Hey! Pikmin 2: Difference between revisions
No edit summary |
|||
(14 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox | {{italic title}} | ||
|image= H!P2 box art.png | {{media|Hey! Pikmin 2|Sapphire7}} | ||
{{clean}} | |||
{{infobox game | |||
|image=H!P2 box art.png | |||
|size=300px | |size=300px | ||
|rating= | |rating=E10+ | ||
|genre= Action, Collectathon, Platformer | |genre=Action, Collectathon, Platformer | ||
|platforms= 3DS, 2DS | |platforms=3DS, 2DS | ||
|media= | |media= | ||
|publisher= Pikmin Fanon | |publisher=Pikmin Fanon | ||
|release dates= N/A | |release dates=N/A | ||
|prequel= | |prequel={{hp}} | ||
|sequel= N/A | |sequel=N/A | ||
|creator= Sapphire7 | |creator=Sapphire7 | ||
|collaborators= | |collaborators= | ||
}} | }} | ||
'''Hey! Pikmin 2''' is a 3DS spin-off game made by [[user:Sapphire7|Sapphire7]]. While not having relation to the main games, it is canonically the sequel to the 2017 game | |||
'''Hey! Pikmin 2''' is a 3DS spin-off game made by [[user:Sapphire7|Sapphire7]]. While not having relation to the main games, it is canonically the sequel to the 2017 game {{hp}}. Rather than focusing on [[Olimar]], it focuses on his partner [[Louie]]. Many of the previous game mechanics are brought over into this one. | |||
==Plot== | ==Plot== | ||
After returning home from his previous adventure on [[PNF-404]], Captain [[Olimar]] gets a message from [[ | After returning home from his previous adventure on [[PNF-404]], Captain [[Olimar]] gets a message from [[the President]], and realizes someone has made off with their prized Golden Carrots! While going to see the President, [[Louie]] arrives with said carrots and sneaks onto the S.S. Dolphin II when they weren't looking, and flies off of [[Hocotate]] before they could stop him. While flying through space, he gets distracted by the carrots and he starts eating them. During this though, his messy eating gets the debris on the control panels, causing them to malfunction and losing control of the ship. | ||
The ship crash-lands onto PNF-404, making Louie fly out of the ship, along with all of the Golden Carrots with him. This makes him panic before the ship tells Louie about the damage on the ship and insists they go back for repairs. However Louie refuses and goes off to search for the carrots instead. The S.S. Dolphin II senses the Golden Carrots but only faintly as they are scattered all over the place. While looking around, he stumbles on a small group of Red Pikmin, who're carrying one of the Golden Carrots. Soon Louie gets the carrot back, but the S.S. Dolphin II reminds him there's a lot more to look for. | The ship crash-lands onto PNF-404, making Louie fly out of the ship, along with all of the Golden Carrots with him. This makes him panic before the ship tells Louie about the damage on the ship and insists they go back for repairs. However Louie refuses and goes off to search for the carrots instead. The S.S. Dolphin II senses the Golden Carrots but only faintly as they are scattered all over the place. While looking around, he stumbles on a small group of Red Pikmin, who're carrying one of the Golden Carrots. Soon Louie gets the carrot back, but the S.S. Dolphin II reminds him there's a lot more to look for. | ||
Line 23: | Line 27: | ||
==Gameplay== | ==Gameplay== | ||
Many of the game mechanics are brought over from the previous game; the touch screen is utilized and is impossible to get a Pikmin extinction, but with a few additional mechanics put in: | Many of the game mechanics are brought over from the previous game; the touch screen is utilized and it is impossible to get a Pikmin extinction, but with a few additional mechanics put in: | ||
* | *Each level now has an optional "time mode". When this is activated, it will have a day cycle for a specific time limit, and the player will lose the level if unable to complete said level before the sun goes down. This option is unlocked for each level after first completing it. | ||
