Bloom: Difference between revisions
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{{in fanon games|the=y}} | {{in fanon games|the=y}} | ||
==In ''Pikmin 2... Again?''== | ==In ''Pikmin 2... Again?''== | ||
{{P2A}} | {{P2A|subcat=obstacles}} | ||
{{infobox P2A | {{infobox P2A | ||
|icon=Obstacle icon.png | |icon=Obstacle icon.png |
Revision as of 15:31, 1 April 2024
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Hazard |
Bloom is a hazard that boosts Pikmin in speed and health, being the opposite of wither.
In fanon games
Below this point is where users place their version of the Bloom.
In Pikmin 2... Again?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot. |
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Lethal? | No | ||
Types | Status, non-lethal | ||
Resisted by | None | ||
Effects | Boosts Pikmin |
Bloom is a helpful "hazard" appearing in Pikmin 2... Again?. They are exclusive to The Amazing New Update!!, being first found in the mission 2. They resemble wither, being a mint-colored gas, in constrast to the grayish color of wither. Bloom can be only made by Sweetberries and smile grenades. Bloom will boost affected Pikmin in health and damage, indicated by a mint glow, contrary to wither. Making bloom the only hepful hazard, so much that no Pikmin are resistant to it.