Pikmin: Final Destiny

From Pikmin Fanon
This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.

Pikmin: Final Destiny is an upcoming game and is being written by Adventureqham.


A few years after the events of Pikmin 2, Olimar is sent back to the Pikmin Planet (along with Louie and Sagittarius) by the President to find treasures for his collection. Once there, they find Red Pikmin. Normal so far. Things change when, in the first dungeon in Artificial Forest (the first area), Olimar finds Koreli, a brown-colored Pikmin which their leader Sphimae explains that they are doomed without the Orb of Light, and will die in ten days. The captains (now including Sphimae) set out to the Plain of Dreams, with the Brown Pikmin's help, get the Orb of Light. Just then, Louie gets a phone call from the President stating that he needs an Orb of Darkness for a factory manufacturing Hocotate robots. They travel through six more regions, finding new Pikmin and enemies along the way. Just after the treasure's retrieval, Louie falls down a dark hole. They must go into the 35-floor dungeon Hole of All Doom to rescue Louie.

New Pikmin and Enemies

New Pikmin
  • Orange Pikmin, Bulbmin overground
  • Green Pikmin, immune to acid and lava, have twice the health of a normal Pikmin
  • Cyan Pikmin, immune to freeze, can break through walls efficiently
  • Black Pikmin, immune to ash, tar, and oil, can light up dark caves
  • Brown Pikmin, immune to explosions and squashing, can fly, can pick up 50 times what a normal Pikmin can
  • Gray Pikmin, immune to antimatter and strong winds, can teleport other Pikmin out of danger
  • Gold Pikmin, immune to the sunset, can pick up 5 times what a normal Pikmin can
New Enemies


  1. Artificial Forest
  2. Plain of Dreams
  3. Moon Shadow
  4. Grave Site
  5. Mysterious Crater
  6. War Lands
  7. Door of Life
  8. Dave's Toy Box
  9. Lost Tower