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{{italic title|''Pikmin: Wide World''/Upgrades}}
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'''Upgrades''' are collectibles that benefit [[leader]]s and grant access to alternate game modes. In ''[[Pikmin: Wide World]]'', upgrades are separated into three distinct categories, which are: unlocks, Exploration Kit upgrades, and [[ship part]]s.  
'''Upgrades''' are collectibles that benefit [[leader]]s and grant access to alternate game modes. In ''[[Pikmin: Wide World]]'', upgrades are separated into 3 distinct categories: unlocks, Exploration Kit upgrades, and [[ship part]]s.  


Unlocks simply unlock alternate game modes, them being [[Pikmin: Wide World/Battle Mode|Battle Mode]], [[Pikmin: Wide World/Challenge Mode|Challenge Mode]], and [[Pikmin: Wide World#Bottomless Abyss|Bottomless Abyss]], although not necessarily in that order.
=Upgrades=
 
All upgrades are listed alphabetically.
The Exploration Kit consists of upgrades that benefit leaders and sometimes even nearby [[Pikmin]] and Pikmin in their squad, if any. It includes upgrades from {{p2}} and {{p3}} but also includes some newly-introduced upgrades. Exploration Kid upgrades are not obtained from [[treasure]]s like they are in ''Pikmin 2'', but instead appear as the upgrade itself encased in a small plastic capsule, like in ''Pikmin 3'', that must be carried to the Dolphin Lander to be unlocked. Most are found setting around various locations, but some other upgrades are only found by defeating bosses. Each Exploration Kit upgrade requires at least fifteen Pikmin to carry it, and a maximum of twenty-five can be carrying it at once. All Exploration Kit upgrades can be toggled on or off from the Dolphin Lander, and some can be toggled through the [[HocoPad]]. All Exploration Kid upgrades are found at tier one, and the Dolphin Lander can upgrade most of them using [[Sparklium]] to improve the benefits they provide. Of note is that the functionality of the Treasure Gauge and Fruit Finder may be interfered with by a variety of sources.
 
Unlike [[ship part]]s in {{p1}}, which are used to rebuild the [[S.S. Dolphin]], ship parts in ''Pikmin: Wide World'' are used to expand upon or improve the [[Dolphin Lander (Pikmin: Wide World)|Dolphin Lander]]'s capabilities. There are only a few ship parts to collect, but each of them greatly benefits the leaders. Like Exploration Kit upgrades, ship parts can be found around the world.
 
Below, all upgrades are listed in alphabetical order by name.


==Unlocks==
==Unlocks==
*'''Aggression Meter''': unlocks [[Pikmin: Wide World/Battle Mode|Battle Mode]], wherein players may faceoff against other players.
Unlocks grant access to alternate game modes.
*'''Aggression Meter''': unlocks [[Pikmin: Wide World/Battle Mode|Battle Mode]], wherein players compete or ally against other players.
*'''Anomaly Log''': unlocks [[Pikmin: Wide World#Bottomless Abyss|Bottomless Abyss]], an endless cave players can try for a high score in.
*'''Anomaly Log''': unlocks [[Pikmin: Wide World#Bottomless Abyss|Bottomless Abyss]], an endless cave players can try for a high score in.
*'''Telecommunications Device''': unlocks [[Pikmin: Wide World/Challenge Mode|Challenge Mode]], a game mode where players can hone their ''Pikmin'' skills.
*'''Telecommunications Device''': unlocks [[Pikmin: Wide World/Challenge Mode|Challenge Mode]], a series of stages presenting various challenges.


==Exploration Kit==
==Exploration Kit==
{|class="wikitable mw-collapsible mw-collapsed" style="width: 90%; margin:auto; align:center"
The Exploration Kit consists of upgrades that benefit [[leader]]s, but also sometimes [[Pikmin family|Pikmin]] by extension. It includes upgrades from {{p2}} and {{p3}}, as well as newly-introduced upgrades. Each upgrade is classified as a mark 1 model when found, and the [[Dolphin Lander]] can augment the benefits of most using [[sparklium]].
 
Exploration Kit upgrades are not obtained from [[treasure]]s, but small plastic capsules with a transparent top; delivering such a capsule to the Dolphin Lander will grant the upgrade within. Some are found in the open, but others are spat up by bosses. Each Exploration Kit upgrade requires the strength of 15 Pikmin to carry and can only be carried by 25 at most. Few capsules may contain more than 1 instance of the upgrade within, and even fewer contain enough for every leader to have at once.
 
