Pikmin 2... Again?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot. |
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Pikmin 2... Again? | |
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Rating | 10+ |
Genre | Real-time strategy |
Platforms | Unknown |
Media | N/A |
Sequel | Pikmin 2 |
Creator | Darryl Omg |
Pikmin 2... Again, also written as Pikmin 2 Again, is a game made by Darryl Omg as a sequel to Pikmin 2.
Plot
Prologue
Hocotate Freight goes into debt yet again, amassing a crushing sum of × 50,000. Olimar and Louie are sent to PNF-404 yet again to find more treasures and repay their company debt.
Welcome Forest
While preparing to land in the Welcome Forest, the Hocotate Ship ends up hitting a tree, causing both Olimar and Louie to fall out, plummeting to the ground below. Olimar then finds the Red Pikmin attacking a Flatbert, and after helping destroy it, the Red Pikmin join Olimar's side.
Content
Versus Mode
It is similar to 2-Player Battle from Pikmin 2 but with some differences:
- The goal is to collect treasures and corpses for points.
- The player with the most points when there are none left to get wins.
- After collecting a few treasures, a hole to the next sublevel will open. If one player leaves the other too far behind, that player will incur a penalty, losing most of their treasures and being brought to the sublevel the other is on.
- The final sublevel of a cave will have a boss and the player that retrieves its corpse wins.
- The President is the third player character.
Additionally, Cupid's Grenades will grant random powers to a player that collects them:
- Slurpsquito: spawns a Slurpsquito next to an opponent.
- Frown grenade: causes a frown grenade to fall near an opponent.
- Slapping Scrabbit: spawns a Slapping Scrabbit next to an opponent.
- Ultra-energetic spray
- Ultra-spicy spray
- Ultra-neutral spray
- Ultra-bitter spray
Timed Mode
In this game mode, treasures and nuggets appear over time to be collected before time runs out. Clocks restore ten seconds to the timer, and Danificritters cause the timer to run down more quickly.
Pikmin
- Red Pikmin: immune to fire, great fighters.
- Yellow Pikmin: flies high when thrown, great at digging, immune to electricity.
- Blue Pikmin: immune to water, rescues drowning Pikmin.
- Purple Pikmin: ten times stronger and heavier than other Pikmin types, creates a shockwave upon landing from a throw, immune to panic, wind, and some types of knockback, escapes faster from bubbles.
- White Pikmin: lower damage, fast, immune to poison, sees buried treasures, fast attack.
- Bulbmin: ignored by enemies, has health, can't latch onto enemies, slow attack, high damage, doesn't die if left behind after sunset.
- Rock Pikmin: can't latch onto enemies, high damage, immune to crushing, stabbing and hitting, breaks crystals.
- Winged Pikmin: flies, lower damage, bad at digging, partially immune to crushing and pits.
- Ice Pikmin: slows enemies when attacking, freezes bodies of water around it, immune to ice, slippery, freezes bubbles on contact to pop them quickly them.
- Glow Pikmin: flies, appears only at night and in caves, doesn't regress in maturity if knocked back, immune to fire, water, poison, electricity, and ice, wither and sand, form glowmob, teleport (both only at night).
- Green Pikmin: longer stem, slow attack, bonus damage to vegetation, good at digging, and can fight dangerous vegetation, critical strike chance, can pull.
- Brown Pikmin: glides when thrown, can dodge attacks, bonus damage to obstacles, clings onto walls.
- Dark Pikmin: bad at digging, power increases with maturity, ultra-spicy spray effects focus on damage instead of speed, fly less far when thrown, immune to wither, sneaky.
- Claw Pikmin: incredible at digging, can avoid being eaten once until recovering, dig routes and through harder materials, lower attacking speed, double hit, immune to sand.
- Mushroom Pikmin: Pikmin affected by the Puffstool's or Sporestool's spores, attack the leaders, is more of an enemy, and once a Pikmin is affected for the first time it triggers a cutscene like those when a Pikmin is affected by a hazard.
- Original Pikmin: secret type, resistant to magic, has a carrying capacity of three, keeps away from enemies when idle.
- Walking Golden Pikpik Carrot: strange, secret type gained by completing the game 100%, has no resistances, all average statistics.
Enemies
All enemies from Pikmin 2 return, but listed below are those returning from other games as well as the appearance of new ones.
- Returning enemies
- Peckish Aristocrab
- Puckering Blinnow
- Swarming Sheargrub
- Pyroclasmic Slooch
- Flitterbies
- Joustmite
- Arachnode
- Skutterchuck
- Desiccated Skitter Leaf
- Whiptongue Bulborb
- Waddlepus
- Skeeterskate
- Iceblown Dweevil
- Flighty Joustmite
- Bearded Amprat
- Chilly Wollyhop
- Snowy Blowhog
- Moldy Dwarf Bulborb
- Moldy Slooch
- Puffstool
- Smoky Progg
- Tusked Blowhog
- Waddlequaff
- Downy Snagret
- Gildemandwee
- New enemies
- Pikumin
- Gloom Dweevil
- Wither Progg
- Blooming Sliturnip
- Gluing Beetle
- White Sliturnip
- Skuttercicle
- Healing Dweevil
- Slurpsquito
- Aromatic Blowpuff
- Sporestool
- Reinvigorating Dweevil
- Blocking Spiner
- Swallowander
- Gloomstool
- Sniping Squortle
- Silver Bell
- Froggy Long Legs
- Raging Flint Beetle
- Pesky Grabbit
- Sappy Squortle
- Charging Groink
- Slapping Scrabbit
- Colossal Twigbug
- Dusty Cottonflight
- Leafwing Beetle
- Blue Bulborb
- Screeching Beetle
- Supreme Dweevil
Characters
- Captain Olimar: the main protagonist of the previous games, Olimar is back on his journey to PNF-404.
- Louie: accompanies Olimar on his trip back to PNF-404. He remains the same.
- President: serves as a playable character only in Versus Mode.
- Unknown commenter: an mysterious individual that writes notes for the Piklopedia.
Ships
Areas
- Welcome Forest
- Treetop Valley
- Rocky Tops
- Midnight Ruins
- Scalding Inferno
- Sandy Dunes
- Submerged Sea
- Doomed Wilds
Encyclopedias
The Piklopedia and Treasure Hoard both return. The Piklopedia lists enemies, vegetation, Pikmin, and much more, while the Treasure Hoard only lists treasures.