Pikmin 2: New Year

From Pikmin Fanon
Pikmin 2: New Year
This article or section pertains to Pikmin 2: New Year, a Pikmin 2 ROM hack created by AmigaOwl.
This article or section is in need of more images.
Particularly: Capture a screenshot of every custom sublevel theme, treasure, and anything else that's different.
Pikmin 2: New Year
The game's title screen.
Rating E 10+
Genre Real-time strategy
Platforms Computer, Nintendo GameCube, Nintendo Wii
Media Digital download
Publisher AmigaOwl
Release dates July 25th, 2021
Prequel Pikmin 1
Creator AmigaOwl
Collaborators Sharker Da Shark
TurtleTrademark
Jimble
EpochFlame
Professionalnubtub
A Friendly Amprat
Halfyou
C2H4
PikHacker
Cheepy
Shio78
UnclePunch
Playtesters

TurtleTrademark
Sharker Da Shark
Jimble
A Friendly Amprat
The Rat King

For other games of a similar name, see Pikmin 2.

Pikmin 2: New Year is a Pikmin 2 ROM hack that was created by AmigaOwl, with the help of a development team, and was released on July 25th, 2021 to commemorate the 20-year anniversary of Pikmin 1's release. It is available to play on computers in English, European, and Japanese, and can also be played on the Nintendo GameCube and Nintendo Wii. The game has much of the same content as Pikmin 2, but features new music, areas, caves, cave themes, Challenge Mode and 2-Player Battle stages, and new or reskinned enemies and plants. Additionally, every treasure from Pikmin 2 appears in Pikmin 2: New Year.

A more difficult version of Pikmin 2: New Year exists as Pikmin 2: New Year Kaizo.

Below is the official trailer for Pikmin 2: New Year.

In addition to a gameplay trailer, Pikmin 2: New Year has a soundtrack available to listen to on YouTube. It can be found here in the form of a playlist.

Plot

Pikmin 2: New Year's overall plot is identical to that of Pikmin 2's. Captain Olimar, in his prized ship, the S.S. Dolphin, returns to Hocotate to find that the company he works for, Hocotate Freight, has been placed under a mountainous debt of  × 10,100. The President sends Olimar and Louie back to PNF-404, in the Hocotate ship, to scavenge for treasures and any other valuables they come across. The two venture through various locations with their Pikmin, collecting what they can, and when the debt has been repaid, Louie wanders off and finds himself at the bottom of a treacherous cave's depths, on top of a Titan Dweevil, and the President takes Louie's place.

Endings

Likewise, the game also has both endings that Pikmin 2 has, both of which are possible to get in the same playthrough.

Content

Areas and caves

The area selection screen after having unlocked all areas.

Four areas each representing a different season may be visited, and each one has a number of custom caves.

The new cave themes consist of the following:

  • Clouds
  • Commodore
  • Desert
  • Digital
  • Flower grotto
  • Sewer
  • Space
  • Volcano
  • Wood

2-Player Battle Mode stages

  • Dial Server
  • Tree Towers
  • Battlezone
  • Age of Bulblaxes
  • Winter Starstorm
  • Misty Forecast
  • Canyon Beach
  • Haunted Sewage
  • Garden Plaza
  • Galactic War

Challenge Mode stages

  1. Carrot Garden
  2. Mamuta Town
  3. Attic Maze
  4. Elemental Crossroads
  5. Antenna Beetle's Bakery
  6. Evaporated Castle
  7. Bomb Facility
  8. Closed Pool
  9. Tranquility Garden
  10. Subterranean Seasons
  11. Timeless Void
  12. Battlefield
  13. Windy Radio Station
  14. Bulbmin House
  15. Bug Garden
  16. Glutton's Treehouse
  17. Sector PNF
  18. Cacti Highway
  19. Pikmin Ninety - Five
  20. Flooded Memories
  21. Castle Navel
  22. Volcanic Depths
  23. Glistening Sanctuary
  24. Steam Pipe Castle
  25. Galaxy Gazer
  26. Blue Zone
  27. Hocotate Airlines
  28. Timeless Realm
  29. Midway Arcade
  30. Boss All Stars

Pikmin

Every Pikmin species in Pikmin 2 returns in Pikmin 2: New Year. No new Pikmin species are encountered, although Pikpik Carrots are used in some Challenge Mode stages. They have no immunity to any hazard or any special abilities.

Piklopedia

To do: Update the names, and add the new icons for Cactus and Lucky Bamboo.

The following is a complete list of every enemy and plant appearing in Pikmin 2: New Year, listed in the order defined by the Piklopedia.

