Pikmin: Wide World/Options: Difference between revisions

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''[[Pikmin: Wide World]]'' features its own collection of various in-game '''options''' players can change and toggle to alter their gameplay experience. In the game, there are three types of option menus: global options that can be accessed from the main menu and pause screen, game options that are specific to certain game modes, and special options that are accessed by interacting with the [[Dolphin Lander]] in Story Mode. Settings are automatically saved when a respective option menu is exited, no matter if any were changed or not. Options can be changed at any point during gameplay and dynamically affect the game. Any menus that are opened during a multiplayer game do not halt the game.
''[[Pikmin: Wide World]]'' features various in-game '''options''' players can change to alter their gameplay experience. There are 3 options menus: global options accessible from the main menu and pause screen at all times, various additional options accessible from the pause screen, and special options accessed by interacting with the [[Dolphin Lander]] in Story Mode. Settings are automatically saved when a respective option menu is exited, no matter if any were changed or not. Options can be changed at any point during gameplay and dynamically affect the game. Opening any sort of menu during a multiplayer game does not halt the game.


==Global options==
==Global options==
These options are accessible from the title screen and at any time the pause menu can be opened in any game mode. Global options are specific to each console, meaning players on separate consoles in a multiplayer game will each have their own set of global options active for them.
These options are accessible from the title screen and at any time the pause menu can be opened during gameplay. Global options are specific to each console, meaning players on separate consoles in a multiplayer game will each still have their global options customized to their preference.
*'''Language''': displays a series of flags, one for each available language's country. Choosing a flag will close out the options menu and change the game's language to that of the country selected. The default language matches that of the region the game was sold in.
*'''Language''': displays a series of flags, one for each available language's country. Choosing a flag will change the game's language to that of the country selected. The default language matches that of the region the game was sold in.
*'''Sound''': opens another menu containing the following three items:
*'''Sound''': opens a submenu containing the following items:
**'''Music volume''': allows the player to change the volume of the game's music. Does not affect the volume of music played in the game's soundtrack, which has separate volume settings.
**'''Music volume''': change the volume of the game's music. This does not affect the volume of music played from the game's soundtrack menu, which has separate volume settings. The default level is half.
**'''Sound volume''': allows the player to change the volume of the game's sound effects.
**'''Sound volume''': change the volume of the game's sound effects. The default level is half.
**'''Speakers''': allows the player to switch between mono, stereo, and surround sound.
**'''Speakers''': switch between mono, stereo, and surround sound. The default setting is "Stereo".
*'''Graphics''': opens a menu containing the following three items, as well as a reference picture used to visually display the graphical changes:
*'''Graphics''': opens a submenu containing the following items, as well as a reference picture used to sample the graphical changes:
**'''Cartoony''': changes the game's graphics to a style reminiscent of {{p1}} and {{p2}}.
**'''Cartoony''': change the game's graphics to a style reminiscent of {{p1}} and {{p2}}, which also changes the appearance of some things to resemble older incarnations.
**'''Realistic''': changes the game's graphics to a style reminiscent of {{p3}}.
**'''Realistic''': change the game's graphics to a style reminiscent of {{p3}} and with various enhancements, like anything that touches [[water]] appearing wet. This is the default setting.
**'''Crispness''': allows the player to change how soft or sharp the game's graphics are. "Low" and "High" are the two choices.
**'''Crispness''': how soft or sharp the game's graphics are. "Low" and "High" are the two choices. "High" is the default setting.
*'''Colorblind mode''': displays a series of examples of types of colorblindness. Choosing an example will change the game's color displays to best assist players that have colorblindness of that type.
*'''Colorblind mode''': displays a series of examples of types of colorblindness and the option to disable it. Choosing an example will change the game's color displays to best assist players with colorblindness of that type. The default setting is "Off".
*'''Controls''': opens a menu containing descriptions of the game's control settings:
*'''Controls''': opens a submenu containing descriptions of the game's control settings:
