Pikmin: Wide World: Difference between revisions

From Pikmin Fanon
No edit summary
Line 16: Line 16:


==Plot==
==Plot==
As the S.S. Drake approached Hocotate, Captain Olimar and the Koppaite trio had to exchange goodbyes. Before they all knew it, they were ready to touch down on the planet. They used Hocotate Freight as their landing site as per Olimar's suggestion. Olimar waved them goodbye as he stepped out of the spacecraft and onto the dry soil that was all too familiar to him. He turned to watch the S.S. Drake take off, but as he turned around, he was suddenly met with Shacho, the president of Hocotate Freight. Panicked, Shacho reminded Olimar that the company is still deep in debt because of his careless spending. He demands to know where the Pokos are, but then he stops before he can say anymore. He takes a few moments to realize a few details: no emails were being exchanged to and from the Hocotate ship in days, Olimar didn't return to the planet in the Hocotate ship, and Louie was once again not present at the scene. Olimar began to explain all that happened with himself and Louie and the Hocotate ship, but Shacho wanted no part in it. He simply stated that if he wanted something done right, he'd have to do it himself. Olimar insisted that he accompany him, and eventually Shacho gave in. Shacho, realizing that the Hocotate ship was left behind and that the company has no other usable ships, asked Olimar what to do. Olimar had no other choice but to reveal his secret project: the Dolphin Lander. Shacho and Captain Olimar suit up and gather some rations, and take off towards the Pikmin Planet in the Dolphin Lander to save the company yet again.


===Endings===
The Dolphin Lander malfunctions shortly before it lands in Balmy Highlands, dropping Shacho into a small circular area in which an active yellow Onion and a Superstick Textile sit. Olimar, realizing this and rushing out of the Dolphin Lander to meet him, nearly runs into a crystal gate separating the two. They wonder what they should do until they each notice Yellow Pikmin running up to the other from behind. Shacho, realizing he is trapped with the yellow Onion, tries to recall all of what he had learned from Olimar, and notices some nearby Pellet Posies as well as some yellow Pellets setting on the ground, which he commands his group to pick up so that he may have more Pikmin at his side. Meanwhile, Olimar leads his smaller squad of Yellow Pikmin into a nearby dark cavelike subarea, which is populated by a few harmless enemies as well as Medusal Slurker that had ingested a Juicy Gaggle. Olimar takes notice of an electrode, and from the small amount of light produced by the sparks produced by the wire ends, he concludes that one of the poor Female Sheargrubs living within the cave had accidentally electrocuted itself. The electrode requires more Pikmin than he has at his side, so he consults with Shacho, who has more Yellow Pikmin than he could need. Shacho throws several Yellow Pikmin over the crystal gate to Olimar. After returning to the subarea and completing the electrode's circuit, the cave lights up and reveals a few bomb-rocks setting on a high ledge. Olimar throws his Yellow Pikmin to the bomb-rocks, they drop down to him and follow him outside to destroy the crystal gate with their newfound weaponry. Once Olimar and Shacho are reunited, they have the Yellow Pikmin pick up the Superstick Textile; however, they follow the leaders because they do not yet know where the Dolphin Lander is. The two leaders show the Yellow Pikmin where the ship is after rounding a corner and learn its location and appearance.
 
After the Frosted Arcticlops is defeated, it spits out Louie, much to the leaders' surprise. Classically, Louie does not speak, but he does nod his head when Olimar asks if he would like to join him and Shacho. The night after Louie is unlocked, he records notes on how to prepare, cook, and eat every creature, plant, and fungus that has been documented by Olimar.
 
The night after the Greater Studded Beeb is defeated in the Ancient Metalworks, Olimar is the last one to board the Dolphin Lander. Unfortunately, he never makes it inside: the very same Plasm Wraith who had so obsessively held him hostage had found him again and abducted him. As it turns out, it had been hiding behind the Dolphin Lander every night it landed in that area, waiting for the chance to strike. Olimar could not call out for help because the creature had enveloped him and muffled his whistle. The Dolphin Lander and Master Onion could not wait for Olimar any longer, taking off without him to avoid the hostile nocturnal wildlife on the planet's surface. Shacho, full of panic, worries about the fate of his only reliable and sane employee; Louie, in classic fashion, only acknowledges the incident but does not appear affected by it. The following day Shacho and Louie rush out of the Lander and notice a trail of plasm blobs; some of these blobs merge on their own to create Plasm Illusions. They gather their Pikmin forces and follow the trail of plasm on their way to rescue Olimar. When they finally defeat the Plasm Wraith and ensure it is dead, it drops a golden cube that can be carried back to the Master Onion, as well as Olimar, who has the Rusted Data Fragment.
 
===Ending===


{{Clear}}
{{Clear}}


==Gameplay==
==Gameplay==
Players can control and switch between leaders, who control any Pikmin following them. Pikmin can be thrown, dismissed, and ordered to perform a variety of other tasks. Pikmin can carry a large variety of objects, with some being enemy corpses, [[fruit]]s, [[treasure]]s. Pikmin are also utilized as the primary method of attacking enemies and destroying obstacles.
''Pikmin: Wide World'' models itself after a traditional ''Pikmin'' game, and contains a variety of aspects, elements, and mechanics returning from previous games, whilst also introducing new ones that are detailed here and in later sections of this article:
*''Pikmin: Wide World'' has a day limit, but it can be extended by collecting fruits and sources of [[Sparklium]]. Fruits are used to produce the juice on which the leaders feed, and Sparklium is used as fuel by the Dolphin Lander. There is no set number of fruits or treasures, so the day limit can be extended so far as to make them seem almost infinite.
*Many enemies have specific parts of their bodies that can be latched on to and attacked by Pikmin, which can result in different reactions from the enemy as well as different amounts of damage. For example, throwing a Pikmin directly at a Bulborb's eyes will cause it to recoil and spit out any snatched Pikmin.
*Much like with ''{{c|Pikmin 3}}'', ''Pikmin: Wide World'' features detailed and nature-looking graphics that drastically improve the realism of the game.
*Pikmin follow leaders much like they do in ''{{c|Pikmin 3}}'', by moving individually and following the paths leaders take.
*''Pikmin: Wide World'' removes swarming in favor of charging enemies and dodging using the Dodge Whistle.
*Enemies that are injured, but not killed, will retain their health overnight, provided they do not regenerate health. The carcasses of bosses will remain in an aboveground area up to a day after their defeat if they leave remains at all.
*The Master Onion returns in ''Pikmin: Wide World'', and Onions can produce a ring of light to display a safe zone in which Pikmin will enter their Onion automatically.
*Most forms of electricity no longer instantly kill Pikmin but will stun them instead. There are some exceptions, however, such as with the [[Gate#Electric gate|Electric wire gate]].
*Pikmin can once again stumble and fall over, and leaders can too.
*Pikmin can only go down in maturity (be deflowered) if their stems are cut off or if they are hit by a [[Withering Blowhog]]'s gust of air.
===Mission Mode===
===Mission Mode===


Line 49: Line 71:
====Green Pikmin====
====Green Pikmin====
{{Main|Green Pikmin}}
{{Main|Green Pikmin}}
'''Green Pikmin''' make an appearance in '''Pikmin: Wide World'' and are discovered in [[Ancient Metalworks]]. Green Pikmin are the second Pikmin type to be discovered in Ancient Metalworks, and for good reason: they can survive the [[acid]] that some enemies utilize, as well as the pools of acid that appear in the area.
'''Green Pikmin''' make an appearance in ''Pikmin: Wide World'' and are discovered in [[Ancient Metalworks]]. Green Pikmin are the second Pikmin type to be discovered in Ancient Metalworks, and for good reason: they can survive the [[acid]] that some enemies utilize, as well as the pools of acid that appear in the area.
====Rock Pikmin====
====Rock Pikmin====
{{Main|Rock Pikmin}}
{{Main|Rock Pikmin}}
Line 64: Line 86:
====Mushroom Pikmin====
====Mushroom Pikmin====
{{Main|Mushroom Pikmin}}
{{Main|Mushroom Pikmin}}
'''Mushroom Pikmin''' return from ''Pikmin 1'' and are only ever encountered in Mycelial Sepulcher, usually accompanying a Puffstool. Mushroom Pikmin found in the wild never count towards total Pikmin deaths or the limit of on-field Pikmin, but Pikmin that are converted do count as deaths, even before they are disposed of. Pikmin that are converted into Mushroom Pikmin never revert back to normal and must be put out of their misery. Mushroom Pikmin retain the qualities of the Pikmin they once were, including strength, speed, physical characteristics, and resistances. Parasitic Pikmin are capable of being transformed into Mushroom Pikmin as well.
'''Mushroom Pikmin''' return from ''Pikmin 1'' and are only ever encountered in Mycelial Sepulcher, usually accompanying a Puffstool. Mushroom Pikmin found in the wild never count towards total Pikmin deaths or the limit of on-field Pikmin, but Pikmin that are converted do count as deaths, even before they are disposed of. Pikmin that are converted into Mushroom Pikmin never revert to normal and must be put out of their misery. Mushroom Pikmin retain the qualities of the Pikmin they once were, including their strength, speed, physical characteristics, and resistances. Parasitic Pikmin are capable of being transformed into Mushroom Pikmin as well.


