Blue Bulbmin
Blue Bulbmin | |
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Parasitic Pikmin host | |
Family | Grub-dog |
The Blue Bulbmin is a semiaquatic bulborb infected by a parasitic Pikmin.
As envisioned by BlueBulbmin.
A Blue Pikmin in Pikmin: Wide World.
In fanon games
This is where users type their version of the Blue Bulbmin.
In Pikmin: Revenge of the Darkfreeze
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The Darkfreeze is back... This article or section presents information pertaining to Pikmin: Revenge of the Darkfreeze, created by SilverPikmin. |
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Scientific name | Unknown | ||
Family | Grub-dog | ||
Attacks | Eats Pikmin |
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Resistance | Fire, water, electricity, poison | ||
Attack | Average | ||
Mobility | Average (land) Above average (liquid) | ||
Throw | Average | ||
Digging speed | Average | ||
Carrying capacity | 1 | ||
Candypop | None |
In Pikmin: Revenge of the Darkfreeze, Blue Bulbmin have a twenty-five percent chance to appear in place of regular Bulbmin wherever they are found underground. Blue Bulbmin are simply a blue recolor of regular Bulbmin, with an orange stem and yellow petals. Like other Bulbmin types, Blue Bulbmin can not be taken aboveground. However, they are immune to all elemental hazards, making them a useful multitasking ally. As an added bonus, Blue Bulbmin are also slightly faster when submerged in liquid such as water.
In Pikmin: Sinister Incinerator
![]() This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat. |
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Scientific name | Parasiticus pikminicus puteulanus | ||
Family | Grub-dog | ||
Areas | The Portal | ||
Caves | Aqua Labyrinth, Dark Forest Cave, Black Hole | ||
Carry weight | 7 | ||
Max. carriers | 10 | ||
Seed worth | 10 | ||
Attacks | Eats Pikmin |
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Resistance | Fire, water, electricity, poison | ||
Attack | Average | ||
Mobility | Average | ||
Throw | Average | ||
Digging speed | Average | ||
Carrying capacity | 1 | ||
Candypop | None |
Blue Bulbmin are a completely optional Pikmin variety hidden deep within Pikmin: Sinister Incinerator. These ultra-rare creatures are led by Blue Bulbmin leaders, similar to regular Bulbmin. If a squad of Blue Bulbmin is able to be tracked down and defeated, five juvenile Blue Bulbmin are able to be assimilated into a squad if there is enough space in it. Be warned, however, that adult Blue Bulbmin are formidable foes. Resistant to all elements, juvenile Blue Bulbmin can leave the dungeon as well. There are four separate Blue Bulbmin leaders scattered in deep dungeons throughout the world, giving a maximum of twenty Blue Bulbmin that can be held in the ship at a time.