Pikmin: Before the Impact (StefyG version): Difference between revisions

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{{italic title|''Pikmin: Before the Impact'' (StefyG version)}}
{{infobox Game
{{media|Pikmin: Before the Impact (StefyG version)|StefyG}}
|image= Calgary-20120830-00190.jpg
{{for|other games of the same name|Pikmin: Before the Impact}}
|size=200px
{{infobox game
|rating=Everyone
|name=Pikmin: Before the Impact
|genre=RTS
|image=PBtI box art.jpg
|platforms=WiiU
|size=250px
|media=Amazing Randomness
|rating=E
|publisher=Nintendo
|genre=Real-time strategy
|release dates=TBA 2014
|platforms={{c|Wii U}}
|prequel=N/A
|media=Optical disk
|sequel=Pikmin (2001)
|publisher=Nintendo, Amazing Randomness
|creator= StefyG
|release dates=2014
|sequel={{p1}}
|creator=[[User:StefyG|StefyG]]
|collaborators=N/A
}}
}}


'''''Pikmin: Before the Impact''''' is an upcoming fan-made ''Pikmin'' game for the {{c|Wii U}}. It was announced on {{date|30|August|2012}} and is currently in development by Amazing Randomness. This is their first game. The gameplay and graphics are similar to {{p3}}'s, but minor differences in the control scheme and other things. Some gameplay aspects include [[experience point]]s, character [[statistic]]s, [[Pikmin: Before the Impact (StefyG version)/Upgrade list|upgrade]]s, and [[environmental hazard]]s.


==Plot==
The plot of ''Pikmin: Before the Impact'' is intended to be humorous, and humorous it is. Four close friends, [[StefyG]], [[Nathaniel]], [[Robert]], [[Brandon]], all from planet Canada, really want to purchase a copy of ''The Legend of Zelda: Four Swords'' for the Wii U. So, they all decide to work at [[Hocotate Freight]]. Only weeks later do they receive a very important task from their boss, [[Ethan Proscow|President Proscow]], to deliver two hundred one artifacts to another planet. They are told that they are to be fired if they fail and if all {{pokos|200,000}}-worth of artifacts isn't delivered to the museum they will not receive their pay. Determined to finish the job successfully or lose everything, they four set off towards the museum.


Pikmin: Before the Impact is an upcoming game for the WiiU. It was anounced August, 30 2012 currently in development by Amazing Randomness, this is their first game. The gameplay and graphics will be similar to Pikmin 3 but the buttons and other minor diffrences are established in this game.  
At some point two days into the mission, StefyG left the cockpit to get a soda. When he returned he bumped into Nathaniel, spilling his soda all over the control board, causing their ship, the S.S. Cafe, to malfunction. In seconds, they crashland on an unknown and uncharted planet. Fortunately, the crew and their ship survived, but the artifacts were nowhere to be found! It was assumed the S.S. Cafe's cargo hold opened during the malfunction, scattering every artifact they had onto the planet's surface. While looking high and low for their lost artifacts, the crew gets attacked by a [[Red Bulborb]]. They quickly flee, but Brandon stopped and turned upon hearing the creature scream. A group of [[Mahogany Pikmin]] was attacking the bulborb. With the appearance of new allies, StefyG blew his whistle in celebration, and the creatures joined his side in response. The four friends and their Pikmin explored the fast new world they stumbled upon and ventured through its farthest underground reaches for the artifacts that put their careers in the balance.


==Gameplay==
*[[Pikmin: Before the Impact (StefyG version)/Super Captain Adventure|Super Captain Adventure]]
*Challenge Mode (1-4 players)
*Cave Editor


=Content=
==Pikmin==
*[[Amber Pikmin]]
*[[Cerulean Pikmin]]
*[[Cobble Pikmin]]
*[[Indigo Pikmin]]
*[[Mahogany Pikmin]]
*[[Black Pikmin (miscellaneous)|Night Pikmin]]
*[[Rock Pikmin]]
*[[Teal Pikmin]]


==Characters==
*[[StefyG]]
*[[Nathaniel]]
*[[Robert]]
*[[Brandon]]
*[[Ethan Proscow]]


== Plot ==
==Areas==
''Pikmin: Before the Impact'' has a world map filled with five main [[area]]s which include misty jungles, beautiful beaches, and calm cherry blossom forests.
*[[Maple Grotto]]
*[[Clamclamp Shores]]
*[[Snakey Mists]]
*[[Sakura Shades]]
*[[Bulblax Bog]]


