User:Blower Pot: Difference between revisions
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Revision as of 16:08, 12 April 2024
Hello! I'm Blower Pot, I'm a user originally from Fandom which there (for now) my username is Paintsoldier, but now I'm here. My previous usernames were Juiceshardy (the first), Darryl Omg (the second). Though, you can still call me "Darryl Omg" or "Darryl". I did many ideas over all those months, some of those may be not be best, but I try to make unique stuffs rather than making stuffs just as reskin or copies of other stuffs. I like the Pikmin series, which is how I got here in first place, my favorite game is Pikmin 3, I do like Pikmin 4, but its just that it has many stuffs I didn't liked, such as the Puffstool nerf and some Pikmin being nerfed for some reason, such as the White Pikmin (which is strange based they aren't as OP as Purple Pikmin, like, White Pikmin were nerfed and Purple Pikmin were buffed? Wasn't it supposed to be the opposite? At least White Pikmin's poison damage was increased), but despite all those stuffs, I like it for being a long game and stuffs. I'm also currently working on the fanon game Pikmin 2... Again?. I'm also currently working on two miraheze wiki which is the Robert Alvarez Wiki which is about all games made by Robert Alvarez, and the G-Switch wiki is about the G-Switch games. But Robert Alvarez Wiki is being worked on, I hope I can make it larger, and it may possibly get at some moe users in there, based there is literally nobody on this wiki except for me myself who founded the wiki, I plan to not only make this wiki for peoples to know about Robert Alvarez's thousand games, but as well, this wiki will be used to help users to beat those games, giving tips. At first, when I joined the wiki, I did the Green Pikmin and Brown Pikmin, two of my first creations, so those two will get a place in my heart, but technically I created the Green Pikmin first. I didn't know what to do in MediaWiki wikis, so I just saw other pages, so I found their infoboxes and put them there, later, as I saw that King Boo merged them into other pages (cause I put them as my own pages, which was mostly due to me being in those Fandom fanon wikis). I started to then do enemy pages, doing the Blooming Sliturnip, my first enemy, so this one also gets a place, and it was my first boss, later then becoming a final boss after I change the stuffs. Then I did more ideas, which as King Boo fixed them I started to learn more and more. Until I finally could do it just like as in the guidelines. Usually, I know lots games, really lots game, usually, I play games from any site, Poki, Coolmath Games, Math Playground and Puzzle Playground, so much that I played multiples games, to the point I'm now basically playing each game to see how good they are, or for the challenge. Some are easy, some are hard to cry, some are short, but some that I played were amazing in my opinion, such as Seasonland which looked pretty good, beautiful, and cute, I could consider it as a better Nuwpy's Adventure (a game that is in my opinion harder than Super Mario Bros.: The Lost Levels), sad it was short and didn't got a continuation maybe based you didn't fought the evil witch meantioned in the description but instead you enters a door and the end, maybe there should be a actual continuation and more bosses (cause there only had one, the ghost), and the evil witch could be the final boss, well, they did a sequel, Super Onion Boy 2, so maybe there will be more? Anyways, one of my favorite games must be Robert Alvarez's games. Well, most of those games are just clones of other games, for example, recently, there were many Suika game clones on Poki, most were just clones, but the coolest were Cats Drop and maybe Watermelon Drop where I know one thing; the smallest ones are the strongest to the point that can launch the largest ones if it falls on one, but then I found maybe the most well-made one, it is QS Monkey Island: King of Fruit. But usually most of those site games are pretty bad-made and maybe just copies, but some can be original, such as the mentioned Robert Alvarez games, and the G-Switch series. Some of those games are a mysterious, some have lots games in some places, for example, a "Treze Games" that mentioned on some games, they made many games, those share the same enemies of characters from games such a Super Onion Boy and Nuwpy's Adventure, but later I recognized many games with similar characters and enemies from their games if they are connected. But usually, those games have no story, or very little at least that they are simply mysterious and usually short, some of them may be even good, but them being short, sadly. But if I keep playing all those site games, I guess at a point I'll even rank those games from each site at a point of how many I just played, even if they are hard I never give up. But the site game with the best music ever must have been Bots Boom Bang, I thought it was old, but it apparently isn't that old, it was actually made in 2018 according to Coolmath Games (makes sense), like it has at least unique features unlike other games which all levels are the same without any new mechanic, this game has many favorite musics, the 1st being the music 3 (which plays on world 3, 6, 9, 12, and 15) cause it is banger, the 2nd being music 2 (which plays on world 2, 4, 6, 8, 10, 12, and 14) cause it is very charming and also fits the robot theme of the game, 3rd being music 4 (which plays when you go to that annoying-looking lucky wheel robot, I was going to put it at the 4th place, until I saw it had another part, which I never saw cause I wouldn't just wait there for so long, but it is a very short soundtrack, but still cool) cause it is a bit crazy which kinda fits for this guy I guess, and the 4th being music 1 (which is the first music that plays, playing at world 1, 4, 7, 10, 13) which is so my least favorite music, it is good, but not as good as the others, but fits for the start of the game. If I add your game into Pikmin 2... Again?, its cause or I found it a good idea, or I'll rework it, a