Pikmin ARC: Difference between revisions
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*[[Rock Pikmin]] {{-}} has stronger attacks when charged, can break [[crystal]] and [[ice]], immune to [[Blunt force|crushing]] attacks. | *[[Rock Pikmin]] {{-}} has stronger attacks when charged, can break [[crystal]] and [[ice]], immune to [[Blunt force|crushing]] attacks. | ||
*[[Yellow Pikmin]] {{-}} conducts electricity, can be thrown further, and digs faster. | *[[Yellow Pikmin]] {{-}} conducts electricity, can be thrown further, and digs faster. | ||
*[[Orange Pikmin (explosion-resistant)|Orange Pikmin]] {{-}} blast-resistant and spike resistant, these Pikmin can deliver hard hits with their shells. | |||
*[[Ice Pikmin]] {{-}} can slow down enemies or work together to freeze [[water]] or [[mud]], immune to freezing. | *[[Ice Pikmin]] {{-}} can slow down enemies or work together to freeze [[water]] or [[mud]], immune to freezing. | ||
*[[Glow Pikmin]] {{-}} only available in night missions. Levitates, making them immune to burial and ground hazards. | *[[Glow Pikmin]] {{-}} only available in night missions. Levitates, making them immune to burial and ground hazards. | ||
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*[[Frozen Goolix|Coolix]] {{-}} has absorbed the Ice Onion and must be defeated to free the Ice Pikmin. | *[[Frozen Goolix|Coolix]] {{-}} has absorbed the Ice Onion and must be defeated to free the Ice Pikmin. | ||
*[[Burgeoning Mireclops]] {{-}} sucks nutrients out of Blossoming Arcadia and must be defeated to move on. | *[[Burgeoning Mireclops]] {{-}} sucks nutrients out of Blossoming Arcadia and must be defeated to move on. | ||
*[[Shinestack Aristocrab]] {{-}} holding the ship parts stolen from the S.S Porpoise. | *[[Shinestack Aristocrab]] {{-}} holding the ship parts stolen from the S.S. Porpoise. | ||
{{spoiler section | {{spoiler section | ||
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*[[Leech Hydroe]] {{-}} appears to empower other minibosses. | *[[Leech Hydroe]] {{-}} appears to empower other minibosses. | ||
*[[Giant Breadbug]] {{-}} show up more after day 21 in brutal difficulty. | *[[Giant Breadbug]] {{-}} show up more after day 21 in brutal difficulty. | ||
*[[Decorated Cannon Beetle]] | |||
*[[Hunter-at-Legs]] {{-}} usually show up in groups. | *[[Hunter-at-Legs]] {{-}} usually show up in groups. | ||
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*Day 24+: [[Breadbug]]s begin appearing in all areas. | *Day 24+: [[Breadbug]]s begin appearing in all areas. | ||
*Day 27+: [[Toxstool|moldy enemies]] will begin appearing more in the Deepest Forest. | *Day 27+: [[Toxstool|moldy enemies]] will begin appearing more in the Deepest Forest. | ||
*As days go by, more and more nectar is replaced with Foolix and Greater Foolix minibosses. | *As days go by, more and more nectar is replaced with Foolix and Greater Foolix minibosses. This doesn't apply in the final area. | ||
}} | }} | ||
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*This page was first made by copying, editing, and expanding the first part of ''[[Pikmin Forever]]''{{'s}} page. | *This page was first made by copying, editing, and expanding the first part of ''[[Pikmin Forever]]''{{'s}} page. | ||
*Many of the balance changes to Pikmin were inspired by the YouTuber SilokHawk. | *Many of the balance changes to Pikmin were inspired by the YouTuber SilokHawk. | ||
*Orange Pikmin in this game were borrowed with permission and slightly changed from [[Pikmin 8: The World Beyond]]. | |||
{{navboxes| | {{navboxes| | ||
{{games}} | {{games}} | ||
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Revision as of 20:02, 24 May 2024
This article or section presents information pertaining to Pikmin ARC, a fanon game created by PLMMJ. |
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Pikmin ARC | |
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Rating | E for Everyone |
Genre | Real-time strategy |
Platforms | Nintendo Switch |
Media | Cartridge |
Publisher | Pikmin Fanon |
Release dates | Japan: N/A North America: N/A Europe: N/A Australia: N/A |
Prequel | Pikmin 4 |
Sequel | N/A |
Creator | PLMMJ |
Collaborators | None yet |
Pikmin ARC is a fan-made game by PLMMJ. It released for the Nintendo Switch. It is a sequel to Pikmin 4, where Koppaite archaeologists investigate the origins of PNF-404 and discover the truth about all those strange artifacts. The gameplay of Pikmin ARC combines elements of the four original games, while adding new types of Pikmin, a new feature to direct where Pikmin carry items, and new, physically dynamic enemies.