**'''Invert camera''': controls the directional movement of the camera when {{button|switch|rstick}} is tilted. The camera's horizontal and vertical movement can be inverted separately.
**'''Invert camera''': flip the directional movement of the camera when {{button|switch|rstick}} is tilted. The camera's horizontal and vertical movement can be inverted separately. The default
**'''Gyro controls''': allows the player to toggle motion controls. So long as this is toggled off, the following option will be grayed out and cannot be interacted with.
setting for both is "Off".
***'''Cursor control''': changes whether the cursor is controlled by lightly tilting {{button|switch|lstick}} or by pointing with motion controls. Additionally, the horizontal and vertical movement of the cursor can be inverted separately. If gyro controls are toggled off, this option defaults to "Stick".
**'''Gyro controls''': toggle motion controls. So long as this is disabled, so will the following options:
*'''Miscellaneous''': opens another menu containing a variety of miscellaneous options to choose from:
***'''Cursor control''': whether the cursor is controlled by tilting {{button|switch|lstick}} lightly or pointing with motion controls. Additionally, the horizontal and vertical movement of the cursor can be inverted separately. If gyro controls are toggled off, this option defaults to "Stick".
**'''Interface color''': allows the player to change the default, shared hue of most of the digital-looking elements of the heads-up display as well as the [[ToolPad|HocoPad]]'s screen. The default color is blue.
***'''First-person''': play from the perspective of the leaders. Enabling gyro controls is mandatory as the first-person perspective requires motion controls to aim the cursor.
**'''Radar orientation''': changes whether the radar's orientation is dependant on the direction the current leader is facing or orientated with north at the top at all times.
*'''Miscellaneous''': opens a submenu containing a variety of miscellaneous options to choose from:
**'''Mini-radar display''': controls whether a small radar appears in the heads-up display, which can be seen in all game modes when enabled. The mini-radar has the same orientation options as the ordinary radar does.
**'''Interface color''': change the default, shared hue of most of the digital-looking elements of the heads-up display as well as the [[ToolPad|HocoPad]]'s screen. The default color is blue.
**'''Disable tutorials''': allows the player to toggle the otherwise unskippable minor cutscenes that teach the player about the functions of certain gameplay elements such as nectar, sprays, Pikmin threatened by hazards, caves, fruits and treasures, sunset, and so on, so gameplay continues as normal the first time such circumstances are encountered in any given playthrough of Story Mode. In short, this setting informs the game that the player is familiar with it. Players still receive any [[data file]]s they would have received during the cutscene, however.
**'''App persistence''': toggle whether the radar is the default application every time the HocoPad is turned on or if the last-opened application should persist.
**'''Basics''': opens a menu containing much information about how the game works. It includes basic information about controls, [[Pikmin]] types, and the functions of certain game mechanics.
**'''Radar orientation''': toggle whether the radar's orientation is dependent on the direction the current leader is facing or orientated north at all times.
**'''Carrying fractions''': allows the player to swap the top and bottom numbers in the fraction displaying an object's weight and the strength of the Pikmin carrying it. This also applies to fractions used in other situations, such as for weights applied to [[Seesaw block|elevator platform]]s.
**'''Mini-radar display''': toggle a small radar on the heads-up display on or off, which can be seen in all game modes when enabled. The mini-radar has the same orientation options as the ordinary radar.
**'''Spawn crushing''': allows the player to toggle whether enemies, such as but not limited to most [[Arachnorb family|arachnorb]]s or the [[Waterwraith]], are able to crush Pikmin and [[leader]]s upon initially landing on the ground. By default, this option is enabled.
**'''Disable tutorials''': toggle the otherwise unskippable minor cutscenes that describe the basic functions of certain gameplay elements such as nectar, sprays, Pikmin threatened by hazards, caves, fruits and treasures, sunset, and so on, so gameplay continues as normal the first time such circumstances are encountered in any given playthrough of Story Mode. In short, this setting informs the game that the player is familiar with it. Players still receive any [[data file]]s they would have received during the cutscene, however.
**'''Encyclopedia progress'': toggle whether entries in the Piklopedia, Treasure Hoard, and Fruit File persist between save games.
**'''Carrying fractions''': swap the top and bottom numbers in the fraction displaying an object's weight and the strength of the Pikmin carrying it. This also applies to fractions used in other situations, such as for weights applied to [[Seesaw block|elevator platform]]s.
*'''Basics''': opens a submenu containing much information about how the game works. It includes basic information about controls, Pikmin types, and the functions of certain game mechanics.


