Pikmin: Voyage in Space: Difference between revisions

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(Finished off Section B, Time for Section C (but later) - Yeah Cheepy, I just uh... I don't know why I do that lol)
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The camera quickly moves to Louie, who's just getting up off the ground. He brushes himself off and looks around. Louie stands up, at which point he can be moved around. The player is then shown to walk around across the open space, where several Pellet Posies grow in the area, and there are strange indents on the ground, which all form a good landing place for the [[Onion]] and Ship. Louie is led over to a section with a massive river, which is frozen over, although it is too cold for the captains to cross. The player must explore the area further to find an [[Onion]] lying on the ground with its legs tangled inside of a [[Hydro jelly|Hydro Jelly]]. In order to free the [[Onion|Yellow Onion]], the player will have to break the Hydro Jelly with [[Ice Pikmin]]. There are three [[Yellow Pikmin]] standing next to the Onion, which will start the introduction cutscene where the Yellow Pikmin sparks and quickly hits the ground. Near the crash site, there's a pot standing up with some dirt on top of it and five Yellow Pikmin sprouts in it. By throwing at least one Yellow Pikmin up to the sprouts, the player can pluck the others, increasing the count to 8. With the 8 Yellow Pikmin, the player can pull up an electric Yellow [[Flukeweed]], sending five Yellow Pikmin sprouts into the ground nearby. The remaining Yellow Pikmin are found rooted in other locations, and with all 20 Yellow Pikmin, the player can push an [[Iron ball|Iron Ball]], letting the player have Louie walk into a cave as the ship sends another message saying that they have connected with Olimar.
The camera quickly moves to Louie, who's just getting up off the ground. He brushes himself off and looks around. Louie stands up, at which point he can be moved around. The player is then shown to walk around across the open space, where several Pellet Posies grow in the area, and there are strange indents on the ground, which all form a good landing place for the [[Onion]] and Ship. Louie is led over to a section with a massive river, which is frozen over, although it is too cold for the captains to cross. The player must explore the area further to find an [[Onion]] lying on the ground with its legs tangled inside of a [[Hydro jelly|Hydro Jelly]]. In order to free the [[Onion|Yellow Onion]], the player will have to break the Hydro Jelly with [[Ice Pikmin]]. There are three [[Yellow Pikmin]] standing next to the Onion, which will start the introduction cutscene where the Yellow Pikmin sparks and quickly hits the ground. Near the crash site, there's a pot standing up with some dirt on top of it and five Yellow Pikmin sprouts in it. By throwing at least one Yellow Pikmin up to the sprouts, the player can pluck the others, increasing the count to 8. With the 8 Yellow Pikmin, the player can pull up an electric Yellow [[Flukeweed]], sending five Yellow Pikmin sprouts into the ground nearby. The remaining Yellow Pikmin are found rooted in other locations, and with all 20 Yellow Pikmin, the player can push an [[Iron ball|Iron Ball]], letting the player have Louie walk into a cave as the ship sends another message saying that they have connected with Olimar.


