look slightly different when you restart the game.
The caves are split into several sublevels. Each sublevel usually has at least one treasure for you to find, and almost always one or more enemies. There are three types of sublevels. Every time you enter a sublevel, the game will save. So if you turn the game off then back on, you'll start over in the current sublevel you are on.The cave will always look slightly different when you restart the game.


'''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.
'''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.
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'''Rest levels''' either lack enemies or only have harmless enemies.  A somewhat common exception to the "harmless enemy" rule is [[Doodlebug]]s or, in one case, [[Bulbmin]]. Rest levels have Pikmin-supporting items, such as [[nectar]], [[Ultra-Bitter Spray]], [[Ultra-spicy spray]], or [[Candypop Bud]]s.
'''Rest levels''' either lack enemies or only have harmless enemies.  A somewhat common exception to the "harmless enemy" rule is [[Doodlebug]]s or, in one case, [[Bulbmin]]. Rest levels have Pikmin-supporting items, such as [[nectar]], [[Ultra-Bitter Spray]], [[Ultra-spicy spray]], or [[Candypop Bud]]s.


'''Boss levels''' are usually the final level of a cave. The only cave without a boss level is [[Emergence Cave]], and the one with the most is Hole of Heroes. They hold one large [[:Category:Bosses|boss enemy]], and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades [[Olimar]]/[[Louie]]'s space suit or ship.
'''Boss levels''' are usually the final level of a cave. They hold one large [[:Category:Bosses|boss enemy]], and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades [[Olimar]]/[[Louie]]'s space suit or ship.




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;Common cave design: The most commonly seen type of cave design that vary in size.  Has plants, dirt floors and walls, and sometimes small pools of water.  Rocks, Eggs, and [[Bomb-rocks]] will occasionally fall from the cave ceiling.
;Common cave design: The most commonly seen type of cave design that vary in size.  Has plants, dirt floors and walls, and sometimes small pools of water.  Rocks, Eggs, and [[Bomb-rocks]] will occasionally fall from the cave ceiling.


;Sand floor design: Perhaps the second most common cave design. The walls in these caves are concrete and the floor is sandy. A plant that commonly grows in this type of design is the shoot. This design can be disorienting for some because so much of the terrain looks the same, so without a good knowledge of where you've been one can easily get lost in a large sand floor sublevel like the Concrete Maze. Twice in Pikmin 2 there are sinkholes in these places that make fighting much more difficult.
;Sand floor design: Perhaps the second most common cave design. The walls in these caves are concrete and the floor is sandy. A plant that commonly grows in this type of design is the shoot. This design can be disorienting for some because so much of the terrain looks the same, so without a good knowledge of where you've been one can easily get lost in a large sand floor sublevel like the Concrete Maze. Sometimes, there are sinkholes in these places that make fighting much more difficult.


;Tile design: Another semi-common type of design. Tiles cover nearly the whole sub-level and many [[hazards]] are found on these types of design.  [[Wogpole]]s will sometimes fall from the cave ceiling.
;Tile design: Another semi-common type of design. Blue tiles cover nearly the whole sub-level and many [[hazards]] are found on these types of design.  [[Wogpole]]s will sometimes fall from the cave ceiling.


;Swamp design: The rarest type of cave design.  Only 2 [[sublevel]]s have this design in the whole game.  There is one in the Hole of Heroes and one in the Dream Den. There are many [[Shoot]]s here. Both times you come to sublevels with this type of design, you will land on a giant tree stump with a root that, when you walk down it, leads to a small piece of land, since these types of levels are mostly water.  Even though these level consist almost entirely of water, there are other hazardous enemies such as [[Fiery Blowhog]]s (keep in mind that there is not much where you can run and there is a [[Gatling Groink]] in the Dream Den swamp level). You may encounter Wogpoles, [[Water Dumple]]s, [[Wollywog]]s, and Jellyfloats here.
;Swamp design: In Pikmin 2, this was the rarest cave design, but certain fanon caves use or are based around this particular design. There are many [[Shoot]]s here. Most of the time when entering a sublevel with this design, you will land on a giant tree stump with a root that, when you walk down it, leads to a small piece of land, since these types of levels are mostly water.  Even though these level consist almost entirely of water, there are other hazardous enemies such as [[Fiery Blowhog]]s. You may encounter Wogpoles, [[Water Dumple]]s, [[Wollywog]]s, and other aquatic enemies here.


;Boss design: These cave designs are the designs that appear on sub-levels where you fight bosses. Each one is different.
;Boss design: These cave designs are the designs that appear on sub-levels where you fight bosses. Each one is different.