Most of these upgrades can be toggled on or off from the Dolphin Lander, and some through the [[ToolPad|HocoPad]], but only 1 can not be toggled whatsoever. Any that are of limited quantity must be exchanged between a leader that has it and one that does not, at those same places. Furthermore, leaders normally can equip only 1 upgrade on a specific part of their bodies, with some exceptions, and only ever 1 instance of it.
{| class="sortable cellspacing="2" cellpadding="2" border="1" style="width:90%; margin:auto; align:center; background-color:#0cf"
|- style="background-color:#06e; color:#fff"
! colspan="9" | Exploration Kit upgrades
|- style="background-color:#06e; color:#fff"
! rowspan="2" | Name || rowspan="2" | Description / Function || rowspan="2" | Body<br>part || rowspan="2" | Amount || colspan="3" | Benefit || colspan="2" | Cost to<br>improve
|- style="background-color:#06e; color:#fff"
! Mark 1 (base) || Mark 2 || Mark 3 || Mark 2 || Mark 3
|-
|-
!colspan="7" | Exploration Kit upgrades
| '''Antacid Polish''' || Grants leaders immunity to [[acid]]'s corrosive properties. || Full, compatible with all suits || 4 || 100% resistance || colspan="2" | ''N/A'' || colspan="2" | ''N/A''
|-
|-
!rowspan="2" style="width:10%" | Upgrade
| '''Anti-Electrifier''' || Provides leaders with resistance to damage taken from [[electricity]]. || Full || 1 || 50% resistance || 75% resistance || 100% resistance || {{sparklium|175|y}} || {{sparklium|350|y}}
!rowspan="2" | Description or function
!colspan="3" style="width:32%" | Benefit
!colspan="2" style="width:10%" | Upgrade cost
|-
|-
!rowspan="1" style="width:8%" | Tier 1 (base)
| '''Artificial Flippers''' || Allows leaders to swim [[Water|underwater]] by enabling [[ToolPad|Advanced Exploration]] on the HocoPad. || Feet || 2 || colspan="3" | ''N/A'' || colspan="2" | ''N/A''
!rowspan="1" style="width:8%" | Tier 2
!rowspan="1" style="width:8%" | Tier 3
!rowspan="1" style="width:5%" | Tier 2
!rowspan="1" style="width:5%" | Tier 3
|-
|-
|Antacid Polish||Allows leaders to touch [[acid]] in any form without being harmed by it.||100% resistance||N/A||N/A||N/A||N/A
| '''Dodge Whistle''' || Allows leaders and Pikmin in their squad to quickly evade attacks. Pressing left or right on {{button|switch|pad}} / {{button|switch|pcpad}} causes leaders, and Pikmin following them, to simultaneously perform a forward or sideways roll in the direction pressed. || Mouth || 4 || colspan="3" | ''N/A'' || colspan="2" | ''N/A''
|-
|-
|Anti-Electrifier||Provides leaders with a decrease in damage taken from contact with [[electricity]] and electricity-based attacks.||50% resistance||75% resistance||100% resistance||{{sparklium|175}}||{{sparklium|350}}
| '''Fruit Finder''' || Detects [[fruit]]s. The closer a leader is to a fruit, the more intensely and frequently the device will flash and beep, the bar also moving more toward the right. Generates noise. Appears above the Treasure Tracker on the heads-up display. Compared to the Treasure Tracker, it flashes pink and makes a different sound. Certain enemies can interfere with its functionality. || Waist, compatible with all waistwear || 2 || ''N/A'' || 20% interference resistance || 50% interference resistance,<br>highlights buried fruits in range || {{sparklium|200|y}} || {{sparklium|500|y}}
|-
|-
|Artificial Flippers||Allows leaders to swim underwater, similarly to [[Blue Pikmin]].||N/A||N/A||N/A||N/A||N/A
| '''Iron Fists''' || Allows leaders to strike spiked creatures for full damage, and grab [[Alien Pikmin]], without suffering damage in the process. || Hands || 2 || colspan="3" | ''N/A'' || colspan="2" | ''N/A''
|-
|-
|Dodge Whistle||Allows leaders and [[Pikmin]] they are commanding to quickly evade attacks during battle. When used by pressing left or right on the {{button|switch|pad}} or {{button|switch|pcpad}}, leaders and grounded Pikmin following them will perform a forward roll in the direction pressed.||N/A||N/A||N/A||N/A||N/A
| '''Jetpack''' || Allows leaders to briefly become airborne by enabling [[ToolPad|Advanced Exploration]] on the HocoPad. Once the jetpack's fuel is depleted, the leader using it rapidly falls in their current direction. If high enough in the air, they take slight damage on impact with hard surfaces and must get up off the ground. The fuel quickly regenerates after a short delay upon touching the ground. Each tier increases flight time. || Back || 1 || 3 seconds || 4 seconds || 5 seconds || {{sparklium|200|y}} || {{sparklium|400|y}}
|-
|-
|Fruit Finder||Functions almost identically to the Treasure Gauge, but detects [[fruit]]s instead of [[treasure]]s. It appears on the heads-up display above the Treasure Gauge. Some differences between the Fruit Finder and the Treasure Gauge are that the Fruit Finder flashes pink and the beeping noise it makes is lower-pitched and riddled with static.||1x range||1.5x range||2x range||{{sparklium|150}}||{{sparklium|300}}
| '''Mega Punch''' || Improves a leader's damage output. Marks 2 and 3 increase it further and enable another quick hit to follow up a previous one. Also at mark 3, leaders can deliver a devastating third blow in a series of hits that deals 8% more damage but ends the combo. This third hit can destroy some objects, examples being [[snowball]]s, [[sweetgum pod]]s, and even [[boulder]]s. Notably, at mark 3, the first hit has mark 2's benefits and the second hit has mark 3's benefits. || Hands, compatible with all fistwear || 2 || 102% damage || 104% damage || 106% damage || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Iron Fists||Allows leaders to punch spiked creatures without being harmed in the process.||N/A||N/A||N/A||N/A||N/A