The plot of Pikmin: Before the Impact is meant to be funny and funny it is. So four teenagers from the planet [[Canada]] called[[StefyG]], [[Nathaniel]], [[Robert]] and [[Brandon]] are really best freinds but they really need money for the new Zelda Four Swords for the WiiU. So they decided to get jobs as delivery boys for Hocotate Freight. So only weeks later they get a very important job from their boss, President Proscow, to deliver 201 artifacts to a new mueseum on another planet and if they fail they get fired! So if all 200,000 pokos worth of artifacts don't make it to the mueseum they will not get their pay. So all four of them determined to get the job done, they leave for the mueseum. 2 days into the mission StefyG decided to get a soda from the fridge and when he returned to the cockpit he accidentaly bumped into Nathaniel and spilled the soda all over the main controls, causing the ship to malfunction. In seconds they crash landed on a unknown and uncharted planet. Luckily the ship pulled through put the artifacts were gone, the ship malfuntions must have opened the cargo hold while in mid-orbit. So wile looking high and low for one artifact the crew get attacked by a Red Bulborb! They run like crazy then heard the beast scream in pain so Brandon looked back and saw a mob of Mahogany colored Pikmin attacking the Bulborb. With the appearance of these new allies StefyG blew his whistle in celebration and to his surprise the little carrot creatures followed him whever he went. With this new discovery the four and their new freinds explored the new vast world and it's underground reaches searching for the artifacts so that they wouldn't be fired.
==Controls==
{{todo|Use {{t|button}} instead of text.}}
'''Wii Remote & Nunchuk'''
*Wii Remote motion controls: aim.
*A: grab, hold, and throw Pikmin. When near a Pikmin sprout, pluck Pikmin. When alone, punch.
*B: whistle. While holding a Pikmin, switch colors.
*+: summon the pause menu.
*-: switch leaders.
*1: use a power spray.
*2: use a sleep spray.
*D-pad right: turn camera counter-clockwise.
*D-pad left: turn camera clockwise.
*D-pad up: zoom in.
*D-pad down: zoom out.
*Z: target enemy or object.
*C: dismiss Pikmin.
*Shake Nunchuk: charge target.
*Analog stick: move current leader.


== Characters ==
'''Wii U Gamepad'''
*Wii U motion controls: aim.
*L/R: grab, hold, and throw Pikmin. If near a Pikmin sprout, pluck. Controls depend on the dominant hand specified in the in-game settings and corresponds with ZL and ZR.
*ZL/ZR: target enemy or item. Controls depend on the dominant hand specified in the in-game settings and corresponds with L and R.
*D-pad: switch leaders.
*A: whistle. While holding a Pikmin, switch colors.
*B: charge target.
*X: use a power spray.
*Y: use a sleep spray.
*L/R analog stick: move current leader or adjust the camera. Which analog stick does what is determined by the dominant hand specified in the in-game settings.
*+: summon the pause menu.
*-: dismiss Pikmin.


StefyG: He is a bright, kind and hungry fellow to say the least. He has been playing video games since he was 6 and continues to love them! Though he is not the one you would find doing hard labour he became a man of delivery for the sake of his favorite pass-times.
{{navboxes|
 
{{games}}
 
}}
Nathaniel: He is more athletic then the game's main protagnist which makes him faster and stealthier but does have flaws when running with his squad of Pikmin. They will trip more often under Nathaniel's command.
 
 
Robert: He is more powerful the StefyG and Nathaniel combined though his command over Pikmin is average he is not the sneaky type. Sleeping enemies will wake up immediately if Robert approaches them so Orange Bulborbs are not his favorite enemy...
 
 
Brandon: He is a martial artist and is a great one too but his strengh is not his strong suit. He relies on stealth and agility to get thing done on Pikmin Planet and boy do things get done. Command over Pikmin is average so it's nothing to sneeze at either so he may be the most Promising captain. Not '''BEST''', Promising.
 
 
Ethan Proscow: The president of Hocotate Freight, though not a captain he is a important character but no spoilers!
 
 
 
== Controls ==
 
 
'''Wii Motion Plus & Nunchuk'''
 
Wii Remote Motion Controls: Aim
 
A:Throw/Pluck (When next to Pikmin sprout/Punch (When Captain has no pikmin)/Pick up Pikmin (Press and Hold)
 
B:Whistle/Switch Pikmin Colors (While holding a Pikmin)
 
+: Bring up Main Menu
 
-: Switch Captains
 
1: Power Spray
 
2: Sleep Spray
 
D-pad: Right- Turn Camera Counter Clockwise Left- Turn Camera Clockwise  Up- Zoom in Down- Zoom out
 
Z: Target Enemy or Item
 
C: Dismiss Pikmin
 
Shake Nunchuk: Charge Target
 
Analog stick: Move current captain
 
'''WiiU Game Pad'''
 
WiiU Motion Controls: Aim
 
R/L: Throw/ Pluck (When near Pikmin sprout)/ Pick up Pikmin(Press & Hold)( Depending on your Domanaint Hand)
 
 
 
Zl/ZR: Target Enemy or Item( Depending on your Domanaint Hand)
 
 
 
D-Pad: Switch captains
 
A: Whistle/Swich Pikmin Colors (While Holding Pikmin)
 
B: Charge Target
 
X: Power Potion
 
Y: Sleep Potion
 
L/R Analog Stick: Move Current Captain (Domanaint Hand)
 
L/R Analog Stick: Adjust Camera (Non- Domanaint Hand)
 
