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''[[Pikmin 2... Again?]]'' is a spin-off game, being a alternate sequel to {{p2}}, it resembles {{p3}} in the graphics, but improved like {{p4}}, but now, at least the enemies and [[Pikmin family|Pikmin]] don't look like they are toys made out of a shiny plastic. You can consider it remake of the ''[[Pikmin 2 in Pikmin 3]]'' based it both have a similar concept, but the mine has much more stuffs being a totally new game and not a fusion of two games into one. I made ''Pikmin 2... Again?'' to be a fun game with original stuffs, I plan to make it ''one'' of the best games around, I gave this game more life, rather than the enemies and Pikmin seeming just souless and without emotion, they actually react to stuffs happening around them, also giving some cartoony effects, notably as sweat drop effects for when some enemies are vulnerable or if they are placed in incompatible sublevel themes in the Cave Creator. This game actually started from me just doing user versions, but later I put them into my game after its creation. Not only this, this game is maybe one of the few to follow the ''Pikmin'' series style. I'm also working on a expansion to it called Meadow of Memory, which there are subspecies, acting as variants of other [[Pikmin family|Pikmin]] species, they can do many stuffs, and are usually obtained in less quatities than normal Pikmin. | ''[[Pikmin 2... Again?]]'' is a spin-off game, being a alternate sequel to {{p2}}, it resembles {{p3}} in the graphics, but improved like {{p4}}, but now, at least the enemies and [[Pikmin family|Pikmin]] don't look like they are toys made out of a shiny plastic. You can consider it remake of the ''[[Pikmin 2 in Pikmin 3]]'' based it both have a similar concept, but the mine has much more stuffs being a totally new game and not a fusion of two games into one. I made ''Pikmin 2... Again?'' to be a fun game with original stuffs, I plan to make it ''one'' of the best games around, I gave this game more life, rather than the enemies and Pikmin seeming just souless and without emotion, they actually react to stuffs happening around them, also giving some cartoony effects, notably as sweat drop effects for when some enemies are vulnerable or if they are placed in incompatible sublevel themes in the Cave Creator. This game actually started from me just doing user versions, but later I put them into my game after its creation. Not only this, this game is maybe one of the few to follow the ''Pikmin'' series style. I'm also working on a expansion to it called Meadow of Memory, which there are subspecies, acting as variants of other [[Pikmin family|Pikmin]] species, they can do many stuffs, and are usually obtained in less quatities than normal Pikmin. | ||
Also, you may have saw my own timeline, the [[PikminFanon:Timeline| | Also, you may have saw my own timeline, the [[PikminFanon:Timeline|''Mystical World'' timeline]], it passes into the middle of the mainline ''Pikmin'' series, it starts with {{p1}}, {{p2}}, and then we go to ''Pikmin 2... Again?'', so {{p4}} passes after it, due to the fact peoples said it passed before {{p3}}, and this means {{p3}} is the last of this timeline. Not all games have their timelines involving mainline games, also, excluding non-canon games. | ||
==To-do List== | ==To-do List== |
Revision as of 23:16, 27 March 2024
Hello! I'm Blower Pot, I'm a user originally from Fandom which there (for now) my username is Paintsoldier, but now I'm here. My previous usernames were Juiceshardy (the first), Darryl Omg (the second). Though, you can still call me "Darryl Omg" or "Darryl". I did many ideas over all those months, some of those may be not be best, but I try to make unique stuffs rather than making stuffs just as reskin or copies of other stuffs. I like the Pikmin series, which is how I got here in first place, my favorite game is Pikmin 3, I do like Pikmin 4. but its just that it has many stuffs I didn't liked, such as the Puffstool nerf and some Pikmin being nerfed for some reason, such as the White Pikmin (which is strange based they aren't as OP as Purple Pikmin, like, White Pikmin were nerfed and Purple Pikmin were buffed? Wasn't it supposed to be the opposite? At least White Pikmin's poison damage was increased), but despite all those stuffs, I like it for being a long game and stuffs. I'm also currently working on the fanon game Pikmin 2... Again?. I'm also currently working on two miraheze wiki which is the Robert Alvarez Wiki and G-Switch Wiki (could name it G-Swiki but anyways, it is currently private) which is about all games made by Robert Alvarez, and the G-Switch wiki is about the G-Switch games. For now G-Switch Wiki is private. But Robert Alvarez Wiki is being worked on, I hope I can make it larger, and it may possibly get at some moe users in there, based there is literally nobody on this wiki except for me myself who founded the wiki, I plan to not only make this wiki for peoples to know about Robert Alvarez's thousand games, but as well, this wiki will be used to help users to beat those games, giving tips. At first, when I joined the wiki, I did the Green Pikmin and Brown Pikmin, two of my first creations, so those two will get a place in my heart, but technically I created the Green Pikmin first. I didn't know what to do in MediaWiki wikis, so I just saw other pages, so I found their infoboxes and put them there, later, as I saw that King Boo merged them into other pages (cause I put them as my own pages, which was mostly due to me being in those Fandom fanon wikis). I started to then do enemy pages, doing the Blooming Sliturnip, my first enemy, so this one also gets a place, and it was my first boss, later then becoming a final boss after I change the stuffs. Then I did more ideas, which as King Boo fixed them I started to learn more and more. Until I finally could do it just like as in the guidelines. Usually, I know lots games, really