  1.  Lapis Bulborb
  2.  Hairy Bulborb
  3.  Forest Bulborb
  4.  Dwarf Lapis Bulborb
  5.  Snow Bulborb
  6.  Dwarf Forest Bulborb
  7.  Spotty Bulbear
  8.  Dwarf Bulbear
  9.  Bulborb Larva
  10.  Inferno Bulblax
  11.  Gilded Water Dumple
  12.  Bulbmin
  13.  Napalm Blowhog
  14.  Aquatic Blowhog
  15.  Garish Cannon Beetle Larva
  16.  Orange Decorated Cannon Beetle Larva
  17.  Indigo Blowhog
  18.  Flora Blowhog
  19.  Two-Tone Trigger Groink
  20.  Iridescent Flint Beetle
  21.  Iridescent Glint Beetle
  22.  Pastel Bug
  23.  Female Marsh Sheargrub
  24.  Male Marsh Sheargrub
  25.  Shearwig
  26.  Armored Burrow-nit
  27.  Ravenous Whiskerpillar
  28.  Royal Anode Beetle
  29.  Rose Mitite
  30.  Velvet Crawmad
  31.  Hallow Snitchbug
  32.  Insomniac Snitchbug
  33.  Violet Dirigibug
  34.  Antenna Beetle
  35.  Lesser Spotted Jellyfloat
  36.  Greater Spotted Jellyfloat
  37.  Napalm Dweevil
  38.  Alkaline Dweevil
  39.  Hydro Dweevil
  40.  Toxic Dweevil
  41.  Volatile Dweevil
  42.  Toady Bloyster
  43.  Lily Wollywog
  44.  Bioluminescent Wollywog
  45.  Lake Wogpole
  46.  Lapis Lazuli Candypop Bud
  47.  Crimson Candypop Bud
  48.  Golden Candypop Bud
  49.  Violet Candypop Bud
  50.  Ivory Candypop Bud
  51.  Queen Candypop Bud
  52.  Easter Chrysanthemum
  53.  Pine Skitter Leaf
  54.  Unmarked Spectralid
  55.  Honeywisp
  56.  Mamuta
  57.  Hazel Breadbug
  58.  Pellet Posy
  59.  Common Glowcap
  60.  Clover
  61.  Azul Figwort
  62.  Dandelion
  63.  Seeding Dandelion
  64.  Horsetail
  65.  Foxtail
  66.  Glowstem
  67.  Margaret
  68.  Fiddlehead
  69.  Shoot
  70.  Empress Bulblax
  71.  Brass Snagret
  72.  Prismal Long Legs
  73.  Rubynite Emperor Bulblax
  74.  Giant Breadbug
  75.  Highland Snagret
  76.  Man-at-Legs Alpha
  77.  Ranging Bloyster
  78.  Waterwraith
  79.  Subterrestrial Crawbster
  80.  Crimson Long Legs
  81.  Obsidean Dweevil

Obstacles

One new obstacle is introduced.

Soundtrack

See: Pikmin 2: New Year/Soundtrack

Other changes

  • The idle leader automatically plucks nearby Pikmin sprouts. They can not be switched to until they are finished.
  • Normal candypop buds can convert 10 Pikmin before they wilt, up from 5.
  • Purple Pikmin inflict less damage and stun enemies for a shorter amount of time.
  • The Time Capsule and the Talisman of Life differ in appearance.
  • Fire geysers are constantly active.
  • Wii version differences:
    • There is no custom PSSound.aaf file. This is because the Wii version has an aw file for home menu sounds.
    • Currently, external soundtracks past new_08.bms use "bank 0" instruments.
    • A Challenge Mode stage that originally relied on the 5-color Candypop Bud now uses Violet and Ivory Candypop Buds.