The camera changes perspectives to Olimar, who pushes himself off a pile of snow in the cave, shielding his eyes from the light above. The exit to the cave has Louie waiting before a cliff with a Hydro Jelly on top of it. Unfortunately, the other exit has an [[Electric gate|Electric Gate]], making exiting on the other side require Louie, who cannot reach that yet. Exploring the cave, the player will find another Electric Gate which is holding back an actual [[cave]] entrance. Exploring further, the player will find ten Ice Pikmin, which are attempting to reach the top of a pile of books, which has a mound of snow on top of it. In the snow is a the [[Onion|Ice Onion]]. Whistling them causes them to glide around like they are skating on [[ice]]. Using the ten Ice Pikmin, the player can break the Hydro Jelly, allowing Olimar and Louie to meet up once more. Following this, the player can break the Hydro Jelly that's sitting outside, letting the Yellow Pikmin onion free. Breaking the Electric Gate on the other side is not quite possible due to the fact that the water is frozen solid. The bridge is broken, and some pieces are laying under the ice. The next day, a large crash can be heard. There's another ship now laying in the snow, which is found during a separate cutscene. It also shows the player a now caved in section of terrain, which has Yellow Pikmin attempting to dig it up. Olimar begins to help them dig, leading to a Cave entrance's appearance. The camera then pans out and plays a sour note, just as Olimar realizes that Louie is missing again. The ship intervenes, saying that Louie had been drooling before he hopped in the hole behind Olimar's back, so they must pursue him.
The camera changes perspectives to Olimar, who pushes himself off a pile of snow in the cave, shielding his eyes from the light above. The exit to the cave has Louie waiting before a cliff with a Hydro Jelly on top of it. Unfortunately, the other exit has an [[Electric gate|Electric Gate]], making exiting on the other side require Louie, who cannot reach that yet. Exploring the cave, the player will find another Electric Gate that is blocking an actual [[cave]] entrance. Exploring further, the player will find ten Ice Pikmin, which are attempting to reach the top of a pile of books, which has a mound of snow on top of it. In the snow is a the [[Onion|Ice Onion]]. Whistling them causes them to glide around like they are skating on [[ice]]. Using the ten Ice Pikmin, the player can break the Hydro Jelly, allowing Olimar and Louie to meet up once more. Following this, the player can break the Hydro Jelly that's sitting outside, letting the Yellow Onion free. Breaking the Electric Gate on the other side is not quite possible because the water is frozen solid. The bridge is broken, and some pieces are lying under the ice. The next day, a large crash is heard. Another ship is now laying in the snow. There is also now a caved-in section of terrain, which Yellow Pikmin are attempting to dig up. Olimar begins to help them, leading to a cave entrance. The camera then pans out and plays a sour note, just as Olimar realizes that Louie is missing again. The ship intervenes, saying that Louie had been drooling before he hopped in the hole behind Olimar's back, so they must pursue him.


Entering the cave, the player will find Louie using a sharp rock to cut open a [[Cakeshroom]], which he then places on a metal bar, which he mounts above a small campfire. Louie chuckles, and hands Olimar a piece of Cakeshroom omelette, although Olimar declines. The camera pans to the entrance, as the sun peeks through. The sun begins to set, and the camera turns back to Olimar and Louie talking about food as Olimar chugs a bottle of rations. The ship is confused, as it's starting to become sunset and the two captains have been ignoring their nudges. Suddenly, there's a startling roar and a long tongue pierces the cave entrance, but does not hit anything. There's a moment of silence, which is then broken by a sad call of a [[Whiptongue Bulborb]]. The sound of it being alerted again can be heard, to which the collected Onions force themselves through the opening of the cave. The Onions roll into each other, fusing them together into one Onion, and then they root inside the cave itself. The ship just sits in silence, watching it all going on as Olimar and Louie walk towards it, sensing the end of the day. When the two captains wake back up, some of the Yellow Pikmin have already started clearing some room in the cave. Olimar and Louie have decided to make this little cave their base of operations. It can now be accessed from the map separately from the Treacherous Tundra.


Entering the cave, the player will find Louie using a sharp rock to cut open a [[Cakeshroom]], which he then places on a metal bar, which he mounts above a small campfire. Louie chuckles, and hands Olimar a piece of Cakeshroom Omelete, although Olimar declines. The camera pans to the entrance, as the sun peeks through. The sun begins to set, and the camera turns back to Olimar and Louie talking about food as Olimar chugs a bottle of rations. The ship is confused, as it's starting to become sunset and the two captains have been ignoring their nudges. Suddenly, there's a startling roar and a long tongue pierces the cave entrance, but does not hit anything. There's a moment of silence, which is then broken by a sad call of a [[Whiptongue Bulborb]]. The sound of it being alerted again can be heard, to which the collected Onions force themselves through the opening of the cave. The Onions roll into each other, fusing them together into one Onion, and then they root inside the cave itself. The ship just sits in silence, watching it all going on as Olimar and Louie walk towards it, sensing the end of the day. When the two captains wake back up, some of the Yellow Pikmin have already started clearing room in the cave. Olimar and Louie have decided to make this little cave their base of operations. It can now be accessed from the map separately from the Treacherous Tundra.
Next, the player has to head back to the Wistful Wild and enter the Wiring Maze through a body of water with an Electric Gate on the other side. This requires 15 Ice Pikmin to freeze, allowing Yellow Pikmin to access the Electric Gate. The Wiring Maze requires Yellow Pikmin, which allows the player to exit in the cave area in the Treacherous Tundra, making access to the Ice Pikmin Onion possible, along with the other side of the bridge. Half of the pieces of the bridge are on that side of the river, and the other half are in the river. On the shore closest to the Wiring Maze, 20 Ice Pikmin can be found sitting in the water, and when whistled, make the other bridge pieces feasible to reach. Once the bridge is built, another character appears, running past the camera as Olimar questions it. Upon further inspection, it is Arma looking for food in the area. Arma is startled by Olimar's approach, and quickly runs out of view, before she yells and an explosion occurs. This unlocks more of the Treacherous Tundra, and there are footprints leading the player to a large, steep slope. At the bottom of it is a sort of foggy area. Walking onto the slope causes the player to slide, making them fall and tumble into the next area, the Creepy Bog.