==Game options==
==Game options==
These options can only be viewed during actual gameplay, in a menu separate from global options, and some are only visible in certain game modes.
These options can only be viewed during actual gameplay, in a menu separate from global options, and some are only visible in certain game modes.
*'''Multiplayer''': opens a menu containing the following three items:
*'''Multiplayer''': opens a submenu containing the following items:
**'''Host''': allows the player to host a multiplayer game of the game mode they are playing, and if online, provides the player with a code others must type into a provided text field to be able to join.
**'''Host''': host a multiplayer session of the current game mode, and if online, provide a code others must type into a provided text field to be able to join.
**'''Join''': allows the player to join an online game being hosted by inputting the code produced by the console hosting an online game into a provided text field. Local multiplayer does not require a code to be able to join an offline multiplayer game.
**'''Join''': join an online session by inputting the code produced by the host console into a provided text field. Local multiplayer does not require a code to join.
**'''Disconnect''': allows the player to disconnect from a multiplayer game they are part of. A pop-up will appear first so that the player may confirm their choice. Disconnecting as the host will automatically force any other players to also disconnect.
**'''Disconnect''': disconnect from the current multiplayer session. A pop-up will appear first so that the player may confirm their choice. Disconnecting as the host will automatically force any other players to also disconnect.
*'''Difficulty''': present in all game modes. In multiplayer, everyone in-game is affected by the host's difficulty settings. Contains four options in the following order: "Easy", "Normal", "Hard", and "Ultra-Spicy". Changes the health and speed of enemies, and how many Pikmin enemies can kill at a time if there exists a limit. Enemy health, speed, and Pikmin kill limits increase with the difficulty. Additionally, in Story Mode, day length decreases as difficulty increases. "Normal" is the default difficulty option and contains the default parameters.
*'''Difficulty''': present in all game modes. The four difficulties are easy, normal, hard, and ultra-spicy. In multiplayer, every player is affected by the host's difficulty setting, and they can not change it, but the difficulty setting will revert upon leaving the session.
*'''Retry''': allows the player to restart the day or a cave, when in Story Mode, or stage, when in Challenge Mode, from the very beginning.
*'''Retry''': restart the current day or sublevel in Story Mode or stage in Challenge Mode.
*'''To earlier day''': only present in Story Mode. Allows the player to essentially travel back in time to a previous day.
*'''To earlier day''': only present in Story Mode. Essentially travel back in time to a previous day.
*'''End day''': only present in Story Mode, when on the [[Area|surface]]. Allows the player to end the day prematurely. If there are any Pikmin that risk dying after sunset, a pop-up will appear warning the player about it.
*'''End day''': only present in Story Mode, when on the [[Area|surface]]. Allows the player to end the day prematurely. If there are any Pikmin that risk dying after sunset, a pop-up will appear warning the player about it before they confirm or cancel their choice.
*'''Exit cave''': only present in Story Mode, when in a [[cave]]. Allows the player to exit the cave without using an escape geyser, but forfeits any objects that were taken to the Lander Pod.
*'''Exit cave''': only present in Story Mode, when in a [[cave]]. Allows the player to exit the cave without using an escape geyser, but forfeits any objects taken to the Lander Pod.
*'''To stage select''': only present in Battle Mode and Challenge Mode. A pop-up will appear first so that the player may confirm their choice. The pop-up also warns the player that any unsaved progress may be lost, if there is any.
*'''To stage select''': only present in Battle Mode and Challenge Mode. A pop-up will appear first so that the player may confirm or cancel their choice. The pop-up also warns the player that any unsaved progress may be lost, if there is any.
*'''Save and quit''': only present in Bottomless Abyss. Allows the player to save their progress in a sublevel of Endless Abyss, including the current sublevel layout, leader position, Pikmin types and numbers, and so on. A pop-up will appear first so that the player may confirm their choice. After saving, the player is brought back to the title screen.
*'''Save and quit''': only present in Bottomless Abyss. Allows the player to save their progress in a sublevel of Endless Abyss, including the current sublevel layout, leader position, Pikmin types and numbers, and so on. A pop-up will appear first so that the player may confirm their choice. After saving, the player is brought back to the title screen.
*'''To title screen''': allows the player to return to the title screen. A pop-up will appear first so that the player may confirm their choice. The pop-up also warns the player that any unsaved progress may be lost, if there is any.
*'''To title screen''': return to the title screen. A pop-up will appear first so that the player may confirm or cancel their choice. The pop-up also warns the player that any unsaved progress may be lost, if there is any.
*'''Hints''': only present in Story Mode. The button glows and sparkles when a new hint is available, and otherwise looks like the other buttons when there are no new hints available or the current hint has already been seen. Can be disabled.
*'''Hints''': only present in Story Mode. The button glows and sparkles when a new or unread hint is available. The default setting is "On".


