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{{Media|Pikmin: A World of Wonders|CJ-Does-Pikmin}}
{{media|Pikmin: A World of Wonders|CJ-Does-Pikmin}}
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{{infobox game
{{infobox game
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|platforms=PC
|platforms=PC
|media=Digital download
|media=Digital download
|dlc=Pretzel's Adventure
|dlc=''Pretzel's Adventure''
|creator=[[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]
|creator=[[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]
|collaborators=[[Talk:Pikmin: A World of Wonders/Collaborators|Join the team!]]
|collaborators=''[[Talk:Pikmin: A World of Wonders/Collaborators|Join the team!]]''
}}
}}


'''''Pikmin: A World of Wonders''''' is a fanon game created by [[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]. It follows [[Captain Chichi]], [[Olimar]], [[Louie]], and their companion, [[Pretzel the Snake]].
'''''Pikmin: A World of Wonders''''' is a fanon game created by [[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]. It follows [[Captain Chichi]], [[Olimar]], [[Louie]], and their companion, [[Pretzel|Pretzel the Snake]].


==Story==
==Story==
===Opening===
===Opening===
Olimar lands back at [[Hocotate Freight]] after the events of {{p2}}, although Louie is still missing. Chacho hears this story and tells him that he's done a bad job protecting another employee and that Olimar will have to go with another coworker as Olimar cannot handle it himself. Olimar sadly walks off, tired. He then arrives at his house and opens the door, steps in, and closes the door behind him. A week later, Olimar comes back out and walks to Hocotate Freight and is sent back to PNF-404 with Captain Chichi, who introduces her pet snake, Pretzel.