Upon entering, the player will find Arma lying unconscious. A massive bell floats above her, a red glow surrounds the area, and then the bell chimes. Pikmin ghosts begin to fly about the red mist. Four thin, twisted black legs crash into the ground. The bell summons a red void that consumes Arma, and it then casts her upward. The Onions attempt to fly in, but they quickly get shot by a laser from a portal above the bell, sending them flying away. Several new Pikmin sprout in the arena. Welcome the [[Parasitic Pikmin|Pikasite]], a type of parasitic Pikmin. Their bodies are long and thin, letting them hook onto any wild creature... except for the [[Dead Man's Call]], and other bosses. These Pikmin are only available in a few instances. Taking control of several undead enemies such as Bulborbs or Shearwigs, the player can get the Dead Man's Call to trip, making the bell ring and become slightly looser. The Dead Man's Call has three phases, which all need to be taken down for the bell to drop and Arma to be freed from the fog.


Next, the player has to head back to the Wistful Wild and enter the Wiring Maze through a body of water with an Electric Gate on the other side of it. This requires 15 Ice Pikmin freeze, which allows Yellow Pikmin to access the Electric Gate. The Wiring Maze requires Yellow Pikmin, which allows the player to exit in the cave area in the Treacherous Tundra, making access to the Ice Pikmin Onion possible, along with the other side of the bridge. Half of the pieces of the bridge are on that side of the river, the other half are in the river. On the shore closest to the Wiring Maze, 20 Ice Pikmin can be found sitting in the water, which can be whistled, making the other bridge pieces feasible to reach. Once the bridge is built, another character appears, running past the camera as Olimar questions it. Upon further inspection, it is Arma looking for food in the area. Arma is startled by Olimar's approach, and quickly runs offscreen, before she yells and an explosion occurs. This unlocks more of the Treacherous Tundra, and there are footprints leading the player to a large, steep slope. At the bottom of it is a sort of foggy area. Walking onto the slope causes the player to slide, making them fall and tumble into the next area, the Creepy Bog.
Once the Dead Man's Call is defeated, Arma wakes up, confused. Olimar shakes Arma's hand... and Louie is missing again.


===Section C===
Arma looks around and then points at the Ship, which is currently landing behind a [[paper bag]] requiring 20 Pikmin to crush. A strange mound pokes from the ground. It rises, revealing itself as a [[Lumiknoll]]. The intro for [[Glow Pikmin]] plays and the player must then propagate Glow Pikmin with the [[Glow pellet|Glow Pellets]] around the area. Doing this will get the player a total of 25 Glow Pikmin, which can then be used to crush the paper bag. The ship comments.


Upon entering, the player will find Arma laying unconscious. A massive bell floats above her, a red glow surrounds the area, and then the bell chimes. Pikmin ghosts begin to fly about the red mist. Four thin, twisted black legs crash into the ground. The bell summons a red void that consumes Arma, and it then casts her upward. The Onions attempt to fly in, but they quickly get shot by a laser from a portal above the bell, sending them flying away. Several new Pikmin sprout in the arena. Welcome the [[Parasitic Pikmin|Pikasite]], a type of parasitic Pikmin. Their bodies are long and thin, letting them hook onto any wild creature... Well, except for the [[Dead Man's Call]], and other bosses. These Pikmin are only available in a few instances. Taking control of several undead enemies such as Bulborbs or Shearwigs, the player can get the Dead Man's Call to trip, making the bell ring and become slightly looser. The Dead Man's Call has three phases, which all need to be taken down for the bell to drop and Arma to be freed from the fog.
{{transcript|You two! Finally{{-}} Wait, Arma? Where's Louie? We've gotta find him! ... Again...}}
 
 
Once the Dead Man's Call is defeated, Arma wakes up, confused. Olimar shakes Arma's hand... And Louie is missing again. Getting Arma unlocks section C.
 