==Dolphin Lander options==
==Dolphin Lander options==
These options can only be accessed by interacting with the Dolphin Lander in Story Mode.
These options can only be accessed by interacting with the Dolphin Lander in Story Mode.
*'''Assemble All''': only present when the [[Pikmin: Wide World/Upgrades|Whistle Transmitter]] has been collected. Allows the player to call all Pikmin, no matter if they are idle, working, or fighting, back to the day's landing site, unless they are buried.
*'''Assemble All''': only present when the [[Pikmin: Wide World/Upgrades|Whistle Transmitter]] has been collected. Allows the player to call all Pikmin, no matter if they are idle, working, or fighting, back to the day's landing site, unless they are buried or similarly occupied.
*'''Take out or return Pikmin''': only present when the [[Pikmin: Wide World/Upgrades|PikHold]] has been collected. Allows the player to store or take out juvenile [[parasitic Pikmin]] hosts they have found. [[Purple Pikmin]] and [[White Pikmin]] can also be stored and taken out before their respective [[Onion]]s are saved.
*'''Take out or return Pikmin''': only present when the [[Pikmin: Wide World/Upgrades|PikHold]] has been collected. Allows the player to deposit or withdraw juvenile [[parasitic Pikmin]] hosts they have found. [[Purple Pikmin]] and [[White Pikmin]] can also be deposited and withdrawn before their respective [[Onion]]s are rescued.
*'''Supply stock''': functions identically to the HocoPad's version. Here, the total collected amount of [[Poko]]s and [[Sparklium]] can be seen, and so can the current amount of [[Fruit|juice]] and [[spray]]s, as well as how much juice needs to be collected to produce a full bottle of either respectively from fruit and [[Spiderwort family|spiderwort]] berries. Additionally, raw [[Sparklium]] dust stored in Sparklium Jars, and full Spray Bottles may be stored in the Dolphin Lander through this menu, as [[leader]]s can only carry a limited amount of either.
*'''Supply stock''': functions identically to the HocoPad's version. Here, the total collected amount of [[poko]]s and [[sparklium]] can be seen, and so can the current amount of [[Fruit|juice]] and [[spray]]s, as well as how much juice needs to be collected to produce a full bottle of from, respectively, fruits and [[Spiderwort family|spiderwort]] berries. Additionally, raw [[sparklium]] dust stored in Sparklium Jars and full Spray Bottles may be stored in the Dolphin Lander through this menu, as [[leader]]s can only carry a limited amount of either.
*'''Select suit''': only present once a suit upgrade has been collected. Allows the player to select which of the four suits the active leader is wearing, displaying only collected suits. The four options are "Basic", "Metal Suit Z", "Scorch Guard", and "Anti-Electrifier".
*'''Select suit''': only present once a suit upgrade has been collected. Allows the player to select which of the suits the active leader will wear, displaying only collected suits. The four options are "Basic", "Metal Suit Z", "Scorch Guard", and "Anti-Electrifier". The basic suit is the default option, and there is only 1 of each of the other suits. Suits can be changed before starting a day and at any time during it. Leaders will continue to wear the suit they were assigned until they are made to wear another. Switching suits during the day will cause that leader to be beamed into the Dolphin Lander for a short time while they change and then come back out with their new suit on.
*'''Refine upgrades''': only present once a valid upgrade has been collected. Allows the player to refine an upgrade to a higher quality, at the cost of Sparklium.
*'''Refine upgrades''': only present once a valid upgrade has been collected. Allows the player to refine an upgrade, improving its functionality, at the cost of sparklium.