| '''Mega Tweeter''' || Expands the horizontal and vertical range of a leader's whistle but also increases how much noise whistling generates. || Mouth || 2 || 1.3{{x}} range,<br>108% noise || 1.7{{x}} range,<br>116% noise || 2{{x}} range,<br>124% noise || {{sparklium|150|y}} || {{sparklium|300|y}}
|-
|-
|Jetpack||Allows leaders to become airborne for a short amount of time. Once the jetpack's fuel is completely depleted, the leader using it falls straight down. The fuel quickly regenerates after a short delay when the leader touches the ground. Each tier increases the flight time of the Jetpack.||3 seconds||4 seconds||5 seconds||{{sparklium|200}}||{{sparklium|400}}
| '''Metal Suit Z''' || Provides a decrease in damage to leaders from [[Blunt force|physical attack]]s such as hitting, biting, crushing, stabbing, and pinching. Also inverts the usual magnetic polarity of the wearer's suit. || Full || 1 || 20% resistance || 35% resistance || 50% resistance || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Mega Punch||Increases the damage of all punches delivered by leaders. Each tier increases leader punch damage and adds another punch to form a combo. Tier three allows leaders to deliver a devastating third punch that deals ten percent more damage when delivering consecutive punches. This third punch can destroy objects such as [[snowball]]s, [[sweetgum pod]]s, and even [[boulder]]s. The tiers for this upgrade are unique in that each punch delivered in a consecutive series of punches matches the tier number; the first punch always does tier one's damage, the second punch always does tier two's damage, and the third punch always does tier three's damage.||102% damage||104% damage||106% damage||{{sparklium|175}}||{{sparklium|350}}
| '''Muscle Pumper''' || Increases a leader's carrying capacity beyond the base amount of 2. || Arms || 3 || 3 capacity || 4 capacity || 5 capacity || {{sparklium|150|y}} || {{sparklium|300|y}}
|-
|-
|Mega Tweeter||Returns from ''Pikmin 2'' and functions similarly. Each tier increases both the horizontal and vertical range of the leaders' whistles.||1.3x range||1.7x range||2x range||{{sparklium|150}}||{{sparklium|300}}
| '''No-Slip Soles''' || Reduces how much leaders slip and slide when walking on [[lubricant]] and, by extension, how often they fall while on it. || Feet || 1 || 50% traction || 70% traction || 90% traction || {{sparklium|100|y}} || {{sparklium|200|y}}
|-
|-
|Metal Suit Z||Provides a decrease in damage to leaders from [[Blunt force|physical attack]]s such as biting, crushing, stabbing, and pinching.||30% resistance||40% resistance||50% resistance||{{sparklium|175}}||{{sparklium|350}}
| '''Pluckaphone''' || Allows leaders to pluck Pikmin sprouts merely by whistling them. Only a maximum amount can be plucked, but not necessarily in a single whistle. || Mouth || 1 || 10 Pikmin || 30 Pikmin || 50 Pikmin || {{sparklium|100|y}} || {{sparklium|200|y}}
|-
|-
|Muscle Pumper||Increases the carrying capacity for leaders from the base amount of two.||3 capacity||4 capacity||5 capacity||{{sparklium|150}}||{{sparklium|300}}
| '''Pocket Conditioner''' || Provides leaders with partial [[Temperature|heat]] resistance and rapidly cools them when heated. Its 3 settings are "off", "on", and "automatic". Nearby Pikmin and enemies also benefit from this upgrade while close enough. || Waist, compatible with all waistwear || 2 || 30% cooling || 50% cooling || 80% cooling || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|No-Slip Soles||Reduces how much leaders slip and slide when walking on puddles of [[lubricant]].||60% traction||80% traction||100% traction||{{sparklium|100}}||{{sparklium|200}}
| '''Pocket Radiator''' || Provides leaders with partial [[Temperature|cold]] resistance and rapidly warms them when chilled. Its 3 settings are "off", "on", and "automatic". Nearby Pikmin and enemies also benefit from this upgrade while close enough. || Waist, compatible with all waistwear || 2 || 30% warmth || 50% warmth || 80% warmth || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Pluckaphone||Returns from ''Pikmin 2'' and functions identically. It allows leaders to pluck Pikmin sprouts from the ground by simply whistling them.||10 Pikmin||30 Pikmin||50 Pikmin||{{sparklium|100}}||{{sparklium|200}}
| '''Radiant Illuminator''' || Provides more light than a leader's beacon normally would, greatly improving vision in dark environments such as [[cave]]s or areas after [[Sunset|sundown]]. || Head || 2 || 2{{x}} range || 2.5{{x}} range || 3{{x}} range || {{sparklium|150|y}} || {{sparklium|300|y}}
|-
|-
|Pocket Conditioner||Allows leaders to cool off more quickly after being near high temperatures and also makes them more difficult to become heated. Nearby Pikmin and enemies are also benefitted from this upgrade so long as they remain close enough to the leaders.||40% cooling||60% cooling||80% cooling||{{sparklium|175}}||{{sparklium|350}}
| '''Scorch Guard''' || Provides leaders with a resistance to damage taken from [[fire]]. || Full || 1 || 50% resistance || 70% resistance || 90% resistance || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Pocket Radiator||Allows leaders to recover more quickly from being chilled, and also makes them more difficult to become chilled. Nearby Pikmin and enemies are also benefitted from this upgrade so long as they remain close enough to the leaders.||40% warmth||60% warmth||80% warmth||{{sparklium|175}}||{{sparklium|350}}