=== Section C ===
Arma looks around and then points at the Ship, which is currently landing behind a [[paper bag]], which requires 20 Pikmin to crush. A strange mound pokes from the ground. It rises, revealing itself as a [[Lumiknoll]]. The intro for [[Glow Pikmin]] plays and the player must then propagate Glow Pikmin with the [[Glow pellet|Glow Pellets]] around the area. Doing this will get the player a total of 25 Glow Pikmin, which can then be used to crush the paper bag. The ship comments.
 
{{Transcript|You two! Finally- Wait, Arma? Where's Louie? We've gotta find him! ᵃᵍᵃⁱⁿ...}}


==Gameplay==
==Gameplay==
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***Den of a Thousand Monsters
***Den of a Thousand Monsters
***Bulborb Brook
***Bulborb Brook
***'''Wiring maze'''
***'''Wiring Maze'''
**Creepy Bog
**Creepy Bog
***Macabre Mound
***Macabre Mound
***Submerged castle
***Submerged Castle
***Road of the Redeye
***Road of the Red Eye
**Forest of Freedom
**Forest of Freedom
***Cavern for the Quick
***Cavern for the Quick
Line 235: Line 231:
***Ravaged Rustworks
***Ravaged Rustworks
***Sage's Challenge
***Sage's Challenge
***Skyflier Ocean}}
***Skyflier Ocean
}}


==Encyclopedias==
==Encyclopedias==

Revision as of 13:19, 15 April 2024

Pikmin: Voyage in Space
This article or section presents information pertaining to Pikmin: Voyage in Space, a fanon game created by CJ-Does-Pikmin.
This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Pikmin: Voyage in Space
Rating E
Genre Real-time strategy, adventure
Platforms PC, Switch, GameCube
Media Optical disc, cartridge, digital download
Prequel Pikmin 3
Downloadable content Invaders Satellite, Maus' Journey
Creator CJ-Does-Pikmin

Pikmin: Voyage in Space is a fanon game created by CJ-Does-Pikmin. It takes place after Pikmin 3. This game is available for PC, Switch, and GameCube.

Plot

Opening

Olimar and Louie arrive back on Hocotate in the company ship, which was lost during the events of Pikmin 3 but regained in Olimar's Comeback, and find Chacho waiting for them. Chacho quickly exclaims that he had set up several side projects. These included the "PNForaging Project", "Arma's Bakery", and "Pixie's Polishing Service". Unfortunately, the side projects did not reel in enough Pokos to cover the loans, and Chacho has been sent back into debt. He said that by now, PNF-404 must be low on treasure after the number of missions, and notes that he will be on the lookout for new planets to go to while the search on PNF-404 is ongoing. He notes that Arma, the manager of Arma's Bakery, has already been sent out to PNF-404 on another ship. Chacho quickly goes over the debt number of 10,000,000... The only problem is that PNF-404 doesn't seem to have any truly valuable items on it besides the fuel, Sparklium. Chacho sends Olimar and Louie back on the ship and to PNF-404.

In a second version of the opening, a dark figure quickly darts behind the ship while Chacho talks to Olimar and Louie. This figure is noted later in the story, although they can be seen hanging onto the ship in both versions of the opening when Olimar and Louie depart for PNF-404.

Section A

The S.S. Dolphin prototype flies over the Wistful Wild but the mysterious figure clinging on pulls it down, causing them to crashland in a nearby area. The ship seems fine, having skidded across water that had accumulated on what looks to be a McDonald's takeout bag. Olimar gets out of the ship, but Louie is missing... Olimar is ejected and the Ship's pod tells him about the disconnection with Louie.

Bzzzzzrt!! Olimar, how did you crash? I thought you were supposed to be a pilot! Why did you put so much weight in the cargo hold? And we've lost Louie, too!

The camera switches to Olimar as the ship guides the player on how to move leaders around. Then Olimar is led around a bend, where he encounters three Blue Pikmin attempting to defeat a Waddlepus. The ship then sends another message.

Quick, whistle those Blue Pikmin with <keybind>!

Upon whistling the Blue Pikmin, a cutscene will play where the Blue Pikmin do a little dance and hop in the air before staring into the camera. The ship delivers another line of text.

BZZZRT! Strange that we found Blues before Reds, but you know... At least we have Pikmin to help us out.

