Gambler Clamclamp

From Pikmin Fanon
Gambler Clamclamp
Family Snareshell

The Gambler Clamclamp is a species of snareshell that presents a game of chance and risk when attacked.

In fanon games

Below this point is where users place their version of the Gambler Clamclamp.

In Pikmin: Sinister Incinerator

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This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat.
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Gambler Clamclamp The icon used to represent this enemy.
Gambler Clamclamp.jpg
Scientific name Lapis degeneratus mysterus
Family Unknown
Caves Supercomputer Complex
Carry weight N/A
Attacks Eats Pikmin, causes boulders to fall

The Gambler Clamclamp is the strangest of all clamclamps appearing in Pikmin: Sinister Incinerator. It is a yellow clamclamp with a pearl that shines like no other and always appears in sets of two or more, with only one having the pearl at a time, and each not always having to be nearby one another. When a Pikmin so much as touches the pearl's frail membrane, it loses one-fifth of its health, and the Gambler Clamclamp currently holding it, sensing pain, almost immediately snaps shut alongside those in its group simultaneously. When it and the other Gambler Clamclamps open again, the gleaming pearl will have moved to another Gambler Clamclamp. At this point, failing to attack the Gambler Clamclamp currently in possession of the pearl in a certain time frame at any moment will cause all of them to start shuddering and then suddenly snap shut before boulders inexplicably rain down from above until the leaders and their Pikmin have fled a suitable distance from them. Upon returning, the membrane will have fully recovered its health. The trick to beating the Gambler Clamclamps' challenge is quick reaction time and superior vigilance. Upon hitting the membrane for the fifth and final time, the pearl will pop out of the current Gambler Clamclamp's mouth, and every Gambler Clamclamp in the set will disappear in a flash of light. Because the pearl is so fragile, it can not be carried; instead, it should be hit by a Pikmin or punched by a leader to break it open, revealing contents such as nectar, spray nectar, a treasure, or a key.