* With the inclusion of [[Nectar]], the Pikmin no longer automatically turn into buds and flowers the more Pikmin you receive, and as such must drink the nectar in order to gain flowers. There isn't a bud stage to them however. | *With the inclusion of [[Nectar]], the Pikmin no longer automatically turn into buds and flowers the more Pikmin you receive, and as such must drink the nectar in order to gain flowers. There isn't a bud stage to them however. | ||
* Louie doesn't have a jetpack, but instead he carries with him a specialized whistle modifier (unlocked after going through the tutorial level), which can alter the Pikmin behavior depending on the command picked. | *Louie doesn't have a jetpack, but instead he carries with him a specialized whistle modifier (unlocked after going through the tutorial level), which can alter the Pikmin behavior depending on the command picked. | ||
** ''Swarm'' - this automatically sends all Pikmin after a single enemy. | **''Swarm'' - this automatically sends all Pikmin after a single enemy. | ||
** ''Build'' - this sends all Pikmin to starts building structures, such as bridges, springs, and ropes made out of themselves. | **''Build'' - this sends all Pikmin to starts building structures, such as bridges, springs, and ropes made out of themselves. | ||
** ''Group'' - this command mirrors the whistle in the previous game, and calls all Pikmin back to the player. | **''Group'' - this command mirrors the whistle in the previous game, and calls all Pikmin back to the player. | ||
==Controls== | ==Controls== | ||
*Touch screen - tap screen | |||
Touch screen - tap screen | *Whistle - tap right button on screen | ||
*Jump - A button | |||
Whistle - tap right button on screen | *Pause - start/end expedition | ||
Pause - start/end expedition | |||
==Locations== | ==Locations== | ||
[[file:Hey! Pikmin 2 Sector 2.jpg|thumb|Sector 2]] | [[file:Hey! Pikmin 2 Sector 2.jpg|thumb|Sector 2]] | ||
Much like the previous game, Hey! Pikmin 2 is split between sectors and set up in a similar fashion: the ship's pod drops the player off at the beginning of the stage and picks him up at the end of the stage. Each sector has four main levels with a boss level, and one secret spot. These secret spots are unlocked through a secondary exit reached in a specific level | Much like the previous game, Hey! Pikmin 2 is split between sectors and set up in a similar fashion: the ship's pod drops the player off at the beginning of the stage and picks him up at the end of the stage. Each sector has four main levels with a boss level, and one secret spot. These secret spots are unlocked through a secondary exit reached in a specific level | ||
*Sector 1 - '''Friendly Fields''' | |||
* Sector 1 - '''Friendly Fields''' | *Sector 2 - '''Withering Wood''' | ||
*Sector 3 - '''Rocky Grove''' | |||
* Sector 2 - '''Withering Wood''' | *Sector 4 - '''Mangrove Surf''' | ||
*Sector 5 - '''Whistling Winds''' | |||
* Sector 3 - '''Rocky Grove''' | *Sector 6 - '''Blazed Bog''' | ||
*Sector 7 - '''Final Stretch''' | |||
* Sector 4 - '''Mangrove Surf''' | |||
* Sector 5 - '''Whistling Winds''' | |||
* Sector 6 - '''Blazed Bog''' | |||
* Sector 7 - '''Final Stretch''' | |||
==Enemies== | ==Enemies== | ||
Line 67: | Line 60: | ||
*{{icon|Sparrowhead|y|v=HP}} | *{{icon|Sparrowhead|y|v=HP}} | ||
*{{icon|Coppeller|y|v=HP}} | *{{icon|Coppeller|y|v=HP}} | ||
*{{icon|Male Sheargrub|y|v= | *{{icon|Male Sheargrub|y|v=HP}} | ||
*{{icon|Unmarked Spectralid|y|v=P2}} | *{{icon|Unmarked Spectralid|y|v=P2}} | ||
*{{icon|Female Shooting Spiner|y|v=HP}} | *{{icon|Female Shooting Spiner|y|v=HP}} | ||
Line 79: | Line 72: | ||
*{{icon|Sparrowhead|y|v=HP}} | *{{icon|Sparrowhead|y|v=HP}} | ||
*{{icon|Coppeller|y|v=HP}} | *{{icon|Coppeller|y|v=HP}} | ||
*{{icon|Male Sheargrub|y|v= | *{{icon|Male Sheargrub|y|v=HP}} | ||
*{{icon|Female Shooting Spiner|y|v=HP}} | *{{icon|Female Shooting Spiner|y|v=HP}} | ||
*{{icon|Male Shooting Spiner|y|v=HP}} | *{{icon|Male Shooting Spiner|y|v=HP}} | ||
Line 95: | Line 88: | ||
*{{icon|Sparrowhead|y|v=HP}} | *{{icon|Sparrowhead|y|v=HP}} | ||
