Pikmin: Antarctic Survival/Buildings

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This article or section presents information pertaining to Pikmin: Antarctic Survival, a fanon game created by A Friendly Amprat.
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Buildings in Pikmin: Antarctic Survival are structures that are constructed in the Diamond Settlement by its residents throughout the course of the game. These buildings are constructed out of different materials to serve various roles, including providing residence, food, resources, and services to the settlement. At the beginning of the game, very few buildings are unlocked, but they unlock frequently throughout the game as various requirements are met, such as reaching a given settlement level.

The amount of buildings in the settlement that can be constructed is limited by the amount of building space in the settlement, with larger buildings occupying more space. If there is no free space left, buildings cannot be constructed until more space becomes available, whether by flattening new territory and clearing it of snow, or demolishing existing buildings to free up the space. At the beginning of the game, the Diamond Settlement has ten free blocks of building space, and ten blocks that are covered in snow and must be cleared before construction. A block of snowed space can be cleared by a settlement resident, which uses the resident's daily action for that day. The amount of space in the settlement can be increased by the use of the “Flatten Ground” action, an action that is provided exclusively by Furienne. Each time this action is used, a cost of ultra-spicy berries must be paid, which will then be consumed and the amount of snowed space available to the Diamond Settlement will be increased by ten blocks.

There is no hard limit to the amount of buildings that can be constructed in the Diamond Settlement. However, the total blocks of space available in the Diamond Settlement, counting occupied, usable, and snowed space, can never exceed one thousand.

Buildings' build costs typically include requirements of a number of bricks, doors, windows, and an amount of building time to be provided in construction. Many buildings also have additional cost requirements of one or more resources of some other type.

The ability to upgrade settlement buildings is unlocked at settlement level 3. This feature allows a constructed building to be improved with an additional cost of resources and construction time, and upon completion will improve the building's provided function. Buildings unlock a second upgrade level at settlement level 4, and a third upgrade level at settlement level 5. Of note is that not all buildings have all three upgrade levels. Many buildings only have one or two levels of upgrades, and some of them cannot be upgraded at all.

Below is a list of buildings that can be constructed.

All buildings

Buildings
Name Size Unlock requirements Build costs
Simple House 1 None Base: 10 bricks, 1 door, 15 time
Provides creature housing.
Big Simple House 2 None Base: 25 bricks, 1 door, 40 time
Provides creature housing.
Storage Shed 1 Lose items overnight Base: 15 bricks, 1 door, 1 window, 30 time
Provides safe storage for items in the settlement.
Slab of Heating 1 None Base: 4 raw material, 10 time
Produces warmth for residents standing or resting on it.
Ultra-Spicy Planter 1 Obtain an ultra-spicy berry Base: 5 bricks, 10 ultra-spicy berries, 20 time
Generates ultra-spicy berries for the settlement.
Pikpik Planter 1 Obtain a pikpik carrot Base: 5 bricks, 1 pikpik carrot, 20 time
Generates food for the settlement.
Tinker Workshop 2 Obtain a piece of plasteel machinery Base: 30 bricks, 1 door, 2 windows, 10 plasteel casing, 50 time
Allows for construction of machinery.
Advanced House 1 SL 2 Base: 15 bricks, 1 door, 1 window, 40 time
Provides creature housing.
Big Advanced House 2 SL 2 Base: 30 bricks, 1 door, 2 windows, 100 time
Provides creature housing.
Simple Giant's House 4 SL 2; recruit a creature of size 4 or above Base: 50 bricks, 2 doors, 2 windows, 90 time
Provides creature housing.
Storage Warehouse 2 SL 2; have 3 storage sheds built Base: 40 bricks, 2 doors, 2 windows, 80 time
Provides safe storage for items in the settlement.
Settlement Hall 2 SL 2 Base: 40 bricks, 2 doors, 4 windows, 100 time
Required to reach higher settlement levels.
Beaconknoll 1 SL 2; obtain glow sap Base: 10 bricks, 1 ultra-spicy berry, 30 time
Allows for night battles against wild Antarctic creatures.
Skill School 3 SL 2 Base: 50 bricks, 2 doors, 4 windows, 150 time
Allows resident skills to be taught and learned by other residents.