Anode Dweevil: Difference between revisions

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{{Real}}
{{real}}
{{Taxa
{{infobox info
|kingdom=[[Animalia]]
|phylum=[[Insettocrustia]]
|class=[[Quatracruris]]
|family=[[Dweevil]]
|genus=[[Mandarachnia]]
}}
{{infobox enemy
|pikmin2=y
|pikmin2=y
|image=
|enemy=y
|size=300px
|image=P2 Anode Dweevil.png
|size=150px
|icon=P2 Anode Dweevil icon.png
|icon=P2 Anode Dweevil icon.png
|name=Mandarachnia volticula
|name=Mandarachnia volticula
|family=Dweevil
|family=Dweevil
|areas=
}}
|underground=Shower Room, Submerged Castle, Hole of Heroes, Dream Den
{{infobox taxonomy
|challenge=Cryptic Cavern, Dweevil Nest, Cave of Pain, Bully Den
|kingdom=Animalia
|weight=3
|phylum=Insettocrustia
|max_pikmin=6
|class=Quatracruris
|seeds=5
|family=Dweevil
|value2=2
|genus=Mandarachnia
|attacks=Discharges elecricity
}}
}}


The '''Anode Dweevil''' is a yellow Dweevil that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and stun or kill attacking [[Pikmin family|Pikmin]] without a chance to save them, potentially making it one of the most dangerous Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader. When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
The '''Anode Dweevil''' a yellow [[Dweevil family|dweevil]] that emits an [[Electricity|electrical]] discharge when agitated by attacks. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small dweevil, they also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all dweevils.  


==Notes==
__TOC__
===Olimar's notes===
{{clear}}
:''"Members of the Dweevil family are known for carrying objects of astonishing size on their backs and mimicking them. The Anode Dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the Anode Dweevil releases when it senses danger."''
===Louie's notes===
:''"Raw Anode Dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exact precision, consumption could result in a jolting electrical explosion of apocalyptic proportion."''
{{Clear}}


==In fanon-games==
=In fanon games=
{{In fanon-games}}
{{in fanon games|the=y}}
==''Pikmin: Ultimate Doom''==
==In ''Pikimon''==
{{PUD}}
{{pikimon}}
===Locations===
*[[Subatomic Scaffolding]]
*[[Dark Circuit Maze]] - Sublevel 1, 3, 4, and 6
*[[Analog Dimension]]
===Behavior===
Acts the same as in ''[[Pikmin 2]]''.
{{Clear}}
 
==''Pikimon''==
{{Pikimon}}
===Move list===
===Move list===
* Start - Snag
* Start - Snag
Line 62: Line 41:
===Pre-evolutions===
===Pre-evolutions===
None.
None.
{{Clear}}
{{clear}}
 
==In ''Pikmin: Ultimate Doom''==
{{PUD}}
{{infobox enemy
|image=
|size=250px
|icon=Dummy enemy icon.png
|name=
|family=Scarab beetle
|areas=[[Subatomic Scaffolding]], [[Analog Dimension]]
|underground=[[Dark Circuit Maze]]
|challenge=
|weight=
|max_pikmin=
|seeds=
|value=
|attacks=Electrocutes Pikmin
}}
 
In ''[[Pikmin: Ultimate Doom]]'', '''Anode Dweevils''' behave the same as they do in {{p2}}. In [[cave]]s, they are encountered on sublevels one, three, four, and six of [[Dark Circuit Maze]].
{{clear}}


==''Pikmin: The Winds of Light''==
==In ''Pikmin: The Winds of Light''==
{{PTWOL}}
{{PTWOL}}
So far, the Anode Dweevil has appeared in [[The Summoning Garden]] near the [[Comrade's Cavern]], on sublevel 2 of the [[Melodic Maze]], and 2 of them on sublevel 1, one on sublevel 5 holding the [[Curious Manifestation]], and 4 on the bridge on sublevel 9 of the [[Yellow Depths]].
{{infobox enemy
===Olimar's Notes===
|image=
:''"I have noticed that, in some ways, Anode Dweevils are similar to [[Yellow Pikmin]]. They are both resistant to electricity, and they can carry massive objects ([[Yellow Pikmin]] need more than one to carry some objects, however). Now, if only I could find a way to get them to help me..."''
|size=250px
{{Clear}}
|icon=Dummy enemy icon.png
|name=
|family=Scarab beetle
|areas=
|underground=
|challenge=
|weight=
|max_pikmin=
|seeds=
|value=
|attacks=Electrocutes Pikmin
}}