===Parasitic Pikmin===
===Parasitic Pikmin===
Line 85: Line 107:
====Captain Olimar====
====Captain Olimar====
{{Main|Captain Olimar}}
{{Main|Captain Olimar}}
'''Captain Olimar''', the heroic [[Hocotate|Hocotation]] who first led the Pikmin to become a force to be reckoned with, returns to PNF-404 alongside Shacho. Olimar is the same as always and writes notes detailing the biology of the lifeforms of the alien planet he is all too familiar with.
'''Captain Olimar''', the heroic [[Hocotate|Hocotation]] who first led the Pikmin to become a force to be reckoned with, returns to PNF-404 alongside Shacho. Olimar is the same as always and writes notes detailing the biology of the lifeforms of the alien planet he is all too familiar with. He is the captain and builder of the [[Dolphin Lander]], which he takes for a test-drive and uses to travel to PNF-404 alongside his boss to repay yet another debt.
====The President====
====The President====
{{Main|The President}}
{{Main|The President}}
The '''President of Hocotate Freight''', who is referred to as '''Shacho''' for the sake of convenience, joins Captain Olimar to revisit PNF-404 in search of riches. Shacho records notes about PNF-404's lifeforms that make his greed blatantly obvious, writing about how to squeeze the most [[Poko]]s from everything on the planet.
The '''President of Hocotate Freight''', who is referred to as '''Shacho''' for the sake of convenience, joins Captain Olimar to revisit PNF-404 in search of riches. Shacho records notes about PNF-404's lifeforms that make his greed blatantly obvious, writing about how to squeeze the most [[Poko]]s from anything and everything on the planet. He also, needless to say, writes sales pitches for treasures.
====Louie====
====Louie====
{{Main|Louie}}
{{Main|Louie}}
Although '''Louie''' was stranded once more on the [[Pikmin Planet]] at the end of ''{{c|Pikmin 3}}'', he can be found and be made into a third leader after he is rescued. He still possesses his voracious appetite and superior culinary skills, and he will record notes detailing how to prepare and cook various creatures and vegetation once he is unlocked.
Although '''Louie''' was stranded once more on the [[Pikmin Planet]] at the end of ''{{c|Pikmin 3}}'', he can eventually be found and be made into a third leader after he is rescued. He still possesses his voracious appetite and superior culinary skills, and he will record notes detailing how to prepare and cook various creatures and vegetation once he is unlocked.


===Ships===
===Ships===
One ship reappears in ''Pikmin: Wide World'':
One new ship is introduced in ''Pikmin: Wide World''.
====Hocotate ship====
====Dolphin Lander====
{{Main|Hocotate ship}}
{{Main|Dolphin Lander}}
The '''Hocotate ship''' is the ship used by Captain Olimar and Shacho to explore [[PNF-404]] in search of riches beyond belief. This Hocotate ship is the same golden ship used by the same pair when Hocotate Freight's ten thousand [[Poko]] debt is paid off. Although the red and white Hocotate ship used by Olimar and Louie is seen wrecked nearby where the [[Quaggled Mireclops]] resided, this is not the same ship and is instead the one Shacho trusted the two employees would not destroy. The Hocotate ship still retains its pompous and quirky personality as well.
The '''Dolphin Lander''', also referred to simply as '''the Lander''' or even '''the ship''', is a one-of-a-kind spacecraft engineered and built by [[Captain Olimar]]. It was inspired by the likenesses of the [[S.S. Dolphin]], the [[Hocotate ship]], and an [[Onion]]. As such, it is a sort of hybrid of the three crafts in terms of appearance and functionalities. The Dolphin Lander is a sizeable spacecraft and has a large round cockpit that is mounted on three legs that fold in upon takeoff, making it look similar to an Onion. It is cream colored with red details, much like the S.S. Dolphin. The Hocotate Lander also has a quirky personality and is quite informative if not a bit impressionable. Much like the Hocotate ship, the Dolphin Lander is capable of dispatching its version of the Research Pod, the '''Lander Pod''', which is the nosecone of the spacecraft. It is normally only dispatched when leaders delve into [[cave]]s. The propeller on the nosecone is modeled after a flower, much like the flower on the top of an Onion.


===Areas===
===Areas===
Line 111: Line 133:
====Ancient Metalworks====
====Ancient Metalworks====
{{Main|Ancient Metalworks}}
{{Main|Ancient Metalworks}}
 
The [[Plasm Wraith]] serves as the main boss of this area, and its defeat results in Olimar's rescue as well as the obtainment of the Rusted Data Fragment.
====Mycelial Sepulcher====
====Mycelial Sepulcher====
{{Main|Mycelial Sepulcher}}
{{Main|Mycelial Sepulcher}}
Line 123: Line 145:
'''Caves''' make a return from ''{{c|Pikmin 2}}'' and appear in ''Pikmin: Wide World'', serving the same purpose as they did in the past. Caves are underground areas that can be accessed from various holes in the ground of certain regions of aboveground areas, and generally contain just as many [[treasure]]s and [[fruit]]s as they do enemies and hazards. Plants are also often found in caves, matching the theme of the sublevel they are on. Various objects and enemies may also fall from the ceilings of caves. All caves can be exited using an [[Geyser#Escape geyser|escape geyser]] that is present on the bottommost sublevel of a cave, although escape geysers may also be found on rest sublevels. Some escape geysers must be activated by having Pikmin attack them before they may be used.  
'''Caves''' make a return from ''{{c|Pikmin 2}}'' and appear in ''Pikmin: Wide World'', serving the same purpose as they did in the past. Caves are underground areas that can be accessed from various holes in the ground of certain regions of aboveground areas, and generally contain just as many [[treasure]]s and [[fruit]]s as they do enemies and hazards. Plants are also often found in caves, matching the theme of the sublevel they are on. Various objects and enemies may also fall from the ceilings of caves. All caves can be exited using an [[Geyser#Escape geyser|escape geyser]] that is present on the bottommost sublevel of a cave, although escape geysers may also be found on rest sublevels. Some escape geysers must be activated by having Pikmin attack them before they may be used.  


