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The '''Captmin''' is a [[Hocotate|Hocotatian]], [[Koppai]]te, or other interstellar traveller that the [[Pikmin family|Pikmin]] resuscitated.
The '''Captmin''' is a [[Hocotate|Hocotatian]], [[Koppai]]te, or other interstellar traveller that the [[Pikmin family|Pikmin]] resurrected.


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==In ''Pikmin: Wide World''==
==In ''Pikmin: Wide World''==
{{PWW}}
{{PWW}}
{{infobox pww
{{infobox PWW
|pikmin=y
|pikmin=y
|image=PWW Captain Hunnigan Captmin.png
|image=PWW Captain Hunnigan Captmin.png
|size=200px
|size=200px
|caption=[[Captain Hunnigan]], an example of a Captmin.
|caption=Captain Hunnigan, an example of a Captmin.
|icon=Pikmin dummy icon.png
|icon=Pikmin icon.png
|name=
|name=
|family=Hocotatian, Koppaite
|family=Hocotatian, Koppaite
|areas=
|areas=
|dens=
|caves=
|caves=
|dens=
|battle=None
|challenge=None
|challenge=None
|2play=None
|pikminresistance=None
|pikminresistance=None
|pikminstrength=Average
|pikminstrength=Average
|pikmindig=Average
|pikminmobility=Average
|pikminmobility=Average
|pikminthrow=Average
|pikminthrow=Average
|pikmindig=Average
|pikmincarry=5
|pikmincarry=5
|pikmincandypop=None
|pikmincandypop=None
}}
}}


In ''[[Pikmin: Wide World]]'', '''Captmin''' are [[leader]]s who failed to survive on [[PNF-404]] and have become {{c|Captain Olimar#As a Pikmin|a hybrid of Pikmin and their former selves}}, thanks to the [[Pikmin family|Pikmin]] they once led. Like the hosts of [[Parasitic Pikmin]], Captmin patrol the various locations they are found in and will rush to the side of the leader who whistled to it. Captmin accompany leaders for the rest of the day once recruited and can be brought in and out of caves. Each Captmin has a unique appearance and a random maturity stage. Captmin sometimes lead a small squad of up to ten previously-discovered Pikmin, and will defend themselves and their squads from attackers but ignore what is not threatening them. Pikmin that are following a Captmin will join the side of the leader who whistled to their leader.
'''Captmin''' are former explorers in ''[[Pikmin: Wide World]]'' who have failed to survive on [[PNF-404]] and been transformed into [[Captain Olimar|a hybrid]] of [[Pikmin family|Pikmin]] and their former selves. They roam parts of a location accessible to them, usually in the company of up to ten previously discovered main Pikmin types. They may clear [[obstacle]]s in their way with the help of their Pikmin, retaliate against or flee from any enemies that may threaten them, call to nearby idle Pikmin, and pluck any Pikmin sprouts they come across. Captmin can be of different maturities, which determines their walking speed, and any that are not already at flower-stage maturity will readily consume any [[nectar]] they come across with any Pikmin they have, the Captmin consuming 2/10ths of the blob and Pikmin consuming 1/10th. Likewise, they are affected as Pikmin are by sprayed nectar and Pikmin-affecting [[spray]]s. While the Pikmin with them count toward the on-field Pikmin limit, the Captmin do not, though this is inconsequential in [[cave]]s. A Captmin's Pikmin can die even under its supervision, though this will not count against the total amount of Pikmin deaths. When whistled, a Captmin and any Pikmin with it will join that [[leader]]'s side.
 
The appearance of all but one Captmin is randomized for each playthrough of Story Mode, which affects whether they are male or female, as well as their head and body shape, facial features, skin and hair color, if they have hair, suit style and color, and voice. The only Captmin to have a set appearance is [[Captain Hunnigan]].
 