| '''Sparklium Jar''' || Allows leaders to collect raw [[Sparklium|sparklium dust]]. When it is full, the sparklium inside must be deposited into the Dolphin Lander to be able to collect any more. The leaders already have these from the beginning of the story as they are repurposed containers normally used for storing [[fruit|juice]] rations. Can not be toggled. || ''N/A'' || 4 || 100 sparklium || 200 sparklium || 300 sparklium || {{sparklium|250|y}} || {{sparklium|500|y}}
|-
|-
|Radiant Illuminator||Provides more light than a leader's beacons would normally produce, and as such, it greatly improves vision in dark environments such as [[cave]]s or areas after [[Sunset|sundown]].||2x range||2.5x range||3x range||{{sparklium|150}}||{{sparklium|300}}
| '''Spray Absorber''' || Allows leaders to absorb more than 1 dose from [[nectar]], [[black nectar]], and [[Spray|spray nectar]]. The amount of sprays gained from collecting [[Spiderwort family|spiderwort]] berries is unaffected. || Mouth, compatible with all mouthwear || 2 || 1.2{{x}} spray || 1.5{{x}} spray || 2{{x}} spray || {{sparklium|200|y}} || {{sparklium|400|y}}
|-
|-
|Scorch Guard||Provides a decrease in damage to leaders from [[fire]] and fire-based attacks.||50% resistance||75% resistance||100% resistance||{{sparklium|175}}||{{sparklium|350}}
| '''Spray Bottle''' || Allows leaders to bring a number of each type of [[spray]] with them. When full, absorbed sprays are automatically transported to the Dolphin Lander to avoid waste. The leaders already have these from the beginning of the story as they are repurposed containers normally used for storing juice rations. || ''N/A'' || 12+ || 3 sprays || 4 sprays || 5 sprays || {{sparklium|200|y}} || {{sparklium|400|y}}
|-
|-
|Sparklium Jar||Possessed by leaders at the beginning of the game. Allows leaders to collect raw [[Sparklium|Sparklium dust]].||100 Sparklium||200 Sparklium||300 Sparklium||{{sparklium|250}}||{{sparklium|500}}
| '''Traction Cleats''' || Reduces how much leaders slip around on [[ice]] and, by extension, how often they fall while on it. || Feet || 2 || 60% traction || 80% traction || 95% traction || {{sparklium|125|y}} || {{sparklium|250|y}}
|-
|-
|Spray Absorber||Allows leaders to absorb more than one dose from [[nectar]], [[black nectar]], and [[Spray|spray nectar]]. The number of sprays gained from [[Spiderwort family|spiderwort]] berry collection is unaffected by this upgrade.||1.0x spray||1.5x spray||2x spray||{{sparklium|200}}||{{sparklium|400}}
| '''Treasure Tracker''' || Detects [[treasure]]s. The closer a leader is to a treasure, the more intensely and frequently the device will flash and beep, the needle also pointing more toward the right. Generates noise. Appears under the Fruit Finder on the heads-up display. Compared to the Fruit Finder, it flashes yellow and makes a different sound. Certain enemies can interfere with its functionality. || Waist, compatible with all waistwear || 2 || ''N/A'' || 20% interference resistance || 50% interference resistance,<br>highlights buried treasures in range || {{sparklium|200|y}} || {{sparklium|500|y}}
|-
|-
|Spray Bottle||Possessed by leaders at the beginning of the game. Allows leaders to bring a number of each type of spray with them.||3 sprays||7 sprays||10 sprays||{{sparklium|200}}||{{sparklium|400}}
| '''Whistle Muffler''' || Reduces how much noise a leader's whistle produces, but does not decrease its range. Each mark further reduces the volume of the whistle and therefore the likelihood of attracting unwanted attention. Pikmin will always be able to hear the whistle no matter how quiet it is, but enemies can still hear it if it is blown in their vicinity. || Mouth, compatible with all mouthwear || 2 || 70% volume || 50% volume || 30% volume || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Traction Cleats||Prevents leaders from slipping and falling on [[ice]].||60% traction||80% traction||100% traction||{{sparklium|125}}||{{sparklium|250}}
| '''Wonderous Windbreaker''' || Grants leaders immunity to the forces of [[wind]]. Also reduces fall damage. || Full || 1 || colspan="3" | ''N/A'' || colspan="2" | ''N/A''
|-
|-
|Treasure Gauge||Returns from ''Pikmin 2'', and once more appears on the heads-up display. As the name implies, this upgrade helps leaders locate treasures. The Treasure Gauge will begin to flash more intensely and beep louder and more frequently the closer a leader comes to a treasure. The needle on the device also turns to the right more the closer a leader is to a treasure.||1x range||1.5x range||2x range||{{sparklium|125}}||{{sparklium|250}}
| '''Zip Kicks''' || Increases a leader's movement speed. || Feet, compatible with all footwear || 2 || 102% speed || 104% speed || 106% speed || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|Whistle Muffler||One of the several new mechanics in ''Pikmin: Wide World'' is most enemies being able to hear a leader's whistle, which is where this upgrade is useful. Each tier further reduces the volume of the whistle and the likeliness of an enemy hearing it, although enemies will still be able to hear the whistle if it is blown very near to them. Pikmin will always be able to hear the whistle no matter how quiet it is.||70% volume||45% volume||20% volume||{{sparklium|175}}||{{sparklium|350}}
|-
|Wonderous Windbreaker||Grants leaders total immunity to the effects of [[wind]].||N/A||N/A||N/A||N/A||N/A
|-
|Zip Kicks||Increases the movement speed of leaders.||102% speed||104% speed||106% speed||{{sparklium|175}}||{{sparklium|350}}
|}
|}