Every cave sublevel in ''Pikmin: Wide World'' utilizes one of several themes, some returning from '"Pikmin 2''. Although themes are usually consistent for the entirety of a cave, some can vary. Some themes can also be mixed together. They usually match the environment in which the cave's entrance was discovered. The following is a list of cave themes appearing in ''Pikmin: Wide World'', organized by alphabetical order:
Every cave sublevel in ''Pikmin: Wide World'' utilizes one of several themes, some returning from ''Pikmin 2''. Although themes are usually consistent for the entirety of a cave, some can vary. Some themes can also be mixed. They usually match the environment in which the cave's entrance was discovered. The following is a list of cave themes appearing in ''Pikmin: Wide World'', organized by alphabetical order:
*'''Concrete''': Features sandy floors and concrete walls, with concrete floors sometimes as well.
*'''Concrete''': Features sandy floors and concrete walls, with concrete floors sometimes as well.
*'''Metal''': Has metal floors and low walls, which makes it possible to throw Pikmin and lead some enemies to their demise. Mechanical enemies are common in this cave theme.
*'''Metal''': Has metal floors and low walls, which makes it possible to throw Pikmin and lead some enemies to their demise. Mechanical enemies are common in this cave theme.
Line 542: Line 564:
====Nuggets====
====Nuggets====
{{Main|Nugget}}
{{Main|Nugget}}
Although not exactly treasures, '''nuggets''' are valuables that return in ''Pikmin: Wide World'' from ''{{c|Pikmin 3}}'' and come in three different types: copper, silver, and gold. Nuggets, each of which requiring a single Pikmin to carry them, come in piles and each type of nugget has differing [[Poko]] values and [[Sparklium]] worths. They can be found both aboveground and in [[cave]]s, either in the open, within [[Crystal#Large crystal|large crystal]]s, or from [[dirt mound]]s. Essentially, nuggets can be found almost anywhere. The higher the tier of the nugget, the rarer they are and the smaller piles of them are. The following is a detailed list of the existing nugget types:
Although not exactly treasures, '''nuggets''' are valuables that return in ''Pikmin: Wide World'' from ''{{c|Pikmin 3}}'' and come in three different types: copper, silver, and gold. Nuggets, each of which requiring a single Pikmin to carry them, come in piles and each type of nugget has differing [[Poko]] values and [[Sparklium]] worths. They can be found both aboveground and in [[cave]]s, either in the open, within [[Crystal#Large crystal|large crystal]]s, or from [[dirt mound]]s. Essentially, nuggets can be found almost anywhere. The higher the tier of the nugget, the rarer they are and the smaller piles of them are. As the case with Fragments, Pikmin that do not know where the Dolphin Lander is will instead follow the leader that assigned them to the pile, and if a Pikmin who is carrying a nugget is whistled, it was drop the nugget on the ground. The following is a detailed list of the existing nugget types:
*Copper nuggets, which each are worth {{Pokos|5}} and contain {{Sparklium|5}} ({{Sparklium|10}} with the Sparklium Extractor).
*Copper nuggets, which each are worth {{Pokos|5}} and contain {{Sparklium|5}} ({{Sparklium|10}} with the Sparklium Extractor).
*Silver nuggets, each worth {{Pokos|10}} and containing {{Sparklium|7}} ({{Sparklium|14}} with the Sparklium Extractor).
*Silver nuggets, each worth {{Pokos|10}} and containing {{Sparklium|7}} ({{Sparklium|14}} with the Sparklium Extractor).
Line 653: Line 675:
*'''Toxin Filter''': Allows leaders to walk through clouds of poison without being harmed by it. Unlike in ''Pikmin 2'', leaders steadily take damage from a poison cloud for as long as they linger in it.
*'''Toxin Filter''': Allows leaders to walk through clouds of poison without being harmed by it. Unlike in ''Pikmin 2'', leaders steadily take damage from a poison cloud for as long as they linger in it.
*'''Metal Suit Z''': Provides a 50% decrease in damage from physical attacks such as being bitten or being crushed.
*'''Metal Suit Z''': Provides a 50% decrease in damage from physical attacks such as being bitten or being crushed.
*'''Mega Punch''': Increases the damage of all punches delivered by 3%, and allows leaders to deliver a devastating third punch when delivering consecutive punches that does 5% more damage.
*'''Mega Punch''': Increases the damage of all punches delivered by 3%, and allows leaders to deliver a devastating third punch that does 7% more damage when delivering consecutive punches. This third punch can also destroy objects like boulders, spiked pinecones, and snowballs.
*'''Zip Kicks''': Increases the movement speed of leaders by .25%.
*'''Zip Kicks''': Increases the movement speed of leaders by 5%.
*'''Traction Cleats''': Prevents leaders from slipping and falling on ice.
*'''Artificial Fins''': Allows leaders to swim underwater, similarly to Blue Pikmin.
*'''Artificial Fins''': Allows leaders to swim underwater, similarly to Blue Pikmin.
*'''Illustrous Illuminator''': Provides more light than a leader's beacons would normally produce, and as such, it greatly improves vision in dark environments such as caves or areas after sundown. It extends the radius of light given off by a leader's beacon by 3x.
*'''Illustrous Illuminator''': Provides more light than a leader's beacons would normally produce, and as such, it greatly improves vision in dark environments such as caves or areas after sundown. It extends the radius of light given off by a leader's beacon by 3x.
*'''Pocket Heater''': Allows leaders and Pikmin they are nearby to recover more quickly from being chilled. It also affects the enemies that are nearby leaders.
*'''Spray Absorber''': Allows leaders to absorb two doses of spray from one spray nectar rather than one. The number of sprays gained from Burgeoning Spiderwort berry collection is unaffected.
*'''Dodge Whistle''': Allows leaders and Pikmin they are commanding to quickly evade enemy attacks during battle. When used by pressing {{button|wiiu|Padleftright}}, leaders and grounded Pikmin following them will perform a forward roll in the direction pressed.
*'''Dodge Whistle''': Allows leaders and Pikmin they are commanding to quickly evade enemy attacks during battle. When used by pressing {{button|wiiu|Padleftright}}, leaders and grounded Pikmin following them will perform a forward roll in the direction pressed.
*'''Whistle Silencer''': One of the several new mechanics in ''Pikmin: Wide World'' is enemies being able to hear a leader's whistle, which is where this upgrade is useful. When obtained, enemies will no longer be able to hear the whistle and thus cannot be alerted of their presence before they are seen. However, an enemy will still hear the whistle if it is blown by a leader who is very close to one.
*'''Whistle Silencer''': One of the several new mechanics in ''Pikmin: Wide World'' is enemies being able to hear a leader's whistle, which is where this upgrade is useful. When obtained, enemies will no longer be able to hear the whistle and thus cannot be alerted of their presence before they are seen. However, an enemy will still hear the whistle if it is blown by a leader who is very close to one.
*'''Mega Tweeter''': Returns from ''Pikmin 2'', and functions identically. It extends both the horizontal and vertical range of the leaders' whistles by 2x.
*'''Mega Tweeter''': Returns from ''Pikmin 2'', and functions identically. It doubles both the horizontal and vertical range of the leaders' whistles.
*'''Pluckaphone''': Returns from ''Pikmin 2'', and functions identically. It allows leaders to pluck Pikmin sprouts from the ground by simply whistling at them.
*'''Pluckaphone''': Returns from ''Pikmin 2'', and functions identically. It allows leaders to pluck Pikmin sprouts from the ground by simply whistling at them.
====Ship parts====
====Ship parts====
Line 665: Line 690:
*'''Repair Module''': Allows leaders to repair their spacesuits by standing in front of the Hocotate ship, on the hologram it casts on the ground, and pressing {{button|wiiu|A}}. Healing uses an amount of Sparklium that scales up with how much health is going to be recovered, however, with {{Sparklium|25}} being used to restore a quarter of a leader's health. The Sparklium Saver may be used to reduce the Sparklium used by half, rounded down, to {{Sparklium|10}}.
*'''Repair Module''': Allows leaders to repair their spacesuits by standing in front of the Hocotate ship, on the hologram it casts on the ground, and pressing {{button|wiiu|A}}. Healing uses an amount of Sparklium that scales up with how much health is going to be recovered, however, with {{Sparklium|25}} being used to restore a quarter of a leader's health. The Sparklium Saver may be used to reduce the Sparklium used by half, rounded down, to {{Sparklium|10}}.
*'''Sparklium Extractor''': Doubles the amount of Sparklium obtained from any resource that is brought to the ship. This includes but isn't limited to: fruits, treasures, and of course, Sparklium seeds.
*'''Sparklium Extractor''': Doubles the amount of Sparklium obtained from any resource that is brought to the ship. This includes but isn't limited to: fruits, treasures, and of course, Sparklium seeds.
*'''Sparklium Saver''': Halves the amount of Sparklium the Hocotate ship uses for any task.
*'''Sparklium Saver''': Reduces the amount of Sparklium the ship uses for any task, usually by half.
*'''Jet Juicer''': Increases the juice obtained by all fruits by 5%.
*'''Revitalizer''': When a downed leader is brought to the ship, the ship will ask the player if they would like to spend {{Sparklium|100}} to revive them. If the player accepts, the ship will absorb the downed leader, revive them, and spit them back out. Revived leaders only have a quarter of their health but they can be healed. If not, the ship will simply absorb the downed leader and keep them safe for the rest of the day.


===Enemies===
===Enemies===
Line 786: Line 813:
|-
|-
|[[Frozen Goolix]]||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
|[[Frozen Goolix]]||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
|-
|[[Nectar Goolix]]||Cell puddle||{{Pokos|4}}||{{Sparklium|3}}||1/2||2/4||1/2
|-
|-
|[[Vapor Goolix]]||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
|[[Vapor Goolix]]||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
Line 1,176: Line 1,205:
===Plants and fungi===
===Plants and fungi===
Candypop
Candypop
{|class="wikitable sortable collapsible collapsed" style="width: 45%; margin:auto; align:center"
|-
!colspan="7" | Vegetation
|-
!rowspan="2" | Name
!rowspan="2" | Family
!rowspan="2" | Description or function
|-
|[[Bloominous Stemple]]||Large, white plants that react to light and act as platforms. They only bloom when there is an active light nearby.
|-
|[[Bouncy Mushroom]]||Lets leaders, Pikmin, and enemies bounce to otherwise inaccessible places.
|-
|[[Bramble]]||Long brambles with thorns that block the way. Pikmin that touch them get skewered on the spikes and killed. Brambles can only be removed with fire.
|-
|[[Burgeoning Spiderwort]]||Grows berries that can be used to brew sprays if they are delivered to the [[Hocotate ship]]. These plants can generate several berries throughout the day, but require some upkeep to remain a healthy and reliable source.
|-
|[[Burgeoning Spiderwort mold]]||A form of mold that stops the growth of plants such as Burgeoning Spiderworts and Pellet Posies.
|-
|[[Flukeweed]]||Pink curly plants that are attached to buried objects. Winged Pikmin can lift these objects to reveal what is under them.
|-
|[[Kingcap]]||Large, red, spotted mushrooms that block passageways.
|-
|[[Lily pad]]||Flat green plants that are used to navigate bodies of water.
|-
|[[Spotcap]]||Small fungi that can block passages in groups.
|}
===Pellets===


===Date files===
===Date files===
Line 1,193: Line 1,251:


===Hazards===
===Hazards===
Although most hazards are elemental, some other hazards pose threats to the safety of Pikmin and leaders alike and do not count as obstacles. Most of these non-elemental hazards can also be destroyed with [[bomb-rock]]s and by the third punch provided by the Mega Punch upgrade:
*'''[[Fire]]''':
*'''[[Fire]]''':
*'''[[Water]]''':
*'''[[Water]]''':
Line 1,198: Line 1,257:
*'''[[Poison]]''':
*'''[[Poison]]''':
*'''[[Acid]]''':
*'''[[Acid]]''':
*'''[[Tar]]''':
*'''[[Mud]]''':
*'''[[Ice]]''':
*'''Cold''': Pikmin and leaders that walk through a cold substance will become chilled, and have their movement speed dramatically decreased for a brief time, where they will be prime targets for enemies. Their movement speed steadily returns to normal over time, even faster so if they are near a source of fire.
*'''[[Ice]]''': Causes Pikmin, leaders, and grounded enemies walking on it to slide. It may also increase their chances of slipping and falling.
*'''[[Bomb-rock]]''':
*'''[[Bomb-rock]]''':
*'''[[Boulder]]''': Although some enemies can launch them, boulders can also drop from cave ceilings and crush most of what they fall on. They crumble to pieces upon hitting a surface. They can also be found sitting on the ground, where they can be pushed around by Stony Flint Beetles and destroyed using Purple Pikmin or Rock Pikmin.
*'''[[Crystal#Crystal stalactite|Crystal stalactite]]''': Acts similarly to boulders, but they become lodged in the ground once they land. The protruding portion can be destroyed using Rock Pikmin or bomb-rocks.
*'''[[Spiked pinecone]]''': Spiked boulder-like objects that can be found sitting on the ground. They can be pushed around by Stony Flint Beetles and can be destroyed with Rock Pikmin.
*'''[[Snowball]]''': Much like boulders, they can be launched by some enemies and sometimes drop from cave ceilings and disappear upon hitting a surface. They cannot crush leaders, Pikmin, or enemies, but bury them instead. Leaders and enemies can free themselves, but Pikmin must be whistled out. Stony Flint Beetles can push them around and can be destroyed by any Pikmin type.