Being Pikmin hybrids, Captmin make for unique allies. Like leaders, they have health, can call, throw, and command Pikmin and leaders, and are playable; like Pikmin, they can strike with their stems, but also their fists, and latch onto enemies and [[obstacle]]s to attack them more effectively. Captmin are affected by [[spray]]s that affect Pikmin and leaders, though Captmin themselves can not use sprays or interact with [[Spray|spray nectar]]. Captmin have an average attack power, mobility, throw range, and digging speed, and have no resistance to any hazards unless they have the proper [[Pikmin: Wide World/Upgrades|suit]] equipped. Captmin that are exposed to a hazard will be affected in much the same way Pikmin would be, even [[spore]]s, and most times can be saved by whistling them. Captmin can not be buried, only pounded into the ground like leaders. Enemies that interact uniquely with Pikmin may do so with Captmin, and [[Candypop family|candypop]]s reject Captmin by bouncing them off. Should a Captmin be downed, the Dolphin Lander will beam them up much like she would with any other leader, and keep them in her care until the end of the day, whereupon she will release it. Should a Captmin be exposed to spores, it gains a potentially useful attribute among several downsides: the ability to control [[Mushroom Pikmin]].


Like leaders, Captmin have health meters, can be switched between, can throw other Pikmin and leaders, and can whistle; like Pikmin, they can latch onto enemies and obstacles to attack them. Captmin are affected both by sprays that affect Pikmin and sprays that affect leaders, though Captmin themselves can not use sprays. Captmin have no resistance to any [[hazard]]. Their attack, digging speed, mobility, and throw height is average, but their carrying capacity is five. As useful as they may be, Captmin can not be stored in the [[Onion|Master Onion]] nor the [[Dolphin Lander]] because they are not wholly Pikmin. Captmin that inevitably are left behind at the end of the day, at [[sunset]], are not considered dead and do not count towards total Pikmin deaths. A Captmin, after being whistled to, will not reappear in an area or cave until after ten days have passed.
Captmin will accompany the leaders for the rest of the day once whistled, and can be taken anywhere they go, even in and out of [[cave]]s. Naturally, Captmin lack an [[Onion]], but they can not be kept in the [[Pikmin: Wide World/Upgrades|PikHold]] as they contain foreign biological data despite being at least part-Pikmin, and can not be housed in the [[Dolphin Lander]] as they would asphyxiate due to a lack of oxygen while the Lander is in orbit. Captmin that inevitably are left behind at [[sunset]] are not considered dead and do not count towards total Pikmin deaths.


Captmin are targetted both by [[Swooping Snitchbug]]s and [[Bumbling Snitchbug]]s. Swooping Snitchbugs target them because they resemble Pikmin, and Bumbling Snitchbugs target them because they resemble leaders.
In ultra-spicy difficulty, whistling a roaming Captmin will trigger its fighting instincts rather than call them over to a leader's squad. It will make use of any Pikmin it has, and strike offending Pikmin and leaders itself if it runs out or has none. It can call Pikmin not actively in a leader's squad, such as any that are idle or in the middle of a task such as fighting it, to its side to use against them. A Captmin will only surrender when 3/4ths of its health remains, further depleting its already decreased health, although any missing health can be restored like any leader's.