+: Main Menu
 
-: Dismiss Pikmin
 
 
== New Gameplay Features ==
 
 
*Experience Points
 
 
Enemies know if brought to an onion not only yield pikmin seeds but they also drop [[Experience Points]] instead of pokos. Experience Points or XP are distributed to captains depending on which captain was in charge of the pikmin that killed the enemy that yielded the XP. XP is used for diffrent things, one is to Level Up which occurs when a captain obtains enough XP. When Leveling Up a captains [[Stats]] increase accordingly depending which captain Leveled Up. Captains can only Level Up till Level 100.
Second thing that Experience points allow is Upgrading. Upgrading is when you select a captain to upgrade and spend Experience Points to Upgrade which can lower your level but it is worth it and sometimes important. Because certain [[Upgrades]] can make you immune to [[Enviromental Hazards]]. Upgrades are permanent but their is a limit to what you can buy, if a captain has every upgrade then that captain can't buy anymore upgrades but other captains can though.
 
 
*New Modes
 
*[[Super Captain Adventure]]
 
*[[Challenge Mode 1-4 Players]]
 
*[[Cave Editor]]

Latest revision as of 13:36, 7 September 2023

Pikmin: Before the Impact (StefyG version)
This article or section presents information pertaining to Pikmin: Before the Impact (StefyG version), a fanon game created by StefyG.
For other games of the same name, see Pikmin: Before the Impact.
Pikmin: Before the Impact
PBtI box art.jpg
Rating E
Genre Real-time strategy
Platforms Wii U
Media Optical disk
Publisher Nintendo, Amazing Randomness
Release dates 2014
Sequel Pikmin 1
Creator StefyG
Collaborators N/A

Pikmin: Before the Impact is an upcoming fan-made Pikmin game for the Wii U. It was announced on August 30th, 2012 and is currently in development by Amazing Randomness. This is their first game. The gameplay and graphics are similar to Pikmin 3's, but minor differences in the control scheme and other things. Some gameplay aspects include experience points, character statistics, upgrades, and environmental hazards.

Plot

The plot of Pikmin: Before the Impact is intended to be humorous, and humorous it is. Four close friends, StefyG, Nathaniel, Robert, Brandon, all from planet Canada, really want to purchase a copy of The Legend of Zelda: Four Swords for the Wii U. So, they all decide to work at Hocotate Freight. Only weeks later do they receive a very important task from their boss, President Proscow, to deliver two hundred one artifacts to another planet. They are told that they are to be fired if they fail and if all P2 Poko icon.png × 200,000-worth of artifacts isn't delivered to the museum they will not receive their pay. Determined to finish the job successfully or lose everything, they four set off towards the museum.

At some point two days into the mission, StefyG left the cockpit to get a soda. When he returned he bumped into Nathaniel, spilling his soda all over the control board, causing their ship, the S.S. Cafe, to malfunction. In seconds, they crashland on an unknown and uncharted planet. Fortunately, the crew and their ship survived, but the artifacts were nowhere to be found! It was assumed the S.S. Cafe's cargo hold opened during the malfunction, scattering every artifact they had onto the planet's surface. While looking high and low for their lost artifacts, the crew gets attacked by a Red Bulborb. They quickly flee, but Brandon stopped and turned upon hearing the creature scream. A group of Mahogany Pikmin was attacking the bulborb. With the appearance of new allies, StefyG blew his whistle in celebration, and the creatures joined his side in response. The four friends and their Pikmin explored the fast new world they stumbled upon and ventured through its farthest underground reaches for the artifacts that put their careers in the balance.

Gameplay

Content

Pikmin

Characters

Areas

Pikmin: Before the Impact has a world map filled with five main areas which include misty jungles, beautiful beaches, and calm cherry blossom forests.

Controls

To do: Use {{button}} instead of text.

Wii Remote & Nunchuk

  • Wii Remote motion controls: aim.
  • A: grab, hold, and throw Pikmin. When near a Pikmin sprout, pluck Pikmin. When alone, punch.
  • B: whistle. While holding a Pikmin, switch colors.
  • +: summon the pause menu.
  • -: switch leaders.
  • 1: use a power spray.
  • 2: use a sleep spray.
  • D-pad right: turn camera counter-clockwise.
  • D-pad left: turn camera clockwise.
  • D-pad up: zoom in.
  • D-pad down: zoom out.
  • Z: target enemy or object.
  • C: dismiss Pikmin.
  • Shake Nunchuk: charge target.
  • Analog stick: move current leader.

Wii U Gamepad

  • Wii U motion controls: aim.
  • L/R: grab, hold, and throw Pikmin. If near a Pikmin sprout, pluck. Controls depend on the dominant hand specified in the in-game settings and corresponds with ZL and ZR.
  • ZL/ZR: target enemy or item. Controls depend on the dominant hand specified in the in-game settings and corresponds with L and R.
  • D-pad: switch leaders.
  • A: whistle. While holding a Pikmin, switch colors.
  • B: charge target.
  • X: use a power spray.
  • Y: use a sleep spray.
  • L/R analog stick: move current leader or adjust the camera. Which analog stick does what is determined by the dominant hand specified in the in-game settings.
  • +: summon the pause menu.
  • -: dismiss Pikmin.