===Obstacles===
===Obstacles===
 
An expansive collection of [[obstacle]]s is present in ''Pikmin: Wide World'', with most returning from previous ''Pikmin'' games and others being completely new. Most destructible obstacles can be destroyed fairly easily through the use of [[bomb-rock]]s, but others require special solutions to get rid of.
{|class="wikitable sortable collapsible collapsed" style="width: 90%; margin:auto; align:center"
|-
!colspan="7" | Obstacles
|-
!rowspan="2" style="width:10%" | Name
!rowspan="2" style="width:7%" | Type
!rowspan="1" style="width:7%" | Hazard
!rowspan="1" style="width:7%" | Weakness
!rowspan="2" style="width:59%" | Description
|-
|[[Gate#Bamboo gate|Bamboo gate]]||Gate||None||[[Winged Pikmin]]||Gates that must be held open with Winged Pikmin.
|-
|[[Gate#Bramble gate|Bramble gate]]||Gate||None||Any||The most basic type of gate. There are two colors of bramble gate, which are light and dark; light bramble gates are easier to destroy than dark ones.
|-
|[[Gate#Brick wall|Brick gate]]||Gate||None||[[Iron ball]]||Structurally-sound walls that can only be destroyed with iron balls. Not even bomb-rocks will work on them.
|-
|Buried object||Other||None||[[White Pikmin]]||Some objects are found completely buried underground. Objects can also be found partially buried, but any Pikmin can dig them out.
|-
|[[Box#Cardboard box|Cardboard box]]||Box||None||Any||Blocks the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin.
|-
|[[Climbing stick]]||Other||None||Any||Sticks used to climb to higher places. They must be extended first, and come in a variety of forms.
|-
|[[Clipboard]]||Obstruction||None||[[Winged Pikmin]]||Boards with handles on them that often cover objects.
|-
|[[Clog]]||Obstruction||None||Any||Upon destruction, the body of water it was in drains away. They also cover some cave entrances.
|-
|[[Material block#Cobblestone block|Cobblestone block]]||Material block||Crushing||Bomb-rock||Can only be destroyed by using bomb-rocks.
|-
|[[Conveyor belt]]||Other||None||N/A||Metallic belts that roll in a direction, carrying things on top of them. They cannot be disabled or destroyed.
|-
|[[Crystal]]||Crystal||None||[[Rock Pikmin]]||Crystals of various sizes that block passageways and contain a variety of items.
|-
|[[Gate#Crystal wall|Crystal gate]]||Gate||None||[[Rock Pikmin]]||Walls made of glass, destructible using Rock Pikmin.
|-
|[[Crystal#Crystal nodule|Crystal nodule]]||Crystal||Crushing||[[Rock Pikmin]]||Crystal pebbles used by [[Skutterchuck]]s as a means of attack.
|-
|[[Flukeweed#Dam|Dam]]||Gate||None||[[Winged Pikmin]]||A stick over rivers that block the progression of lily pads.
|-
|[[Gate#Dirt wall|Dirt gate]]||Gate||None||Any||Simple walls made of dirt, similar to bramble gates.
|-
|[[Dirt mound]]||Other||None||Any||Mounds of dirt that contain small items, which can be revealed by sending Pikmin to dig in it.
|-
|[[Gate#Electric gate|Electric bulb gate]]||Gate||[[Electric]]||[[Yellow Pikmin]]||Electric gates that are made of four fluorescent lamps. They merely stun non-Yellow Pikmin that touch them.
|-
|[[Gate#Electric gate|Electric wire gate]]||Gate||[[Electric]]||[[Yellow Pikmin]]||Electric gates that resemble a copper fence. They kill non-Yellow Pikmin on contact.
|-
|[[Electrical wire]]||Hazard||[[Electric]]||[[Yellow Pikmin]]||Two cut bits of electrical wiring with exposed conductors. They periodically spark and generate an arc of electricity.
|-
|[[Electrode]]||Other||[[Electric]]||[[Yellow Pikmin]]||An open circuit that needs Yellow Pikmin to close it. Upon closing the circuit, whatever it was connected to activates.
|-
|[[Elevator#Elevator block|Elevator block]]||Elevator||None||Any||Elevator blocks come in pairs, and when enough weight is applied onto one, the other rises.
|-
|[[Elevator#Elevator platform|Elevator platform]]||Elevator||None||Any||Boxes attached to ropes that act similar to elevator blocks.
|-
|[[Geyser#Escape geyser|Escape geyser]]||Geyser||None||Any||Escapes geysers are solely used to exit caves. They are larger-scale water geysers, and sometimes need to be activated before they can be used.
|-
|[[Geyser#Fire geyser|Fire geyser]]||Geyser||[[Fire]]||Any||Fire geysers poke out of various surfaces and shoot fire at regular intervals. They cannot be destroyed.
|-
|[[Flames]]||Hazard||[[Fire]]||[[Red Pikmin]]||Flames that linger in an area until they are smothered out by Red Pikmin or extinguish on their own.
|-
|[[Bridge#Fragment|Fragment]]||Component||None||Any||Fragments are pieces of broken objects found in piles that are used to build bridges and other objects.
|-
|[[Bridge#Fragment bridge|Fragment bridge]]||Bridge||None||Any||Bridges that are constructed using fragments. They cannot be destroyed.
|-
|[[Gas pipe]]||Hazard||[[Poison]]||[[White Pikmin]]||Pipes sticking out of the ground that emit clouds of poison.
|-
|[[Bridge#Hay|Hay]]||Component||None||Any||A bundle of hay serves a purpose similar to fragments, but is used to build ramps instead.
|-
|[[Bridge#Hay|Hay slope]]||Bridge||None||Any||A unique type of bridge that connects a ledge to the ground below it. They can be blown apart by creatures that blow air, such as airborne blowhogs.
|-
|[[Iron ball]]||Obstruction||Crushing||Any||Large spheres that can be pushed by a certain number of Pikmin until they roll off a cliff. They can be used to destroy other obstacles and deal heavy damage to enemies in its path.
|-
|[[Jackwig nest]]||Obstruction||None||Any||Built on bramble gates. When neared or disturbed, all Jackwigs living within will attack.
|-
|[[Elevator#Liftable rock|Liftable elevator]]||Elevator||Crushing||[[Winged Pikmin]]||A rock attached to a vine that can be lifted by Winged Pikmin so long as there are more Pikmin lifting it than there are on it.
|-
|[[Material block#Metal block|Metal block]]||Material block||Crushing||N/A||Can be pushed to clear a path. They cannot be destroyed.
|-
|[[Nit nest]]||Trap||None||Any||When disturbed, Swarm Ujadani will pour out of it and attack.
|-
|[[Material block#Packed soil block|Packed soil block]]||Material block||Crushing||Any||More difficult to destroy than a normal soil block.
|-
|[[Elevator#Pulley rock|Pulley elevator]]||Elevator||None||Any||A rock attached to a pulley system. Pikmin can hold on to a stick on the other end to lift the elevator platform if there are more Pikmin lifting it than there are on it.
|-
|[[Gate#Reinforced wall|Reinforced gate]]||Gate||None||[[Bomb-rock]]||Strong gates that require bomb-rocks to take out. Light reinforced gates require only three bomb-rocks while dark reinforced gates require six.
|-
|[[Sand pit]]||Bridge||None||Any||Initially found as stick bridge bundles, Pikmin can unravel them to form a bridge. [[Mandiblard family|Mandiblards]] can chew these apart.
|-
|[[Material block#Soil block|Soil block]]||Material block||Crushing||Any||Can be destroyed by having Pikmin attack them.
|-
|[[Bridge#Stick bridge|Stick bridge]]||Bridge||None||Any||Initially found as stick bridge bundles, Pikmin can unravel them to form a bridge. [[Mandiblard family|Mandiblards]] can chew these apart.
|-
|[[Box#Tin box|Tin box]]||Box||None||Any||Tin boxes have are extremely similar to cardboard boxes, but require more Pikmin to push.
|-
|[[Paper bag#Triangular paper bag|Triangular paper bag]]||Obstruction||None||Any||Can be pushed off ledges to create shortcuts.
|-
|[[Trowel]]||Bridge||None||Any||When upright, it blocks the way forward. A trowel can be tipped over with Pikmin throws, and when it lands, it serves as a makeshift bridge.
|-
|[[Tunnel]]||Other||None||Any||Shortcuts through the earth. They have a pile of rubble blocking the entrance, which Pikmin can be sent to excavate.
|-
|[[Water|Water body]]||Hazard||[[Water]]||[[Blue Pikmin]]||Non-Blue Pikmin start drowning if they come into contact with bodies of water.
|-
|[[Geyser#Water geyser|Water geyser]]||Geyser||None||Any||Allows access to new places or provides shortcuts. Like escape geysers, they may need to be activated before they can be used.
|-
|[[Web]]||Obstruction||None||N/A||A sticky structure that disappears when the enemy that spun it is defeated. Leaders and Pikmin that run into the web will become stuck, but leaders can struggle free and Pikmin can be whistled free.
|-
|[[Wooden stake]]||Obstruction||None||[[Purple Pikmin]]||A stake that blocks a path and needs a certain amount of Pikmin to push it in the ground.
|}
{{Clear}}
{{Clear}}