Gallery

Version history

GameCube

Version history
Version Changes Date
1.0
  • Initial release.
July 25th, 2021
1.01
  • Improved Awakening Arctic. Snagret Skies now has Blue Candypop Buds. Two other story caves got minor improvements, too.
  • The custom credits scene can now be played, thanks to EpochFlame.
Unknown
1.02
  • Graduated to USA Final; no more USA Demo 1.
  • PAL compatibility.
  • Corrected cave hazard warnings.
  • Autopluck, Beady Long Legs Spectralid fix, and EpochFlame's Better Weather merged with the DOL.
  • mesRes_eng's text cutoff from the screen fixed.
  • 3 music tracks had their volumes adjusted.
Unknown
1.03
  • Added a new "DEMO 1" patcher.
Unknown
1.04
  • Added a Japan batch installer, compatible with JPN Pikmin 2 ISOs, thanks to EpochFlame.
  • Fixed credits scene.
  • Added a custom carry path to Snagret Skies.
  • Introduced some new enemy name updates.
Unknown
1.05a
  • Fixed Day 31 crash in Perplexing Storm.
  • Fixed Anode Beetles in Perplexing Storm and Dwarf Bulbears in Wistful Lake disappearing after the first day.
  • Fixed way2x2 cave unit for the sky sublevel theme having the beta texture and not the final one.
  • Fixed some grammar mistakes in mesRes_eng.
Unknown
1.05b
  • Jungle of Repose's grass texture improved.
  • Orange Decorated Cannon Beetle Larva's texture fixed.
Unknown
1.06a
  • 5 story caves have been improved with gameplay and room tweaks.
  • sky_light improved; it is less bright.
  • mesRes_eng updated with new enemy names.
  • A room in Sewer Room sublevel 6 has new carrying paths.
Unknown
1.06b
  • Fixed sky_light again.
  • sewer_light improved.
  • More story cave tweaks.
Unknown
1.06c
  • Fixed Wistful Lake crash, swapped foxtails with shoots.
  • Added yellow candypop buds to Timeless Castle sublevel 4.
  • Replaced cherry blossoms in Awakening Arctic with autumn leaves.
Unknown
1.07a
  • Fixed the candypop buds in Wistful Lake duplicating after the first visit.
    • For save files this happened in, the candypop's duplicated version may still be there, but won't reappear after being used.
Unknown
1.07b
  • Fixed Season Den's music being silent from the last update.
  • Moved 1 treasure from Season Den sublevel 3 to sublevel 10.
  • Fixed an issue where the boss doesn't spawn in certain layouts of Spider Attic sublevel 5.
Unknown
1.07c
  • JPN_systemdata folder is fixed when using patch_JPN.
Unknown
1.07d
  • Custom lighting adjustments.
Unknown
1.07e
  • More custom lighting adjustments.
Unknown
1.07f
  • Fixed Perplexing Storm crashing at Day 22 and after.
  • Updated ReadMe_MIDI_Creators.txt.
September 2nd, 2021
1.1
  • Added the custom enemy textures to the title screen.
  • New Piklopedia icons introduced.
  • Custom credits scene updated with new credits.
  • New custom 2P Battle areas, now with custom names.
  • 2P Battle menu has custom images.
  • Added custom worldmap.szs to more languages; it should now appear in different language settings such as French, German, Spanish, etc.
  • Custom worldmap visuals added to different language folders; they shouldn't appear as vanilla anymore when switching languages.
  • Japanese translation for areas and caves, thanks to C2H4.
  • New Japanese translation of readme.txt added, thanks you halfyou.
  • Jungle of Repose's route.txt edited to add a new route around a lake near spawn.
  • Spider Attic sublevel 5 should hopefully be fixed now; there should no longer be a chance for the boss room not to appear; non-item caps removed.
  • Satellite Koppair sublevel 9 arena now has disco textures.
  • Colosseum Garden sublevel 3 room textures improved, as well as the ike room textures in that cave.
  • Colosseum Garden sublevel 4 now has Bulborb Larva spawn in spawn point A.
  • An enemy in Colosseum Garden sublevel 11 should no longer spawn in corridors.
  • Colosseum Garden sublevel 15 now has 2 rooms instead of 3.
  • New wireframe skybox, suitable for solid planes.
  • Arcade sublevel theme's skybox is improved.
  • Cactus skybox updated; cacti plants should no longer look like they're floating.
  • Tweaked the volume of some music tracks.
  • Bonus menu theme's volume increased.
  • Some music tracks have been given an overhaul.
    • A lot of them that previously used "bank 0" instruments now use "bank 4" or "5" instruments.
    • New wscenes and a customized psound.aaf file were added.
    • new_17.bms added to Sewer Room.
    • new_18.bms added to Alph's Arcade.
    • new_19.bms added to Snowy Descent and Snagret Skies.
    • new_20.bms added to Season Den.
    • "Miror B" theme moved to new_21.bms.
    • Timeless Castle's theme is duplicated to new_11.bms.
    • new_14.bms, which was originally unused, has been added to Season Den.
  • Some Challenge Mode caves have been given gameplay improvements.
    • Elemental Crossroads: a Bumbling Snitchbug at floor 2 now holds the Key, and Gatling Groink in floor 3 will always appear rather than falling from above.
    • Closed Pool: Prismatic Long Legs in sublevel 1 is now a Brass Snagret, and the player now starts with 2 ultra-spicy sprays.
    • Timeless Realm no longer crashes the game.
    • Midway Arcade no longer has poison geysers or a lack of solid plane.
    • Bug Garden and Steam Pipe Castle have new rooms.
    • Glutton's Treehouse now has 35 Blue Pikmin instead of 20. The time is also decreased.
    • Cacti Highway now has an optional boss on sublevel 3.
    • Hocotate Airlines: Blue Pikmin increased from 15 to 25, and enemies now hold the keys.
    • Timeless Void sublevel 2 doesn't have a clogged hole anymore.
    • Boss All-Stars sublevel 16's rooms reduced from 5 to 3.
    • Added plants to Boss All-Stars sublevel 15 and 16.