===Notes===
===Notes===
{{notes|Olimar's notes|Upon first seeing this Pikmin type, I foolishly mistook it as another adventurer exploring this planet. Unbeknownst to me, this creature is the result of the Pikmin having revived someone that once lead them. The Captmin is named as such due to its behavioral similarities to Pikmin and also leaders such as myself. It is sometimes found being followed by a small squad of Pikmin, and when whistled, it and its squad instantly join our side. The Captmin can not enter Onions presumably because it is not wholly Pikmin. It also can not be stored in the Dolphin Lander's Pikmin hold for the same reason, and would simply be asphyxiated due to a lack of oxygen should it be sheltered within the Lander's cockpit. At the end of the day, because it  can not join us in low-orbit, the Captmin is forced to run off and hide from the ravenous nocturnal predators that emerge after dark. A Captmin's existence is grim, but they've proven to be valuable allies.}}
*{{icon|Data file|v=PWW}} '''Data file #1''' (all difficulties): Captmin wander about with Pikmin they've come across in their travels.
{{notes|Louie's notes|Inedible. Preparation would break moral code.}}
*{{icon|Data file|v=PWW}} '''Data file #2''' (all difficulties): Captmin will clear paths, battle enemies, and interact with idle or buried Pikmin.
{{notes|Shacho's notes|They look just like my employees and follow orders just as well! Maybe I could sneak one or two back to Hocotate...}}
*{{icon|Data file|v=PWW}} '''Data file #3''' (all difficulties): Captmin act both as leaders and as Pikmin, making them useful for just about anything.
{{notes|Dolphin Lander's notes|What a strange lifeform! Olimar has never documented Captmin before, so I can only assume that he's only ever encountered them on this trip to PNF-404. In fact, he seems to be encountering all sorts of lifeforms that he's encountered before, as well as new ones... I can't help but feel sympathy for Captmin. They've befallen such a grim fate, I can't imagine what it would be like to be one.}}
*{{icon|Data file|v=PWW}} '''Data file #4''' (all difficulties): Sometimes Captmin may have a suit equipped that renders them immune to a hazard.
*{{icon|Data file|v=PWW}} '''Data file #5''' (all difficulties): After being whistled, Captmin will stay with the crew for the rest of the day.
*{{icon|Data file|v=PWW}} '''Data file #6''' (all difficulties): Enemies that target leaders and Pikmin will both target Captmin.
*{{icon|Data file|v=PWW}} '''Data file #7''' (all difficulties): It is necessary to release Captmin at the end of the day as they can not be stored anywhere.
*{{icon|Data file|v=PWW}} '''Data file #8''' (ultra-spicy difficulty only): A Captmin will become agitated when whistled, triggering it to fight.
*{{icon|Data file|v=PWW}} '''Data file #9''' (ultra-spicy difficulty only): When it runs out or doesn't have any, Captmin can call idle or busy Pikmin to their side.
*{{icon|Data file|v=PWW}} '''Data file #10''' (ultra-spicy difficulty only): An angry Captmin will only submit if it takes a bit of a beating.
{{notes|image=PWW Captain Olimar icon.png|Olimar's comments|Upon first seeing this specimen, I mistook it for an ordinary explorer. In reality, this creature is the result of the pikmin attempting to revive a former leader. Its existence is a grim reminder of this planet's cruel yet mystifying ways.}}
{{notes|image=PWW President icon.png|Shacho's comments|They look just like my employees, and follow orders just as well! Maybe I could appoint two of them to be this planet's Olimar and Louie...}}
{{notes|image=PWW Marie icon.png|Marie's comments|I'm so sorry... I can't imagine what is like to be one of these poor souls...}}
{{notes|image=PWW Louie icon.png|Louie's comments|Inedible. Preparation would break moral code.}}
{{notes|image=PWW Dolphin Lander icon.png|Dolphin Lander's comments|Sometimes, Olimar has nightmares about him not recovering enough of the S.S. Dolphin's parts and making it off the planet before his life-support systems fail, and so the pikmin take it upon themselves to return him to life. Turns out, some people are living that nightmare... if they even are truly alive.}}
{{clear}}
{{clear}}



Latest revision as of 17:27, 7 March 2024

Captmin
Pikmin
Family Pikmin

The Captmin is a Hocotatian, Koppaite, or other interstellar traveller that the Pikmin resurrected.

In fanon games

Below this point is where users place their version of the Captmin.

In Pikmin: Wide World

Pikmin Wide World icon.png
"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png
Captmin The icon used to represent this Pikmin.
PWW Captain Hunnigan Captmin.png
Captain Hunnigan, an example of a Captmin.
Family Hocotatian, Koppaite
Battle Mode stages None
Challenge Mode stages None
Resistance None
Attack Average
Mobility Average
Throw Average
Digging speed Average
Carrying capacity 5
Candypop None

Captmin are former explorers in Pikmin: Wide World who have failed to survive on PNF-404 and been transformed into a hybrid of Pikmin and their former selves. They roam parts of a location accessible to them, usually in the company of up to ten previously discovered main Pikmin types. They may clear obstacles in their way with the help of their Pikmin, retaliate against or flee from any enemies that may threaten them, call to nearby idle Pikmin, and pluck any Pikmin sprouts they come across. Captmin can be of different maturities, which determines their walking speed, and any that are not already at flower-stage maturity will readily consume any nectar they come across with any Pikmin they have, the Captmin consuming 2/10ths of the blob and Pikmin consuming 1/10th. Likewise, they are affected as Pikmin are by sprayed nectar and Pikmin-affecting sprays. While the Pikmin with them count toward the on-field Pikmin limit, the Captmin do not, though this is inconsequential in caves. A Captmin's Pikmin can die even under its supervision, though this will not count against the total amount of Pikmin deaths. When whistled, a Captmin and any Pikmin with it will join that leader's side.

The appearance of all but one Captmin is randomized for each playthrough of Story Mode, which affects whether they are male or female, as well as their head and body shape, facial features, skin and hair color, if they have hair, suit style and color, and voice. The only Captmin to have a set appearance is Captain Hunnigan.