Olimar then notices something on the ground, picking it up to reveal a data file that reads "Press <keybind> to throw Pikmin!" and then forces the player into throwing a Blue Pikmin onto the Waddlepus, causing it to go into a pipe as the other Blue Pikmin, if they weren't already whistled, look around sadly, before rushing to Olimar.

Upon further investigation, there is a thin paper box that needs to be pushed over to go up a small hill. The box only requires 3 Pikmin to push it, which is easier said than done. Upon getting to the top, there is a crushable paper bag and the ship will send another message.

BZZZRRT! Captain Olimar, I've picked up Louie's signal! He's alright, just stuck. Looks like you two are going to need to work this out! Use <keybind> to switch captains!

Louie stands beside a Spongy Mushroom, which presumably broke his fall. The area is covered in mold. An Onion seems to be entangled in it, too. Louie ventures a small bit further and finds a weird pool of acid... Suddenly, Louie notices something unseen as it is out of view. The ship sends another message.

ZZRT– Louie? Louie! What do you see down there? What's startled you?

Louie bounces backward, revealing a White Pikmin. Louie begins running around frantically, like when he finds Red Pikmin in Pikmin 2, before stopping and turning around to look at it. The White Pikmin then looks at him and spits acid at a nearby rock, leaving a permanent charred spot in it. Louie just shrugs and the camera pans back out.

The player is then supposed to throw White Pikmin on the Poison Spotcaps around the area that are forcing the Onion down with their mold. Once the Poison Spotcaps are destroyed, the Onion will lift itself off the ground, revealing that it is indeed a White Onion. The Onion then spits out one seed, the minimum required to break a Pellet Posy by smacking it. The ship sends another message after the leaf sprouts from the ground.

BZZZRT! Louie, use the <keybind> to pluck Pikmin in the ground!

Once the White Pikmin is plucked, it will play its proper introduction cutscene, with music this time, as it dances around and then coughs smoke into the air. The player is then tasked with collecting more White Pikmin by breaking the Pellet Posies and delivering the pellets to the Onion. With 17 White Pikmin, the player can head up the slope on Louie's side and throw the White Pikmin, and Olimar can throw the three Blue Pikmin. The bag will be collapsed, letting the two captains meet. The ship responds to this.

Louie, Captain Olimar! You're reunited at last!

The two captains approach each other and then begin walking towards the ship.

Well, you hard-working men, should head back in and get some rest. We'll continue searching later.

The ship beams the captains back into their cockpits. The White Pikmin run off to their Onion and the Blue Pikmin quickly jump into the ship's hull for the night. The ship flies off into the atmosphere as four adult Grungy Bulborbs attempt to bite it. The camera pans up as the ship flies offscreen and the Treasure Report screen appears. Once that is passed, it switches to the Pikmin gained screen, followed by the rations screen, and then finally the Mail screen. There's an email from Chacho.

Olimar, Louie! I've found another area around that seems to have more treasure!! You need to head there, quickly!

The next morning, some rations are used up, two of the 10 they have. The next day the player is guided to the Sweltering Sands, a hot desert oasis. Looking around, the player will find the actual oasis, which seems to be forming a moat around a small hill, though Olimar thinks it's an island. There's a big tree casting a shadow across the entire oasis, and directly under the tree is a cave entrance. Walking along the water is an Ironshell Aristocrab, and the Strange Spout is poking out of the ground with a hose going through the sand and popping out before disappearing in the deepest part of the Oasis. Unfortunately, the player cannot reach the oasis island without the Swim Suit upgrade, which is gained from the Strange Spout seen in the sand. The path the Blue Pikmin take through the water doesn't lead through danger, as the quickest way to leave is getting the Strange Spout.

There's a Windy Blowhog blowing air at a cave entrance, covering it in sand. Upon defeating the Windy Blowhog, Pikmin can dig up the entrance to the Tropical Sauna, which contains the Blue Onion, which roots itself in the cave, letting the player choose where to bring the objects into the cave by holding them. The Blue Pikmin are essential. When the player exits the cave, it leaves them off at the Oasis Island, meaning that the player can get the Swim Suit and cross the water on their own. If the player were to ram into the Palm Tree on the island a few times with Perrita, a durian would fall down and break into 3 pieces, allowing for it to be gathered.

