Pikmin ARC: Difference between revisions

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{{italic title}}
{{italic title}}{{construction}}
{{media|Pikmin ARC|PLMMJ|nocat=y}}
{{media|Pikmin ARC|PLMMJ|nocat=y}}
{{infobox game
{{infobox game
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*[[White Pikmin]] {{-}} poisonous, fast, and dig quickly. Obtained at the same time as Purple Pikmin.
*[[White Pikmin]] {{-}} poisonous, fast, and dig quickly. Obtained at the same time as Purple Pikmin.
*[[Purple Pikmin]] {{-}} tough and slow but deals more damage. Has the carry strength of 10 Pikmin.
*[[Purple Pikmin]] {{-}} tough and slow but deals more damage. Has the carry strength of 10 Pikmin.
*[[Mosaic Pikmin]] {{-}} weak attackers but resistant to the three main elemental effects and can increase the damage of other Pikmin.
*[[Mosaic Pikmin]] {{-}} resistant to the three main elemental effects as well as light attacks, and can increase the damage of other Pikmin with their attacks. Weak attackers, though.


{{spoiler section
{{spoiler section
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*[[Sootswallow]] {{-}} tutorial boss.
*[[Sootswallow]] {{-}} tutorial boss.
*[[Armored Cannon Beetle]]
*[[Armored Cannon Beetle]]
*[[Galvanic Jellyfloat|Shocking Jellyfloat]] {{-}} responsible for the lightning plaguing the Garden of Hope and must be defeated to move on.
*[[Galvanic Jellyfloat]] {{-}} responsible for the lightning plaguing the Garden of Hope and must be defeated to move on.
*[[Emperor Bulblax]] <!-- (as in, the Pikmin 4 one but it roars at the start and at 33%) -->
*[[Emperor Bulblax]] <!-- (as in, the Pikmin 4 one but it roars at the start and at 33%) -->
*[[Burrowing Snarrow]]
*[[Tropical Dweevil]]
*[[Tropical Dweevil]]
*[[Frozen Goolix|Coolix]] {{-}} has absorbed the Ice Onion and must be defeated to free the Ice Pikmin.
*[[Frozen Goolix|Coolix]] {{-}} has absorbed the Ice Onion and must be defeated to free the Ice Pikmin.
*[[Burgeoning Mireclops]] {{-}} sucks nutrients out of the Blossoming Arcadia and must be defeated to move on.
*[[Burgeoning Mireclops]] {{-}} sucks nutrients out of Blossoming Arcadia and must be defeated to move on.
*[[Shiny Hoardpincer]] {{-}} Holding the ship parts stolen from the S.S Porpoise.
*[[Shinestack Aristocrab]] {{-}} holding the ship parts stolen from the S.S Porpoise.


{{spoiler section
{{spoiler section
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*[[Bellskate]] {{-}} is responsible for the deadly tides of the Overgrown Basin.
*[[Bellskate]] {{-}} is responsible for the deadly tides of the Overgrown Basin.
*[[Moldy Bulbear]] {{-}} cannot be hurt before obtaining White Pikmin.
*[[Moldy Bulbear]] {{-}} cannot be hurt before obtaining White Pikmin.
*[[Moldy Phosbat]] {{-}} creates the toxic fog over the [[Deepest Forest]] and must be defeated to move on.
*[[Toxic Phosbat]] {{-}} creates the toxic fog over the [[Deepest Forest]] and must be defeated to move on.
*[[Toxic Progg]] {{-}} optional story boss. Its dropped item is required for the good ending.
*[[Toxic Progg]] {{-}} optional story boss. Its dropped item is required for the good ending.
*[[Chomping Chrysanthemum]] {{-}} feeds on the Mosaic Pikmin and must be defeated to move on.
*[[Chomping Chrysanthemum]] {{-}} feeds on the Mosaic Pikmin and must be defeated to move on.
*[[Sovereign Bulblax]] {{-}} causes the tremors in the Valley of Repose and must be defeated to move on.
*[[Titan Long Legs]] {{-}} causes the tremors in the Valley of Repose and must be defeated to move on.
*[[Toxonion]] {{-}} final boss, and the true reason that Pikmin can't travel outside of PNF-404.
*[[Toxonion]] {{-}} final boss, and the true reason that Pikmin can't travel outside of PNF-404.
*[[Armored Artificer]] {{-}} true final boss, only accessible if most treasures were collected, the Toxic Progg was defeated, and the prior boss was defeated with the strength of 100 Pikmin to carry it to the base.
*[[Armored Artificer]] {{-}} true final boss, only accessible if most treasures were collected, the Toxic Progg was defeated, and the prior boss was defeated with the strength of 100 Pikmin to carry it to the base.
}}
}}
===Mini-bosses===
*[[Sovereign Bulblax]] {{-}} Crops up as a cave boss and repeating boss in the late game.
*[[Pileated Snagret]] {{-}} Appears as a cave boss and later as a repeating mini-boss.
*[[Foolix]] {{-}} Replaces more and more nectar as the days go by.
**Greater Foolix - A multinucleated Foolix. Appears as a dungeon boss and as an outside boss in later areas. Trying to bring it back to the base will cause it to revive and attack.
*[[Leech Hydroe]] {{-}} Appears to empower other mini-bosses.
*[[Giant Breadbug]] {{-}} Show up more after day 21 in Brutal mode.