    • A room Castle Navel sublevel 3 and 4 have edited spawn points.
    • Some of the later stages feature rooms that were originally unused.
    • Music track lists have been changed for several stages.
  • Prismatic Long Legs' HP decreased from 5,000 to 4,000, and it now stomps faster.
  • Added banner and memoryCard folders to the patch's code for future-proof.
  • sky_light adjusted yet again.
  • Some custom lights should no longer have split-second fog at the start of a sublevel.
  • The unused 1_ABE_ari2_metal cave unit is removed from the patcher.
  • 3 secret easter egg caves are in the caveinfo folder.
October ??th, 2021
1.11
  • Fixed Tree Towers crashing the game.
November 25th, 2021
1.12
  • Added missing arc files for 2P Battle.
December 17th, 2021
1.13
  • Adjusted the corridors of Timeless Castle sublevels 1 and 2 to fix the Waterwraith falling out of bounds.
December 31st, 2021
1.14
  • Evaporated Castle sublevel 5 now only spawns item dead ends.
  • Fixed potential crashes in Bug Garden sublevel 2.
  • Minor improvements for Windy Radio Station, Volcanic Depths, and Hocotate Airlines.
January 7th, 2022
1.15
  • Fixed potential crashes on Sector PNF sublevel 1; the corridor ratio was decreased from 0.12 to 0.02.
  • Boss All Stars now has 100 starting Pikmin, up from 50.
January 22nd, 2022
1.2
  • Jungle of Repose now has nectar weed near the landing site and at the Red Onion's initial location.
  • The Jungle of Repose has an extra 5-pellet on Day 1. The Courage Reactor is also closer to the ship.
  • Plants tweaked for Awakening Arctic; added dead Figworts and some Glowstems.
  • Antenna Beetles are moved further away from the seesaw blocks in Perplexing Storm.
  • Dwarf Bulbears are more spread out in Wistful Lake.
  • Moved candypops from hallways to dead ends for some Story Mode sublevels.
  • New rooms introduced for Bamboo Garden sublevel 2, Snowy Descent sublevel 5, Commodore House sublevels 1 and 3, and Sewer Room sublevel 4.
  • Bamboo Garden sublevel 1 now has a Pine Skitter Leaf.
  • Commodore House overall has more enemies. Eggs added to sublevels 2 and 4.
  • Snagret Skies sublevel 4 has 3 rooms instead of 2, and the texture for the room is now improved. Sublevel 6 has a new "night sky" skybox.
  • Satellite Koppai sublevel 2 has a lower corridor ratio.
  • Cannon Beetles should no longer spawn in the smallest room in Sewer Room sublevel 3.
  • The big room in Sewer Room sublevel 6 has more spawn points.
  • The final sublevels of Elemental River and Colosseum Garden now have more enemies.
  • Colosseum Garden sublevel 5 now has a 0.00 corridor ratio, to prevent the boss from not appearing. Sublevel 9's corridor ratio is reduced to 0.2.
  • Season Den has slightly more enemies in sublevels 6, 7, and 9. A Toady Bloyster and Mamuta added to sublevel 4. Unmarked Spectralids added to sublevel 7, which now has a 0.00 corridor ratio. Wollywogs added to sublevel 8. Eggs added to sublevels 2, 3, 4, 7, and 9. Gates added to sublevel 2. Boulders added to sublevel 6. Sublevel 13 has a new room, and the sublevel is less cramped overall.
  • New textures for gates, cave entrances, and Burgeoning Spiderwort mold.
  • Added disco textures to rooms and corridors of Satellite Koppai sublevel 6 and Season Den sublevel 1.
  • Added wooden textures to Cave With No Name sublevel 3.
  • Colosseum Garden sublevel 7 now has custom room textures.
  • "sky" and "sewer" skyboxes have seam improvements.
  • "Autumn" and "snow" skybox textures are upscaled.
  • Open-room variations of 4 skyboxes have been added alongside 3 alternate variations of skyboxes.
  • The color flicker glitch for consoles is now fixed with arcade rooms and a few skyboxes.
  • Custom models should no longer flicker random colours on the console or Nintendont versions.
  • There is now a PAL version of mesRes_eng.szs because of difference of treasure names.
  • Some new creature names are introduced.
  • Typo fixes.
  • The game now has a new memory card icon and banner in the GameCube BIOS menu, thanks to PikHacker.
  • Added new custom demo videos to the title screen.
  • Added a custom video replacing Louie's Dark Secret.
  • Added more hidden easter egg caves in the game files.
  • The Cactus is now an in-game plant, viewable in the Piklopedia. Lucky Bamboo is also introduced.
  • The Waterwraith should now always spawn in Haunted Sewage.
  • Enhanced Piklopedia icons introduced, thanks to Cheepy. Also added 2 icons by me (AmigaOwl) for Cactus and Lucky Bamboo.
  • All custom model rooms now have their own custom room textures in the radar map.
  • Napalm Blowhog's texture edited.
  • There is now a new version of n_tutorial_1stday.bms using the track Left Bank Two. Regular n_tutorial.bms stays the same.
  • Forest.bms updated. The melody instrument is changed to the vanilla toybox music's.
  • Increased volume of Wistful Lake's music track.
  • Decreased the volume of new_17.bms's drums.
  • New event sounds added.
  • Breadbug friction sound should no longer be loud.
  • The Waterwraith chase theme no longer has a long beep at the end.
  • The Prismatic Long Legs' HP reduced from 4,000 to 3,000; same with the Rubynite Bulblax.
  • New custom cave units introduced: 3 for space, 3 for sky, 1 for arcade, and 1 for sewer.
  • Some sky cave units have been adjusted in appearance and collision.
  • Numerous new custom lighting added.
  • Edited "arcade" cave unit's layout.txt.
  • Edited Sewer Room sublevel 7's layout.txt; the boss is at the center now.
  • Some Challenge Mode stages have been toned down, including:
    • Carrot Garden: The boss of sublevel 2 is now a single Brass Snagret.
