Bloom: Difference between revisions

From Pikmin Fanon
(Created page with "{{infobox info |hazard=y |icon=Obstacle icon.png |nofamily=y |noname=y }} '''Bloom''' is a hazard that boosts Pikmin in speed and health, being the opposite of wither. {{clear}} __TOC__ =In fanon games= {{in fanon games|the=y}} ==In ''Pikmin 2... Again?''== {{P2A}} {{infobox P2A |icon=Obstacle icon.png |lethal=No |type=Status, non-lethal |effects=Boosts Pikmin |resistant=None }} '''Bloom''' is a helpful "hazard" appearing in ''Pikmin 2...")
 
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{{for|the game|Pikmin Bloom}}
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'''Bloom''' is a [[hazard]] that boosts [[Pikmin family|Pikmin]] in speed and health, being the opposite of [[wither]].
'''Bloom''' is a [[hazard]] that temporarily augments a [[Pikmin family|Pikmin]]'s abilities but may also make them [[Sedative|deliriously happy]], reducing their usefulness until the effects wear off.


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==In ''Pikmin 2... Again?''==
==In ''Pikmin 2... Again?''==
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{{P2A|subcat=obstacles}}
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'''Bloom''' is a helpful "[[hazard]]" appearing in ''[[Pikmin 2... Again?]]''. They are exclusive to [[Pikmin 2... Again?/The Amazing New Update!!|The Amazing New Update!!]], being first found in the mission 2. They resemble [[wither]], being a mint-colored gas, in constrast to the grayish color of wither. Bloom can be only made by [[Sweetberry|Sweetberries]] and [[smile grenade]]s. Bloom will boost affected [[Pikmin family|Pikmin]] in health and damage, contrary to wither. Making bloom the only hepful hazard.
'''Bloom''' is a helpful "[[hazard]]", if it can be considered that, appearing in ''[[Pikmin 2... Again?]]''. They are exclusive to [[Pikmin 2... Again?/The Amazing New Update!!|The Amazing New Update!!]], first found in Mission 2. It is a gas resembling [[wither]], but mint-colored in contrast to gray. [[Sweetberry|Sweetberries]] and [[smile grenade]]s serves as bloom's only source. Bloom will boost affected [[Pikmin family|Pikmin]] in health and damage, indicated by a mint glow, contrary to wither. No Pikmin is resistant to it.
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Latest revision as of 14:40, 2 May 2024

For the game, see Pikmin Bloom.
Bloom The icon used to represent this hazard.
Hazard

Bloom is a hazard that temporarily augments a Pikmin's abilities but may also make them deliriously happy, reducing their usefulness until the effects wear off.

In fanon games

Below this point is where users place their version of the Bloom.

In Pikmin 2... Again?

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
Bloom Obstacle icon.png
Lethal? No
Types Status, non-lethal
Resisted by None
Effects Boosts Pikmin

Bloom is a helpful "hazard", if it can be considered that, appearing in Pikmin 2... Again?. They are exclusive to The Amazing New Update!!, first found in Mission 2. It is a gas resembling wither, but mint-colored in contrast to gray. Sweetberries and smile grenades serves as bloom's only source. Bloom will boost affected Pikmin in health and damage, indicated by a mint glow, contrary to wither. No Pikmin is resistant to it.