==Ship parts==
==Ship parts==
*'''Jet Juicer''': increases the juice obtained by all [[fruit]]s by ten percent. The juice used for [[spray]]s obtained from [[Spiderwort family|spiderwort]] berries is also increased by the same amount.
[[Ship part]]s, rather than being used to rebuild a ship, are used to expand upon or improve the [[Dolphin Lander]]'s capabilities. There are only a few ship parts to collect, but each greatly benefits the leaders. Like Exploration Kit upgrades, ship parts can be found around the world.
*'''PikHold''': allows leaders to store juvenile [[parasitic Pikmin]] hosts they have taken with them. [[Purple Pikmin]] and [[White Pikmin]] may also be stored within it until their respective [[Onion]]s have been rescued. [[Captmin]] and hostile Pikmin types such as [[Alien Pikmin]] and [[Mushroom Pikmin]] cannot be stored in the PikHold.
*'''Jet Juicer''': has a more effective juicing system, extracting 10% more juice from all [[fruit]]s delivered to the Dolphin Lander, including [[Spiderwort family|spiderwort]] berries for increased [[spray]] production.
*'''Repair Module''': allows leaders to repair their spacesuits at the Dolphin Lander. Healing uses an amount of Sparklium that scales up with how much health is going to be recovered, however, with {{sparklium|35}} being used to restore a quarter of a leader's health.
*'''PikHold''': allows leaders to store juvenile [[parasitic Pikmin]] hosts in the Dolphin Lander. [[Purple Pikmin]] and [[White Pikmin]] are also stored in it until their respective [[Onion]]s have been rescued. [[Captmin]] and hostile Pikmin types such as [[Alien Pikmin]] and [[Mushroom Pikmin]] can not be stored.
*'''Revitalizer''': when a downed leader is brought to the Dolphin Lander, she will ask the player if they would like to spend {{sparklium|140}} to revive them. If the player accepts, she will beam up the downed leader, revive them, and beam them back down to solid ground. Revived leaders only have a quarter of their health but can be healed. If the player declines, the Dolphin Lander will simply beam up the downed leader and keep them safe for the rest of the day. The player can also change their mind and revive a downed leader after initially declining by interacting with the Dolphin Lander's hologram and selecting the option to revive the downed leader.
*'''Repair Module''': allows leaders to mend their spacesuits, recovering lost health, at the Dolphin Lander with [[sparklium]]. The cost scales up with how much health is to be recovered, however, with {{sparklium|35|y}} used to restore 1/4th of a leader's total health.
*'''Sparklium Extractor''': doubles the amount of Sparklium obtained from any resource that is brought to the Dolphin Lander. This includes, but is not limited to, fruits, [[treasure]]s, and of course, [[Sparklium|Sparklium seed]]s.
*'''Revitalizer''': when a downed leader is brought to the Dolphin Lander, she will ask the player if they would like to use {{sparklium|140|y}} to revive them. If accepted, she will beam up the downed leader, revive them, and beam them back down. Revived leaders only have 1/4th of their total health but can be healed. If declined, the Dolphin Lander will simply beam up the downed leader and keep them safe for the rest of the day. The player can also change their mind and revive a downed leader after initially declining by interacting with the Dolphin Lander's hologram and selecting the option to revive the downed leader.
*'''Sparklium Saver''': reduces the amount of Sparklium the Dolphin Lander uses for any task by at least half of the original cost.
*'''Sparklium Extractor''': doubles the amount of sparklium obtained from any resource brought to the Dolphin Lander. This includes, but is not limited to, fruits, [[treasure]]s, and of course, [[Sparklium|sparklium seed]]s.
*'''Sparklium Saver''': reduces the amount of sparklium the Dolphin Lander uses for any task by half, rounded down.
*'''Whistle Transmitter''': allows leaders to recall all Pikmin to the landing site, no matter if they are idle, working, or fighting, unless they are currently buried.
*'''Whistle Transmitter''': allows leaders to recall all Pikmin to the landing site, no matter if they are idle, working, or fighting, unless they are currently buried.
<br>
{{pwwnav}}