Content
Characters
- Archaeologist – a seasoned Koppaite archaeologist who heads to PNF-404 to research the origins of the artifacts of the planet. Also actually knows how to pilot and land a ship. Acts as the first commander.
- Captain Brittany – astronaut and veteran of PNF-404, acting as the team's leader and guide. Acts as the second commander.
- Biologist – a biologist and friend of the archaeologist who came along to study the lifeforms of PNF-404, and to find a way to help the Pikmin live off-world. Acts as the third commander.
- Scientist – the scientist of the new PNF-404 mission, looking to study the unique Glow Pikmin of the planet. The captain of the night missions.
- Captain Olimar – the beloved captain of Hocotate Freight who needs no further introduction. Back on PNF-404 for unknown reasons.
Secret characters (contains spoilers) |
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These characters are revealed through the events of Pikmin ARC, and some reveal spoilers about the plot of Pikmin 4.
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Pikmin
Pikmin types are listed by Onion discovery. Because of this, some Pikmin such as White Pikmin are listed much later than they are discovered as they can be produced through candypop buds.
- Red Pikmin – resistant to fire and lava, and deals more damage.
- Rock Pikmin – has stronger attacks when charged, can break crystal and ice, immune to crushing attacks.
- Yellow Pikmin – conducts electricity, can be thrown further, and digs faster.
- Orange Pikmin – blast-resistant and spike resistant, these Pikmin can deliver hard hits with their shells.
- Ice Pikmin – can slow down enemies or work together to freeze water or mud, immune to freezing.
- Glow Pikmin – only available in night missions. Levitates, making them immune to burial and ground hazards.
- Blue Pikmin – can move underwater, and are resistant to water in general. Can use water bubbles to protect themselves and strengthen their attacks.
- Winged Pikmin – weak, but can fly. A bit faster than average, but not faster than White Pikmin.
- White Pikmin – poisonous, fast, and dig quickly. Obtained at the same time as Purple Pikmin.
- Purple Pikmin – tough and slow but deals more damage. Has the carry strength of 10 Pikmin.
- Mosaic Pikmin – resistant to the three main elemental effects as well as light attacks, and can increase the damage of other Pikmin with their attacks. Weak attackers themselves.
Secret Pikmin (contains spoilers) |
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These types are revealed through the events of Pikmin ARC and play important roles in the story. Neither of these types have Onions.
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Bosses
These are the bosses of Pikmin ARC.
- Sootswallow – tutorial boss.
- Armored Cannon Beetle
- Galvanic Jellyfloat – responsible for the lightning plaguing the Garden of Hope and must be defeated to move on.
- Emperor Bulblax
- Burrowing Snarrow
- Tropical Dweevil
- Coolix – has absorbed the Ice Onion and must be defeated to free the Ice Pikmin.
- Burgeoning Mireclops – sucks nutrients out of Blossoming Arcadia and must be defeated to move on.
- Shinestack Aristocrab – holding the ship parts stolen from the S.S. Porpoise.