With 20 Blue Pikmin, a cardboard box in the oasis can be pushed to allow crossing the small hill and onto a mountain clearing area. Crossing onto the mountain through the Crystal Caverns is impossible until a new Pikmin type is discovered, as there are several heat geysers around it. Around the area are several caves, with plenty of treasures. There's a desk with two shelves, the bottom of which can be reached with a wire from the top shelf. On the top shelf is a cave exit, as the Workplace Conundrum's entrance is found on the inside of a paper bag at the bottom of a toolbox, which is set on its side, making it so the exit is on top. In the center of the top shelf is a massive circle of dust, of which a Beady Long Legs drops down from a rock above. Beating the Beady Long Legs grants a Beady Marble and the Oversized Alerting Device. There are several cinderblocks set up, with one lying over on the bottom shelf. The one lying over has the Fungal Cluster.

Upon collecting 16,000 sparklium, Olimar and Louie will receive an email from Chacho.

Olimar, Louie, I just found another area for you to explore! It might be a bit cold, but I'm sure you can work it out. Louie, you never come to disappoint!

This unlocks the next area, the Treacherous Tundra. Upon heading there, a blizzard is taking place and the two captains crash into a tree, sending the ship off to one spot with Louie, and Olimar elsewhere. No other areas can be accessed until the pair is reunited again.

Section B

Olimar drives the ship into a tree through a blizzard, sending himself overboard. The ship safely lands, although startled.

OLIMAR?? YOU CALL THAT MESS PILOTING?? Wait– Olimar? Eh, he'll be fine.

The camera quickly moves to Louie, who's just getting up off the ground. He brushes himself off and looks around. Louie stands up, at which point he can be moved around. The player is then shown to walk around across the open space, where several Pellet Posies grow in the area, and there are strange indents on the ground, which all form a good landing place for the Onion and Ship. Louie is led over to a section with a massive river, which is frozen over, although it is too cold for the captains to cross. The player must explore the area further to find an Onion lying on the ground with its legs tangled inside of a Hydro Jelly. In order to free the Yellow Onion, the player will have to break the Hydro Jelly with Ice Pikmin. There are three Yellow Pikmin standing next to the Onion, which will start the introduction cutscene where the Yellow Pikmin sparks and quickly hits the ground. Near the crash site, there's a pot standing up with some dirt on top of it and five Yellow Pikmin sprouts in it. By throwing at least one Yellow Pikmin up to the sprouts, the player can pluck the others, increasing the count to 8. With the 8 Yellow Pikmin, the player can pull up an electric Yellow Flukeweed, sending five Yellow Pikmin sprouts into the ground nearby. The remaining Yellow Pikmin are found rooted in other locations, and with all 20 Yellow Pikmin, the player can push an Iron Ball, letting the player have Louie walk into a cave as the ship sends another message saying that they have connected with Olimar.

The camera changes perspectives to Olimar, who pushes himself off a pile of snow in the cave, shielding his eyes from the light above. The exit to the cave has Louie waiting before a cliff with a Hydro Jelly on top of it. Unfortunately, the other exit has an Electric Gate, making exiting on the other side require Louie, who cannot reach that yet. Exploring the cave, the player will find another Electric Gate that is blocking an actual cave entrance. Exploring further, the player will find ten Ice Pikmin, which are attempting to reach the top of a pile of books, which has a mound of snow on top of it. In the snow is a the Ice Onion. Whistling them causes them to glide around like they are skating on ice. Using the ten Ice Pikmin, the player can break the Hydro Jelly, allowing Olimar and Louie to meet up once more. Following this, the player can break the Hydro Jelly that's sitting outside, letting the Yellow Onion free. Breaking the Electric Gate on the other side is not quite possible because the water is frozen solid. The bridge is broken, and some pieces are lying under the ice. The next day, a large crash is heard. Another ship is now laying in the snow. There is also now a caved-in section of terrain, which Yellow Pikmin are attempting to dig up. Olimar begins to help them, leading to a cave entrance. The camera then pans out and plays a sour note, just as Olimar realizes that Louie is missing again. The ship intervenes, saying that Louie had been drooling before he hopped in the hole behind Olimar's back, so they must pursue him.