==New features==
==New features==
===Multiple landing sites===
===Multiple landing sites===
 
Every area in ''Pikmin: Wide World'' has three total landing sites


===Carrying assistance===
===Carrying assistance===
Line 1,226: Line 1,398:


===Playing dead===
===Playing dead===
===Pikmin learning and independence===




Line 1,234: Line 1,409:
*Leaders that have been absorbed by a creature such as a Jellyfloat or Slurker cannot be switched to until they are freed.
*Leaders that have been absorbed by a creature such as a Jellyfloat or Slurker cannot be switched to until they are freed.
*Leaders, Pikmin, and objects that have been absorbed by an enemy like the [[Medusal Slurker]] than cannot digest them will still have them trapped within itself the following day if they are not saved. Leaders that are captured, but not rescued on the same day, will have critical health levels when rescued the day after. Pikmin that are not rescued on the same day they are captured will revert to the leaf stage. Leaders that are left within the creature for longer than a day will be knocked out and be unusable for the rest of the day if the area is visited again. If the area is not revisited, the captured leader will remain in this state and still have to be saved. Pikmin that are trapped for longer than a day will perish.
*Leaders, Pikmin, and objects that have been absorbed by an enemy like the [[Medusal Slurker]] than cannot digest them will still have them trapped within itself the following day if they are not saved. Leaders that are captured, but not rescued on the same day, will have critical health levels when rescued the day after. Pikmin that are not rescued on the same day they are captured will revert to the leaf stage. Leaders that are left within the creature for longer than a day will be knocked out and be unusable for the rest of the day if the area is visited again. If the area is not revisited, the captured leader will remain in this state and still have to be saved. Pikmin that are trapped for longer than a day will perish.
*Enemies will intentionally avoid hazards that may damage them. An example of this would be a [[Red Bulborb]] walking around an active [[electrical wire]] while in pursuit of Pikmin. The only two exceptions to this rule are if the hazard is shallow-enough water, and if the enemy traveling through the hazard utilizes it.
*Enemies will intentionally avoid hazards that may damage them. An example of this would be a [[Red Bulborb]] walking around an active [[electrical wire]] while in pursuit of Pikmin. The only two exceptions to this rule are if the hazard is shallow-enough water and if the enemy traveling through the hazard utilizes it.
{{Clear}}
{{Clear}}


Line 1,245: Line 1,420:




===Rain===
===Rain and snow===




Line 1,251: Line 1,426:


==Controls==
==Controls==
{|class="wikitable collapsible collapsed" style="width: 95%; margin:auto; align:center"
{|class="wikitable collapsible collapsed" style="width: 90%; margin:auto; align:center"
|-
|-
! colspan="6" | Controls
! colspan="6" | Controls
Line 1,360: Line 1,535:
{{Clear}}
{{Clear}}


==Easter eggs and secrets==
==Trivia==
 
*''Pikmin: Wide World'' is [[User:Cheepy-Cheepy|Cheepy-Cheepy]]'s third fan-made ''Pikmin'' game, and it is by far the most expansive one. His other two fanon games are ''[[Pikmin: Attack of the Breadbugs]]'' and ''[[Pikmin: Infection in Progress]]''.
{{Clear}}
 
==Connections to other games==
 
{{Clear}}
{{Clear}}



Revision as of 09:09, 17 March 2020

This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Pikmin Wide World icon.png
"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png

Template:Infobox Game

Pikmin: Wide World is a non-canon Pikmin game concept currently being developed by Cheepy-Cheepy, and is the sequel to Pikmin 3. Although the graphics and gameplay of Pikmin: Wide World are similar to that of Pikmin 3's, the game combines mechanics and features of the three main Pikmin games as well as Hey! Pikmin in such a way that it provides the classic feel of a standard Pikmin title. To further expand the game's content, Pikmin: Wide World incorporates various elements that are not canonical to the Pikmin games, with some being enemies and items. Pikmin: Wide World also introduces new mechanics and features not seen in other Pikmin games.

Plot

As the S.S. Drake approached Hocotate, Captain Olimar and the Koppaite trio had to exchange goodbyes. Before they all knew it, they were ready to touch down on the planet. They used Hocotate Freight as their landing site as per Olimar's suggestion. Olimar waved them goodbye as he stepped out of the spacecraft and onto the dry soil that was all too familiar to him. He turned to watch the S.S. Drake take off, but as he turned around, he was suddenly met with Shacho, the president of Hocotate Freight. Panicked, Shacho reminded Olimar that the company is still deep in debt because of his careless spending. He demands to know where the Pokos are, but then he stops before he can say anymore. He takes a few moments to realize a few details: no emails were being exchanged to and from the Hocotate ship in days, Olimar didn't return to the planet in the Hocotate ship, and Louie was once again not present at the scene. Olimar began to explain all that happened with himself and Louie and the Hocotate ship, but Shacho wanted no part in it. He simply stated that if he wanted something done right, he'd have to do it himself. Olimar insisted that he accompany him, and eventually Shacho gave in. Shacho, realizing that the Hocotate ship was left behind and that the company has no other usable ships, asked Olimar what to do. Olimar had no other choice but to reveal his secret project: the Dolphin Lander. Shacho and Captain Olimar suit up and gather some rations, and take off towards the Pikmin Planet in the Dolphin Lander to save the company yet again.

The Dolphin Lander malfunctions shortly before it lands in Balmy Highlands, dropping Shacho into a small circular area in which an active yellow Onion and a Superstick Textile sit. Olimar, realizing this and rushing out of the Dolphin Lander to meet him, nearly runs into a crystal gate separating the two. They wonder what they should do until they each notice Yellow Pikmin running up to the other from behind. Shacho, realizing he is trapped with the yellow Onion, tries to recall all of what he had learned from Olimar, and notices some nearby Pellet Posies as well as some yellow Pellets setting on the ground, which he commands his group to pick up so that he may have more Pikmin at his side. Meanwhile, Olimar leads his smaller squad of Yellow Pikmin into a nearby dark cavelike subarea, which is populated by a few harmless enemies as well as Medusal Slurker that had ingested a Juicy Gaggle. Olimar takes notice of an electrode, and from the small amount of light produced by the sparks produced by the wire ends, he concludes that one of the poor Female Sheargrubs living within the cave had accidentally electrocuted itself. The electrode requires more Pikmin than he has at his side, so he consults with Shacho, who has more Yellow Pikmin than he could need. Shacho throws several Yellow Pikmin over the crystal gate to Olimar. After returning to the subarea and completing the electrode's circuit, the cave lights up and reveals a few bomb-rocks setting on a high ledge. Olimar throws his Yellow Pikmin to the bomb-rocks, they drop down to him and follow him outside to destroy the crystal gate with their newfound weaponry. Once Olimar and Shacho are reunited, they have the Yellow Pikmin pick up the Superstick Textile; however, they follow the leaders because they do not yet know where the Dolphin Lander is. The two leaders show the Yellow Pikmin where the ship is after rounding a corner and learn its location and appearance.

After the Frosted Arcticlops is defeated, it spits out Louie, much to the leaders' surprise. Classically, Louie does not speak, but he does nod his head when Olimar asks if he would like to join him and Shacho. The night after Louie is unlocked, he records notes on how to prepare, cook, and eat every creature, plant, and fungus that has been documented by Olimar.

The night after the Greater Studded Beeb is defeated in the Ancient Metalworks, Olimar is the last one to board the Dolphin Lander. Unfortunately, he never makes it inside: the very same Plasm Wraith who had so obsessively held him hostage had found him again and abducted him. As it turns out, it had been hiding behind the Dolphin Lander every night it landed in that area, waiting for the chance to strike. Olimar could not call out for help because the creature had enveloped him and muffled his whistle. The Dolphin Lander and Master Onion could not wait for Olimar any longer, taking off without him to avoid the hostile nocturnal wildlife on the planet's surface. Shacho, full of panic, worries about the fate of his only reliable and sane employee; Louie, in classic fashion, only acknowledges the incident but does not appear affected by it. The following day Shacho and Louie rush out of the Lander and notice a trail of plasm blobs; some of these blobs merge on their own to create Plasm Illusions. They gather their Pikmin forces and follow the trail of plasm on their way to rescue Olimar. When they finally defeat the Plasm Wraith and ensure it is dead, it drops a golden cube that can be carried back to the Master Onion, as well as Olimar, who has the Rusted Data Fragment.

Ending

Gameplay

Players can control and switch between leaders, who control any Pikmin following them. Pikmin can be thrown, dismissed, and ordered to perform a variety of other tasks. Pikmin can carry a large variety of objects, with some being enemy corpses, fruits, treasures. Pikmin are also utilized as the primary method of attacking enemies and destroying obstacles.

