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*[[Submerged Sea]]
*[[Submerged Sea]]
*[[Doomed Wilds]]
*[[Doomed Wilds]]
===Upgrades===
{{main|Pikmin 2... Again?/Upgrades}}


==Encyclopedias==
==Encyclopedias==

Revision as of 22:32, 29 August 2023

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Pikmin 2... Again?
Rating 10+
Genre Real-time strategy
Platforms Unknown
Media N/A
Sequel Pikmin 2
Creator Darryl Omg

Pikmin 2... Again, also written as Pikmin 2 Again, is a game made by Darryl Omg as a sequel to Pikmin 2.

Plot

Prologue

Hocotate Freight goes into debt yet again, amassing a crushing sum of P2 Poko icon.png × 50,000. Olimar and Louie are sent to PNF-404 yet again to find more treasures and repay their company debt.

Welcome Forest

While preparing to land in the Welcome Forest, the Hocotate Ship ends up hitting a tree, causing both Olimar and Louie to fall out, plummeting to the ground below. Olimar then finds the Red Pikmin attacking a Flatbert, and after helping destroy it, the Red Pikmin join Olimar's side.

Content

Versus Mode

It is similar to 2-Player Battle from Pikmin 2 but with some differences:

  • The goal is to collect treasures and corpses for points.
  • The player with the most points when there are none left to get wins.
  • After collecting a few treasures, a hole to the next sublevel will open. If one player leaves the other too far behind, that player will incur a penalty, losing most of their treasures and being brought to the sublevel the other is on.
  • The final sublevel of a cave will have a boss and the player that retrieves its corpse wins.
  • The President is the third player character.

Additionally, Cupid's Grenades will grant random powers to a player that collects them:

Timed Mode

In this game mode, treasures and nuggets appear over time to be collected before time runs out. Clocks restore ten seconds to the timer, and Danificritters cause the timer to run down more quickly.

Pikmin

  • Red Pikmin: immune to fire, great fighters.
  • Yellow Pikmin: flies high when thrown, great at digging, immune to electricity.
  • Blue Pikmin: immune to water, rescues drowning Pikmin.
  • Purple Pikmin: ten times stronger and heavier than other Pikmin types, creates a shockwave upon landing from a throw, immune to panic, wind, and some types of knockback, escapes faster from bubbles.
  • White Pikmin: lower damage, fast, immune to poison, sees buried treasures, fast attack.
  • Bulbmin: ignored by enemies, has health, can't latch onto enemies, slow attack, high damage, doesn't die if left behind after sunset.
  • Rock Pikmin: can't latch onto enemies, high damage, immune to crushing, stabbing and hitting, breaks crystals.
  • Winged Pikmin: flies, lower damage, bad at digging, partially immune to crushing and pits.
  • Ice Pikmin: slows enemies when attacking, freezes bodies of water around it, immune to ice, slippery, freezes bubbles on contact to pop them quickly them.
  • Glow Pikmin: flies, appears only at night and in caves, doesn't regress in maturity if knocked back, immune to fire, water, poison, electricity, and ice, wither, and sand, form glowmobs and teleport (only at night).
  • Green Pikmin: longer stem, slow attack, bonus damage to vegetation, good at digging, and can fight dangerous vegetation, critical strike chance, can pull objects.
  • Brown Pikmin: glides when thrown, can dodge attacks, bonus damage to obstacles, clings onto walls.
  • Dark Pikmin: bad at digging, power increases with maturity, ultra-spicy spray effects focus on damage instead of speed, fly less far when thrown, immune to wither, sneaky.
  • Claw Pikmin: incredible at digging, can avoid being eaten once until recovering, dig routes and through harder materials, lower attacking speed, double hit, immune to sand.
  • Mushroom Pikmin: Pikmin affected by the Puffstool's or Sporestool's spores, attack the leaders, is more of an enemy, and once a Pikmin is affected for the first time it triggers a cutscene like those when a Pikmin is affected by a hazard.
  • Original Pikmin: secret type, resistant to magic, has a carrying capacity of three, keeps away from enemies when idle.
  • Walking Golden Pikpik Carrot: strange, secret type gained by completing the game 100%, has no resistances, all average statistics.

Enemies

All enemies from Pikmin 2 return, but listed below are those returning from other games as well as the appearance of new ones.

Returning enemies
New enemies

Characters

  • Captain Olimar: the main protagonist of the previous games, Olimar is back on his journey to PNF-404.
  • Louie: accompanies Olimar on his trip back to PNF-404. He remains the same.
  • President: serves as a playable character only in Versus Mode.
  • Unknown commenter: an mysterious individual that writes notes for the Piklopedia.

Ships

Areas

Upgrades

Main article: Pikmin 2... Again?/Upgrades

Encyclopedias

The Piklopedia and Treasure Hoard both return. The Piklopedia lists enemies, vegetation, Pikmin, and much more, while the Treasure Hoard only lists treasures.