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{{italic title|''Pikmin: Wide World''/Upgrades}}
{{PWW|y}}
'''Upgrades''' are collectibles that benefit [[leader]]s and grant access to alternate game modes. In ''[[Pikmin: Wide World]]'', upgrades are separated into 3 distinct categories: unlocks, Exploration Kit upgrades, and [[ship part]]s.
=Upgrades=
All upgrades are listed alphabetically.
==Unlocks==
==Unlocks==
All upgrades that unlock areas are in the form of micro SD cards, which, when brought to the [[Dolphin Lander]], unlock a new area that may be explored the following day. As [[Balmy Highlands]] is the starting area, it does not have a respective data chip that unlocks it.
Unlocks grant access to alternate game modes.
*'''Dirty Data Fragment''': Unlocks [[Arid Oasis]].
*'''Aggression Meter''': unlocks [[Pikmin: Wide World/Battle Mode|Battle Mode]], wherein players compete or ally against other players.
*'''Grit-Infested Data Fragment''': Unlocks [[Frigid Tundra]].
*'''Anomaly Log''': unlocks [[Pikmin: Wide World#Bottomless Abyss|Bottomless Abyss]], an endless cave players can try for a high score in.
*'''Preserved Data Fragment''': Unlocks [[Ancient Metalworks]].
*'''Telecommunications Device''': unlocks [[Pikmin: Wide World/Challenge Mode|Challenge Mode]], a series of stages presenting various challenges.
*'''Rusted Data Fragment''': Unlocks [[Mycelial Sepulcher]].
*'''Weathered Data Fragment''': Unlocks the [[Endless Sea]].
*'''Telecommunications Device''': Unlocks Challenge Mode.
*'''Anomaly Log''': Unlocks Bottomless Abyss.


==Exploration Kit==
==Exploration Kit==
The Exploration Kit in ''Pikmin: Wide World'' consists of upgrades that benefit [[leader]]s only; ship parts (listed below this section) also benefit leaders but are applied to the [[Dolphin Lander]] instead. The Exploration Kit includes some upgrades from previous games in the ''Pikmin'' series, namely ''{{c|Pikmin 2}}'' and ''{{c|Pikmin 3}}'', but also includes some original upgrades as well. Upgrades are not obtained from treasures like they are in ''Pikmin 2'', but instead appear as the upgrade itself encased in a small plastic capsule that must be carried to the Dolphin Lander to be unlocked like in ''Pikmin 3''. Most upgrades are found setting around various areas, but some other upgrades are only dropped by bosses. Each Exploration Kit upgrade requires at least fifteen Pikmin to carry it, and a maximum of twenty-five can be carrying it at once. All Exploration Kit upgrades can be toggled on or off from the [[HocoPad]]. All Exploration Kid upgrades are found at tier one, and most of them can be upgraded using [[Sparklium]] to increase the benefits they provide.  
The Exploration Kit consists of upgrades that benefit [[leader]]s, but also sometimes [[Pikmin family|Pikmin]] by extension. It includes upgrades from {{p2}} and {{p3}}, as well as newly-introduced upgrades. Each upgrade is classified as a mark 1 model when found, and the [[Dolphin Lander]] can augment the benefits of most using [[sparklium]].
{|class="wikitable sortable collapsible collapsed" style="width: 90%; margin:auto; align:center"
 
Exploration Kit upgrades are not obtained from [[treasure]]s, but small plastic capsules with a transparent top; delivering such a capsule to the Dolphin Lander will grant the upgrade within. Some are found in the open, but others are spat up by bosses. Each Exploration Kit upgrade requires the strength of 15 Pikmin to carry and can only be carried by 25 at most. Few capsules may contain more than 1 instance of the upgrade within, and even fewer contain enough for every leader to have at once.
 
Most of these upgrades can be toggled on or off from the Dolphin Lander, and some through the [[ToolPad|HocoPad]], but only 1 can not be toggled whatsoever. Any that are of limited quantity must be exchanged between a leader that has it and one that does not, at those same places. Furthermore, leaders normally can equip only 1 upgrade on a specific part of their bodies, with some exceptions, and only ever 1 instance of it.
