Hey! Pikmin 2: Difference between revisions

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{{clean}}
{{clean}}
{{infobox game
{{infobox game
|image= H!P2 box art.png
|image=H!P2 box art.png
|size=300px
|size=300px
|rating=E 10+
|rating=E10+
|genre= Action, Collectathon, Platformer
|genre=Action, Collectathon, Platformer
|platforms= 3DS, 2DS
|platforms=3DS, 2DS
|media=
|media=
|publisher= Pikmin Fanon
|publisher=Pikmin Fanon
|release dates= N/A
|release dates=N/A
|prequel= [[Hey! Pikmin]]
|prequel={{hp}}
|sequel= N/A
|sequel=N/A
|creator= Sapphire7
|creator=Sapphire7
|collaborators=???
|collaborators=
}}
}}


'''Hey! Pikmin 2''' is a 3DS spin-off game made by [[user:Sapphire7|Sapphire7]]. While not having relation to the main games, it is canonically the sequel to the 2017 game ''[https://pikmin.fandom.com/wiki/Hey!_Pikmin Hey! Pikmin]''. Rather than focusing on [[Olimar]], it focuses on his partner [[Louie]]. Many of the previous game mechanics are brought over into this one.
'''Hey! Pikmin 2''' is a 3DS spin-off game made by [[user:Sapphire7|Sapphire7]]. While not having relation to the main games, it is canonically the sequel to the 2017 game {{hp}}. Rather than focusing on [[Olimar]], it focuses on his partner [[Louie]]. Many of the previous game mechanics are brought over into this one.


==Plot==
==Plot==
After returning home from his previous adventure on [[PNF-404]], Captain [[Olimar]] gets a message from [[The President]], and realizes someone has made off with their prized Golden Carrots! While going to see the President, [[Louie]] arrives with said carrots and sneaks onto the S.S. Dolphin II when they weren't looking, and flies off of [[Hocotate]] before they could stop him. While flying through space, he gets distracted by the carrots and he starts eating them. During this though, his messy eating gets the debris on the control panels, causing them to malfunction and losing control of the ship.
After returning home from his previous adventure on [[PNF-404]], Captain [[Olimar]] gets a message from [[the President]], and realizes someone has made off with their prized Golden Carrots! While going to see the President, [[Louie]] arrives with said carrots and sneaks onto the S.S. Dolphin II when they weren't looking, and flies off of [[Hocotate]] before they could stop him. While flying through space, he gets distracted by the carrots and he starts eating them. During this though, his messy eating gets the debris on the control panels, causing them to malfunction and losing control of the ship.


The ship crash-lands onto PNF-404, making Louie fly out of the ship, along with all of the Golden Carrots with him. This makes him panic before the ship tells Louie about the damage on the ship and insists they go back for repairs. However Louie refuses and goes off to search for the carrots instead. The S.S. Dolphin II senses the Golden Carrots but only faintly as they are scattered all over the place. While looking around, he stumbles on a small group of Red Pikmin, who're carrying one of the Golden Carrots. Soon Louie gets the carrot back, but the S.S. Dolphin II reminds him there's a lot more to look for.
The ship crash-lands onto PNF-404, making Louie fly out of the ship, along with all of the Golden Carrots with him. This makes him panic before the ship tells Louie about the damage on the ship and insists they go back for repairs. However Louie refuses and goes off to search for the carrots instead. The S.S. Dolphin II senses the Golden Carrots but only faintly as they are scattered all over the place. While looking around, he stumbles on a small group of Red Pikmin, who're carrying one of the Golden Carrots. Soon Louie gets the carrot back, but the S.S. Dolphin II reminds him there's a lot more to look for.
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==Gameplay==
==Gameplay==
Many of the game mechanics are brought over from the previous game; the touch screen is utilized and is impossible to get a Pikmin extinction, but with a few additional mechanics put in:
Many of the game mechanics are brought over from the previous game; the touch screen is utilized and it is impossible to get a Pikmin extinction, but with a few additional mechanics put in:
* each level now has a optional "time mode". When this is activated, it will have a day cycle for a specific time limit, and the player will lose the level if unable to complete said level before the sun goes down. This option is unlocked for each level after first completing it.
*Each level now has an optional "time mode". When this is activated, it will have a day cycle for a specific time limit, and the player will lose the level if unable to complete said level before the sun goes down. This option is unlocked for each level after first completing it.
* With the inclusion of [[Nectar]], the Pikmin no longer automatically turn into buds and flowers the more Pikmin you receive, and as such must drink the nectar in order to gain flowers. There isn't a bud stage to them however.
*With the inclusion of [[Nectar]], the Pikmin no longer automatically turn into buds and flowers the more Pikmin you receive, and as such must drink the nectar in order to gain flowers. There isn't a bud stage to them however.
* Louie doesn't have a jetpack, but instead he carries with him a specialized whistle modifier (unlocked after going through the tutorial level), which can alter the Pikmin behavior depending on the command picked.
*Louie doesn't have a jetpack, but instead he carries with him a specialized whistle modifier (unlocked after going through the tutorial level), which can alter the Pikmin behavior depending on the command picked.
** ''Swarm'' - this automatically sends all Pikmin after a single enemy.
**''Swarm'' - this automatically sends all Pikmin after a single enemy.
** ''Build'' - this sends all Pikmin to starts building structures, such as bridges, springs, and ropes made out of themselves.
**''Build'' - this sends all Pikmin to starts building structures, such as bridges, springs, and ropes made out of themselves.
** ''Group'' - this command mirrors the whistle in the previous game, and calls all Pikmin back to the player.
**''Group'' - this command mirrors the whistle in the previous game, and calls all Pikmin back to the player.