{{Enemies}}
The '''Anode Dweevil''' appears in ''[[Pikmin: The Winds of Light]]''. They are encountered at the [[Summoning Garden]], near [[Comrade's Cavern]]. In [[Melodic Maze]], one is on sublevel two, and the one on sublevel five has the [[Curious Manifestation]]. Four Anode Dweevils are on the bridge on sublevel nine of [[Yellow Depths]].
 
===Notes===
{{notes|Olimar's notes|I have noticed that, in some ways, Anode Dweevils are similar to Yellow Pikmin. They are both resistant to electricity, and they can carry massive objects (Yellow Pikmin need more than one to carry some objects, however). Now, if only I could find a way to get them to help me...}}
{{clear}}
 
<hr>
{{enemies}}
{{PUDE}}
{{PUDE}}
{{pwwnav}}


[[Category:Pikmin: The Winds of Light enemies]]
[[Category:Disguising enemies]]
[[Category:Disguising enemies]]
[[Category:Electric enemies]]
[[Category:Electric enemies]]
[[Category:Pikmin: The Winds of Light enemies]]

Revision as of 19:48, 13 February 2022

This article relates to the official games. See Pikipedia's "Anode Dweevil" article for more official information.
Pikmin 2 icon.png
Anode Dweevil The icon used to represent this enemy.
Enemy
P2 Anode Dweevil.png
Scientific name Mandarachnia volticula
Family Dweevil
Taxonomy
Note: all or most of this information may be fanon information.
Kingdom Animalia
Phylum Insettocrustia
Class Quatracruris
Family Dweevil
Genus Mandarachnia

The Anode Dweevil a yellow dweevil that emits an electrical discharge when agitated by attacks. This suitably makes Yellow Pikmin the best choice in battle. Since Purple Pikmin can stun any small dweevil, they also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all dweevils.

In fanon games

Below this point is where users place their version of the Anode Dweevil.

In Pikimon

Nuvola warning.png
Pikimon
This article or section presents information pertaining to Pikimon, a fanon game created by Lazer.
Nuvola warning.png

Move list

  • Start - Snag
  • Start - String Shot
  • Start - Bug Bite
  • Lv. 10 - Electric Pound
  • Lv. 15 - Struggle Bug
  • Lv. 20 - Scribble Ray
  • Lv. 25 - Electric Fang
  • Lv. 30 - Zap Orb
  • Lv. 45 - Discharge
  • Lv. 60 - Yellow Night

Evolutions

Lv. 60 -> Titan Dweevil

Pre-evolutions

None.

In Pikmin: Ultimate Doom

WraithOmniverseLogo.pngUltimate Doom
This article or section presents information pertaining to Pikmin: Ultimate Doom, a fanon game created by Zoadra.
Anode Dweevil The icon used to represent this enemy.
Scientific name Unknown
Family Scarab beetle
Areas Subatomic Scaffolding, Analog Dimension
Caves Dark Circuit Maze
Attacks Electrocutes Pikmin

In Pikmin: Ultimate Doom, Anode Dweevils behave the same as they do in Pikmin 2. In caves, they are encountered on sublevels one, three, four, and six of Dark Circuit Maze.

In Pikmin: The Winds of Light

Template:PTWOL

Anode Dweevil The icon used to represent this enemy.
Scientific name Unknown
Family Scarab beetle
Attacks Electrocutes Pikmin

The Anode Dweevil appears in Pikmin: The Winds of Light. They are encountered at the Summoning Garden, near Comrade's Cavern. In Melodic Maze, one is on sublevel two, and the one on sublevel five has the Curious Manifestation. Four Anode Dweevils are on the bridge on sublevel nine of Yellow Depths.

Notes

Olimar's notes

I have noticed that, in some ways, Anode Dweevils are similar to Yellow Pikmin. They are both resistant to electricity, and they can carry massive objects (Yellow Pikmin need more than one to carry some objects, however). Now, if only I could find a way to get them to help me...

Template:PUDE Template:Pwwnav