*'''Toggle upgrades''': only present once a valid upgrade has been collected. Allows the player to toggle the functionality of any [[Pikmin: Wide World/Upgrades|Exploration Kit]] upgrades, but not unlocks or [[Vehicle part|ship part]]s, they have collected. This option allows players to switch between unlocked refinement tiers of Exploration Kit upgrades they have acquired.
*'''Toggle upgrades''': only present once a valid upgrade has been collected. Allows the player to toggle the functionality of any [[Pikmin: Wide World/Upgrades|Exploration Kit]] upgrades, but not unlocks or [[ship part]]s, they have collected. This option allows players to switch between unlocked improvements of Exploration Kit upgrades they have acquired.
*'''Stay after sunset''': only appears once enough progress is made in Story Mode. Allows the player to, in a convenient manner, inform the Dolphin Lander they wish to stay past sunset. Using this becomes necessary as at some point the Dolphin Lander stops asking the player if they wish to stay past sundown.
*'''Stay after sunset''': only appears once enough progress is made in Story Mode. Allows the player to inform the Dolphin Lander that they wish to stay past sunset early into the day. Using this becomes necessary as the Dolphin Lander will eventually stop asking the player if they wish to stay past sundown.
*'''Resource priorities''': changes how the Dolphin Lander sorts corpses that are collected underground. The options are:
*'''Resource priorities''': change how the Dolphin Lander sorts corpses that are collected underground. The options are:
**'''Choose individually''': gives the player the choice to use corpses collected underground to gain either Pokos or Pikmin seeds. This menu functions similarly to the [[Onion]] menu. Any number of remains of a certain defeated enemy of a collected amount can be selected to be made into seeds for any individual chosen discovered main Pikmin type, and those that are not converted into seeds will be sold for Pokos.
**'''Choose individually'': the player chooses which corpses and [[pellet]]s collected underground and how many are used for pokos or Pikmin seeds, and sparklium in the case of pellets. This menu functions similarly to the [[Onion]] menu. Any number of remains of a certain defeated enemy of a collected amount can be selected to be made into seeds for any individual chosen discovered main Pikmin type and those that are not converted into seeds will be sold for pokos. Pellets that are chosen to be used for seeds will automatically be assigned to the respective species.
**'''Choose for me''': opens a menu that contains the following three choices, any of them causing the Dolphin Lander to process tasks for the player:
**'''Choose for me''': opens a submenu that contains the following choices, any of them causing the Dolphin Lander to process tasks for the player:
***'''Prioritize Pokos''': causes the Dolphin Lander to sell any corpses not directly brought to the [[Onion|Master Onion]] on the surface for Pokos.
***'''Prioritize pokos''': the Dolphin Lander will sell any corpses and pellets not directly brought to the [[Onion|Master Onion]] on the surface for pokos.
***'''Prioritize seeds''': causes the Dolphin Lander to convert any corpses not directly brought to the Master Onion on the surface into Pikmin seeds.
***'''Prioritize seeds''': the Dolphin Lander will convert any corpses not directly brought to the Master Onion on the surface into Pikmin seeds.
***'''Balance Pokos and seeds''': causes the Dolphin Lander to balance the amount of Pokos and Pikmin seeds received from corpses that are not directly brought to the Master Onion on the surface.
***'''Balance pokos and seeds''': the Dolphin Lander will balance the number of pokos and Pikmin seeds received from corpses not directly brought to the Master Onion on the surface. Pellets will always be used to propagate Pikmin, increasing the amount of corpses sold to compensate.
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[[Category:Pikmin: Wide World| ]]