==Controls==
==Controls==
 
*Touch screen - tap screen
Touch screen - tap screen
*Whistle - tap right button on screen
 
*Jump - A button
Whistle - tap right button on screen
*Pause - start/end expedition
 
jump - A button
 
Pause - start/end expedition


==Locations==
==Locations==
[[file:Hey! Pikmin 2 Sector 2.jpg|thumb|Sector 2]]
[[file:Hey! Pikmin 2 Sector 2.jpg|thumb|Sector 2]]
Much like the previous game, Hey! Pikmin 2 is split between sectors and set up in a similar fashion: the ship's pod drops the player off at the beginning of the stage and picks him up at the end of the stage. Each sector has four main levels with a boss level, and one secret spot. These secret spots are unlocked through a secondary exit reached in a specific level
Much like the previous game, Hey! Pikmin 2 is split between sectors and set up in a similar fashion: the ship's pod drops the player off at the beginning of the stage and picks him up at the end of the stage. Each sector has four main levels with a boss level, and one secret spot. These secret spots are unlocked through a secondary exit reached in a specific level
 
*Sector 1 - '''Friendly Fields'''
* Sector 1 - '''Friendly Fields'''
*Sector 2 - '''Withering Wood'''
 
*Sector 3 - '''Rocky Grove'''
* Sector 2 - '''Withering Wood'''
*Sector 4 - '''Mangrove Surf'''
 
*Sector 5 - '''Whistling Winds'''
* Sector 3 - '''Rocky Grove'''
*Sector 6 - '''Blazed Bog'''
 
*Sector 7 - '''Final Stretch'''
* Sector 4 - '''Mangrove Surf'''
 
* Sector 5 - '''Whistling Winds'''
 
* Sector 6 - '''Blazed Bog'''
 
* Sector 7 - '''Final Stretch'''


==Enemies==
==Enemies==
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*{{icon|Crested Mockiwi|y|v=HP}}
*{{icon|Crested Mockiwi|y|v=HP}}
*{{icon|Honeywisp|y|v=P1}}
*{{icon|Honeywisp|y|v=P1}}
*{{icon|Wogpole|y|v=P3}}
*{{icon|Wolpole|y|v=P3|n=Wogpole}}
*{{icon|Young Yellow Wollywog|y|v=HP}}
*{{icon|Young Yellow Wollyhop|y|v=HP|n=Young Yellow Wollywog}}
*{{icon|Puckering Blinnow|y|v=HP}}
*{{icon|Puckering Blinnow|y|v=HP}}
*{{icon|Tropical Blinnow|y|v=HP}}
*{{icon|Tropical Blinnow|y|v=HP}}
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*{{icon|Large Splurchin|y|v=HP}}
*{{icon|Large Splurchin|y|v=HP}}
*{{icon|Waddlepus|y|v=P3}}
*{{icon|Waddlepus|y|v=P3}}
*{{icon|Elongated Crushblat|y|v=HP}}
*{{icon|Elongated Mockiwi|y|v=HP|n=Elongated Crushblat}}
*{{icon|Rocky Wraith|y|v=HP}}
*{{icon|Rocky Wraith|y|v=HP}}
*Mini Boss: {{icon|Yellow Wollywog|y|v=HP}}
*Mini Boss: {{icon|Yellow Wollyhop|y|v=HP|n=Yellow Wollywog}}
*Boss: {{icon|Floataswine|y|v=HP}}
*Boss: {{icon|Floataswine|y|v=HP}}
==='''Whistling Winds'''===
==='''Whistling Winds'''===
*{{icon|Crumbug|y|v=HP}}
*{{icon|Crumbug|y|v=HP}}
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*{{icon|Dangling Splurchin|y|v=HP}}
*{{icon|Dangling Splurchin|y|v=HP}}
*{{icon|Stony Flint Beetle|y|v=HP}}
*{{icon|Stony Flint Beetle|y|v=HP}}
*{{icon|Young Fiery Yellow Wollywog|y|v=HP}}
*{{icon|Young Fiery Wollyhop|y|v=HP|n=Young Fiery Wollywog}}
*Mini Boss: {{icon|Fiery Wollywog|y|v2=HP}}
*Mini Boss: {{icon|Fiery Wollyhop|y|v2=HP|n=Fiery Wollywog}}
*Boss: {{icon|Fiery Bulblax|y|v=P2}}
*Boss: {{icon|Fiery Bulblax|y|v=P2}}