[[Category:Pikmin: Wide World lists]]
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[[Category:Pikmin: Wide World collectibles]]
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[[Category:Pikmin: Wide World| ]]

Latest revision as of 14:16, 20 April 2024

Pikmin Wide World icon.png
"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png

Upgrades are collectibles that benefit leaders and grant access to alternate game modes. In Pikmin: Wide World, upgrades are separated into 3 distinct categories: unlocks, Exploration Kit upgrades, and ship parts.

Upgrades

All upgrades are listed alphabetically.

Unlocks

Unlocks grant access to alternate game modes.

  • Aggression Meter: unlocks Battle Mode, wherein players compete or ally against other players.
  • Anomaly Log: unlocks Bottomless Abyss, an endless cave players can try for a high score in.
  • Telecommunications Device: unlocks Challenge Mode, a series of stages presenting various challenges.

Exploration Kit

The Exploration Kit consists of upgrades that benefit leaders, but also sometimes Pikmin by extension. It includes upgrades from Pikmin 2 and Pikmin 3, as well as newly-introduced upgrades. Each upgrade is classified as a mark 1 model when found, and the Dolphin Lander can augment the benefits of most using sparklium.

Exploration Kit upgrades are not obtained from treasures, but small plastic capsules with a transparent top; delivering such a capsule to the Dolphin Lander will grant the upgrade within. Some are found in the open, but others are spat up by bosses. Each Exploration Kit upgrade requires the strength of 15 Pikmin to carry and can only be carried by 25 at most. Few capsules may contain more than 1 instance of the upgrade within, and even fewer contain enough for every leader to have at once.

Most of these upgrades can be toggled on or off from the Dolphin Lander, and some through the HocoPad, but only 1 can not be toggled whatsoever. Any that are of limited quantity must be exchanged between a leader that has it and one that does not, at those same places. Furthermore, leaders normally can equip only 1 upgrade on a specific part of their bodies, with some exceptions, and only ever 1 instance of it.

