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'''Pikmin: Operation Rescue''' is a fan-made game acting as a sequel to Pikmin 3. After Olimar is rescued from the Plasm Wraith with the help of the Koppaites, The brave explorers are successfully able to save their dying planet from total ruin. However, when Olimar is dropped off back on Hocatate, he realizes that Louie has been left on the planet once again. He must return to the planet once more in order to rescue his partner.
{{italic title}}
{{media|Pikmin: Operation Rescue|The Great Kirbo|nocat=y}}
{{infobox game
|image=
|size=200px
|rating=Everyone 10+
|genre=Real-time strategy
|platforms=Unknown
|media=Unknown
|publisher=
|release dates=
|prequel={{p3}}
|sequel=
|creator=[[User:The Great Kirbo|The Great Kirbo]]
|collaborators=
}}


'''''Pikmin: Operation Rescue''''' is a fan-made game acting as a sequel to {{p3}}.


==Plot==
With the help of the [[Pikmin family|Pikmin]], [[Alph]], [[Brittany]], and [[Captain Charlie|Charlie]] are able to complete their mission, as well as rescue [[Captain Olimar]] and [[Louie]]. However, when Olimar is dropped off back on [[Hocotate]], he realizes that Louie has been left on the [[PNF-404|Pikmin Planet]] once again. Flustered and annoyed, he reports Louie's absence to President Shacho, who, much to Olimar's surprise, orders Olimar to return to rescue Louie, as well as to gather any treasures that he might have missed. Shacho volunteers to head up the mission. Olimar soon discovers that his son, [[Olimar's son|Sagittarius]], has been training to go on a mission with his father, and will also join the mission. Olimar and his crew mates climb aboard one of the company ships and set off to the Pikmin Planet. However, Olimar, being the skilled pilot that he is, manages to collide with an unidentified celestial body upon entering PNF-404's atmosphere, separating the crew from their ship, as well as each other.


There are 10 different types of Pikmin available to use within Pikmin: Operation Rescue:
The emergency sleep protocols activated by Sagittarius' space suit deactivate, and he awakens to find himself in a lush jungle, surrounded by plant life. Soon enough, he comes face-to-face with the [[White Pikmin]], who are struggling to save their [[Onion]]. Sagittarius assists them, and then, utilizing the Pikmin, locates the Hocotate ship, which crashed-landed nearby. However, as he approaches the ship, it is attacked by a [[Giant Breadbug]]. Sagittarius defeats it, and utilizing his technological abilities, manages to repair the minor damages the ship sustained. He then pilots the ship into space, with the White Onion close in tow.


Red Pikmin are immune to fire and have the highest attack power out of every species. Their bravery also prevents them from becoming frightened during the night.
Olimar awakens to find himself in an area quite familiar. Massive cacti loom all around him, and a massive hollowed-out oak stands before him. Dreading what lurks at the top of the structure, he slowly begins the climb to the top. When at last he reaches the top, Olimar notices patches of [[plasm]] scattered about the ground. He turns to flee, but at that moment, the plasm chunks begin to reform, forming the shape of the [[Plasm Wraith]]. Olimar lets out a cry of anguish, and the emergency sleep protocol is activated. The last thing he sees is the wraith stepping towards him...


Yellow Pikmin are immune to electricity and electric-based attacks. They have the highest throw height, and also have above average digging speed.
The following morning, Sagittarius notices a distress signal coming from Shacho. He pilots the ship down to a new sector, which he dubs the River of Restitution. Upon landing, he notices the Rock Onion and quickly rescues it. Now armed with [[Rock Pikmin]] in addition to White Pikmin, Sagittarius continues to explore the river and soon discovers the remains of Shacho's escape pod. However, Shacho is missing. Just then, a new signal is picked up by the ship. Upon locating the origin of the signal deep within a hollowed-out tree, Sagittarius is confronted by the Crystal Progg. When it is defeated, Sagittarius finds Shacho, alive but unconscious.