;Outside design: This type of design appears as if you are outside. These type of design always has harmful enemies in them, save [[Mitite]]s. These types can be found in cave such as the Snagret Hole and in Challenge Mode. (Note: The 2nd to last level in Challenge mode, the Sniper Room , is the only nighttime outdoor level.
;Outside design: This type of design appears as if you are outside. These type of design always has harmful enemies in them, save [[Mitite]]s.  


;Garden design: Slightly rare. These are rest areas with water not deep enough for Pikmin to drown in, and enemies such as [[Mamuta]]s, [[Skitter Leaf]]s , and [[Unmarked Spectralids]].
;Garden design: Slightly rare. These are rest areas with water not deep enough for Pikmin to drown in, and enemies such as [[Mamuta]]s, [[Skitter Leaf]]s , and [[Unmarked Spectralids]].


;Battlefield Design: This type of sublevel is another common one that normally consists of [[Careening Dirigibug]] , [[Gatling Groink]]s or [[Lithopod]]s . Bombs are the most common method of attack from enemies on these floors.By going over edges, pikmin can die on these floors. The first area that you can see a floor like this is the 1st sublevel of the White Flower Garden.
;Battlefield Design: This type of sublevel is another common one that normally consists of [[Careening Dirigibug]] , [[Gatling Groink]]s or [[Lithopod]]s. It consists of rusting metal bridges over a bottomless void. Bombs are the most common method of attack from enemies on these floors. If a Pikmin is thrown over the edges of these sublevels, it will fall to its death.
 
;Toybox design: These cave designs are in caves such as [[Infantile Fortress]]. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies.


;Toybox design: These cave designs are in caves such as Glutton's Kitchen and the Dream Den. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies.
;Snow design: This type of sublevel is similar to the normal cave theme, only with snow instead of dirt and blue/grey walls instead of brown walls. Sometimes the walls will appear to be made of red bricks, and slippery ice can cause all but [[Cyan Pikmin]] to slide around. Enemies such as [[Hairy Bulborb]]s and [[Chill Dweevil]]s often populate these sublevels, and plantlife is rare, with the exception of dead Figworts and/or Shoots.


==List of caves==
==List of caves==
====Valley of Repose====
* Emergence Cave
* Frontier Cavern
* Subterranean Complex
====Awakening Wood====
* Hole of Beasts
* White Flower Garden
* Bulblax Kingdom
* Snagret Hole
====Perplexing Pool====
* Citadel of Spiders
* Glutton's Kitchen
* Shower Room
* Submerged Castle
====Wistful Wild====
* Cavern of Chaos
* Hole of Heroes
* Dream Den
==List of Caves in Fanon-games==
{{NoReal}}
===[[Pikmin:Redemption]]===
===[[Pikmin:Redemption]]===
====[[The Oasis]]====
====[[The Oasis]]====
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====[[Landing site]]====
====[[Landing site]]====
*[[Cave of Origins]]
*[[Cave of Origins]]
*
 
===PikSpore===
====[[Altitude Springs]]====
*[[Cave of Beginnings]]
*[[Sand Lands]]
*[[Jungle Tunnel]]
*[[Aquatic Ruins]]
====[[Volcanic Wastes]]====
*[[Petrified Arbor]]
*[[Scorch Cavern]]
*[[Concealed Aquatica]]
*[[Underground Device]]
====[[Cliffside Meadow]]====
*[[Flowery Cavern]]
*[[Dirty Realm]]
*[[Bulborb Den]]
*[[Inside The Cliff]]
====[[Frigid Mountain]]====
*[[Cold Chasm]]
*[[Militant Frostway]]
*[[Subterranean Canyons]]
*[[Arthropod Castle]]
 
====[[Foghorn Wetlands]]====
*[[Mystic Marsh]]
*[[Shining Forest]]
*[[Night Garden]]
*[[The Dreadful Maze]]
 
====[[The Great Desert]]====
*[[Infantile Fortress]]
*[[Hidden Oasis]]
*[[Magma Mantle]]
*[[Chemical Containment]]
 
====[[Darkness Plateau]]====
*[[Challenger's Cavern]]
*[[Realm of Hauntings]]
*[[Nostalgia Pit]]
*[[Darkfreeze Lair]]
*[[Final Frost]]
 
====[[Spectral Garden]]====
*[[Flashing Frenzy]]
*[[The Cannon Of Chaos]]
*[[Distorted Palace]]
*[[Ultimate Arena]]
 
====[[The Walkway]]====
*[[Bonus Bash]]
[[Category:Caves| ]]
[[Category:Caves| ]]

Revision as of 16:37, 19 June 2011

This article relates to the official games. See Pikipedia's "Cave" article for more official information.
File:Cave entrance.jpg
The hole used to go down to the next sublevel. These look the same as entrances to caves above ground.