*{{icon|Coppeller|y|v=HP}} | *{{icon|Coppeller|y|v=HP}} | ||
*{{icon|Male Sheargrub|y|v= | *{{icon|Male Sheargrub|y|v=HP}} | ||
*{{icon|Female Shooting Spiner|y|v=HP}} | *{{icon|Female Shooting Spiner|y|v=HP}} | ||
*{{icon|Honeywisp|y|v=P1}} | *{{icon|Honeywisp|y|v=P1}} | ||
Line 109: | Line 102: | ||
*{{icon|Crested Mockiwi|y|v=HP}} | *{{icon|Crested Mockiwi|y|v=HP}} | ||
*{{icon|Honeywisp|y|v=P1}} | *{{icon|Honeywisp|y|v=P1}} | ||
*{{icon| | *{{icon|Wolpole|y|v=P3|n=Wogpole}} | ||
*{{icon|Young Yellow | *{{icon|Young Yellow Wollyhop|y|v=HP|n=Young Yellow Wollywog}} | ||
*{{icon|Puckering Blinnow|y|v= | *{{icon|Puckering Blinnow|y|v=HP}} | ||
*{{icon|Tropical Blinnow|y|v=HP}} | *{{icon|Tropical Blinnow|y|v=HP}} | ||
*{{icon|Eye-Stalker Bulbeel|y|v=HP}} | *{{icon|Eye-Stalker Bulbeel|y|v=HP}} | ||
*{{icon|Large Splurchin|y|v=HP}} | *{{icon|Large Splurchin|y|v=HP}} | ||
*{{icon|Waddlepus|y|v=P3}} | *{{icon|Waddlepus|y|v=P3}} | ||
*{{icon|Elongated | *{{icon|Elongated Mockiwi|y|v=HP|n=Elongated Crushblat}} | ||
*{{icon|Rocky Wraith|y|v=HP}} | *{{icon|Rocky Wraith|y|v=HP}} | ||
*Mini Boss: {{icon|Yellow | *Mini Boss: {{icon|Yellow Wollyhop|y|v=HP|n=Yellow Wollywog}} | ||
*Boss: {{icon|Floataswine|y|v=HP}} | *Boss: {{icon|Floataswine|y|v=HP}} | ||
==='''Whistling Winds'''=== | ==='''Whistling Winds'''=== | ||
*{{icon|Crumbug|y|v=HP}} | *{{icon|Crumbug|y|v=HP}} | ||
Line 145: | Line 139: | ||
*{{icon|Dangling Splurchin|y|v=HP}} | *{{icon|Dangling Splurchin|y|v=HP}} | ||
*{{icon|Stony Flint Beetle|y|v=HP}} | *{{icon|Stony Flint Beetle|y|v=HP}} | ||
*{{icon|Young Fiery | *{{icon|Young Fiery Wollyhop|y|v=HP|n=Young Fiery Wollywog}} | ||
*Mini Boss: {{icon|Fiery | *Mini Boss: {{icon|Fiery Wollyhop|y|v2=HP|n=Fiery Wollywog}} | ||
*Boss: {{icon|Fiery Bulblax|y|v=P2}} | *Boss: {{icon|Fiery Bulblax|y|v=P2}} | ||
==='''Final Stretch'''=== | ==='''Final Stretch'''=== | ||
*{{icon|Iridescent Glint Beetle|y|v=P2}} | *{{icon|Iridescent Glint Beetle|y|v=P2}} | ||
*{{icon|Honeywisp|y|v=P1}} | *{{icon|Honeywisp|y|v=P1}} | ||
*Boss: {{icon|Titan Cottonade|y|v=HP}} | *Boss: {{icon|Titan Cottonade|y|v=HP}} | ||
{{navboxes| | |||
{{games}} | |||
}} |
Latest revision as of 17:00, 9 February 2024
This article or section presents information pertaining to Hey! Pikmin 2, a fanon game created by Sapphire7. |
|
Hey! Pikmin 2 | |
---|---|
Rating | E10+ |
Genre | Action, Collectathon, Platformer |
Platforms | 3DS, 2DS |
Media | |
Publisher | Pikmin Fanon |
Release dates | N/A |
Prequel | Hey! Pikmin |
Sequel | N/A |
Creator | Sapphire7 |
Hey! Pikmin 2 is a 3DS spin-off game made by Sapphire7. While not having relation to the main games, it is canonically the sequel to the 2017 game Hey! Pikmin. Rather than focusing on Olimar, it focuses on his partner Louie. Many of the previous game mechanics are brought over into this one.
Plot
After returning home from his previous adventure on PNF-404, Captain Olimar gets a message from the President, and realizes someone has made off with their prized Golden Carrots! While going to see the President, Louie arrives with said carrots and sneaks onto the S.S. Dolphin II when they weren't looking, and flies off of Hocotate before they could stop him. While flying through space, he gets distracted by the carrots and he starts eating them. During this though, his messy eating gets the debris on the control panels, causing them to malfunction and losing control of the ship.
The ship crash-lands onto PNF-404, making Louie fly out of the ship, along with all of the Golden Carrots with him. This makes him panic before the ship tells Louie about the damage on the ship and insists they go back for repairs. However Louie refuses and goes off to search for the carrots instead. The S.S. Dolphin II senses the Golden Carrots but only faintly as they are scattered all over the place. While looking around, he stumbles on a small group of Red Pikmin, who're carrying one of the Golden Carrots. Soon Louie gets the carrot back, but the S.S. Dolphin II reminds him there's a lot more to look for.