===Early game===
===Early game===
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==Content==
==Content==
===Pikmin===
===Pikmin===
;[[Red Pikmin]]
*'''[[Red Pikmin]]''': deal more damage than other Pikmin types but cannot withstand cold or tropical environments. They fight better than other Pikmin and are resistant to [[fire]] but die instantly to [[ice]] and [[water]].
Red Pikmin deal more damage than other Pikmin types but cannot withstand cold or tropical environments. They fight better than other Pikmin but die instantly to [[ice]] and water.
*'''[[Blue Pikmin]]''': deal more damage underwater than other Pikmin types and can swim, unlike other Pikmin. Blue Pikmin die instantly to [[ice]] and [[poison]]. They are completely immune to [[water]] and can save other Pikmin from drowning.
;[[Blue Pikmin]]
*'''[[Yellow Pikmin]]''': deal less damage than most other Pikmin types but can be thrown high in the air. They have increased digging speeds and can float on water. They are immune to [[electricity]] but die instantly to heat and are blown away more easily by [[Wind|air]].
Blue Pikmin deal more damage underwater than other Pikmin types and can swim, unlike other Pikmin. Blue Pikmin die instantly to [[Ice]] and [[Poison]]. They are completely immune to [[water]] and can save other Pikmin from drowning.
*'''[[Purple Pikmin|Black Pikmin]]''': deal massive amounts of [[blunt force]] damage, but can't be thrown very high or far. Black Pikmin cannot be blown away by air, but die instantly to electricity and water.
;[[Yellow Pikmin]]
*'''[[White Pikmin]]''': deal very little damage and are very fast. When an enemy eats them, they will take poison damage. White Pikmin are immune to poison but die instantly to blunt force and fire. White Pikmin can sense hidden treasures and do poorly in tropical heat.
Yellow Pikmin deal less damage than most other Pikmin types but can be thrown high in the air. They have increased digging speeds and can float on water. They are immune to electricity, but die instantly to heat and are blown away more easily by air.
*'''[[Rock Pikmin]]''': deal more blunt force damage than most other Pikmin types and are immune to blunt force and can float on [[lava]]. They are highly resistant to fire, but not immune to it. Rock Pikmin are immune to electricity and can also float on water. Rock Pikmin cannot latch onto targets and do not fit through iron fences. Rock Pikmin are eaten faster than other Pikmin types and are more stupid, often getting stuck in random places.
;[[Purple Pikmin|Black Pikmin]]
*'''[[Winged Pikmin]]''': immune to air attacks and do more aerial damage. Winged Pikmin die instantly to all hazards but get pushed instead of crushed or buried. Winged Pikmin cannot carry an object with regular Pikmin weighing down on it, and regular Pikmin cannot hold onto objects that Winged Pikmin are carrying.
Black Pikmin deal massive amounts of Blunt Force damage, but can't be thrown very high or far. Black Pikmin cannot be blown away by air, but die instantly to electricity and water.
*'''[[Bulbmin]]''': immune to every type of hazard except for lava but cannot be taken out in the light. Bulbmin can only be used in caves, at [[sunset]], and during [[night expedition]]s. Bulbmin continuously bite enemies as they jump around it, instead of latching onto them and attacking.
;[[White Pikmin]]
*'''[[Green Pikmin (acid-resistant)|Green Pikmin]]''': immune to acid and are highly resistant to poison. Green Pikmin do not do well in non-tropical areas and will die instantly to any hazard when out of their natural habitat. Green Pikmin can save any Pikmin from being sucked into acid. Green Pikmin are also immune to [[quicksand]].
White Pikmin deal very little damage and are very fast. When an enemy eats them, they will take poison damage. White Pikmin are immune to poison but die instantly to blunt force and fire. White Pikmin can sense hidden treasures and do poorly in tropical heat.
*'''[[Orange Pikmin (miscellaneous)|Orange Pikmin]]''': highly resistant to all hazards, but move slower than most other Pikmin types. Orange Pikmin have small claws that allow them to climb walls, and hang onto them if they were to be thrown off a cliff. Orange Pikmin do slightly more damage than other Pikmin types.
;[[Rock Pikmin]]
*'''[[Brown Pikmin|Earthen Pikmin]]''': immune to blunt force and gain a shield when shoved into the ground, as they pull dirt out of the ground when they surface or are pulled out. Earthen Pikmin are also immune to [[mud]] and are not slowed down by it. Earthen Pikmin will get spat out if eaten with a dirt or mud shield. When dismissed, Earthen Pikmin will shove themselves into the ground and pull themselves out to regenerate a shield if they do not have one.
