Terrorizing Phosbat

From Pikmin Fanon
Terrorizing Phosbat
Enemy
Family Aerodentia

The Terrorizing Phosbat is an adult aerodentia that induces panic in Pikmin to make them easy prey.

In fanon games

Below this point is where users place their version of the Terrorizing Phosbat.

In Pikmin: Dual Worlds

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Duality: an instance of opposition or contrast between two concepts or two aspects, a dualism.
This article or section presents information pertaining to Pikmin: Dual Worlds, a fangame created by MintyMoron64.
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Terrorizing Phosbat The icon used to represent this enemy.
Scientific name Tectupervus pavor
Family Aerodentia
Classification Unknown
Habitats Underground
Underground Horrid Hollow
Diet Pikmin, small insects, hairless mammals, fungi
Rarity Rare
Challenge Mode stages Bosses, Rift
Carry weight 10
Max. carriers 20
Seed worth 25
Poko value P2 Poko icon.png × 300
Health 7,000
Attacks Eats Pikmin, causes panic, produces poison
Resistances Poison, crushing
Weaknesses Light

The Terrorizing Phosbat is a small aerodentia appearing in Pikmin: Dual Worlds. It has less vitality than most other aerodentia but can hunt larger prey, and at a faster pace. It has more developed limbs, including wings, and can blend in with the shadows due to its darker coloration, shrieking at prey to cause them to panic and pouncing on them soon afterward, grabbing onto them and lifting them away to be eaten. If it grabs a leader it will spit it out along with any Pikmin in its mouth at the time. It can't be seen very well aside from its gleaming red eyes, but it can hear well enough to avoid having to open them for the most part, save when it screams or attacks, and while trying to avoid falling rocks. It seems to be very skilled at avoiding the rocks falling from the ceiling above, and will attempt to move any Frightened Phosbats and Frightened Phosbat pods out of harm's way. Throwing any number of Pikmin on it while it attempts to attack will cause it to shake the thrown Pikmin off and away from itself, causing the phosbat itself to fly away before returning to attempt another attack. While Pikmin can damage it, it will always heal any damage before it attacks next, and as such can only be defeated by reaching the furthest end of the sublevel, at which point a puzzle will need to be solved in order to keep it within the room the Pikmin and leaders find themselves in. After that, the Glowthorns can all be activated and the beast can be attacked to do real damage. Its attacks will be the same as before but will be somewhat staggered, and it will also begin to spit balls of poisonous liquid at Pikmin and leaders.