With the help of the Pikmin once again, Louie must travel PNF-404 to find the missing Golden Carrots while making amends to the damaged S.S. Dolphin II.
Gameplay
Many of the game mechanics are brought over from the previous game; the touch screen is utilized and it is impossible to get a Pikmin extinction, but with a few additional mechanics put in:
- Each level now has an optional "time mode". When this is activated, it will have a day cycle for a specific time limit, and the player will lose the level if unable to complete said level before the sun goes down. This option is unlocked for each level after first completing it.
- With the inclusion of Nectar, the Pikmin no longer automatically turn into buds and flowers the more Pikmin you receive, and as such must drink the nectar in order to gain flowers. There isn't a bud stage to them however.
- Louie doesn't have a jetpack, but instead he carries with him a specialized whistle modifier (unlocked after going through the tutorial level), which can alter the Pikmin behavior depending on the command picked.
- Swarm - this automatically sends all Pikmin after a single enemy.
- Build - this sends all Pikmin to starts building structures, such as bridges, springs, and ropes made out of themselves.
- Group - this command mirrors the whistle in the previous game, and calls all Pikmin back to the player.
Controls
- Touch screen - tap screen
- Whistle - tap right button on screen
- Jump - A button
- Pause - start/end expedition
Locations
Much like the previous game, Hey! Pikmin 2 is split between sectors and set up in a similar fashion: the ship's pod drops the player off at the beginning of the stage and picks him up at the end of the stage. Each sector has four main levels with a boss level, and one secret spot. These secret spots are unlocked through a secondary exit reached in a specific level
- Sector 1 - Friendly Fields
- Sector 2 - Withering Wood
- Sector 3 - Rocky Grove
- Sector 4 - Mangrove Surf
- Sector 5 - Whistling Winds
- Sector 6 - Blazed Bog
- Sector 7 - Final Stretch
Enemies
Enemies that appear in this game mostly carry over from the previous game, but there're some new creatures brought into this as Hey! Pikmin 2 exclusives. While some of these enemies appear throughout the game, some are restricted to specific sectors and even specific levels.
Friendly Fields
- Crumbug
- Mockiwi
- Nubby Bulborb
- Sparrowhead
- Coppeller
- Male Sheargrub
- Unmarked Spectralid
- Female Shooting Spiner
- Male Shooting Spiner
- Honeywisp
- Boss: Whiptongue Mockiwi
Withering Woods
- Crumbug
- Mockiwi
- Nubby Bulborb
- Sparrowhead
- Coppeller
- Male Sheargrub
- Female Shooting Spiner
- Male Shooting Spiner
- Honeywisp
- Spiny Coppeller
- Puffstalk
- Desiccated Skitter Leaf
- Grabbit
- Iridescent Flint Beetle
- Boss: Flytrap Chrysanthemum
Rocky Grove
- Crumbug
- Mockiwi
- Crested Mockiwi
- Sparrowhead
- Coppeller
- Male Sheargrub
- Female Shooting Spiner
- Honeywisp
- Puffstalk
- Peacap Puffstalk
- Crystalline Crushblat
- Anode Beetle
- Crammed Wraith
- Mini Boss: Widemouthed Anode Beetle
- Boss: Armored Cannon Beetle
Mangrove Surf
- Crumbug
- Crested Mockiwi
- Honeywisp
- Wogpole
- Young Yellow Wollywog
- Puckering Blinnow
- Tropical Blinnow
- Eye-Stalker Bulbeel
- Large Splurchin
- Waddlepus
- Elongated Crushblat
- Rocky Wraith
- Mini Boss: Yellow Wollywog
- Boss: Floataswine
Whistling Winds
- Crumbug
- Crested Mockiwi
- Coppeller
- Honeywisp
- Spiny Coppeller
- Grabbit
- Jamboree Blowhog
- Fleeting Splurchin
- Flying Spotted Jellyfloat
- Shearwig
- Mini Boss: Frosthop Blowhog
- Boss: Mamuta
Blazed Bog
- Crumbug
- Crested Mockiwi
- Coppeller
- Honeywisp
- Barbed Mockiwi
- Fiery Blowlet
- Dwarf Fiery Bulblax
- Fireflap Bulborb
- Humped Bloyster
- Dangling Splurchin
- Stony Flint Beetle
- Young Fiery Wollywog
- Mini Boss: Fiery Wollywog
- Boss: Fiery Bulblax