Latest revision as of 15:25, 15 April 2024

Pikmin Wide World icon.png
"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png

Pikmin: Wide World features various in-game options players can change to alter their gameplay experience. There are 3 options menus: global options accessible from the main menu and pause screen at all times, various additional options accessible from the pause screen, and special options accessed by interacting with the Dolphin Lander in Story Mode. Settings are automatically saved when a respective option menu is exited, no matter if any were changed or not. Options can be changed at any point during gameplay and dynamically affect the game. Opening any sort of menu during a multiplayer game does not halt the game.

Global options

These options are accessible from the title screen and at any time the pause menu can be opened during gameplay. Global options are specific to each console, meaning players on separate consoles in a multiplayer game will each still have their global options customized to their preference.

  • Language: displays a series of flags, one for each available language's country. Choosing a flag will change the game's language to that of the country selected. The default language matches that of the region the game was sold in.
  • Sound: opens a submenu containing the following items:
    • Music volume: change the volume of the game's music. This does not affect the volume of music played from the game's soundtrack menu, which has separate volume settings. The default level is half.
    • Sound volume: change the volume of the game's sound effects. The default level is half.
    • Speakers: switch between mono, stereo, and surround sound. The default setting is "Stereo".
  • Graphics: opens a submenu containing the following items, as well as a reference picture used to sample the graphical changes:
    • Cartoony: change the game's graphics to a style reminiscent of Pikmin 1 and Pikmin 2, which also changes the appearance of some things to resemble older incarnations.
    • Realistic: change the game's graphics to a style reminiscent of Pikmin 3 and with various enhancements, like anything that touches water appearing wet. This is the default setting.
    • Crispness: how soft or sharp the game's graphics are. "Low" and "High" are the two choices. "High" is the default setting.
  • Colorblind mode: displays a series of examples of types of colorblindness and the option to disable it. Choosing an example will change the game's color displays to best assist players with colorblindness of that type. The default setting is "Off".
  • Controls: opens a submenu containing descriptions of the game's control settings:
    • Invert camera: flip the directional movement of the camera when Switch Right Stick.png is tilted. The camera's horizontal and vertical movement can be inverted separately. The default

setting for both is "Off".

    • Gyro controls: toggle motion controls. So long as this is disabled, so will the following options:
      • Cursor control: whether the cursor is controlled by tilting Switch Left Stick.png lightly or pointing with motion controls. Additionally, the horizontal and vertical movement of the cursor can be inverted separately. If gyro controls are toggled off, this option defaults to "Stick".
      • First-person: play from the perspective of the leaders. Enabling gyro controls is mandatory as the first-person perspective requires motion controls to aim the cursor.
  • Miscellaneous: opens a submenu containing a variety of miscellaneous options to choose from:
    • Interface color: change the default, shared hue of most of the digital-looking elements of the heads-up display as well as the HocoPad's screen. The default color is blue.
    • App persistence: toggle whether the radar is the default application every time the HocoPad is turned on or if the last-opened application should persist.
    • Radar orientation: toggle whether the radar's orientation is dependent on the direction the current leader is facing or orientated north at all times.
    • Mini-radar display: toggle a small radar on the heads-up display on or off, which can be seen in all game modes when enabled. The mini-radar has the same orientation options as the ordinary radar.
    • Disable tutorials: toggle the otherwise unskippable minor cutscenes that describe the basic functions of certain gameplay elements such as nectar, sprays, Pikmin threatened by hazards, caves, fruits and treasures, sunset, and so on, so gameplay continues as normal the first time such circumstances are encountered in any given playthrough of Story Mode. In short, this setting informs the game that the player is familiar with it. Players still receive any data files they would have received during the cutscene, however.
    • 'Encyclopedia progress: toggle whether entries in the Piklopedia, Treasure Hoard, and Fruit File persist between save games.
    • Carrying fractions: swap the top and bottom numbers in the fraction displaying an object's weight and the strength of the Pikmin carrying it. This also applies to fractions used in other situations, such as for weights applied to elevator platforms.
  • Basics: opens a submenu containing much information about how the game works. It includes basic information about controls, Pikmin types, and the functions of certain game mechanics.

Game options

These options can only be viewed during actual gameplay, in a menu separate from global options, and some are only visible in certain game modes.

  • Multiplayer: opens a submenu containing the following items:
    • Host: host a multiplayer session of the current game mode, and if online, provide a code others must type into a provided text field to be able to join.
    • Join: join an online session by inputting the code produced by the host console into a provided text field. Local multiplayer does not require a code to join.
    • Disconnect: disconnect from the current multiplayer session. A pop-up will appear first so that the player may confirm their choice. Disconnecting as the host will automatically force any other players to also disconnect.
  • Difficulty: present in all game modes. The four difficulties are easy, normal, hard, and ultra-spicy. In multiplayer, every player is affected by the host's difficulty setting, and they can not change it, but the difficulty setting will revert upon leaving the session.
  • Retry: restart the current day or sublevel in Story Mode or stage in Challenge Mode.
  • To earlier day: only present in Story Mode. Essentially travel back in time to a previous day.
  • End day: only present in Story Mode, when on the surface. Allows the player to end the day prematurely. If there are any Pikmin that risk dying after sunset, a pop-up will appear warning the player about it before they confirm or cancel their choice.
  • Exit cave: only present in Story Mode, when in a cave. Allows the player to exit the cave without using an escape geyser, but forfeits any objects taken to the Lander Pod.
  • To stage select: only present in Battle Mode and Challenge Mode. A pop-up will appear first so that the player may confirm or cancel their choice. The pop-up also warns the player that any unsaved progress may be lost, if there is any.
  • Save and quit: only present in Bottomless Abyss. Allows the player to save their progress in a sublevel of Endless Abyss, including the current sublevel layout, leader position, Pikmin types and numbers, and so on. A pop-up will appear first so that the player may confirm their choice. After saving, the player is brought back to the title screen.
  • To title screen: return to the title screen. A pop-up will appear first so that the player may confirm or cancel their choice. The pop-up also warns the player that any unsaved progress may be lost, if there is any.
  • Hints: only present in Story Mode. The button glows and sparkles when a new or unread hint is available. The default setting is "On".