Pikmin: Wide World models itself after a traditional Pikmin game, and contains a variety of aspects, elements, and mechanics returning from previous games, whilst also introducing new ones that are detailed here and in later sections of this article:

  • Pikmin: Wide World has a day limit, but it can be extended by collecting fruits and sources of Sparklium. Fruits are used to produce the juice on which the leaders feed, and Sparklium is used as fuel by the Dolphin Lander. There is no set number of fruits or treasures, so the day limit can be extended so far as to make them seem almost infinite.
  • Many enemies have specific parts of their bodies that can be latched on to and attacked by Pikmin, which can result in different reactions from the enemy as well as different amounts of damage. For example, throwing a Pikmin directly at a Bulborb's eyes will cause it to recoil and spit out any snatched Pikmin.
  • Much like with Pikmin 3, Pikmin: Wide World features detailed and nature-looking graphics that drastically improve the realism of the game.
  • Pikmin follow leaders much like they do in Pikmin 3, by moving individually and following the paths leaders take.
  • Pikmin: Wide World removes swarming in favor of charging enemies and dodging using the Dodge Whistle.
  • Enemies that are injured, but not killed, will retain their health overnight, provided they do not regenerate health. The carcasses of bosses will remain in an aboveground area up to a day after their defeat if they leave remains at all.
  • The Master Onion returns in Pikmin: Wide World, and Onions can produce a ring of light to display a safe zone in which Pikmin will enter their Onion automatically.
  • Most forms of electricity no longer instantly kill Pikmin but will stun them instead. There are some exceptions, however, such as with the Electric wire gate.
  • Pikmin can once again stumble and fall over, and leaders can too.
  • Pikmin can only go down in maturity (be deflowered) if their stems are cut off or if they are hit by a Withering Blowhog's gust of air.

Mission Mode

Bottomless Abyss

Multiplayer Battle

Content

Friendly Pikmin

Although many Pikmin types return in Pikmin: Wide World, a single new type is discovered: Green Pikmin, which are resistant to acid. Pikmin are listed in the order of discovery:

Yellow Pikmin

Main article: Yellow Pikmin

Yellow Pikmin are immune to electricity and can conduct it as well. They are the first Pikmin type discovered in Pikmin: Wide World, and they are found in Balmy Highlands.

Blue Pikmin

Main article: Blue Pikmin

Blue Pikmin can survive in water, unlike most other Pikmin types. They are discovered in Arid Oasis.

Red Pikmin

Main article: Red Pikmin

Red Pikmin, known for their high damage output and resistance to fire, are the third Pikmin type discovered in Pikmin: Wide World. They are found in Frigid Tundra.

Purple Pikmin

Main article: Purple Pikmin

The strongest Pikmin of all, Purple Pikmin, are first discovered in Ancient Metalworks. They have no particular immunities, but they can lift the weight of ten Pikmin.

Green Pikmin

Main article: Green Pikmin

Green Pikmin make an appearance in Pikmin: Wide World and are discovered in Ancient Metalworks. Green Pikmin are the second Pikmin type to be discovered in Ancient Metalworks, and for good reason: they can survive the acid that some enemies utilize, as well as the pools of acid that appear in the area.

Rock Pikmin

Main article: Rock Pikmin

Rock Pikmin are the third and final Pikmin type discovered in Ancient Metalworks. They have a high damage output much like Red Pikmin and Purple Pikmin, but cannot cling onto objects or enemies. Rock Pikmin can also be used to destroy crytal objects.

White Pikmin

Main article: White Pikmin

White Pikmin are the fastest of any known Pikmin type, and are known for poisoning enemies that eat them. They are able to see and dig up buried objects, examples being some fruits and treasures. White Pikmin are discovered in Mycelial Sepulcher, and are the second-to-last Pikmin to be discovered in Pikmin: Wide World.

Winged Pikmin

Main article: Winged Pikmin

Winged Pikmin are the final Pikmin type discovered in Pikmin: Wide World, and are found in Endless Sea.

Hostile Pikmin

Hostile Pikmin are Pikmin that attack leaders and even other Pikmin that come to close to them. They ignore any attempts of being whistled at and will continue attacking until they are subdued.

Mushroom Pikmin

Main article: Mushroom Pikmin

Mushroom Pikmin return from Pikmin 1 and are only ever encountered in Mycelial Sepulcher, usually accompanying a Puffstool. Mushroom Pikmin found in the wild never count towards total Pikmin deaths or the limit of on-field Pikmin, but Pikmin that are converted do count as deaths, even before they are disposed of. Pikmin that are converted into Mushroom Pikmin never revert to normal and must be put out of their misery. Mushroom Pikmin retain the qualities of the Pikmin they once were, including their strength, speed, physical characteristics, and resistances. Parasitic Pikmin are capable of being transformed into Mushroom Pikmin as well.

Parasitic Pikmin

Although they are never truly seen, parasitic Pikmin are known for infecting larger hosts and controlling them to survive. They cannot be brought to the surface, and have no special resistances or a specific Onion to be stored in; because of this, they are instead used as a sort of fodder Pikmin. However, they are exceptionally useful combat-wise. When tasked with demolishing an obstacle or led into an enemy, parasitic Pikmin will attack it their stems like an ordinary Pikmin. Parasitic Pikmin can be found on the surface, but appear more commonly underground. Hosts can also be found sleeping instead of wandering. Their stems glow green while idle. Adults are aggressive and nearly always found leading a group of passive juveniles; the former must be defeated before the latter may join a leader's squad. Several hosts for parasitic Pikmin exist, each being listed below:

  • Red Bulbmin: Returns from Pikmin 2, and is the most basic type of Bulbmin. Juvenile Red Bulbmin, like other juvenile grub-dog hosts, bite enemies they are thrown onto, latching onto them and causing severe damage until they are shaken off.
  • Orange Bulbmin: Detects enemies and prey from farther away.
  • Hairy Bulbmin: Hairless juveniles cower behind the leader they are following when an enemy draws near. Often found in cold areas.
  • Spotty Bulbearmin: Detects enemies from a much larger distance than Orange Bulbmin can, and breaks free from the group to attack an enemy that gets too close.
  • Snagmin:

Onions

Main article: Onion


Master Onion

Characters

Pikmin: Wide World does not introduce any new characters, but some characters do make a reappearance:

Captain Olimar

Main article: Captain Olimar

Captain Olimar, the heroic Hocotation who first led the Pikmin to become a force to be reckoned with, returns to PNF-404 alongside Shacho. Olimar is the same as always and writes notes detailing the biology of the lifeforms of the alien planet he is all too familiar with. He is the captain and builder of the Dolphin Lander, which he takes for a test-drive and uses to travel to PNF-404 alongside his boss to repay yet another debt.

The President

Main article: The President

The President of Hocotate Freight, who is referred to as Shacho for the sake of convenience, joins Captain Olimar to revisit PNF-404 in search of riches. Shacho records notes about PNF-404's lifeforms that make his greed blatantly obvious, writing about how to squeeze the most Pokos from anything and everything on the planet. He also, needless to say, writes sales pitches for treasures.

Louie

Main article: Louie

Although Louie was stranded once more on the Pikmin Planet at the end of Pikmin 3, he can eventually be found and be made into a third leader after he is rescued. He still possesses his voracious appetite and superior culinary skills, and he will record notes detailing how to prepare and cook various creatures and vegetation once he is unlocked.

Ships

One new ship is introduced in Pikmin: Wide World.

Dolphin Lander

Main article: Dolphin Lander

The Dolphin Lander, also referred to simply as the Lander or even the ship, is a one-of-a-kind spacecraft engineered and built by Captain Olimar. It was inspired by the likenesses of the S.S. Dolphin, the Hocotate ship, and an Onion. As such, it is a sort of hybrid of the three crafts in terms of appearance and functionalities. The Dolphin Lander is a sizeable spacecraft and has a large round cockpit that is mounted on three legs that fold in upon takeoff, making it look similar to an Onion. It is cream colored with red details, much like the S.S. Dolphin. The Hocotate Lander also has a quirky personality and is quite informative if not a bit impressionable. Much like the Hocotate ship, the Dolphin Lander is capable of dispatching its version of the Research Pod, the Lander Pod, which is the nosecone of the spacecraft. It is normally only dispatched when leaders delve into caves. The propeller on the nosecone is modeled after a flower, much like the flower on the top of an Onion.

Areas

Balmy Highlands

Main article: Balmy Highlands

Arid Oasis

Main article: Arid Oasis

Frigid Tundra

Main article: Frigid Tundra

Ancient Metalworks

Main article: Ancient Metalworks

The Plasm Wraith serves as the main boss of this area, and its defeat results in Olimar's rescue as well as the obtainment of the Rusted Data Fragment.

Mycelial Sepulcher

Main article: Mycelial Sepulcher

Endless Sea

Main article: Endless Sea


Caves

Main article: Cave

Caves make a return from Pikmin 2 and appear in Pikmin: Wide World, serving the same purpose as they did in the past. Caves are underground areas that can be accessed from various holes in the ground of certain regions of aboveground areas, and generally contain just as many treasures and fruits as they do enemies and hazards. Plants are also often found in caves, matching the theme of the sublevel they are on. Various objects and enemies may also fall from the ceilings of caves. All caves can be exited using an escape geyser that is present on the bottommost sublevel of a cave, although escape geysers may also be found on rest sublevels. Some escape geysers must be activated by having Pikmin attack them before they may be used.