    • Mamuta Town: Fewer Mamutas overall. Start with 5 ultra-bitter sprays.
    • Attic Maze: Rooms reduced from 7 to 5.
    • Elemental Crossroads: Fewer enemies overall. Start with an additional 10 Red Pikmin. Sublevel 2 has a different room. Sublevel 5 now only has 1 room.
    • Antenna Beetle's Bakery: Added some boulders and reduced corridor ratio.
    • Evaporated Castle: Sublevel 5 has 1 Waterwraith instead of 4. Start with 1 ultra-bitter spray.
    • Bomb Facility: Fewer enemies on sublevel 2. Start with 1 ultra-bitter spray, up from 0.
    • Closed Pool: Start with 1 ultra-bitter spray, up from 0. Ultra-spicy spray count increased to 2, up from 1.
    • Subterranean Seasons: Fewer enemies overall. Sublevel 3 has a 0.00 corridor ratio.
    • Timeless Void: Sublevel 5 now only has 1 room. Hazards are in other spawnpoints instead of hallways.
    • Battlefield: Rooms decreased from 6 to 4 for all sublevels. Corridor ratio also decreased. Ultra-spicy and ultra-bitter sprays increased by 1 each.
    • Windy Radio Station: Start with 2 ultra-spicy sprays, up from 1.
    • Bulbmin House: Fewer enemies on sublevel 6.
    • Bug Garden: Added some enemies and gas pipes.
    • Glutton's Treehouse: Now uses way_6 paths. Sublevel 5's room count decreased from 4 to 3, and its corridor ratio changed to 0.00 to prevent potential crashes.
    • Cacti Highway: Sublevels 1 and 3 have 2 rooms instead of 3.
    • Castle Navel: Sublevels 3 and 4 now have Iridescent Flint Beetles, hinting that all the other enemies only appear from Purple Pikmin slams.
    • Steam Pipe Castle: Sublevel 2's lighting is dimmer.
    • Galaxy Gazer: Corridor ratio for sublevel 2 decreased to 0.10.
    • Blue Zone: Should no longer have treasures on high ledges.
    • Timeless Realm: Added some treasures to sublevel 4.
    • Boss All-Stars: Removed some Breadbugs on sublevel 7 and added 2 Anode Beetles. Fewer enemies on sublevels 10, 12, and 15. Removed the Prismatic Long Legs from sublevel 16. Added some treasures across several sublevels. 3 rest area sublevels now have custom generation.
June 14th, 2022
1.21
  • Fixed crash in Satellite Koppai sublevel 6; the textures for disco corridors were downscaled.
Unknown
1.22
  • Fixed candypops duplicating in dead ends in Cave With No Name sublevel 5.
  • Fixed entities at dead ends spawning infinitely in some sublevels of Cave With No Name, Elemental River, and Season Den.
Unknown
1.23a
  • The "cactus desert" cave unit should no longer be invisible on the console version.
  • A treasure spawn in the void for the "space platforms" cave unit is now fixed.
Unknown
1.23b
  • The "sewer bridge" cave unit should no longer be invisible on the console version.
Unknown
1.24
  • Season Den sublevel 13 has 1 additional Queen Candypop Bud in a dead end.
  • The game now asks to save between sublevels, rather than auto-saving.
  • Two cutscenes for the Day 1 tutorial are now skippable: find_red_onyon, where Louie finds the Red Onion, and exp_pellet, where a pellet is brought to the Red Onion for the first time.
Unknown
1.25
  • Sheargrubs in Snowy Descent sublevel 1 are now in spawn group B (instead of A). Corridor ratio for sublevel 4 is now 0.00.
  • More plants added to Snowy Descent, Satellite Koppai sublevel 7, Snagret Skies sublevel 2, Royal Highlands sublevel 1, and Timeless Castle sublevel 3.
  • The geyser was readded to Sewer Room Sublevel 4.
  • Increased volume of the "cave results" and Wistful Lake themes.
  • The "sewer bridge" cave unit's collision is fixed.
  • Corridor ratio for Satellite Koppai sublevel 7 reduced to 0.00.
  • Animated textures now play for the "quicksand" cave unit in Royal Highlands sublevel 6 and one room in Sewer Room sublevel 2.
  • Custom radar unit added for the "large arcade" cave unit.
  • Reduced the size of the texture for the ari1_3_Sky cave unit.
  • Default cube removed from the wayl_Sky cave unit.
  • Colosseum Garden sublevel 6 lighting changed to gardenfairy_light.
  • Elemental River lighting changed to arcade2_light.
  • Enemies reduced in Bulbmin House sublevel 6.
Unknown
1.26
  • More difficulty balancing and refinements for the first half of Challenge Mode:
    • Carrot Garden: Sublevel 1's corridor ratio reduced to 0.00.
    • Mamuta Town: Ultra-bitter sprays increased to 8.
    • Attic Maze: Only 1 Two-Tone Trigger Groink and Spotty Bulbear instead of 2 of each.
    • Evaporated Castle: Reduced overall rooms and corridor ratio.
    • Bomb Facility: Sublevel 2 now only has 1 Two-Tone Trigger Groink, down from 2.
    • Closed Pool: Brass Snagrets removed from sublevel 1; The Key is in a dead end. Corridor ratio reduced to 0.00
    • Subterranean Seasons: Slightly reduced enemy count for sublevel 1. Snow Bulborbs fall from the sky instead of Hairy Bulborbs. In sublevel 4, the Highland Snagret has The Key instead of the Pastel Bug.
    • Timeless Void: Sublevel 2 now has the autumn skybox. Start with 1 additional Bulbmin.
    • Battlefield: Enemies reduced in sublevel 2.
    • Bulbmin House: Bosses removed from sublevel 2.
July 3rd, 2022
1.27
  • The ari1_3_Sky cave unit should no longer spawn enemies in corridors.
  • Fixed a bug in Timeless Castle sublevel 5, where Pikmin sprouts from candypop buds could fall through the ground.
  • Animations fixed for the purple14x14_tsuchi cave unit, the garden and windows95 versions of the DKumo units, and 2 alternate white14x14 units.
  • Lowered volume of 2P Battle music track from 60 to 50.
  • New sound added for encountering the Waterwraith for the first time.
  • Hairy Bulborbs are now further apart in Season Den sublevel 2.
  • Challenge Mode changes:
    • Evaporated Castle sublevel 3 has different tile units: "dry pool" and North4x4.
    • Subterranean Seasons now starts with 60 Pikmin instead of 50.
    • Timeless Void now has more small treasures. Big treasures, which were originally just decorations, are now removed except for the Silencer and Colossal Fossil.
    • The Key in Battlefield sublevel 1 now appears in a dead end instead of from an Iridescent Glint Beetle.
    • Falling boulders in Boss All-Stars sublevel 6 are now bomb rocks. Mitites no longer appear on sublevel 7. Generation fixes for sublevels 7 and 8. Added more plants.
July 22nd, 2022
1.28
  • PAL dol file added back in the patch folder.
  • Canyon Beach should no longer crash.
Unknown
1.29
  • Added the missing room_mid2_3_allstar_sky cave unit.
  • A wooden sign now appears in Castle Navel sublevels 3 and 4.
  • Galactic War should no longer have rare start-up crashes; room_hitode4x4_7_metal removed.
August 5th, 2022
1.3
  • A rocket model is added to some dead ends of Snagret Skies sublevel 2, Satellite Koppai sublevel 1, and Elemental River sublevels 2 and 3.
  • Pikmin can no longer be planted on arcade machines.
  • Lowered the water in the "sewer bridge" cave unit to prevent Pikmin on land from alternating between drowning and not-drowning.
  • Non-item dead ends were removed from Colosseum Garden sublevel 11.
  • The visual bugs for the name screen of Awakening Arctic are now fixed.
  • The way3_bridge cave unit now uses bridge textures.
  • Timeless Castle's kuro_pre music edited; most notes are a lower pitch.
  • New event sounds were added.
  • Event sounds for different menus should now loop.
  • Some words in the 2P Battle menu in the Japanese version should no longer overlap, thanks to Shio78.
  • readmeJPN.txt revised.
  • mesRes_eng.szs tweaked for the Violet Candypop Bud introduction dialogue.
  • Elemental Crossroads' starting Red Pikmin increased from 10 to 20. The Waterwraith timer on sublevel 5 was increased from 80 to 100.
  • More treasure gens are added to Boss All-Stars Sublevel 7.
November 15th, 2022
1.31
  • Game logo removed from title screen demo videos.
  • Updated the satellite room model.
  • Reverted the sky cave units to their old material preset (for GCN version).
  • ari1_3_Sky and mid2_8_Arcade cave units now have custom radar textures.
  • Battle_t.bms volume reduced from 50 to 40.
  • Added 10+ new event sounds.
  • New f_result.bms and comp_result.bms.
  • Challenge Mode changes:
    • Elemental Crossroads: Sublevels 2, 4, and 5's corridor ratio reduced. Reduced Puffy Blowhogs in sublevel 5
    • Antenna Beetle's Bakery: Changed to 1_units_large_toy.txt.
    • Evaporated Castle: Treasures fixed for sublevel 5.
    • Bomb Facility: Corridor ratio reduced.
    • Closed Pool: Added plants to both sublevels.
    • Subterranean Seasons: Corridor ratio reduced for sublevels 2 and 4.
    • Timeless Void: Reduced Honeywisps in sublevel 1.
    • Windy Radio Station: Corridor ratio reduced for sublevel 2.
    • Bulbmin House: Reduced rooms in sublevel 6.
    • Glutton's Treehouse: Reduced corridor ratio for most sublevels, and added more treasures overall.
    • Sector PNF: Reduced rooms in sublevel 1 and changed skybox to wireframe2. Reduced corridor ratio for sublevel 3.
    • Flooded Memories: Reduced corridor ratio for sublevels 1, 2, and 3.
    • Volcanic Depths: Reduced corridor ratio for sublevel 1. Reduced rooms for sublevel 4.
    • Steam Pipe Castle: Reduced corridor ratio for all sublevels.
    • Galaxy Gazer: Reduced corridor ratio for sublevels 2 and 3.
    • Hocotate Airlines: Reduced corridor ratio for all sublevels.
    • Timeless Realm: Reduced Honeywisps in sublevel 1. Reduced corridor ratio for sublevels 1 and 2. Reduced rooms for sublevel 4.
    • Midway Arcade: Reduced corridor ratio for sublevels 1 and 2. Added more treasures.
    • Boss All-Stars: Reduced Brass Snagrets in sublevel 3. Added more Spectralids, Honeywisps, and plants to some sublevels. Sublevel 14 now uses the satellite room.
February 25th, 2023
1.32
  • New custom ff_powerupget.w.32.c4 event sound.
  • Moved The Key to the top of the list for Antenna Beetle's Bakery and Sector PNF sublevel 1.
February 27th, 2023
1.33
  • Made small tweaks to select Challenge Mode stages: Closed Pool, Subterranean Seasons, Tranquility Garden, Timeless Void, Battlefield, Flooded Memories, Galaxy Gazer, Timeless Realm, and Boss All-Stars.
    • Battlefield sublevel 2 now has 3_ABE_units_5x5b_mid_kusachi.txt, with the railroom as an arena.
    • Galaxy Gazer sublevel 1 now has a Rubynite Bulblax.
February 28th, 2023
1.34
  • Made more small tweaks to select Challenge Mode stages: Subterranean Seasons, Battlefield, Windy Radio Station, Sector PNF, and Boss All-Stars.
February 28th, 2023
1.35
  • The "Running" title screen demo is edited and re-exported.
  • Mamuta Town title screen demo's audio is fixed.
  • Collision for mid1_6_Sky improved.
  • Season Den has several visual changes. Sublevel 1 uses the new disco night skybox, with a lighting change.
  • Some unused rooms are finished, including room_north4x4l_1_sewer and kingchapb_garden.
  • "Bunki sewer" rooms now have more plants.
  • Bamboo plant texture updated.
  • New disco night skybox added.
  • All garden cave units have more desaturated textures now.
  • The medieval and treehouse cave units, some sewer cave units, and the ice cave unit have edited textures, mostly for joint corridor textures.
  • Medieval skyboxes have updated floor textures.
  • Fixed btk animations for the "oashi garden" and "purple flooded" rooms.
  • Challenge Mode changes:
    • Ultra-spicy and/or bitter sprays increased for Elemental Crossroads, Evaporated Castle, Subterranean Seasons, Bulbmin House, Sector PNF, and Boss All-Stars.
    • Adjusted time for Elemental Crossroads, Evaporated Castle, Subterranean Seasons, Timeless Void, Battlefield, and Windy Radio Station.
    • More plants added to Attic Maze, Evaporated Castle, Bomb Facility, Timeless Void, Battlefield sublevel 3, Bulbmin House, Timeless Realm, and Midway Arcade.
    • Mamuta Town: Now uses treehouse textures.
    • Attic Maze: Now uses renga textures, with a treehouse north_1 room.
    • Elemental Crossroads: Reduced enemies for sublevels 1, 2, and 4
    • Evaporated Castle: Sublevel 3 now uses sewer textures. Lighting changed for every sublevel to move away from forest_3_light.ini. Red and Yellow Pikmin each increased from 25 to 30. Reduced enemies in sublevel 3.
    • Bomb Facility: Lighting changed for both sublevels.
    • Tranquility Garden: now uses the "spring" skybox.
    • Subterranean Seasons: Lighting changed for sublevel 1. Reduced enemies in sublevel 1 and 2. Non-item dead ends removed from sublevels 2 and 3. Added Dwarf Lapis Bulborbs to Sublevel 3. Sublevel 4 has new rooms.
    • Timeless Void: Sublevel 5 now uses the "void" skybox.
    • Battlefield: Now uses a different seasonal skybox for each sublevel.
    • Windy Radio Station: Now has the "skynight" skybox.
    • Bulbmin House: Sublevel 7 now has different lighting: yakushima_2_light.ini.
    • Sector PNF: Two-Tone Trigger Groink removed from sublevel 1.
    • Flooded Memories: Removed electrical wire from sublevel 1.
    • Castle Navel: Reduced rooms for sublevels 3 and 4.
    • Volcanic Depths: Reduced Fiery Bulblaxes in sublevel 3.
    • Timeless Realm: Added gates to sublevel 3. Sublevel 4 now uses only one room and has the "voidred" skybox.
March 12th, 2023
1.36
  • Camera speed for zooming and rotating has increased.
  • Spider Attic sublevel 5 now has a 0.00 corridor ratio and 100 maximum dead ends.
  • More plants added to Snowy Descent sublevels 1 and 4, Commodore House sublevel 1, and Snagret Skies sublevel 1.
  • More plants added to Season Den sublevels 10 and 14. Dweevils added to sublevel 14.
  • Maximum dead ends for Satellite Koppai sublevel 7 changed to 100, as well as for most desert sublevels in other caves.
  • Corridor ratio for Timeless Castle sublevel 3 reduced to 0.10, and 0.00 for sublevel 4. Post-Stellar Orb lighting altered for sublevels 3 and 4.
  • Generation files for Season Den sublevel 12 edited. Corridor ratio also reduced.
  • New textures fire geysers and gas pipes.
  • Edited texture for Fiery Blowhog. Again.
  • DKumo_Windows textures improved.
  • Cent3_4_tree and Torigoya_snow now have fixed btk animations.
  • Changed lighting for Snagret Skies sublevel 2.
  • Echo type (f011) for all story caves, Challenge Mode stage, and 2P Battle stages edited. Previously, it was set to 0 for all of them.
  • Challenge Mode changes:
    • Waterwraith timer for Evaporated Castle sublevels increased.
    • Boss All-Stars edited.
  • 2P Battle mode changes:
    • Maximum dead ends changed to 100 for all 2P Battle stages.
    • Dial Server now has additional new Windows 95 rooms.
    • Tree Towers no longer has item cap dead ends. This prevents an overabundance of yellow marbles. Corridor ratio also reduced to 0.00.
    • Age of Bulblaxes now has spiral_1_snow room.
    • Winter Starstorm now uses the new platforms_snow room.
    • Misty Forecast now has more sky rooms, with the waterbox removed for gameplay balance.
    • Canyon Beach now has an additional tower_toy room.
    • Haunted Sewage now has 1 additional sewer room.
    • Garden Plaza now has 2 more garden rooms.
    • Galactic War now only has 3 rooms. Bumbling Snitchbug removed. Houdai_disco has edited files, and the Man-at-Legs Alpha is moved to the "type f" spawn point. Metal rooms are replaced with volcano rooms.
April 22nd, 2023
1.37
  • Removed or replaced some expensive treasures from Elemental Crossroads, Subterranean Seasons, and Boss All-Stars to prevent the high score from going over 99,999.
June 26th, 2023
1.38
  • Camera movement/zoom speed returned to normal.
  • Snagret Skies sublevel 2's lighting is dimmer.
  • Timeless Castle's Waterwraith timer for sublevels 3 and 4 is raised to 250 seconds.
  • MORE Challenge Mode changes:
  • Removed any buried treasures from stages that don't have White Pikmin.
  • Elemental Crossroads: Prismatic Long Legs removed from sublevel 2; added 2 Forest Dwarf Bulborbs. Reduced Lake Wogpoles in sublevel 3. Brass Snagret in sublevel 4 is now a Cloaking Burrow-nit. Reduced Puffy Blowhogs in sublevel 5.
  • Subterranean Seasons: Reduced Snow Bulborbs and Hazel Breadbugs in sublevel 1. Crimson Long Legs in sublevel 3 is now a Napalm Dweevil.
  • Bulbmin House: Sublevel 5's corridor ratio reduced to 0.00. Reduced Hazel Breadbugs, added 3 Anode Beetles, and moved The Key to a dead end. Reduced enemies in sublevel 6.
  • Bug Garden: Dwarf Lapis Bulborbs added to sublevel 1.
  • Sector PNF: Reduced enemies and added Dwarf Bulborbs in sublevel 3. Reduced rooms from 3 to 2, and removed non-item dead ends.
  • Boss All-Stars: Removed Easter Chrysanthemum from sublevel 7, replaced Velvet Crawmad with Honeywisps on sublevel 14. Ultra-spicy and ultra-bitter sprays increased from 9 to 20. Sublevels 4 and 5 (rest area) swapped places to ensure the player encounters Golden Candypop Buds before the Prismatic Long Legs. Edited the waterbox and generation files for the arenas of Pileated Snagret and Ranging Bloyster. Lighting changed for sublevels 1 and 9.
  • Timeless Void and Timeless Realm had any Silencers and Colossal Fossils replaced with Luck Wafers.
April 14th, 2024