Exploration Kit upgrades
Name Description / Function Body
part
Amount Benefit Cost to
improve
Mark 1 (base) Mark 2 Mark 3 Mark 2 Mark 3
Antacid Polish Grants leaders immunity to acid's corrosive properties. Full, compatible with all suits 4 100% resistance N/A N/A
Anti-Electrifier Provides leaders with resistance to damage taken from electricity. Full 1 50% resistance 75% resistance 100% resistance P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Artificial Flippers Allows leaders to swim underwater by enabling Advanced Exploration on the HocoPad. Feet 2 N/A N/A
Dodge Whistle Allows leaders and Pikmin in their squad to quickly evade attacks. Pressing left or right on Switch Pad.png / SwitchPC Pad.png causes leaders, and Pikmin following them, to simultaneously perform a forward or sideways roll in the direction pressed. Mouth 4 N/A N/A
Fruit Finder Detects fruits. The closer a leader is to a fruit, the more intensely and frequently the device will flash and beep, the bar also moving more toward the right. Generates noise. Appears above the Treasure Tracker on the heads-up display. Compared to the Treasure Tracker, it flashes pink and makes a different sound. Certain enemies can interfere with its functionality. Waist, compatible with all waistwear 2 N/A 20% interference resistance 50% interference resistance,
highlights buried fruits in range
P4 Sparklium icon.png × 200 P4 Sparklium icon.png × 500
Iron Fists Allows leaders to strike spiked creatures for full damage, and grab Alien Pikmin, without suffering damage in the process. Hands 2 N/A N/A
Jetpack Allows leaders to briefly become airborne by enabling Advanced Exploration on the HocoPad. Once the jetpack's fuel is depleted, the leader using it rapidly falls in their current direction. If high enough in the air, they take slight damage on impact with hard surfaces and must get up off the ground. The fuel quickly regenerates after a short delay upon touching the ground. Each tier increases flight time. Back 1 3 seconds 4 seconds 5 seconds P4 Sparklium icon.png × 200 P4 Sparklium icon.png × 400
Mega Punch Improves a leader's damage output. Marks 2 and 3 increase it further and enable another quick hit to follow up a previous one. Also at mark 3, leaders can deliver a devastating third blow in a series of hits that deals 8% more damage but ends the combo. This third hit can destroy some objects, examples being snowballs, sweetgum pods, and even boulders. Notably, at mark 3, the first hit has mark 2's benefits and the second hit has mark 3's benefits. Hands, compatible with all fistwear 2 102% damage 104% damage 106% damage P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Mega Tweeter Expands the horizontal and vertical range of a leader's whistle but also increases how much noise whistling generates. Mouth 2 1.3× range,
108% noise
1.7× range,
116% noise
2× range,
124% noise
P4 Sparklium icon.png × 150 P4 Sparklium icon.png × 300
Metal Suit Z Provides a decrease in damage to leaders from physical attacks such as hitting, biting, crushing, stabbing, and pinching. Also inverts the usual magnetic polarity of the wearer's suit. Full 1 20% resistance 35% resistance 50% resistance P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Muscle Pumper Increases a leader's carrying capacity beyond the base amount of 2. Arms 3 3 capacity 4 capacity 5 capacity P4 Sparklium icon.png × 150 P4 Sparklium icon.png × 300
No-Slip Soles Reduces how much leaders slip and slide when walking on lubricant and, by extension, how often they fall while on it. Feet 1 50% traction 70% traction 90% traction P4 Sparklium icon.png × 100 P4 Sparklium icon.png × 200
Pluckaphone Allows leaders to pluck Pikmin sprouts merely by whistling them. Only a maximum amount can be plucked, but not necessarily in a single whistle. Mouth 1 10 Pikmin 30 Pikmin 50 Pikmin P4 Sparklium icon.png × 100 P4 Sparklium icon.png × 200
Pocket Conditioner Provides leaders with partial heat resistance and rapidly cools them when heated. Its 3 settings are "off", "on", and "automatic". Nearby Pikmin and enemies also benefit from this upgrade while close enough. Waist, compatible with all waistwear 2 30% cooling 50% cooling 80% cooling P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Pocket Radiator Provides leaders with partial cold resistance and rapidly warms them when chilled. Its 3 settings are "off", "on", and "automatic". Nearby Pikmin and enemies also benefit from this upgrade while close enough. Waist, compatible with all waistwear 2 30% warmth 50% warmth 80% warmth P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Radiant Illuminator Provides more light than a leader's beacon normally would, greatly improving vision in dark environments such as caves or areas after sundown. Head 2 2× range 2.5× range 3× range P4 Sparklium icon.png × 150 P4 Sparklium icon.png × 300
Scorch Guard Provides leaders with a resistance to damage taken from fire. Full 1 50% resistance 70% resistance 90% resistance P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Sparklium Jar Allows leaders to collect raw sparklium dust. When it is full, the sparklium inside must be deposited into the Dolphin Lander to be able to collect any more. The leaders already have these from the beginning of the story as they are repurposed containers normally used for storing juice rations. Can not be toggled. N/A 4 100 sparklium 200 sparklium 300 sparklium P4 Sparklium icon.png × 250 P4 Sparklium icon.png × 500
Spray Absorber Allows leaders to absorb more than 1 dose from nectar, black nectar, and spray nectar. The amount of sprays gained from collecting spiderwort berries is unaffected. Mouth, compatible with all mouthwear 2 1.2× spray 1.5× spray 2× spray P4 Sparklium icon.png × 200 P4 Sparklium icon.png × 400
Spray Bottle Allows leaders to bring a number of each type of spray with them. When full, absorbed sprays are automatically transported to the Dolphin Lander to avoid waste. The leaders already have these from the beginning of the story as they are repurposed containers normally used for storing juice rations. N/A 12+ 3 sprays 4 sprays 5 sprays P4 Sparklium icon.png × 200 P4 Sparklium icon.png × 400
Traction Cleats Reduces how much leaders slip around on ice and, by extension, how often they fall while on it. Feet 2 60% traction 80% traction 95% traction P4 Sparklium icon.png × 125 P4 Sparklium icon.png × 250
Treasure Tracker Detects treasures. The closer a leader is to a treasure, the more intensely and frequently the device will flash and beep, the needle also pointing more toward the right. Generates noise. Appears under the Fruit Finder on the heads-up display. Compared to the Fruit Finder, it flashes yellow and makes a different sound. Certain enemies can interfere with its functionality. Waist, compatible with all waistwear 2 N/A 20% interference resistance 50% interference resistance,
highlights buried treasures in range
P4 Sparklium icon.png × 200 P4 Sparklium icon.png × 500
Whistle Muffler Reduces how much noise a leader's whistle produces, but does not decrease its range. Each mark further reduces the volume of the whistle and therefore the likelihood of attracting unwanted attention. Pikmin will always be able to hear the whistle no matter how quiet it is, but enemies can still hear it if it is blown in their vicinity. Mouth, compatible with all mouthwear 2 70% volume 50% volume 30% volume P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Wonderous Windbreaker Grants leaders immunity to the forces of wind. Also reduces fall damage. Full 1 N/A N/A
Zip Kicks Increases a leader's movement speed. Feet, compatible with all footwear 2 102% speed 104% speed 106% speed P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350