Rock Pikmin deal more blunt force damage than most other Pikmin types and are immune to blunt force and can float on lava. They are highly resistant to fire, but not immune to it. Rock Pikmin are immune to electricity and can also float on water. Rock Pikmin cannot latch onto targets and do not fit through iron fences. Rock Pikmin are eaten faster than other Pikmin types and are more stupid, often getting stuck in random places.
*'''[[Tropical Pikmin]]''': immune to high heat and live in warm, tropical climates. Because of this, they cannot be brought out in cold areas, but hot or mild climate areas are acceptable. Tropical Pikmin are weak to ice and poison, and will instantly die to acid. Tropical Pikmin move faster than most other Pikmin types, only being beaten by White Pikmin. Tropical Pikmin have a longer throw distance but lower throw height and can glide through the air with their webbed arms and legs. Tropical Pikmin also have the ability to swim and float on water but can drown when hit with water attacks. Tropical Pikmin will panic enemies that eat them, as they taste incredibly hot and sour.
;[[Winged Pikmin]]
*'''[[Ghost Pikmin]]''': found at any time of the day and can be brought out from the Ghost Onion at night. The amount of available Ghost Pikmin is equal to the amount of Pikmin that have died up to that point. Ghost Pikmin are immune to all hazards and are ignored by all enemies. They can only pick up objects in night expeditions, and are necessary for completing them if the Bulbmin Onion hasn't yet been unlocked. Ghost Pikmin can be used to attack enemies at all times of the day, although they are not strong at all. Enemies killed by more than two ghost Pikmin will become a singular generic pellet.
Winged Pikmin are immune to air attacks and do more aerial damage. Winged Pikmin die instantly to all hazards but get pushed instead of crushed or buried. Winged Pikmin cannot carry an object with regular Pikmin weighing down on it, and regular Pikmin cannot hold onto objects that Winged Pikmin are carrying.
;[[Bulbmin]]
Bulbmin are immune to every type of hazard except for lava, but they cannot be taken out in the light. Bulbmin can only be used in caves, at sunset, and in night expeditions. Bulbmin continuously bite enemies as they jump around it, instead of latching onto them and attacking.
;[[Green Pikmin (acid-resistant)|Green Pikmin]]
Green Pikmin are immune to acid and are highly resistant to poison. Green Pikmin do not do well in non-tropical areas and will die instantly to any hazard when out of their natural habitat. Green Pikmin can save any Pikmin from being sucked into acid. Green Pikmin are also immune to quicksand.
;[[Orange Pikmin (miscellaneous)|Orange Pikmin]]
Orange Pikmin are highly resistant to all hazards, but move slower than most other Pikmin types. Orange Pikmin have small claws that allow them to climb walls, and hang onto them if they were to be thrown off a cliff. Orange Pikmin do slightly more damage than other Pikmin types.
;[[Brown Pikmin|Earthen Pikmin]]
Earthen Pikmin are immune to blunt force and gain a shield when shoved into the ground, as they pull dirt out of the ground when they surface or are pulled out. Earthen Pikmin are also immune to mud and are not slowed down by it. Earthen Pikmin will get spat out if eaten with a dirt or mud shield. When dismissed, Earthen Pikmin will shove themselves into the ground and pull themselves out to regenerate a shield if they do not have one.
;[[Tropical Pikmin]]
Tropical Pikmin are immune to high heat and live in warm, tropical climates. Because of this, they cannot be brought out in cold areas, but hot or mild climate areas are acceptable. Tropical Pikmin are weak to Ice and Poison, and will instantly die to acid. Tropical Pikmin move faster than most other Pikmin types, only being beaten by White Pikmin. Tropical Pikmin have a longer throw distance but lower throw height, and can glide through the air with their webbed arms and legs. Tropical Pikmin also have the ability to swim and float on water, but can drown when hit with water attacks. Tropical Pikmin will panic enemies that eat them, as they taste incredibly hot and sour.
;[[Ghost Pikmin]]
Ghost Pikmin are found at any time of the day and can be brought out from the Ghost Onion at night. The amount of available Ghost Pikmin is equal to the amount of Pikmin that have died along the way. Ghost Pikmin are immune to all hazards and are ignored by all enemies. They can only pick up objects in night expeditions, and are necessary for beating them, given that the player hasn't unlocked the Bulbmin onion. Ghost Pikmin can be used to attack enemies at all times of the day, although they are not strong at all. Enemies killed by more than two ghost Pikmin will become a singular generic pellet.