Wii

Version history
Version Changes Date
1.0
  • Initial release.
  • Contains all updates from version 1.2 of the GameCube version.
June ??th, 2021
1.01
  • Contains all updates from version 1.21 of the GameCube version.
Unknown
1.02
  • Contains all updates from version 1.22 of the GameCube version.
Unknown
1.03a
  • Contains all updates from version 1.23a of the GameCube version.
Unknown
1.03b
  • Contains all updates from version 1.23b of the GameCube version.
Unknown
1.04
  • Contains all updates from version 1.24 of the GameCube version.
Unknown
1.05
  • Contains all updates from version 1.25 of the GameCube version.
Unknown
1.06
  • Contains all updates from version 1.26 of the GameCube version.
Unknown
1.07
  • Contains all updates from version 1.27 of the GameCube version.
Unknown
1.08
  • Contains all updates from version 1.28 of the GameCube version.
Unknown
1.09
  • Contains all updates from version 1.29 of the GameCube version.
Unknown
1.1
  • Contains all updates from version 1.3 of the GameCube version.
Unknown
1.11
  • Contains all updates from version 1.31 of the GameCube version.
Unknown
1.12
  • Contains all updates from version 1.32 of the GameCube version.
Unknown
1.13
  • Contains all updates from version 1.33 of the GameCube version.
Unknown
1.14
  • Contains all updates from version 1.34 of the GameCube version.
Unknown
1.15
  • Contains all updates from version 1.35 of the GameCube version.
Unknown
1.16
  • Contains all updates from version 1.36 of the GameCube version.
Unknown
1.17
  • Contains all updates from version 1.37 of the GameCube version.
Unknown
1.18
  • Contains all updates from version 1.38 of the GameCube version.
April 14th, 2024