==Mechanics==
==Mechanics==
''Pikmin ARC'' brings a rework to many series mechanics. Onions return to their ''Pikmin 3'' design, and only up to four types out of the nine can be chosen for a mission. However, Onions will merge on-site. The player can only withdraw 40 Pikmin at first, but this amount can be gradually increased by collecting the twelve [[Flarlic]]s scattered around every area, like in ''Pikmin 4''. The first half of the game also has a {{p1}}-esque time limit, with the player having 20 days until their ship's power runs out.
''Pikmin ARC'' brings a rework to many series mechanics.  
 
===Difficulty===
The game has four difficulties:
*Casual {{-}} For new players or those who want an easier game. Enemies are slower and have less health, days are longer.
*Normal {{-}} Pikmin ARC as it was made to be.
*Brutal {{-}} For experienced Pikmin players. Enemies are stronger and faster, status effects are much more dangerous, and days are shorter.
*Ultra-Spicy {{-}} A truly extreme difficulty. The time pressure is real as things get much harder much quicker. Can only be unlocked after beating the game on Brutal.
 
===Pikmin===
Onions return to their {{p3}} design, and only up to four types out of the nine can be chosen for a mission. However, Onions will merge on-site. The player can only withdraw 40 Pikmin at first, but this amount can be gradually increased up to 160 by collecting any twelve of the sixteen [[Flarlic]]s scattered around every area, like in {{p4}}. Remaining Flarlics are converted to nectar and Pikmin.
 
===Days===
A day lasts 18 minutes on Easy, 15 on Normal, and 12 on Hard or Ultra Spicy. The first half of the game has a {{p1}}-esque time limit, with the player having 20 days until their ship's power runs out. The game opens up more after the Shinestack Aristocrab is defeated and the time limit ceases. <br />
 
The world also changes as the days go by, in the following ways:
{{spoiler section
|title = Day effects (contains spoilers)
|body = These changes happen across the days. They are spoilered as some of them are spoilery in nature.
* After day 9, [[Bogswallow]]s begin spawning in the Garden of Hope.
* On days 11, 21, 31, etc., [[Ujadani|Swarming Shearmites]] show up outside of major boss arenas.
* After day 17, [[Frozen Goolix|Dwarf Coolixes]] start spawning in the Distant Tundra and [[Arachnode]]s begin spawning in the Garden of Hope.
* On day 21, a tree falls over creating a quick path through the Serene Shores.
* After day 22 in Brutal or Ultra Spicy, [[Giant Breadbug]]s spawn outside in all areas.
* After day 24, [[Breadbug]]s begin spawning in all areas.
* After day 27, [[Toxstool|moldy enemies]] will begin spawning more in the Deepest Forest.
* As the days go by, more and more nectar gets replaced with Foolix and Greater Foolix mini-bosses.
}}


==Trivia==
==Trivia==
*This page was first made by copying, editing, and expanding the first part of ''[[Pikmin Forever]]''{{'s}} page.
*This page was first made by copying, editing, and expanding the first part of ''[[Pikmin Forever|Pikmin Forever's]]'' page.
*Many of the balances to Pikmin were inspired by the YouTuber SilokHawk.
*Many of the balances to Pikmin were inspired by the YouTuber SilokHawk.