{| class="sortable cellspacing="2" cellpadding="2" border="1" style="width:90%; margin:auto; align:center; background-color:#0cf"
|- style="background-color:#06e; color:#fff"
! colspan="9" | Exploration Kit upgrades
|- style="background-color:#06e; color:#fff"
! rowspan="2" | Name || rowspan="2" | Description / Function || rowspan="2" | Body<br>part || rowspan="2" | Amount || colspan="3" | Benefit || colspan="2" | Cost to<br>improve
|- style="background-color:#06e; color:#fff"
! Mark 1 (base) || Mark 2 || Mark 3 || Mark 2 || Mark 3
|-
|-
!colspan="7" | Exploration Kit upgrades
| '''Antacid Polish''' || Grants leaders immunity to [[acid]]'s corrosive properties. || Full, compatible with all suits || 4 || 100% resistance || colspan="2" | ''N/A'' || colspan="2" | ''N/A''
|-
|-
!rowspan="0" style="width:10%" | Upgrade
| '''Anti-Electrifier''' || Provides leaders with resistance to damage taken from [[electricity]]. || Full || 1 || 50% resistance || 75% resistance || 100% resistance || {{sparklium|175|y}} || {{sparklium|350|y}}
!rowspan="0" | Description or function
!colspan="3" style="width:32%" | Benefit
!colspan="2" style="width:10%" | Upgrade cost
|-
|-
!rowspan="1" style="width:8%" | Tier 1 (Base)
| '''Artificial Flippers''' || Allows leaders to swim [[Water|underwater]] by enabling [[ToolPad|Advanced Exploration]] on the HocoPad. || Feet || 2 || colspan="3" | ''N/A'' || colspan="2" | ''N/A''
!rowspan="1" style="width:8%" | Tier 2
!rowspan="1" style="width:8%" | Tier 3
!rowspan="1" style="width:5%" | Tier 2
!rowspan="1" style="width:5%" | Tier 3
|-
|-
|Treasure Gauge||Returns from ''Pikmin 2'', and once more appears on the heads-up display. As the name implies, this upgrade helps leaders locate treasures. The Treasure Gauge will begin to flash more intensely and beep louder and more frequently the closer a leader comes to a treasure. The needle on the device also turns to the right more the closer a leader is to a treasure. Each tier increase the range of the Treasure Gauge.||1x range||1.5x range||2x range||{{Sparklium|125}}||{{Sparklium|250}}
| '''Dodge Whistle''' || Allows leaders and Pikmin in their squad to quickly evade attacks. Pressing left or right on {{button|switch|pad}} / {{button|switch|pcpad}} causes leaders, and Pikmin following them, to simultaneously perform a forward or sideways roll in the direction pressed. || Mouth || 4 || colspan="3" | ''N/A'' || colspan="2" | ''N/A''
|-
|-
|Fruit Finder||Works in almost the same way as the Treasure Gauge, but it detects fruits instead of treasures. It appears on the heads-up display above the Treasure Gauge. Some differences between the Fruit Finder and the Treasure Gauge are that the Fruit Finder flashes pink and the beeping noise it makes is lower-pitched and riddled with static. Each tier increase the range of the Fruit Finder.||1x range||1.5x range||2x range||{{Sparklium|150}}||{{Sparklium|300}}
| '''Fruit Finder''' || Detects [[fruit]]s. The closer a leader is to a fruit, the more intensely and frequently the device will flash and beep, the bar also moving more toward the right. Generates noise. Appears above the Treasure Tracker on the heads-up display. Compared to the Treasure Tracker, it flashes pink and makes a different sound. Certain enemies can interfere with its functionality. || Waist, compatible with all waistwear || 2 || ''N/A'' || 20% interference resistance || 50% interference resistance,<br>highlights buried fruits in range || {{sparklium|200|y}} || {{sparklium|500|y}}
|-
|-
|Scorch Guard||Provides a decrease in damage from fire or fire-based attacks. Each tier further decreases fire damage.||+50% resistance||+70% resistance||+90% resistance||{{Sparklium|175}}||{{Sparklium|350}}
| '''Iron Fists''' || Allows leaders to strike spiked creatures for full damage, and grab [[Alien Pikmin]], without suffering damage in the process. || Hands || 2 || colspan="3" | ''N/A'' || colspan="2" | ''N/A''
|-
|-
|Anti-Electrifier||Provides a decrease in damage from electricity or electricity-based attacks. Each tier further decreases electrical damage.||+50% resistance||+70% resistance||+90% resistance||{{Sparklium|175}}||{{Sparklium|350}}
| '''Jetpack''' || Allows leaders to briefly become airborne by enabling [[ToolPad|Advanced Exploration]] on the HocoPad. Once the jetpack's fuel is depleted, the leader using it rapidly falls in their current direction. If high enough in the air, they take slight damage on impact with hard surfaces and must get up off the ground. The fuel quickly regenerates after a short delay upon touching the ground. Each tier increases flight time. || Back || 1 || 3 seconds || 4 seconds || 5 seconds || {{sparklium|200|y}} || {{sparklium|400|y}}
|-
|-
|Metal Suit Z||Provides a decrease in damage from physical attacks such as being bitten or being crushed. Each tier further decreases physical damage.||+20% resistance||+30% resistance||+40% resistance||{{Sparklium|175}}||{{Sparklium|350}}
