Switch: Difference between revisions

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{{image}}
{{real|switch}}
{{real|switch}}
{{otheruses|the obstacle|the game system|Nintendo Switch}}
{{otheruses|the obstacle|the game system|Nintendo Switch}}
{{infobox info
{{infobox info
|obstacle=y
|obstacle=y
|image=<!-- P4 Switch.png -->
|image=<!-- P4 Button.png -->
|size=100px
|size=100px
|caption=<!-- Appearance in {{p4}}. -->
|caption=<!-- Appearance of a button in {{p4}}. -->
|icon=Dummy obstacle icon.png
|icon=Button icon.png
|noname=y
|noname=y
|nofamily=y
|nofamily=y
}}
}}


'''Switches''', also known as '''buttons''', are useful [[obstacle]]s that may deactivate, clear, or change the functions of certain mechanisms when pressed down. [[Conveyor belt]]s and [[switch gate]]s both are controlled by switches.
'''Switches''', also known as '''buttons''', are useful [[obstacle]]s that may deactivate, clear, or change the functions of certain mechanisms when pressed. They can appear as a singular button that will stay down when pressed or a pair of buttons that can be toggled freely. The color of the two-button switch varies depending on the context it is used in.
 
<gallery>
P3 Conveyor belt switch.png|A [[conveyor belt]] switch in {{p3}} ({{icon|Switch}}).
P4 Gate switch.png|A [[switch gate]] switch in {{p4}} ({{icon|Switch}}).
P4 single use switch.png|A standalone switch in {{p4}}
</gallery>


__TOC__
__TOC__
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{{in fanon games|name=buttons}}
{{in fanon games|name=buttons}}
==In ''Pikmin 2... Again?''==
==In ''Pikmin 2... Again?''==
{{P2A}}
{{P2A|subcat=obstacles}}
{{infobox P2A
{{infobox P2A
|customname=Button
|customname=Button
|image=
|image=
|size=
|size=
|icon=Dummy obstacle icon.png
|icon=Obstacle icon.png
|hazard=None
|hazard=None
}}
}}


'''Buttons''' are [[obstacle]]s in ''[[Pikmin 2... Again?]]''. They work exactly like in {{p4}}, but have a variant, a green button with a white number display and only temporarily activates or deactivates mechanisms, the number display acting as a timer in seconds. Buttons can also be used to clear [[Numbered gate|metal gates]].
'''Buttons''' are [[obstacle]]s in ''[[Pikmin 2... Again?]]''. They work exactly like in {{p4}}, but have a variant, a green button with a white number display and only temporarily activates or deactivates mechanisms, the number display acting as a timer in seconds. Buttons can also be used to clear [[Numbered gate|metal gates]]. Wires visually connect buttons to their associated mechanisms, more easily seen from the radar.
{{clear}}
{{clear}}


{{navboxes|
{{navboxes|
{{obstacles}}
{{obstacles}}
{{P2Anav}}
}}
}}

Revision as of 01:16, 10 May 2024

This article relates to the official games. See Pikipedia's "switch" article for more official information.
This article is about the obstacle. For the game system, see Nintendo Switch.
Switch The icon used to represent this obstacle.
Obstacle

Switches, also known as buttons, are useful obstacles that may deactivate, clear, or change the functions of certain mechanisms when pressed. They can appear as a singular button that will stay down when pressed or a pair of buttons that can be toggled freely. The color of the two-button switch varies depending on the context it is used in.

In fanon games

Below this point is where users place their version of buttons.

In Pikmin 2... Again?

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
Button Obstacle icon.png
Hazards None

Buttons are obstacles in Pikmin 2... Again?. They work exactly like in Pikmin 4, but have a variant, a green button with a white number display and only temporarily activates or deactivates mechanisms, the number display acting as a timer in seconds. Buttons can also be used to clear metal gates. Wires visually connect buttons to their associated mechanisms, more easily seen from the radar.