Every cave sublevel in Pikmin: Wide World utilizes one of several themes, some returning from Pikmin 2. Although themes are usually consistent for the entirety of a cave, some can vary. Some themes can also be mixed. They usually match the environment in which the cave's entrance was discovered. The following is a list of cave themes appearing in Pikmin: Wide World, organized by alphabetical order:

  • Concrete: Features sandy floors and concrete walls, with concrete floors sometimes as well.
  • Metal: Has metal floors and low walls, which makes it possible to throw Pikmin and lead some enemies to their demise. Mechanical enemies are common in this cave theme.
  • Snow: Very similar to the cave theme of soil, but has snow covering the floor and walls. This cave theme is only ever encountered in Frigid Tundra, and only on the first few sublevels of a cave before it transitions into the soil theme. Rocks are sometimes present in these caves to break up the monotony of the dirt.
  • Soil: A very basic and simple cave theme that possesses dirt floors and walls. Rocks are sometimes present in these caves to break up the monotony of the dirt.
  • Tiles: Blue bathroom tiles cover nearly the whole sublevel. Water is a frequent hazard in this cave theme.

On top of sublevels having themes they are based around, two different cave styles exist in Pikmin: Wide World:

Perilous caves

Perilous caves are caves filled with danger but also contain the most rewards. They may have quite many sublevels to explore before finally reaching the boss lurking in the cave's farthest reaches. Some caves contain "rest sublevels", of which are comparable to tranquil caves in that they can house no enemies, many harmless enemies, or few low-risk enemies.

Tranquil caves

Tranquil caves are caves that are composed of a single sublevel, which is usually populated by harmless enemies or enemies that are easy to kill, provided there are any enemies present within the cave at all. Tranquil caves contain few treasures and fruits, but are worth exploring regardless.

Treasures

Main article: Treasure

Treasures make a reappearance in Pikmin: Wide World from Pikmin 2 and are once again used to acquire vast quantities of Pokos. Additionally, treasures contain larger quantities of Sparklium than most other objects do, which is needed to fuel the Hocotate ship. Unlike in Pikmin 2's story mode, where every treasure appears only once and is never encountered again, treasures discovered in Pikmin: Wide World can be repeatedly encountered and collected. Every treasure in Pikmin: Wide World also has several unique looks for each treasure to keep the game fresh. No artificial or processed food treasures exist in Pikmin: Wide World, as the creatures who made them are long gone at the time the game takes place. Fruits are not considered treasures in Pikmin: Wide World, as they have a more prominent purpose.

Nuggets

Main article: Nugget

Although not exactly treasures, nuggets are valuables that return in Pikmin: Wide World from Pikmin 3 and come in three different types: copper, silver, and gold. Nuggets, each of which requiring a single Pikmin to carry them, come in piles and each type of nugget has differing Poko values and Sparklium worths. They can be found both aboveground and in caves, either in the open, within large crystals, or from dirt mounds. Essentially, nuggets can be found almost anywhere. The higher the tier of the nugget, the rarer they are and the smaller piles of them are. As the case with Fragments, Pikmin that do not know where the Dolphin Lander is will instead follow the leader that assigned them to the pile, and if a Pikmin who is carrying a nugget is whistled, it was drop the nugget on the ground. The following is a detailed list of the existing nugget types:

  • Copper nuggets, which each are worth P2 Poko icon.png × 5 and contain HP Sparklium icon.png × 5 (HP Sparklium icon.png × 10 with the Sparklium Extractor).
  • Silver nuggets, each worth P2 Poko icon.png × 10 and containing HP Sparklium icon.png × 7 (HP Sparklium icon.png × 14 with the Sparklium Extractor).
  • Gold nuggets, each of which are worth P2 Poko icon.png × 15 and contain HP Sparklium icon.png × 10 (HP Sparklium icon.png × 20 with the Sparklium Extractor).

Fruits

Main article: Fruit

Fruits make a return from Pikmin 3 to appear in Pikmin: Wide World is a pivotal gameplay element once again. Fruits must be collected for the continued survival of the leaders, who feed on the juice they contain. As such, they are no longer considered treasures. Fruits have no Poko value, but they do contain traces of Sparklium, another important gameplay element. Much like common treasures, the amount of fruits currently in existence is infinite.

Sparklium

Main article: Sparklium

Sparklium returns from Hey! Pikmin to serve as a pivotal gameplay mechanic in Pikmin: Wide World. The Hocotate ship requires Sparklium to perform certain tasks such as blasting off at the end of the day or restoring a leader's health. The Hocotate ship requires HP Sparklium icon.png × 250 each nigh to blast off, but the Sparklium Saver reduces that cost to a mere HP Sparklium icon.png × 125. Sparklium can be obtained from a variety of sources, some of them being fruits, treasures, and Sparklium seeds. Fruits contain very little Sparklium, while treasures and Sparklium stones contain the most. The larger and stronger the enemy, the higher of a chance of it having swallowed a higher-tier Sparklium seed.

Sparklium seeds

As the name suggests, Sparklium seeds are collectibles that contain large amounts of Sparklium. Sparklium seeds can be found aboveground and underground, within large crystals, or from any enemy that may cough up one or more upon its defeat. They can be found almost anywhere, much like nuggets, but around more commonly found aboveground than in caves. They can be brought to the Hocotate ship so it can extract the Sparklium they contain. There are three types of Sparklium seeds:

  • Yellow Sparklium seeds, which each contain HP Sparklium icon.png × 5 (HP Sparklium icon.png × 10 with the Sparklium Extractor). Each one requires a single Pikmin to carry it, with a maximum of three Pikmin. They are the smallest and most common type of Sparklium seed.
  • Red Sparklium seeds, each containing HP Sparklium icon.png × 25 (HP Sparklium icon.png × 50 with the Sparklium Extractor). Each one requires at least three Pikmin to carry it, with a maximum of six Pikmin. Red Sparklium seeds are uncommon and are noticeably larger than yellow Sparklium seeds.
  • Rainbow Sparklium seeds, each of which contains HP Sparklium icon.png × 50 (HP Sparklium icon.png × 100 with the Sparklium Extractor). Each one requires at least six Pikmin to carry it, with a maximum of twelve. Rainbow Sparklium Seeds are the largest and rarest of their kind.

Sparklium stones

Sparklium stones are similar to Sparklium seeds yet are slightly different. Sparklium stones are only ever found in the open and are never found within large crystals or enemies. They also have a much higher chance of appearing in caves than in aboveground areas. Sparklium stones differ from Sparklium seeds in that Sparklium stones must be destroyed and cannot be carried by Pikmin, only pushed around. Sparklium stones can be weaponized by both leaders, who can pick them up and throw them just like they can with bomb-rocks, and some enemies such as Skutterchucks, that will pick them up and chuck them at its aggressors. Upon being hit enough, a Sparklium stone will eventually break open and drop its payload of Sparklium, disappearing in the process. Because Sparklium stones cannot be taken in by the Hocotate ship, the Sparklium they contain cannot be doubled with the use of the Sparklium Extractor. Three different types of Splarklium stones exist, mirroring the types of Sparklium seeds that exist:

  • Yellow Sparklium stones, which each contain HP Sparklium icon.png × 20. They are the easiest of the Sparklium stones to break open and are the most common type.
  • Red Sparklium stones, each containing HP Sparklium icon.png × 60. They are uncommon and are a bit more difficult to destroy than yellow Sparklium stones.
  • Rainbow Sparklium stones, each of which contains HP Sparklium icon.png × 120. They are the rarest variety of Sparklium stone and the most difficult to break open, but the efforts to do so are well-rewarded.

Upgrades

Area unlocks

All upgrades that unlock areas are in the form of microSD cards, which, when brought to the Hocotate ship, unlock a new area that may be explored the following day. As Balmy Highlands is the starting area, it does not have a respective data chip that unlocks it.

Exploration Kit

The Exploration Kit in Pikmin: Wide World consists of upgrades that benefit leaders only; ship parts (listed below this section) also benefit leaders but are applied to the Hocotate ship instead. The Exploration Kit includes some upgrades from previous games in the Pikmin series, namely Pikmin 2 and Pikmin 3, but also includes some original upgrades as well. Upgrades are not obtained from treasures like they are in Pikmin 3, but instead appear as the upgrade itself encased in a small plastic capsule that must be carried to the Hocotate ship to be unlocked. Most upgrades are found setting around various areas, but some other upgrades are only dropped by bosses. Each Exploration Kit upgrade requires at least fifteen Pikmin to carry it, and a maximum of twenty-five can be carrying it at once. All upgrades can be toggled on or off from the main menu. The list of upgrades is as follows:

  • Treasure Gauge: Returns from Pikmin 2, and once more appears on the heads-up display. As the name implies, this upgrade helps leaders locate treasures. The closer a leader comes to a treasure, be it out in the open, buried in the ground, ingested by an enemy, or so on, the Treasure Gauge will begin to flash more intensely and beep louder and more frequently. The needle on the device also turns to the right more the closer a leader is to a treasure.
  • Fruit Finder: Works in almost the same way as the Treasure Gauge, but detects fruits instead of treasures. As with the Treasure Gauge, it appears on the heads-up display. It will detect fruits that are out in the open, buried in the ground, inside of an enemy, etcetera. The other differences between the Fruit Finder and the Treasure Gauge are that the Fruit Finder flashes pink and that the beeping noise it makes is lower-pitched and riddled with static.
  • Scorch Guard: Provides an 80% decrease in damage from fire or fire-related attacks.
  • Anti-Electrifier: Provides an 80% decrease in damage from electricity or electricity-related attacks.
  • Toxin Filter: Allows leaders to walk through clouds of poison without being harmed by it. Unlike in Pikmin 2, leaders steadily take damage from a poison cloud for as long as they linger in it.
  • Metal Suit Z: Provides a 50% decrease in damage from physical attacks such as being bitten or being crushed.
  • Mega Punch: Increases the damage of all punches delivered by 3%, and allows leaders to deliver a devastating third punch that does 7% more damage when delivering consecutive punches. This third punch can also destroy objects like boulders, spiked pinecones, and snowballs.
  • Zip Kicks: Increases the movement speed of leaders by 5%.
  • Traction Cleats: Prevents leaders from slipping and falling on ice.
  • Artificial Fins: Allows leaders to swim underwater, similarly to Blue Pikmin.
  • Illustrous Illuminator: Provides more light than a leader's beacons would normally produce, and as such, it greatly improves vision in dark environments such as caves or areas after sundown. It extends the radius of light given off by a leader's beacon by 3x.
  • Pocket Heater: Allows leaders and Pikmin they are nearby to recover more quickly from being chilled. It also affects the enemies that are nearby leaders.
  • Spray Absorber: Allows leaders to absorb two doses of spray from one spray nectar rather than one. The number of sprays gained from Burgeoning Spiderwort berry collection is unaffected.
  • Dodge Whistle: Allows leaders and Pikmin they are commanding to quickly evade enemy attacks during battle. When used by pressing WiiU Padleftright.png, leaders and grounded Pikmin following them will perform a forward roll in the direction pressed.
  • Whistle Silencer: One of the several new mechanics in Pikmin: Wide World is enemies being able to hear a leader's whistle, which is where this upgrade is useful. When obtained, enemies will no longer be able to hear the whistle and thus cannot be alerted of their presence before they are seen. However, an enemy will still hear the whistle if it is blown by a leader who is very close to one.
  • Mega Tweeter: Returns from Pikmin 2, and functions identically. It doubles both the horizontal and vertical range of the leaders' whistles.
  • Pluckaphone: Returns from Pikmin 2, and functions identically. It allows leaders to pluck Pikmin sprouts from the ground by simply whistling at them.

Ship parts

Unlike the ship parts in Pikmin 1 that are used to rebuild the S.S. Dolphin, the ship parts in Pikmin: Wide World are instead used to upgrade the Hocotate ship. There are only a few ship parts to collect, but each of them greatly benefits the leaders. They are as follows:

  • Repair Module: Allows leaders to repair their spacesuits by standing in front of the Hocotate ship, on the hologram it casts on the ground, and pressing WiiU A.png. Healing uses an amount of Sparklium that scales up with how much health is going to be recovered, however, with HP Sparklium icon.png × 25 being used to restore a quarter of a leader's health. The Sparklium Saver may be used to reduce the Sparklium used by half, rounded down, to HP Sparklium icon.png × 10.
  • Sparklium Extractor: Doubles the amount of Sparklium obtained from any resource that is brought to the ship. This includes but isn't limited to: fruits, treasures, and of course, Sparklium seeds.
  • Sparklium Saver: Reduces the amount of Sparklium the ship uses for any task, usually by half.
  • Jet Juicer: Increases the juice obtained by all fruits by 5%.
  • Revitalizer: When a downed leader is brought to the ship, the ship will ask the player if they would like to spend HP Sparklium icon.png × 100 to revive them. If the player accepts, the ship will absorb the downed leader, revive them, and spit them back out. Revived leaders only have a quarter of their health but they can be healed. If not, the ship will simply absorb the downed leader and keep them safe for the rest of the day.

Enemies

In Pikmin: Wide World, almost every enemy from the canonical Pikmin games returns. Some of these enemies also have different behaviors between instances. Some canonical enemies also have different names or belong to different families. Mixed in with these canon enemies are fan-made enemies to not only provide a nostalgic experience, but also to provide a fresh new feel to the game. Most enemies too give Sparklium upon death, although in miniscule amounts. Enemies that explode upon death obviously cannot be retrieved, but they do drop a fair amount of Sparklium to make up for it. Bold font is used to indicate the enemy being a boss, which usually is an enemy that is large and challenging to defeat.

Sandbelching Meerslug Skeeterskate Kakureimo Gambler Clampclamp

Orbular Pollenspout Pellet Posy Thorned Pellet Posy

Plants and fungi

Candypop

Pellets

Date files

Nectar and sprays

Pikmin: Wide World features eggs, nectar, sprays, and related objects and items.

Hazards

Although most hazards are elemental, some other hazards pose threats to the safety of Pikmin and leaders alike and do not count as obstacles. Most of these non-elemental hazards can also be destroyed with bomb-rocks and by the third punch provided by the Mega Punch upgrade:

  • Fire:
  • Water:
  • Electricity:
  • Poison:
  • Acid:
  • Mud:
  • Cold: Pikmin and leaders that walk through a cold substance will become chilled, and have their movement speed dramatically decreased for a brief time, where they will be prime targets for enemies. Their movement speed steadily returns to normal over time, even faster so if they are near a source of fire.
  • Ice: Causes Pikmin, leaders, and grounded enemies walking on it to slide. It may also increase their chances of slipping and falling.
  • Bomb-rock:
  • Boulder: Although some enemies can launch them, boulders can also drop from cave ceilings and crush most of what they fall on. They crumble to pieces upon hitting a surface. They can also be found sitting on the ground, where they can be pushed around by Stony Flint Beetles and destroyed using Purple Pikmin or Rock Pikmin.
  • Crystal stalactite: Acts similarly to boulders, but they become lodged in the ground once they land. The protruding portion can be destroyed using Rock Pikmin or bomb-rocks.
  • Spiked pinecone: Spiked boulder-like objects that can be found sitting on the ground. They can be pushed around by Stony Flint Beetles and can be destroyed with Rock Pikmin.
  • Snowball: Much like boulders, they can be launched by some enemies and sometimes drop from cave ceilings and disappear upon hitting a surface. They cannot crush leaders, Pikmin, or enemies, but bury them instead. Leaders and enemies can free themselves, but Pikmin must be whistled out. Stony Flint Beetles can push them around and can be destroyed by any Pikmin type.

Obstacles

An expansive collection of obstacles is present in Pikmin: Wide World, with most returning from previous Pikmin games and others being completely new. Most destructible obstacles can be destroyed fairly easily through the use of bomb-rocks, but others require special solutions to get rid of.

New features

Multiple landing sites

Every area in Pikmin: Wide World has three total landing sites

Carrying assistance

Staying past sundown

Beacon light

Whistle noise

Suit upgrade selection

Playing dead

Pikmin learning and independence

Varying values

Almost every numeric aspect of Pikmin: Wide World varies in some way, shape, or form to keep the game fresh. It affects only a non-unique object's carry weight, maximum carriers, Poko values, and Sparklium worth. These values may be decreased or increased a set number of integers and entirely depends on the non-unique object's statistics. For example, if a non-unique object's carry weight, maximum carriers, Poko value, or Sparklium worth values are at or below ten, they will seldom be changed, and if they are they increment one value up; however, any carry weight or maximum carriers values that equal one will never change. If those values are in the range of numbers between eleven and twenty, they have a very slight but still increased chance to change, although those values will still only decrease or increase by one. This pattern continues with higher numbers, and the higher the numbers go, the higher the chance of a variance occurring and the higher the severity of the variance. Fruits and the juice they provide are also affected by this system. All values listed for non-unique objects on this page are the average values obtained for each of the objects they affect.

Other new features

  • Leaders can pick up and carry bomb-rocks and Sparklium stones, throwing or dropping them if they need to. Throwing a bomb-rock will cause its timer to start, and throwing a Sparklium stone will damage it as well as the enemies it lands on. Setting either of them down with WiiU B.png will not result in any changes in the objects other than them being relocated.
  • Leaders that have been absorbed by a creature such as a Jellyfloat or Slurker cannot be switched to until they are freed.
  • Leaders, Pikmin, and objects that have been absorbed by an enemy like the Medusal Slurker than cannot digest them will still have them trapped within itself the following day if they are not saved. Leaders that are captured, but not rescued on the same day, will have critical health levels when rescued the day after. Pikmin that are not rescued on the same day they are captured will revert to the leaf stage. Leaders that are left within the creature for longer than a day will be knocked out and be unusable for the rest of the day if the area is visited again. If the area is not revisited, the captured leader will remain in this state and still have to be saved. Pikmin that are trapped for longer than a day will perish.
  • Enemies will intentionally avoid hazards that may damage them. An example of this would be a Red Bulborb walking around an active electrical wire while in pursuit of Pikmin. The only two exceptions to this rule are if the hazard is shallow-enough water and if the enemy traveling through the hazard utilizes it.

Returning features

Hiding

Bulborb vulnerability

Rain and snow

Controls

The Wii U GamePad screen has a minimap identical to Pikmin 3's.

WiiU RStickclick.png WiiU Padup.png WiiU Paddown.png WiiU Padleft.png WiiU Padright.png WiiU Minus.png WiiU Home.png GamePad icon.png WiiU Stylus.png

Trivia