Latest revision as of 17:00, 9 February 2024

Hey! Pikmin 2
This article or section presents information pertaining to Hey! Pikmin 2, a fanon game created by Sapphire7.
This article or section needs to be cleaned up, either its format or general style.
Hey! Pikmin 2
H!P2 box art.png
Rating E10+
Genre Action, Collectathon, Platformer
Platforms 3DS, 2DS
Media
Publisher Pikmin Fanon
Release dates N/A
Prequel Hey! Pikmin
Sequel N/A
Creator Sapphire7

Hey! Pikmin 2 is a 3DS spin-off game made by Sapphire7. While not having relation to the main games, it is canonically the sequel to the 2017 game Hey! Pikmin. Rather than focusing on Olimar, it focuses on his partner Louie. Many of the previous game mechanics are brought over into this one.

Plot

After returning home from his previous adventure on PNF-404, Captain Olimar gets a message from the President, and realizes someone has made off with their prized Golden Carrots! While going to see the President, Louie arrives with said carrots and sneaks onto the S.S. Dolphin II when they weren't looking, and flies off of Hocotate before they could stop him. While flying through space, he gets distracted by the carrots and he starts eating them. During this though, his messy eating gets the debris on the control panels, causing them to malfunction and losing control of the ship.

The ship crash-lands onto PNF-404, making Louie fly out of the ship, along with all of the Golden Carrots with him. This makes him panic before the ship tells Louie about the damage on the ship and insists they go back for repairs. However Louie refuses and goes off to search for the carrots instead. The S.S. Dolphin II senses the Golden Carrots but only faintly as they are scattered all over the place. While looking around, he stumbles on a small group of Red Pikmin, who're carrying one of the Golden Carrots. Soon Louie gets the carrot back, but the S.S. Dolphin II reminds him there's a lot more to look for.

With the help of the Pikmin once again, Louie must travel PNF-404 to find the missing Golden Carrots while making amends to the damaged S.S. Dolphin II.

Gameplay

Many of the game mechanics are brought over from the previous game; the touch screen is utilized and it is impossible to get a Pikmin extinction, but with a few additional mechanics put in:

  • Each level now has an optional "time mode". When this is activated, it will have a day cycle for a specific time limit, and the player will lose the level if unable to complete said level before the sun goes down. This option is unlocked for each level after first completing it.
  • With the inclusion of Nectar, the Pikmin no longer automatically turn into buds and flowers the more Pikmin you receive, and as such must drink the nectar in order to gain flowers. There isn't a bud stage to them however.
  • Louie doesn't have a jetpack, but instead he carries with him a specialized whistle modifier (unlocked after going through the tutorial level), which can alter the Pikmin behavior depending on the command picked.
    • Swarm - this automatically sends all Pikmin after a single enemy.
    • Build - this sends all Pikmin to starts building structures, such as bridges, springs, and ropes made out of themselves.
    • Group - this command mirrors the whistle in the previous game, and calls all Pikmin back to the player.

Controls

  • Touch screen - tap screen
  • Whistle - tap right button on screen
  • Jump - A button
  • Pause - start/end expedition

Locations

Sector 2

Much like the previous game, Hey! Pikmin 2 is split between sectors and set up in a similar fashion: the ship's pod drops the player off at the beginning of the stage and picks him up at the end of the stage. Each sector has four main levels with a boss level, and one secret spot. These secret spots are unlocked through a secondary exit reached in a specific level

  • Sector 1 - Friendly Fields
  • Sector 2 - Withering Wood
  • Sector 3 - Rocky Grove
  • Sector 4 - Mangrove Surf
  • Sector 5 - Whistling Winds
  • Sector 6 - Blazed Bog
  • Sector 7 - Final Stretch

Enemies

Enemies that appear in this game mostly carry over from the previous game, but there're some new creatures brought into this as Hey! Pikmin 2 exclusives. While some of these enemies appear throughout the game, some are restricted to specific sectors and even specific levels.

Friendly Fields

Withering Woods

Rocky Grove

Mangrove Surf

Whistling Winds

Blazed Bog

Final Stretch