Caves are the underground areas in most fanon games. Although there is a large overworld, most treasures are found in these caves, so most of the time playing the game is spent down them. All enemies, including bosses, respawn between visits.

Entering caves

The holes through which you enter the caves are round, rocky mounds, with a small hole in them with wisps of smoke coming out. Simply press (A) to enter it. Any Pikmin under your control will jump down with you, and any that are idle or working will return safely to their Onions.

Sublevels

The caves are split into several sublevels. Each sublevel usually has at least one treasure for you to find, and almost always one or more enemies. There are three types of sublevels. Every time you enter a sublevel, the game will save. So if you turn the game off then back on, you'll start over in the current sublevel you are on.The cave will always look slightly different when you restart the game.

Normal levels usually have a few harmful enemies, and sometimes don't have any treasure.

Rest levels either lack enemies or only have harmless enemies. A somewhat common exception to the "harmless enemy" rule is Doodlebugs or, in one case, Bulbmin. Rest levels have Pikmin-supporting items, such as nectar, Ultra-Bitter Spray, Ultra-spicy spray, or Candypop Buds.

Boss levels are usually the final level of a cave. They hold one large boss enemy, and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades Olimar/Louie's space suit or ship.


Cave Designs

There are a number of different cave designs.

Common cave design
The most commonly seen type of cave design that vary in size. Has plants, dirt floors and walls, and sometimes small pools of water. Rocks, Eggs, and Bomb-rocks will occasionally fall from the cave ceiling.
Sand floor design
Perhaps the second most common cave design. The walls in these caves are concrete and the floor is sandy. A plant that commonly grows in this type of design is the shoot. This design can be disorienting for some because so much of the terrain looks the same, so without a good knowledge of where you've been one can easily get lost in a large sand floor sublevel like the Concrete Maze. Sometimes, there are sinkholes in these places that make fighting much more difficult.
Tile design
Another semi-common type of design. Blue tiles cover nearly the whole sub-level and many hazards are found on these types of design. Wogpoles will sometimes fall from the cave ceiling.
Swamp design
In Pikmin 2, this was the rarest cave design, but certain fanon caves use or are based around this particular design. There are many Shoots here. Most of the time when entering a sublevel with this design, you will land on a giant tree stump with a root that, when you walk down it, leads to a small piece of land, since these types of levels are mostly water. Even though these level consist almost entirely of water, there are other hazardous enemies such as Fiery Blowhogs. You may encounter Wogpoles, Water Dumples, Wollywogs, and other aquatic enemies here.
Boss design
These cave designs are the designs that appear on sub-levels where you fight bosses. Each one is different.
Outside design
This type of design appears as if you are outside. These type of design always has harmful enemies in them, save Mitites.
Garden design
Slightly rare. These are rest areas with water not deep enough for Pikmin to drown in, and enemies such as Mamutas, Skitter Leafs , and Unmarked Spectralids.
Battlefield Design
This type of sublevel is another common one that normally consists of Careening Dirigibug , Gatling Groinks or Lithopods. It consists of rusting metal bridges over a bottomless void. Bombs are the most common method of attack from enemies on these floors. If a Pikmin is thrown over the edges of these sublevels, it will fall to its death.
Toybox design
These cave designs are in caves such as Infantile Fortress. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies.
Snow design
This type of sublevel is similar to the normal cave theme, only with snow instead of dirt and blue/grey walls instead of brown walls. Sometimes the walls will appear to be made of red bricks, and slippery ice can cause all but Cyan Pikmin to slide around. Enemies such as Hairy Bulborbs and Chill Dweevils often populate these sublevels, and plantlife is rare, with the exception of dead Figworts and/or Shoots.

List of caves

Pikmin:Redemption

The Oasis

Flooded Abyss

Ancient Forest

Bald Mountain

Dawn Lake

The Facility

The Wilderness

Olivert

Merged Nothingness

Pikmin:Doomed Time

Landing site

PikSpore

Altitude Springs

Volcanic Wastes

Cliffside Meadow

Frigid Mountain

Foghorn Wetlands

The Great Desert

Darkness Plateau

Spectral Garden

The Walkway