Being Pikmin hybrids, Captmin make for unique allies. Like leaders, they have health, can call, throw, and command Pikmin and leaders, and are playable; like Pikmin, they can strike with their stems, but also their fists, and latch onto enemies and obstacles to attack them more effectively. Captmin are affected by sprays that affect Pikmin and leaders, though Captmin themselves can not use sprays or interact with spray nectar. Captmin have an average attack power, mobility, throw range, and digging speed, and have no resistance to any hazards unless they have the proper suit equipped. Captmin that are exposed to a hazard will be affected in much the same way Pikmin would be, even spores, and most times can be saved by whistling them. Captmin can not be buried, only pounded into the ground like leaders. Enemies that interact uniquely with Pikmin may do so with Captmin, and candypops reject Captmin by bouncing them off. Should a Captmin be downed, the Dolphin Lander will beam them up much like she would with any other leader, and keep them in her care until the end of the day, whereupon she will release it. Should a Captmin be exposed to spores, it gains a potentially useful attribute among several downsides: the ability to control Mushroom Pikmin.

Captmin will accompany the leaders for the rest of the day once whistled, and can be taken anywhere they go, even in and out of caves. Naturally, Captmin lack an Onion, but they can not be kept in the PikHold as they contain foreign biological data despite being at least part-Pikmin, and can not be housed in the Dolphin Lander as they would asphyxiate due to a lack of oxygen while the Lander is in orbit. Captmin that inevitably are left behind at sunset are not considered dead and do not count towards total Pikmin deaths.

In ultra-spicy difficulty, whistling a roaming Captmin will trigger its fighting instincts rather than call them over to a leader's squad. It will make use of any Pikmin it has, and strike offending Pikmin and leaders itself if it runs out or has none. It can call Pikmin not actively in a leader's squad, such as any that are idle or in the middle of a task such as fighting it, to its side to use against them. A Captmin will only surrender when 3/4ths of its health remains, further depleting its already decreased health, although any missing health can be restored like any leader's.

Notes

  • PWW Data file icon.png Data file #1 (all difficulties): Captmin wander about with Pikmin they've come across in their travels.
  • PWW Data file icon.png Data file #2 (all difficulties): Captmin will clear paths, battle enemies, and interact with idle or buried Pikmin.
  • PWW Data file icon.png Data file #3 (all difficulties): Captmin act both as leaders and as Pikmin, making them useful for just about anything.
  • PWW Data file icon.png Data file #4 (all difficulties): Sometimes Captmin may have a suit equipped that renders them immune to a hazard.
  • PWW Data file icon.png Data file #5 (all difficulties): After being whistled, Captmin will stay with the crew for the rest of the day.
  • PWW Data file icon.png Data file #6 (all difficulties): Enemies that target leaders and Pikmin will both target Captmin.
  • PWW Data file icon.png Data file #7 (all difficulties): It is necessary to release Captmin at the end of the day as they can not be stored anywhere.
  • PWW Data file icon.png Data file #8 (ultra-spicy difficulty only): A Captmin will become agitated when whistled, triggering it to fight.
  • PWW Data file icon.png Data file #9 (ultra-spicy difficulty only): When it runs out or doesn't have any, Captmin can call idle or busy Pikmin to their side.
  • PWW Data file icon.png Data file #10 (ultra-spicy difficulty only): An angry Captmin will only submit if it takes a bit of a beating.

Olimar's comments

PWW Captain Olimar icon.png Upon first seeing this specimen, I mistook it for an ordinary explorer. In reality, this creature is the result of the pikmin attempting to revive a former leader. Its existence is a grim reminder of this planet's cruel yet mystifying ways.

Shacho's comments

PWW President icon.png They look just like my employees, and follow orders just as well! Maybe I could appoint two of them to be this planet's Olimar and Louie...

Marie's comments

PWW Marie icon.png I'm so sorry... I can't imagine what is like to be one of these poor souls...

Louie's comments

PWW Louie icon.png Inedible. Preparation would break moral code.

Dolphin Lander's comments

PWW Dolphin Lander icon.png Sometimes, Olimar has nightmares about him not recovering enough of the S.S. Dolphin's parts and making it off the planet before his life-support systems fail, and so the pikmin take it upon themselves to return him to life. Turns out, some people are living that nightmare... if they even are truly alive.