Phantom's Manor: Difference between revisions

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*'''Others''':
*'''Others''':
**{{icon|Nectar egg|y|v=P4}} {{x|4}}
**{{icon|Nectar egg|y|v=P4}} {{x|4}}
**{{icon|Raw material|y}}
**{{icon|Raw material|y|v=P4}}


[[Water]] is the main hazard in this sublevel. A tiled fountain is in the center of the room, housing some Brinepoles and a Grubchucker holding a Dapper Blob. The various [[amphituber family|amphitubers]] and their froglet offspring are even more dangerous due to the sheer lack of [[Rock Pikmin]]. An Indigo Morsel is atop a small ledge, and due to the lack of [[Yellow Pikmin]], Roacher's charge is needed to bash into the wall, knocking it off. A wrought iron fence conceals a small chamber with a Toady Bloyster that had digested the Neutron Chair. While the Waterwraith can not enter this room, neither can Roacher, meaning there is no access to stunning it outside of [[electric bomb rock|galvanic charges]]. In the northernmost section is a sloped hallway blocked by a dirt gate with some raw material in it. It leads to a chamber where a Mortar Wollywog and its brood guard a Blooming Onion. The hole deeper is covered by a pile of sand and must be unearthed.
[[Water]] is the main hazard in this sublevel. A tiled fountain is in the center of the room, housing some Brinepoles and a Grubchucker holding a Dapper Blob. The various [[amphituber family|amphitubers]] and their froglet offspring are even more dangerous due to the sheer lack of [[Rock Pikmin]]. An Indigo Morsel is atop a small ledge, and due to the lack of [[Yellow Pikmin]], Roacher's charge is needed to bash into the wall, knocking it off. A wrought iron fence conceals a small chamber with a Toady Bloyster that had digested the Neutron Chair. While the Waterwraith can not enter this room, neither can Roacher, meaning there is no access to stunning it outside of [[electric bomb rock|galvanic charges]]. In the northernmost section is a sloped hallway blocked by a dirt gate with some raw material in it. It leads to a chamber where a Mortar Wollywog and its brood guard a Blooming Onion. The hole deeper is covered by a pile of sand and must be unearthed.

Revision as of 01:46, 26 December 2023

Pikmin Interstellar Cryptid icon.png
"The beast is out there, I just know it!"
This article or section presents information pertaining to Pikmin: Interstellar Cryptid, a fanon game created by CarrotStilts1.
Pikmin Interstellar Cryptid icon.png
Phantom's Manor
Location Artisan Aqueduct
Sublevels 5
Hazards Adhesive icon.png Blunt force icon.png Explosion icon.png Ice icon.png Panic icon.png Poison icon.png Water icon.png
Obstacles Frozen surface icon.png Buried object icon.png P4 Dirt gate icon.png Hydro jelly icon.png Iron fence icon.png Poison Kingcap icon.png Poison Spotcap icon.png Tunnel pup icon.png Sticky mold icon.png Water body icon.png
The keys of the clavier and the glow of the chandelier are more than a mood setter; the owner of this estate is throwing a ball, and many beasties have already shown up for it. However, it is you who is the centerpiece of this party, and the other guests know you'll fit right in. You'll never leave this Phantom's Manor. – Cave brochure

Phantom's Manor is the fourth and final cave in Artisan Aqueduct in Pikmin: Interstellar Cryptid. It is a lavish, Rococo-style mansion with velvet carpets, flute glasses, and Venetian carnvial masks. Although short, this cave is immensely dangerous due to the presence of the Waterwraith, who appears after five minutes have elapsed on each sublevel. It is clearly an analouge to the Submerged Castle and Engulfed Castle, and has a similar concept to both. However, its layout is different compared to those two caves.

How to reach

The cave's entrance is located in the southeastern portion of the canal, blocked by a few jars in the water that Roacher can break. Due to its submerged position, the Bathyspherical Skeleton must've been collected from the Gatorgull beforehand.

Sublevel 1

The centerpiece of this sublevel is a staircase with three climbing ropes leading up to the third step. On this step is the hole deeper and a Searing Acidshock. This step can be reached through sending Roacher through a pup tunnel. The main hazard for this sublevel is poison, with a few patches of sticky mold anchored down by toxic fungi. While the Waterwraith makes quick use of these patches, the squad might not have that luxury unless they have the Rush Boots. A pair of Onion Motels hold White Pikmin for destroying the Poison Spotcaps and Kingcaps. One patch holds a Citrus Lump, while another holds the Electron Table. The third patch is more or less there for obstructing conveyance, and a few moldy enemies have settled there. The loosely dangling vines are calling cards for incoming Sporegrubs, they can be dealt with easily. There is a corridor blocked by a jar containing a Crunchy Deluge. Finally, a champagne flute with a Cupid's Grenade shoved in is also on this sublevel. Ramming into it with Roacher will tip it over and make it shatter, releasing the fruit.

Sublevel 2

Water is the main hazard in this sublevel. A tiled fountain is in the center of the room, housing some Brinepoles and a Grubchucker holding a Dapper Blob. The various amphitubers and their froglet offspring are even more dangerous due to the sheer lack of Rock Pikmin. An Indigo Morsel is atop a small ledge, and due to the lack of Yellow Pikmin, Roacher's charge is needed to bash into the wall, knocking it off. A wrought iron fence conceals a small chamber with a Toady Bloyster that had digested the Neutron Chair. While the Waterwraith can not enter this room, neither can Roacher, meaning there is no access to stunning it outside of galvanic charges. In the northernmost section is a sloped hallway blocked by a dirt gate with some raw material in it. It leads to a chamber where a Mortar Wollywog and its brood guard a Blooming Onion. The hole deeper is covered by a pile of sand and must be unearthed.

Sublevel 3

To continue the theme of the previous sublevel, the prominent hazard in this one is ice. Near a long nosed mask is what appears to be a singular ice blast out in the open, but it is actually a ruse; the item is actually a Cryogenic Ticka in disguise. Half a Blonde Imposter is inside a Recursive Esophapod nestled within one of the Frosty Bulborbs, while the other is within a jar Roacher can smash. Another Frosty Bulborb also blocks the pathway to a small chamber with a sgraffito plate inside of it. This platter has two Sunseed Berries and two Snowsheet Berries each. Some Dusk Pustules are on a raised plateau in the area, of which the Waterwraith will not try to go onto due to the iron fence blocking it. A glob of hydro jelly blocks access to a corridor with some Dawn Pustules within it as well. There is also a patch of slippery black ice with a strange, crescent-shaped lump embedded within, frosted over. To reveal what this lump is meant to be, the Blizzra supplying the black ice must be defeated. Afterwards, the slick will melt away. The lump will be revealed to be the shell of an inactive Joustmite, which then awakens and attacks. It gives the Holographic Centerpiece.