lots game, usually, I play games from any site, Poki, Coolmath Games, Math Playground and Puzzle Playground, so much that I played multiples games, to the point I'm now basically playing each game to see how good they are, or for the challenge. Some are easy, some are hard to cry, some are short, but some that I played were amazing in my opinion, such as Seasonland which looked pretty good, beautiful, and cute, I could consider it as a better Nuwpy's Adventure (a game that is in my opinion harder than Super Mario Bros.: The Lost Levels), sad it was short and didn't got a continuation maybe based you didn't fought the evil witch meantioned in the description but instead you enters a door and the end, maybe there should be a actual continuation and more bosses (cause there only had one, the ghost), and the evil witch could be the final boss, well, they did a sequel, Super Onion Boy 2, so maybe there will be more? Anyways, one of my favorite games must be Robert Alvarez's games. Well, most of those games are just clones of other games, for example, recently, there were many Suika game clones on Poki, most were just clones, but the coolest were Cats Drop and maybe Watermelon Drop where I know one thing; the smallest ones are the strongest to the point that can launch the largest ones if it falls on one, but then I found maybe the most well-made one, it is QS Monkey Island: King of Fruit. But usually most of those site games are pretty bad-made and maybe just copies, but some can be original, such as the mentioned Robert Alvarez games, and the G-Switch series. Some of those games are a mysterious, some have lots games in some places, for example, a "Treze Games" that mentioned on some games, they made many games, those share the same enemies of characters from games such a Super Onion Boy and Nuwpy's Adventure, but later I recognized many games with similar characters and enemies from their games if they are connected. But usually, those games have no story, or very little at least that they are simply mysterious and usually short, some of them may be even good, but them being short, sadly. But if I keep playing all those site games, I guess at a point I'll even rank those games from each side at a point of how many I just played, even if they are hard I never give up. If I add your game into Pikmin 2... Again?, its cause or I found it a good idea, or I'll rework it, a example are many of the Pikmin: Dusk and Dawn enemies, which I used, well, most of them are the same, but I slightly changed some, such as the Deceptive Dweevil, but the Mockwraith was totally reworked into a entire new unique battle with many floors, which it breaks causing you and it fall on those sublevels, and stuffs. I found MicroStudio, so I made a game using it, I made a game, "Prepare to Die!". I never made it to work cause I have no idea how to code. But I made many sprites and stuffs, but I'm just a guest, based I'm using it only for concepts, so it isn't public, but some day I may make a game when I have enough chance and experience, rather than doing concepts? Well, if I do my game in here, it may not really work, based no games in there seen to work correctly of be beatable, except for some, my favorites yet were Lemmy Long Legs, just the sequel that was beatable, cause the walkers didn't walk, or I think this was what they wanted it to do. Or it may work, but short based it is my start, but I can remake it when I get enough experience into making games. This game would a puzzle and platformer hybrid, being about die to win (a game titled Die to Win has the same concept, but actually, it is a coincidence, I never saw this game while I first got the idea of Prepare to Die!), chancing the properities of the enemies by using paint buckets bu clicking on cursor blocks, switching to your cursor, making you able to control the cursor, green enemies reset the game (equivalent to losing), but white enemies make you win, so you has to use those manipulation of enemies to pass. I'm working on a Wario Land fangame named Wario Land: A Line to the Riches. Gallery
Pikmin 2... Again? info
Pikmin 2... Again? is a spin-off game, being a alternate sequel to Pikmin 2, it resembles Pikmin 3 in the graphics, but improved like Pikmin 4, but now, at least the enemies and Pikmin don't look like they are toys made out of a shiny plastic. You can consider it remake of the Pikmin 2 in Pikmin 3 based it both have a similar concept, but the mine has much more stuffs being a totally new game and not a fusion of two games into one. I made Pikmin 2... Again? to be a fun game with original stuffs, I plan to make it one of the best games around, I gave this game more life, rather than the enemies and Pikmin seeming just souless and without emotion, they actually react to stuffs happening around them, also giving some cartoony effects, notably as sweat drop effects for when some enemies are vulnerable or if they are placed in incompatible sublevel themes in the Cave Creator. This game actually started from me just doing user versions, but later I put them into my game after its creation. Not only this, this game is maybe one of the few to follow the Pikmin series style. I'm also working on a expansion to it called Meadow of Memory, which there are subspecies, acting as variants of other Pikmin species, they can do many stuffs, and are usually obtained in less quatities than normal Pikmin. Also, you may have saw my own timeline, the Mystical World timeline, it passes into the middle of the mainline Pikmin series, it starts with Pikmin 1, Pikmin 2, and then we go to Pikmin 2... Again?, so Pikmin 4 passes after it, due to the fact peoples said it passed before Pikmin 3, and this means Pikmin 3 is the last of this timeline. Not all games have their timelines involving mainline games, also, excluding non-canon games. To-do List
Notes to Myself
TriviaAbout Me
Fanon Facts
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