Blue Pikmin can move freely underwater without consequence. They are also immune to water-based attacks.
=Content=
==Pikmin==
There are ten different types of [[Pikmin family|Pikmin]] available to use:
*'''[[Red Pikmin]]''': immune to [[fire]] and have the highest attack power out of every Pikmin species. Their bravery also prevents them from becoming frightened during the night.
*'''[[Yellow Pikmin]]''': immune to [[electricity]] and attacks based on it. They have the highest throw height, and also have above-average digging speed.
*'''[[Blue Pikmin]]''': unhindered by [[water]] and can move in it freely without consequence.
*'''[[Purple Pikmin]]''': make a return, albeit slightly weaker than previous installments. They have the slowest movement speed out of all Pikmin but possess the strength of ten regular Pikmin. They have a chance to stun enemies but can not latch onto them. They are also immune to [[Panic|fear]] induced by [[Mitite]]s.
*'''[[White Pikmin]]''': immune to [[poison]] gas, powders, and ink-based attacks. They have the fastest movement and digging speed of all Pikmin, but have lower-than-average attack power as a result. They are also toxic and cause damage if ingested. They are highly susceptible to fear at night.
*'''[[Rock Pikmin]]''': have below average movement speed, and can not latch onto enemies and walls. They deal considerable impact damage upon being thrown and are the only Pikmin to be able to break [[crystal]]s and some enemies' shells. They can not be [[Blunt force|crush]]ed, and are also immune to [[explosion]]s caused by [[bomb rock]]s except those of [[Volatile Dweevil]]s and [[Careening Dirigibug]]s.
*'''[[Winged Pikmin]]''': can fly, and as a result can traverse over bodies of water, as well as pass over other obstacles. They have the weakest attack power of any Pikmin. Winged Pikmin are also immune to being crushed.
*'''[[Bulbmin]]''': can not be produced from any [[Onion]], and are instead occasionally discovered while exploring [[PNF-404]]. They are immune to water, electricity, fire, and poison, and can travel across water without repercussion. However, Bulbmin can not carry [[treasure]]s or enemies.
*'''[[Cyan Pikmin]]''': immune to [[ice]], and are the only species able to destroy chunks of it. Being able to freeze water allows Cyan Pikmin to walk on bodies of water, and as such are immune to drowning. Cyan Pikmin are also toxic due to natural retardants produced in their bodies and cause damage when ingested.
*'''[[Plasm Pikmin|Plasmin]]''': are small masses of [[plasm]] manifested into the form of a Pikmin. They are immune to all [[hazard]]s and do not count towards the death total if destroyed. Only ten Plasmin can be out on the field at a time, and also can not be the only species of Pikmin on the field. Plasmin can not be used at night.


Purple Pikmin make a return, albeit slightly weaker than previous installments. They have the slowest movement speed out of all pikmin, but possess the strength of 10 regular Pikmin. They have a chance to stun enemy fauna, but cannot latch onto them. They are also immune to fear caused by mitites.
{{navboxes|
 
{{games}}
White Pikmin are immune to poison gas, powders, and ink-based attacks. They have the fastest movement and digging speed of all pikmin, but have lower than average  attack power as a result. They are also toxic and cause damage if ingested. They are highly susceptible to fear at night.
}}
 
Rock Pikmin have below average movement speed, and cannot latch onto enemies and walls. They deal considerable impact damage upon being thrown, and are the only Pikmin to be able to break crystals and some enemy shells. They cannot be crushed, and are also immune to explosions caused by bomb rocks (except from volatile dweevils and careening dirigibugs).
 
Winged Pikmin can fly, and as a result can traverse over bodies of water, as well as pass over other obstacles. They have the weakest attack power of any pikmin. Winged pikmin are also immune to being crushed.
 
Bulbmin cannot be produced from the onion, and are instead occasionally discovered while exploring PNF-404. They are immune to water, electricity, fire, and poison, and can travel across water without repercussion. However, Bulbmin cannot carry treasures or enemies.
 
Cyan Pikmin are immune to ice, and are the only species able to destroy ice chunks. Being able to freeze water allows cyan pikmin to walk on to of bodies of water, and as such are immune to drowning. Cyan Pikmin are also toxic due to natural retardants produced in their bodies, and cause damage when ingested.
 
Plasmin are a small portion of the Plasm Wraith's body. They are immune to all hazards, and do not count towards the death total if destroyed. Only 10 Plasmin can be out on the field at a time, and also cannot be the only species of pikmin on the field. Plasmin cannot be used at night.

Latest revision as of 13:32, 29 March 2023

Pikmin: Operation Rescue
This article or section presents information pertaining to Pikmin: Operation Rescue, a fanon game created by The Great Kirbo.
Pikmin: Operation Rescue
Rating Everyone 10+
Genre Real-time strategy
Platforms Unknown
Media Unknown
Prequel Pikmin 3
Creator The Great Kirbo

Pikmin: Operation Rescue is a fan-made game acting as a sequel to Pikmin 3.