Ship parts

Ship parts, rather than being used to rebuild a ship, are used to expand upon or improve the Dolphin Lander's capabilities. There are only a few ship parts to collect, but each greatly benefits the leaders. Like Exploration Kit upgrades, ship parts can be found around the world.

  • Jet Juicer: has a more effective juicing system, extracting 10% more juice from all fruits delivered to the Dolphin Lander, including spiderwort berries for increased spray production.
  • PikHold: allows leaders to store juvenile parasitic Pikmin hosts in the Dolphin Lander. Purple Pikmin and White Pikmin are also stored in it until their respective Onions have been rescued. Captmin and hostile Pikmin types such as Alien Pikmin and Mushroom Pikmin can not be stored.
  • Repair Module: allows leaders to mend their spacesuits, recovering lost health, at the Dolphin Lander with sparklium. The cost scales up with how much health is to be recovered, however, with P4 Sparklium icon.png × 35 used to restore 1/4th of a leader's total health.
  • Revitalizer: when a downed leader is brought to the Dolphin Lander, she will ask the player if they would like to use P4 Sparklium icon.png × 140 to revive them. If accepted, she will beam up the downed leader, revive them, and beam them back down. Revived leaders only have 1/4th of their total health but can be healed. If declined, the Dolphin Lander will simply beam up the downed leader and keep them safe for the rest of the day. The player can also change their mind and revive a downed leader after initially declining by interacting with the Dolphin Lander's hologram and selecting the option to revive the downed leader.
  • Sparklium Extractor: doubles the amount of sparklium obtained from any resource brought to the Dolphin Lander. This includes, but is not limited to, fruits, treasures, and of course, sparklium seeds.
  • Sparklium Saver: reduces the amount of sparklium the Dolphin Lander uses for any task by half, rounded down.
  • Whistle Transmitter: allows leaders to recall all Pikmin to the landing site, no matter if they are idle, working, or fighting, unless they are currently buried.