example are many of the Pikmin: Dusk and Dawn enemies, which I used, well, most of them are the same, but I slightly changed some, such as the Deceptive Dweevil, but the Mockwraith was totally reworked into a entire new unique battle with many floors, which it breaks causing you and it fall on those sublevels, and stuffs. I'm also on other wikis, and so you may find me everywhere even... Mario Kart PC, in that case I just ended there by someone. But anyways, I'll be on the forums, but the fact you can create your own circuits, that's cool. I found MicroStudio, so I made a game using it, I made a game, "Prepare to Die!". I never made it to work cause I have no idea how to code. But I made many sprites and stuffs, but I'm just a guest, based I'm using it only for concepts, so it isn't public, but some day I may make a game when I have enough chance and experience, rather than doing concepts? Well, if I do my game in here, it may not really work, based no games in there seen to work correctly to the point of being unbeatable, except for some, my favorites yet were Lemmy Long Legs, just the sequel that was unbeatable, cause the walkers didn't walk, or I think this was what they wanted them to do. My game may work, but probably short based it is my start, but I can remake it when I get enough experience into making games. This game would a puzzle and platformer hybrid, being about die to win (a Geometry Dash game titled Die to Win has the same concept, but actually, it is a coincidence, I never saw this game while I first got the idea of Prepare to Die!), chancing the properities of the enemies by using paint buckets bu clicking on cursor blocks, switching to your cursor, making you able to control the cursor, green enemies reset the game (equivalent to losing), but white enemies make you win, so you has to use those manipulation of enemies to pass through changing them to brown, making them solid and act as platforms (brown is solid, also used for the basic blocks which usually surround the level), and red enemies will be eliminated by jumping them being both good and bad, this means you sacrificate a enemy in exchange of a extra jump. Now, I decided to start even simplier with PuzzleScript, and possibly make the first functional (or even public) game, so I'm making "Blockrise", for now I didn't finished it yet, and I don't know how to do code here, but it seems like a pretty light game engine, furtonately. Blockrise would be about controlling a purple cube (I wanted it to be pink-purple, but there is no such color here apparently), which there are no boxes, instead, you lifts the ground (the tiles), and avoid falling into the land, based you are in a very high place... Better explaining, every block you moves through, they'll change to purple, and pressing some button lifts them, making them to attach to you, the goal being to fill every empty blocks with those blocks you distached from the ground, or even yourself, so its like a Sokoban but very much different compared to other Sokoban-likes, I'll see other games for take their code as example, based I have no idea what to do. Update, I couldn't do it due to the limited controls, but by a accident, when following the Eyeball code, I made the boxes to swap place with me, and later I realized I could beat level 1 doing this, after I edited it, so instead of fixing it, I made the mistake a feature, so I had to rename the game to "Swap Box", But ' plan to really make Blockrise soon if I have enough experience somewhere to. Swap Box will be about putting boxes on the targets like Sokoban, however, instead of pushing, you swap places with the boxes, but only if you are going to move to a direction that makes you to face then. Later, I added pseudocrates, which act like crates, but you don't need them to win, I plan to make crates that only swap when you faces them at other directions, and possibly add enemies. I'm working on a Wario Land fangame named Wario Land: A Line to the Riches. Gallery
Pikmin 2... Again? info
Pikmin 2... Again? is a spin-off game, being a alternate sequel to Pikmin 2, it resembles Pikmin 3 in the graphics, but improved like Pikmin 4, but now, at least the enemies and Pikmin don't look like they are toys made out of a shiny plastic. You can consider it remake of the Pikmin 2 in Pikmin 3 based it both have a similar concept, but the mine has much more stuffs being a totally new game and not a fusion of two games into one. I made Pikmin 2... Again? to be a fun game with original stuffs, I plan to make it one of the best games around, I gave this game more life, rather than the enemies and Pikmin seeming just souless and without emotion, they actually react to stuffs happening around them, also giving some cartoony effects, notably as sweat drop effects for when some enemies are vulnerable or if they are placed in incompatible sublevel themes in the Cave Creator. This game actually started from me just doing user versions, but later I put them into my game after its creation. Not only this, this game is maybe one of the few to follow the Pikmin series style. I'm also working on a expansion to it called Meadow of Memory, which there are subspecies, acting as variants of other Pikmin species, they can do many stuffs, and are usually obtained in less quatities than normal Pikmin. In april 1st, 2024, there had a new "update", The Amazing New Update!!, which added new stuffs, and also two permanent features customization and blue sparklium, which give you the ability to costumizate stuffs, giving you more freedom. Also, you may have saw my own timeline, the Mystical World timeline, it passes into the middle of the mainline Pikmin series, it starts with Pikmin 1, Pikmin 2, and then we go to Pikmin 2... Again?, so Pikmin 4 passes after it, due to the fact peoples said it passed before Pikmin 3, and this means Pikmin 3 is the last of this timeline. Not all games have their timelines involving mainline games, also, excluding non-canon games. To-do List
TriviaAbout Me
Fanon Facts
The Amazing New Trivia!!
Customization Manual
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