Entering the cave, the player will find Louie using a sharp rock to cut open a Cakeshroom, which he then places on a metal bar, which he mounts above a small campfire. Louie chuckles, and hands Olimar a piece of Cakeshroom omelette, although Olimar declines. The camera pans to the entrance, as the sun peeks through. The sun begins to set, and the camera turns back to Olimar and Louie talking about food as Olimar chugs a bottle of rations. The ship is confused, as it's starting to become sunset and the two captains have been ignoring their nudges. Suddenly, there's a startling roar and a long tongue pierces the cave entrance, but does not hit anything. There's a moment of silence, which is then broken by a sad call of a Whiptongue Bulborb. The sound of it being alerted again can be heard, to which the collected Onions force themselves through the opening of the cave. The Onions roll into each other, fusing them together into one Onion, and then they root inside the cave itself. The ship just sits in silence, watching it all going on as Olimar and Louie walk towards it, sensing the end of the day. When the two captains wake back up, some of the Yellow Pikmin have already started clearing some room in the cave. Olimar and Louie have decided to make this little cave their base of operations. It can now be accessed from the map separately from the Treacherous Tundra.

Next, the player has to head back to the Wistful Wild and enter the Wiring Maze through a body of water with an Electric Gate on the other side. This requires 15 Ice Pikmin to freeze, allowing Yellow Pikmin to access the Electric Gate. The Wiring Maze requires Yellow Pikmin, which allows the player to exit in the cave area in the Treacherous Tundra, making access to the Ice Pikmin Onion possible, along with the other side of the bridge. Half of the pieces of the bridge are on that side of the river, and the other half are in the river. On the shore closest to the Wiring Maze, 20 Ice Pikmin can be found sitting in the water, and when whistled, make the other bridge pieces feasible to reach. Once the bridge is built, another character appears, running past the camera as Olimar questions it. Upon further inspection, it is Arma looking for food in the area. Arma is startled by Olimar's approach, and quickly runs out of view, before she yells and an explosion occurs. This unlocks more of the Treacherous Tundra, and there are footprints leading the player to a large, steep slope. At the bottom of it is a sort of foggy area. Walking onto the slope causes the player to slide, making them fall and tumble into the next area, the Creepy Bog.

Upon entering, the player will find Arma lying unconscious. A massive bell floats above her, a red glow surrounds the area, and then the bell chimes. Pikmin ghosts begin to fly about the red mist. Four thin, twisted black legs crash into the ground. The bell summons a red void that consumes Arma, and it then casts her upward. The Onions attempt to fly in, but they quickly get shot by a laser from a portal above the bell, sending them flying away. Several new Pikmin sprout in the arena. Welcome the Pikasite, a type of parasitic Pikmin. Their bodies are long and thin, letting them hook onto any wild creature... except for the Dead Man's Call, and other bosses. These Pikmin are only available in a few instances. Taking control of several undead enemies such as Bulborbs or Shearwigs, the player can get the Dead Man's Call to trip, making the bell ring and become slightly looser. The Dead Man's Call has three phases, which all need to be taken down for the bell to drop and Arma to be freed from the fog.

Once the Dead Man's Call is defeated, Arma wakes up, confused. Olimar shakes Arma's hand... and Louie is missing again.

Section C

Arma looks around and then points at the Ship, which is currently landing behind a paper bag requiring 20 Pikmin to crush. A strange mound pokes from the ground. It rises, revealing itself as a Lumiknoll. The intro for Glow Pikmin plays and the player must then propagate Glow Pikmin with the Glow Pellets around the area. Doing this will get the player a total of 25 Glow Pikmin, which can then be used to crush the paper bag. The ship comments.

You two! Finally– Wait, Arma? Where's Louie? We've gotta find him! ... Again...

Gameplay

Rations return, and 1 ration is required per character except for Louie, who is excluded past the first day, and can be gained from multiple treasures, along with creatures while the Gourmet is available. Rations can also be bought with chips, which are a very common currency.

Some areas can be broken into by exiting caves, examples being the Sweltering Sands to the Powdered Peaks, but most are story unlocks only.

Alternate game modes

Pixel Mode

Pixel Mode uses Pixel Pikmin, and is much like Collect Treasures! in Mission Mode, except it uses ship parts and has three missions.