==See also==
==See also==

Latest revision as of 14:34, 22 May 2024

Pikmin: A World of Wonders
This article or section presents information pertaining to Pikmin: A World of Wonders, a fanon game created by CJ-Does-Pikmin.
This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Pikmin: A World of Wonders
Rating E
Genre Real-time strategy
Platforms PC
Media Digital download
Downloadable content Pretzel's Adventure
Creator CJ-Does-Pikmin
Collaborators Join the team!

Pikmin: A World of Wonders is a fanon game created by CJ-Does-Pikmin. It follows Captain Chichi, Olimar, Louie, and their companion, Pretzel the Snake.

Story

Opening

Olimar lands back at Hocotate Freight after the events of Pikmin 2, although Louie is still missing. Chacho hears this story and tells him that he's done a bad job protecting another employee and that Olimar will have to go with another coworker as Olimar cannot handle it himself. Olimar sadly walks off, tired. He then arrives at his house and opens the door, steps in, and closes the door behind him. A week later, Olimar comes back out and walks to Hocotate Freight and is sent back to PNF-404 with Captain Chichi, who introduces her pet snake, Pretzel.

Early game

Middle game

Late game

Endings

Content

Pikmin

  • Red Pikmin: deal more damage than other Pikmin types but cannot withstand cold or tropical environments. They fight better than other Pikmin and are resistant to fire but die instantly to ice and water.
  • Blue Pikmin: deal more damage underwater than other Pikmin types and can swim, unlike other Pikmin. Blue Pikmin die instantly to ice and poison. They are completely immune to water and can save other Pikmin from drowning.
  • Yellow Pikmin: deal less damage than most other Pikmin types but can be thrown high in the air. They have increased digging speeds and can float on water. They are immune to electricity but die instantly to heat and are blown away more easily by air.
  • Black Pikmin: deal massive amounts of blunt force damage, but can't be thrown very high or far. Black Pikmin cannot be blown away by air, but die instantly to electricity and water.
  • White Pikmin: deal very little damage and are very fast. When an enemy eats them, they will take poison damage. White Pikmin are immune to poison but die instantly to blunt force and fire. White Pikmin can sense hidden treasures and do poorly in tropical heat.
  • Rock Pikmin: deal more blunt force damage than most other Pikmin types and are immune to blunt force and can float on lava. They are highly resistant to fire, but not immune to it. Rock Pikmin are immune to electricity and can also float on water. Rock Pikmin cannot latch onto targets and do not fit through iron fences. Rock Pikmin are eaten faster than other Pikmin types and are more stupid, often getting stuck in random places.
  • Winged Pikmin: immune to air attacks and do more aerial damage. Winged Pikmin die instantly to all hazards but get pushed instead of crushed or buried. Winged Pikmin cannot carry an object with regular Pikmin weighing down on it, and regular Pikmin cannot hold onto objects that Winged Pikmin are carrying.
  • Bulbmin: immune to every type of hazard except for lava but cannot be taken out in the light. Bulbmin can only be used in caves, at sunset, and during night expeditions. Bulbmin continuously bite enemies as they jump around it, instead of latching onto them and attacking.
  • Green Pikmin: immune to acid and are highly resistant to poison. Green Pikmin do not do well in non-tropical areas and will die instantly to any hazard when out of their natural habitat. Green Pikmin can save any Pikmin from being sucked into acid. Green Pikmin are also immune to quicksand.
  • Orange Pikmin: highly resistant to all hazards, but move slower than most other Pikmin types. Orange Pikmin have small claws that allow them to climb walls, and hang onto them if they were to be thrown off a cliff. Orange Pikmin do slightly more damage than other Pikmin types.
  • Earthen Pikmin: immune to blunt force and gain a shield when shoved into the ground, as they pull dirt out of the ground when they surface or are pulled out. Earthen Pikmin are also immune to mud and are not slowed down by it. Earthen Pikmin will get spat out if eaten with a dirt or mud shield. When dismissed, Earthen Pikmin will shove themselves into the ground and pull themselves out to regenerate a shield if they do not have one.
  • Tropical Pikmin: immune to high heat and live in warm, tropical climates. Because of this, they cannot be brought out in cold areas, but hot or mild climate areas are acceptable. Tropical Pikmin are weak to ice and poison, and will instantly die to acid. Tropical Pikmin move faster than most other Pikmin types, only being beaten by White Pikmin. Tropical Pikmin have a longer throw distance but lower throw height and can glide through the air with their webbed arms and legs. Tropical Pikmin also have the ability to swim and float on water but can drown when hit with water attacks. Tropical Pikmin will panic enemies that eat them, as they taste incredibly hot and sour.
  • Ghost Pikmin: found at any time of the day and can be brought out from the Ghost Onion at night. The amount of available Ghost Pikmin is equal to the amount of Pikmin that have died up to that point. Ghost Pikmin are immune to all hazards and are ignored by all enemies. They can only pick up objects in night expeditions, and are necessary for completing them if the Bulbmin Onion hasn't yet been unlocked. Ghost Pikmin can be used to attack enemies at all times of the day, although they are not strong at all. Enemies killed by more than two ghost Pikmin will become a singular generic pellet.

See also