Revision as of 03:48, 22 May 2024

This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Pikmin ARC
This article or section presents information pertaining to Pikmin ARC, a fanon game created by PLMMJ.
Pikmin ARC
Rating E for Everyone
Genre Real-time strategy
Platforms Nintendo Switch
Media Cartridge
Publisher Pikmin Fanon
Release dates Japan: N/A
North America: N/A
Europe: N/A
Australia: N/A
Prequel Pikmin 4
Sequel N/A
Creator PLMMJ
Collaborators None yet

Pikmin ARC is a fan-made game by PLMMJ. It released for the Nintendo Switch. It is a sequel to Pikmin 4, where Koppaite archaeologists investigate the origins of PNF-404 and discover the truth about all those strange artifacts. The gameplay of Pikmin ARC combines elements of the four original games, while adding new types of [[Pikmin family|Pikmin[[, a new feature to direct where Pikmin carry items, and new, physically dynamic enemies.

Content

Characters

  • Archaeologist – a seasoned Koppaite archaeologist who heads to PNF-404 to research the origins of the artifacts of the planet. Also actually knows how to pilot and land a ship. Acts as the first commander.
  • Captain Brittany – astronaut and veteran of PNF-404, acting as the team's leader and guide. Acts as the second commander.
  • Biologist – a biologist and friend of the archaeologist who came along to study the lifeforms of PNF-404, and to find a way to help the Pikmin live off-world. Acts as the third commander.
  • Scientist – the scientist of the new PNF-404 mission, looking to study the unique Glow Pikmin of the planet. The captain of the night missions.
  • Captain Olimar – the beloved captain of Hocotate Freight who needs no further introduction. Back on PNF-404 for unknown reasons.
Secret characters (contains spoilers) 
These characters are revealed through the events of Pikmin ARC, and some reveal spoilers about the plot of Pikmin 4.
  • S.S. Porpoise – the secretly sentient ship used by the crew.
  • Louie – Olimar's gluttonous coworker. After he is saved from the Spiny Mimiroot, he offers missions like in Pikmin 4.
  • Arv – a human scientist that digitized themselves to avoid dying in the fall of the Elysium space station. Helps out the captains after realizing they're not threats, and can later have their hard drive salvaged for the best ending.

Pikmin

Pikmin types are listed by Onion discovery. Because of this, some Pikmin such as White Pikmin are listed much later than they are discovered as they can be produced through Candypop Buds.

  • Red Pikmin – resistant to fire and magma, and deals more damage.
  • Rock Pikmin – has stronger attacks when charged, can break crystal walls, immune to crushing.
  • Yellow Pikmin – conducts electricity, can be thrown further, and digs faster.
  • Ice Pikmin – can slow down enemies or work together to freeze water or mud.
  • Glow Pikmin – only available in night missions. Levitates, making them immune to burial and ground hazards.
  • Blue Pikmin – can move underwater, and are resistant to water in general. Can use water bubbles to protect themselves and strengthen their attacks.
  • Winged Pikmin – weak, but can fly. A bit faster than average, but not faster than White Pikmin.
  • White Pikmin – poisonous, fast, and dig quickly. Obtained at the same time as Purple Pikmin.
  • Purple Pikmin – tough and slow but deals more damage. Has the carry strength of 10 Pikmin.
  • Mosaic Pikmin – resistant to the three main elemental effects as well as light attacks, and can increase the damage of other Pikmin with their attacks. Weak attackers, though.
Secret Pikmin (contains spoilers) 
These types are revealed through the events of Pikmin ARC and play important roles in the story. Neither of these types have Onions.
  • Bulbmin – Parasitic Pikmin that have taken over small Bulborbs. They are resistant to elemental effects and ignored by Bulborb-type enemies except bosses until attacking. These Bulbmin have been mutated by glow sap, and unlike in Pikmin 2, they can be used outside of caves, and serve as an alternative in night missions, though weakened by sunlight.
  • Puffmin – hostile Pikmin created through fungal infection. They keep their original type's traits. Technically, they do have an Onion, but that Onion just so happens to be the final boss.