Later story bosses (contains spoilers) |
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These are the main story bosses of the second half of Pikmin ARC. Each of them has a major effect on the plot.
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Minibosses
- Pileated Snagret – appears as a cave boss and later as a recurring miniboss.
- Foolix – replaces more and more nectar as the days go by.
- Greater Foolix – a multinucleated Foolix. Appears as a dungeon boss, and as an outside boss in later areas. Trying to bring it back to the base will cause it to revive and attack.
- Leech Hydroe – appears to empower other minibosses.
- Giant Breadbug – show up more after day 21 in brutal difficulty.
- Decorated Cannon Beetle
- Hunter-at-Legs – usually show up in groups.
Other bosses
- Sovereign Bulblax – crops up as a cave boss, and recurring miniboss in the late game.
- Smoky Progg – passive until attacked if not in egg, overworld only.
Mechanics
Pikmin ARC brings a rework to many series mechanics.
Difficulties
The game has four difficulties:
- Casual – for new players or those who want an easier game. Enemies are slower and have less health, and days are longer.
- Normal – Pikmin ARC as it was made to be.
- Brutal – for experienced players. Enemies are stronger and faster, status effects are much more dangerous, and days are shorter.
- Ultra-Spicy – a truly extreme difficulty. The time pressure is real as things get much harder and much faster. It is unlocked after beating the game on Brutal difficulty.
Pikmin
Onions return to their Pikmin 3 design, and only up to four types out of the nine can be chosen for a mission. However, Onions will merge on-site. The player can only withdraw 40 Pikmin at first, but this amount can be gradually increased up to 160 by collecting any twelve of the sixteen Flarlics scattered around every area, like in Pikmin 4. Remaining Flarlics are converted to nectar and Pikmin.
Pikmin maturity is changed as well, particularly, there are two new types:
Pikmin stages (contains spoilers) |
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These new Pikmin stages are a result of plot events.
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Hazards
This is a list of hazards in Pikmin ARC:
- Fire – resisted by Red and Mosaic Pikmin. Causes Pikmin to panic and eventually burn up. Ice Pikmin burn faster.
- Water – resisted by Blue and Mosaic Pikmin. Causes Pikmin to drown.
- Electricity – resisted by Yellow and Mosaic Pikmin. Stuns and almost immediately kills Pikmin.
- Poison – resisted by White Pikmin. Causes Pikmin to panic and choke.
- Blunt force – resisted by Rock and Winged Pikmin. Blunt force hazards are rare, but instantly crush and kill Pikmin.
- Light – resisted by Mosaic Pikmin. Confuses Pikmin, but never fatal.
- Spike – resisted by Rock Pikmin. Impale and quickly kill Pikmin.
- Ice – resisted by Ice Pikmin. Freezes Pikmin, but only fatal if they fall. Winged Pikmin will die instantly.
Days
A day lasts 18 minutes on Casual, 15 on Normal and Ultra-Spicy, and 12 on Brutal. The first half of the game has a Pikmin 1-esque time limit, with the player having 20 days until their ship's power runs out. The game becomes more open-ended after the Shinestack Aristocrab is defeated and the day limit ceases.
There are also dawn and dusk sequences at the start and end of a day, each lasting 1 minute on Casual or Normal, 1:30 on Brutal, and 2:30 for Ultra-Spicy. During these sequences, the world is more dangerous, as flowers aren't yet blooming, and enemies are in a semi-frenzy due to the ending or coming of night.
The world also changes as the days go by, in the following ways:
Day effects (contains spoilers) |
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These changes happen across the days.
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Trivia
- This page was first made by copying, editing, and expanding the first part of Pikmin Forever's page.
- Many of the balance changes to Pikmin were inspired by the YouTuber SilokHawk.
- Orange Pikmin in this game were borrowed with permission and slightly changed from Pikmin 8: The World Beyond.