Dolphin Lander options

These options can only be accessed by interacting with the Dolphin Lander in Story Mode.

  • Assemble All: only present when the Whistle Transmitter has been collected. Allows the player to call all Pikmin, no matter if they are idle, working, or fighting, back to the day's landing site, unless they are buried or similarly occupied.
  • Take out or return Pikmin: only present when the PikHold has been collected. Allows the player to deposit or withdraw juvenile parasitic Pikmin hosts they have found. Purple Pikmin and White Pikmin can also be deposited and withdrawn before their respective Onions are rescued.
  • Supply stock: functions identically to the HocoPad's version. Here, the total collected amount of pokos and sparklium can be seen, and so can the current amount of juice and sprays, as well as how much juice needs to be collected to produce a full bottle of from, respectively, fruits and spiderwort berries. Additionally, raw sparklium dust stored in Sparklium Jars and full Spray Bottles may be stored in the Dolphin Lander through this menu, as leaders can only carry a limited amount of either.
  • Select suit: only present once a suit upgrade has been collected. Allows the player to select which of the suits the active leader will wear, displaying only collected suits. The four options are "Basic", "Metal Suit Z", "Scorch Guard", and "Anti-Electrifier". The basic suit is the default option, and there is only 1 of each of the other suits. Suits can be changed before starting a day and at any time during it. Leaders will continue to wear the suit they were assigned until they are made to wear another. Switching suits during the day will cause that leader to be beamed into the Dolphin Lander for a short time while they change and then come back out with their new suit on.
  • Refine upgrades: only present once a valid upgrade has been collected. Allows the player to refine an upgrade, improving its functionality, at the cost of sparklium.
  • Toggle upgrades: only present once a valid upgrade has been collected. Allows the player to toggle the functionality of any Exploration Kit upgrades, but not unlocks or ship parts, they have collected. This option allows players to switch between unlocked improvements of Exploration Kit upgrades they have acquired.
  • Stay after sunset: only appears once enough progress is made in Story Mode. Allows the player to inform the Dolphin Lander that they wish to stay past sunset early into the day. Using this becomes necessary as the Dolphin Lander will eventually stop asking the player if they wish to stay past sundown.
  • Resource priorities: change how the Dolphin Lander sorts corpses that are collected underground. The options are:
    • 'Choose individually: the player chooses which corpses and pellets collected underground and how many are used for pokos or Pikmin seeds, and sparklium in the case of pellets. This menu functions similarly to the Onion menu. Any number of remains of a certain defeated enemy of a collected amount can be selected to be made into seeds for any individual chosen discovered main Pikmin type and those that are not converted into seeds will be sold for pokos. Pellets that are chosen to be used for seeds will automatically be assigned to the respective species.
    • Choose for me: opens a submenu that contains the following choices, any of them causing the Dolphin Lander to process tasks for the player:
      • Prioritize pokos: the Dolphin Lander will sell any corpses and pellets not directly brought to the Master Onion on the surface for pokos.
      • Prioritize seeds: the Dolphin Lander will convert any corpses not directly brought to the Master Onion on the surface into Pikmin seeds.
      • Balance pokos and seeds: the Dolphin Lander will balance the number of pokos and Pikmin seeds received from corpses not directly brought to the Master Onion on the surface. Pellets will always be used to propagate Pikmin, increasing the amount of corpses sold to compensate.