Pikmin 2... Again?/Explorer's files

From Pikmin Fanon
What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.

Explorer's files are a collection of files in Pikmin 2... Again? that are based on the data files in Pikmin 3. They are represented by a blue token-shaped hologram vaguely resembling an "information" icon and can be placed in the open or gained under specific conditions. They can contain useful information and tips, such as about the places they are found, descriptions of caves, strategies against enemies, the intricacies of Pikmin types, and more. The identity of the explorer or explorers who wrote the files is unknown.

Files starting with "O", for Occurrences, are found after certain events. Files starting with "L", for Location, are about caves. Files starting with "C", for Chance, are found but only by chance. Files with "M" are Miscellaneous, such as when a Pikmin is affected by a hazard for the first time.

Welcome Forest

# Title Description Obtained by Location
O-1 Red Pikmin They are great fighters, making quicker work of creatures than most other types. Upon discovering the Red Pikmin. Welcome Forest
2 Flatbert They are oddly silent. Did you ever see them move? Wonder how they even survive in the wild... Where the first Flatbert was been destroyed. Welcome Forest
3 Red Pikmin Fire is no match against the Red Pikmin, so they are great against the creatures that would set all the rest ablaze! Next to a Fiery Blowhog. Welcome Forest
4 Dwarf Red Bulborb Landing a Pikmin on it is instant death for the bulborb, which is good to know. Next to the Underground Greenhouse hole. Welcome Forest
5 Red Bulborb Its back is open to easy attack because it sleeps all day, which is when you and the Pikmin are active. I'm worried about how they are at night... Next to a sleeping Red Bulborb Underground Greenhouse
L-1 Underground Greenhouse This place seems to have lots of plant life growing within. And that's... beautiful. Right? View the Underground Greenhouse. Welcome Forest
O-2 Candypop Bud Throw a Pikmin into it, and it'll be spat the same color as the flower's petals. Some grow only in caves. When discovering the Jade Candypop Bud. Underground Greengarden
O-3 Green Pikmin Their long, strong stems make them able to pull objects, interesting. Upon discovering the Green Pikmin Underground Greenhouse
O-4 Onion They are like nests for Pikmin, and can convert corpses and pellets into more Pikmin. Upon discovering the Red Onion. Welcome Forest
O-5 Sunset When it starts to get darker out, nocturnal creatures become active, so I must leave this place and command all my Pikmin to get on the Onion, and for those without Onions, sheltered in my S.S. Radat. On the first day when the sunset comes. Welcome Forest
10 Cloaking Burrow-nit Only its face is vulnerable, but attacking it means putting Pikmin in danger of being stabbed by a quick thrust of its proboscis. On a moveable object which Green Pikmin must be used to clear to path to it. Soil Trouble
L-2 Soil Trouble This place seems more dangerous than the previous cave... Viewing the Soul Trouble. Welcome Forest
C-1 Ultra-spicy spray This spray speeds Pikmin up, even their attack speed! Getting a ultra-spicy spray. Depends
O-6 Burgeoning Spiderwort Its berries can be used to make sprays. Get a ultra-spicy berry. Welcome Forest
14 Creeping Chrysanthemum Be careful and have a sharp eye when around some pretty flowers. A Creeping Chrysanthemum may be among them. On a margaret. Welcome Forest
L-3 Peckish Hole A place that seems... Different. Within seem to be creatures resembling onions... What are those? Viewing the Peckish Hole. Welcome Forest.
O-7 Yellow Pikmin They fly high and have a good digging ability. They are also immune to electricity and can conduct it too! Upon discovering the Yellow Pikmin. Welcome Forest
Purple Pikmin Purple Pikmin are fearless. On a Spotcap. Midnight Ruins
M Fire Try to whistle burning Pikmin before it is too late. When a Pikmin is affected by fire. Depends
M Water Whistle drowning Pikmin back to land, if at all possible. When a Pikmin is drowning in a water body. Depends
M Water Try to use the whistle to save the lives of Pikmin with water on their stems. When a Pikmin is hit by a water droplet attack. Depends
M Electricity Pikmin that are electrocuted will eventually die if not whistled. When a Pikmin is affected by electricity. Depends
M Poison Pikmin suffocating from poison should be whistled to prevent their untimely demise. When a Pikmin is affected by poison. Depends
M Wither A strange substance that weakens Pikmin exposed to it. Whistling won't help, only time. When a Pikmin gets affected by wither. Depends
M Sand Whistle Pikmin suffering from sand to save their lives. When a Pikmin gets affected by sand. Depends