Bosses

These are the bosses of Pikmin ARC.

Later story bosses (contains spoilers) 
These are the main story bosses of the second half of Pikmin ARC. Each of them has a major effect on the plot.
  • Spiny Mimiroot – has trapped Louie.
  • Mother Slurpier – has swallowed all the Glow Pikmin in the region and must be defeated to move on.
  • Bellskate – is responsible for the deadly tides of the Overgrown Basin.
  • Moldy Bulbear – cannot be hurt before obtaining White Pikmin.
  • Toxic Phosbat – creates the toxic fog over the Deepest Forest and must be defeated to move on.
  • Toxic Progg – optional story boss. Its dropped item is required for the good ending.
  • Chomping Chrysanthemum – feeds on the Mosaic Pikmin and must be defeated to move on.
  • Titan Long Legs – causes the tremors in the Valley of Repose and must be defeated to move on.
  • Toxonion – final boss, and the true reason that Pikmin can't travel outside of PNF-404.
  • Armored Artificer – true final boss, only accessible if most treasures were collected, the Toxic Progg was defeated, and the prior boss was defeated with the strength of 100 Pikmin to carry it to the base.

Mini-bosses

  • Sovereign Bulblax – Crops up as a cave boss and repeating boss in the late game.
  • Pileated Snagret – Appears as a cave boss and later as a repeating mini-boss.
  • Foolix – Replaces more and more nectar as the days go by.
    • Greater Foolix - A multinucleated Foolix. Appears as a dungeon boss and as an outside boss in later areas. Trying to bring it back to the base will cause it to revive and attack.
  • Leech Hydroe – Appears to empower other mini-bosses.
  • Giant Breadbug – Show up more after day 21 in Brutal mode.

Mechanics

Pikmin ARC brings a rework to many series mechanics.

Difficulty

The game has four difficulties:

  • Casual – For new players or those who want an easier game. Enemies are slower and have less health, days are longer.
  • Normal – Pikmin ARC as it was made to be.
  • Brutal – For experienced Pikmin players. Enemies are stronger and faster, status effects are much more dangerous, and days are shorter.
  • Ultra-Spicy – A truly extreme difficulty. The time pressure is real as things get much harder much quicker. Can only be unlocked after beating the game on Brutal.

Pikmin

Onions return to their Pikmin 3 design, and only up to four types out of the nine can be chosen for a mission. However, Onions will merge on-site. The player can only withdraw 40 Pikmin at first, but this amount can be gradually increased up to 160 by collecting any twelve of the sixteen Flarlics scattered around every area, like in Pikmin 4. Remaining Flarlics are converted to nectar and Pikmin.

Days

A day lasts 18 minutes on Easy, 15 on Normal, and 12 on Hard or Ultra Spicy. The first half of the game has a Pikmin 1-esque time limit, with the player having 20 days until their ship's power runs out. The game opens up more after the Shinestack Aristocrab is defeated and the time limit ceases.

The world also changes as the days go by, in the following ways:

Day effects (contains spoilers) 
These changes happen across the days. They are spoilered as some of them are spoilery in nature.
  • After day 9, Bogswallows begin spawning in the Garden of Hope.
  • On days 11, 21, 31, etc., Swarming Shearmites show up outside of major boss arenas.
  • After day 17, Dwarf Coolixes start spawning in the Distant Tundra and Arachnodes begin spawning in the Garden of Hope.
  • On day 21, a tree falls over creating a quick path through the Serene Shores.
  • After day 22 in Brutal or Ultra Spicy, Giant Breadbugs spawn outside in all areas.
  • After day 24, Breadbugs begin spawning in all areas.
  • After day 27, moldy enemies will begin spawning more in the Deepest Forest.
  • As the days go by, more and more nectar gets replaced with Foolix and Greater Foolix mini-bosses.

Trivia

  • This page was first made by copying, editing, and expanding the first part of Pikmin Forever's page.
  • Many of the balances to Pikmin were inspired by the YouTuber SilokHawk.