  • Awakening Wood
  • World of Hope
  • Final Trial

Mission Mode

It has been suggested that this article or section be merged with Pikmin: Voyage in Space/Mission Mode.
Collect Treasure!
  • Twilight Forest
    • 30 nuggets
    • 2 Cupid's Grenades
    • 3 Golden Sunseed Berries
    • 2 Spotty Bulbears (one has a Golden Sniffer)
    • 5 Dwarf Bulbears
    • 1 Swooping Snitchbug
    • 2 Insect Condos
    • 1 Arboreal Frippery
    • 1 Goldy Long Legs (drops its body)
  • Enchanted Tundra
    • 120 nuggets
    • 1 Cupid's Frenade
    • 1 Love Nugget
    • 1 Courage Reactor
    • 1 Golden Sniffer
    • 1 Golden Cupid's Grenade
    • 1 Insect Condo
    • 1 Peckish Aristocrab (drops a Flarlic)
    • 1 Lesser Spotted Jellyfloat (drops 6 Yellow Pikmin)
    • 3 Hairy Bulborbs
    • 6 Dwarf Snow Bulborbs
    • 7 Bearded Amprats
Defeat Monsters!
Beat Bosses!

All bolded names below are placeholders, as their actual boss names are undecided.

  1. Pouncer of the Wilds
  2. Scourge of the Sand
  3. Bane of the Snow
  4. King of the Jungle
  5. Guardian of the Peaks
  6. Everscream
  7. Rover of the Crater
  8. Builder of Bases
  9. Time Spinner
  10. King of Forever
  11. The Final Boss
  12. Bulborb boss
  13. Scornet boss
  14. Mamuta boss
  15. Fiery boss
  16. Windy boss
  17. Another Skyline
  18. Sage Leaf

Content

Areas

Bold names indicate caves that connect two separate areas.

  • PNF-404
    • Wistful Wild
      • Citadel of Spiders
      • Mystery Pit
      • Volt Vortex
      • Wiring Maze
      • Subzero City
    • Sweltering Sands
      • Submerged Rustworks
      • Tropical Sauna
      • Factory of Delights
      • Supernatural Shores
      • Crystal Caverns
    • Treacherous Tundra
      • Den of a Thousand Monsters
      • Bulborb Brook
      • Wiring Maze
    • Creepy Bog
      • Macabre Mound
      • Submerged Castle
      • Road of the Red Eye
    • Forest of Freedom
      • Cavern for the Quick
      • Glutton's Kitchen
      • Flooded Swamp
    • Powdered Peaks
      • Boiling Cauldron
      • Trial Chambers
      • Mining Complex
      • Crystal Caverns
    • Dying Domain
      • Hazard Bunker
      • Dreamy Daycare
  • PNF-401
    • Shaded Crater
      • Dust Shelter
      • Dusk Shelter
    • Enlightened Wasteland
      • Dawn Shelter
      • Tower of Possibilities
      • Cavern of Ultimate Demise
  • Celsa-440
    • Twister Terrain
      • Cavern for a King
      • Terror Incarnation
    • World of Forever
      • Return of Forever
  • Mischievous Masterpiece
    • Final Trial
      • Great Showdown!
  • Neighboring Galaxy
    • Field of Dreams
      • Bulborb's Bedroom
      • Scornet's Playhouse
      • Mamuta's Daycare
      • Fiery Blowhog's Kitchen
      • Puffy Blowhog's Salon
      • Separate Sky
      • Puzzling Crater
    • Cosmic Cavern
      • Ravaged Rustworks
      • Sage's Challenge
      • Skyflier Ocean

Encyclopedias

Piklopedia

See: Pikmin: Voyage in Space/Piklopedia

Shop inventory

  • 100 chips – 3 rations
  • 400 chips – 2 bomb rocks
  • 400 chips – 2 ice blasts
  • 70 chips – 1 ultra-spicy spray
  • 140 chips – 1 ultra-bitter spray
  • 800 chips – 1 pitfall
  • 500 chips – 18 rations

Controls

  • R key / Y button – Pluck, grab, throw
  • Enter / X key / Spacebar/A button – Confirm, continue
  • Backspace / Z key / B button – Deny, go back
  • Arrow keys / Left stick – Camera direction
  • WASD / Right stick – Movement
  • E key / A button – Use item
  • G key / Left stick down – Open backpack, open shop
  • M key / + button – Menu
  • S key – Autosave (cannot be used during cutscenes or time-locked events)
  • Left trigger / Right trigger / Left arrow / Right arrow – Scroll left / right (used in Piklopedia and Treasure Hoard)
  • Q key / B button – Whistle
  • N key / Right stick down – Use knapsack
  • L Key / X button – Disband