Plot

With the help of the Pikmin, Alph, Brittany, and Charlie are able to complete their mission, as well as rescue Captain Olimar and Louie. However, when Olimar is dropped off back on Hocotate, he realizes that Louie has been left on the Pikmin Planet once again. Flustered and annoyed, he reports Louie's absence to President Shacho, who, much to Olimar's surprise, orders Olimar to return to rescue Louie, as well as to gather any treasures that he might have missed. Shacho volunteers to head up the mission. Olimar soon discovers that his son, Sagittarius, has been training to go on a mission with his father, and will also join the mission. Olimar and his crew mates climb aboard one of the company ships and set off to the Pikmin Planet. However, Olimar, being the skilled pilot that he is, manages to collide with an unidentified celestial body upon entering PNF-404's atmosphere, separating the crew from their ship, as well as each other.

The emergency sleep protocols activated by Sagittarius' space suit deactivate, and he awakens to find himself in a lush jungle, surrounded by plant life. Soon enough, he comes face-to-face with the White Pikmin, who are struggling to save their Onion. Sagittarius assists them, and then, utilizing the Pikmin, locates the Hocotate ship, which crashed-landed nearby. However, as he approaches the ship, it is attacked by a Giant Breadbug. Sagittarius defeats it, and utilizing his technological abilities, manages to repair the minor damages the ship sustained. He then pilots the ship into space, with the White Onion close in tow.

Olimar awakens to find himself in an area quite familiar. Massive cacti loom all around him, and a massive hollowed-out oak stands before him. Dreading what lurks at the top of the structure, he slowly begins the climb to the top. When at last he reaches the top, Olimar notices patches of plasm scattered about the ground. He turns to flee, but at that moment, the plasm chunks begin to reform, forming the shape of the Plasm Wraith. Olimar lets out a cry of anguish, and the emergency sleep protocol is activated. The last thing he sees is the wraith stepping towards him...

The following morning, Sagittarius notices a distress signal coming from Shacho. He pilots the ship down to a new sector, which he dubs the River of Restitution. Upon landing, he notices the Rock Onion and quickly rescues it. Now armed with Rock Pikmin in addition to White Pikmin, Sagittarius continues to explore the river and soon discovers the remains of Shacho's escape pod. However, Shacho is missing. Just then, a new signal is picked up by the ship. Upon locating the origin of the signal deep within a hollowed-out tree, Sagittarius is confronted by the Crystal Progg. When it is defeated, Sagittarius finds Shacho, alive but unconscious.

Content

Pikmin

There are ten different types of Pikmin available to use:

  • Red Pikmin: immune to fire and have the highest attack power out of every Pikmin species. Their bravery also prevents them from becoming frightened during the night.
  • Yellow Pikmin: immune to electricity and attacks based on it. They have the highest throw height, and also have above-average digging speed.
  • Blue Pikmin: unhindered by water and can move in it freely without consequence.
  • Purple Pikmin: make a return, albeit slightly weaker than previous installments. They have the slowest movement speed out of all Pikmin but possess the strength of ten regular Pikmin. They have a chance to stun enemies but can not latch onto them. They are also immune to fear induced by Mitites.
  • White Pikmin: immune to poison gas, powders, and ink-based attacks. They have the fastest movement and digging speed of all Pikmin, but have lower-than-average attack power as a result. They are also toxic and cause damage if ingested. They are highly susceptible to fear at night.
  • Rock Pikmin: have below average movement speed, and can not latch onto enemies and walls. They deal considerable impact damage upon being thrown and are the only Pikmin to be able to break crystals and some enemies' shells. They can not be crushed, and are also immune to explosions caused by bomb rocks except those of Volatile Dweevils and Careening Dirigibugs.
  • Winged Pikmin: can fly, and as a result can traverse over bodies of water, as well as pass over other obstacles. They have the weakest attack power of any Pikmin. Winged Pikmin are also immune to being crushed.
  • Bulbmin: can not be produced from any Onion, and are instead occasionally discovered while exploring PNF-404. They are immune to water, electricity, fire, and poison, and can travel across water without repercussion. However, Bulbmin can not carry treasures or enemies.
  • Cyan Pikmin: immune to ice, and are the only species able to destroy chunks of it. Being able to freeze water allows Cyan Pikmin to walk on bodies of water, and as such are immune to drowning. Cyan Pikmin are also toxic due to natural retardants produced in their bodies and cause damage when ingested.
  • Plasmin: are small masses of plasm manifested into the form of a Pikmin. They are immune to all hazards and do not count towards the death total if destroyed. Only ten Plasmin can be out on the field at a time, and also can not be the only species of Pikmin on the field. Plasmin can not be used at night.