| '''Mega Punch''' || Improves a leader's damage output. Marks 2 and 3 increase it further and enable another quick hit to follow up a previous one. Also at mark 3, leaders can deliver a devastating third blow in a series of hits that deals 8% more damage but ends the combo. This third hit can destroy some objects, examples being [[snowball]]s, [[sweetgum pod]]s, and even [[boulder]]s. Notably, at mark 3, the first hit has mark 2's benefits and the second hit has mark 3's benefits. || Hands, compatible with all fistwear || 2 || 102% damage || 104% damage || 106% damage || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Antacid Polish||Allows leaders to touch acid without being harmed by it. This upgrade cannot be upgraded.||+100% resistance||N/A||N/A||N/A||N/A
| '''Mega Tweeter''' || Expands the horizontal and vertical range of a leader's whistle but also increases how much noise whistling generates. || Mouth || 2 || 1.3{{x}} range,<br>108% noise || 1.7{{x}} range,<br>116% noise || 2{{x}} range,<br>124% noise || {{sparklium|150|y}} || {{sparklium|300|y}}
|-
|-
|Jetpack||Allows leaders to fly for a short amount of time and reach higher ledges. After the jetpack's fuel is completely consumed, the leader using it falls straight down. The fuel quickly regenerates after a short delay when the leader touches the ground. Each tier increases the flight time of the Jetpack.||3 seconds||5 seconds||7 seconds||{{Sparklium|200}}||{{Sparklium|400}}
| '''Metal Suit Z''' || Provides a decrease in damage to leaders from [[Blunt force|physical attack]]s such as hitting, biting, crushing, stabbing, and pinching. Also inverts the usual magnetic polarity of the wearer's suit. || Full || 1 || 20% resistance || 35% resistance || 50% resistance || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Mega Punch||Increases the damage of all punches delivered. Each tier increases leader punch damage and adds another punch to form a combo. Tier three allows leaders to deliver a devastating third punch that does 10% more damage when delivering consecutive punches. This third punch can destroy objects like boulders, spiked pinecones, and snowballs. The tiers for this upgrade are unique in that each punch delivered in a consecutive series of punches matches the tier number; the first punch always does tier one's damage, the second punch always does tier two's damage, and the third punch always does tier three's damage.||+5% damage||+7% damage||+10% damage||{{Sparklium|175}}||{{Sparklium|350}}
| '''Muscle Pumper''' || Increases a leader's carrying capacity beyond the base amount of 2. || Arms || 3 || 3 capacity || 4 capacity || 5 capacity || {{sparklium|150|y}} || {{sparklium|300|y}}
|-
|-
|Zip Kicks||Increases the movement speed of leaders. Each tier further increases movement speed.||+5% speed||+10% speed||+15% speed||{{Sparklium|175}}||{{Sparklium|350}}
| '''No-Slip Soles''' || Reduces how much leaders slip and slide when walking on [[lubricant]] and, by extension, how often they fall while on it. || Feet || 1 || 50% traction || 70% traction || 90% traction || {{sparklium|100|y}} || {{sparklium|200|y}}
|-
|-
|Traction Cleats||Prevents leaders from slipping and falling on ice. Each tier further increases the traction provided by this upgrade.||+50% traction||+70% traction||+90% traction||{{Sparklium|125}}||{{Sparklium|250}}
| '''Pluckaphone''' || Allows leaders to pluck Pikmin sprouts merely by whistling them. Only a maximum amount can be plucked, but not necessarily in a single whistle. || Mouth || 1 || 10 Pikmin || 30 Pikmin || 50 Pikmin || {{sparklium|100|y}} || {{sparklium|200|y}}
|-
|-
|Artificial Flippers||Allows leaders to swim underwater, similarly to Blue Pikmin. This upgrade cannot be upgraded.||N/A||N/A||N/A||N/A||N/A
| '''Pocket Conditioner''' || Provides leaders with partial [[Temperature|heat]] resistance and rapidly cools them when heated. Its 3 settings are "off", "on", and "automatic". Nearby Pikmin and enemies also benefit from this upgrade while close enough. || Waist, compatible with all waistwear || 2 || 30% cooling || 50% cooling || 80% cooling || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Radiant Illuminator||Provides more light than a leader's beacons would normally produce, and as such, it greatly improves vision in dark environments such as caves or areas after sundown. It extends the radius of light given off by a leader's beacon, and each tier further increases it.||2x range||2.5x range||3x range||{{Sparklium|150}}||{{Sparklium|300}}
| '''Pocket Radiator''' || Provides leaders with partial [[Temperature|cold]] resistance and rapidly warms them when chilled. Its 3 settings are "off", "on", and "automatic". Nearby Pikmin and enemies also benefit from this upgrade while close enough. || Waist, compatible with all waistwear || 2 || 30% warmth || 50% warmth || 80% warmth || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Pocket Heater||Allows leaders to recover more quickly from being chilled, and also makes them more difficult to become chilled. Nearby Pikmin and enemies are also benefitted from this upgrade so long as they remain close enough to the leaders. Each tier increases the rate at which leaders, Pikmin, and enemies warm back up.||+30% warmth||+40% warmth||+50% warmth||{{Sparklium|175}}||{{Sparklium|350}}
| '''Radiant Illuminator''' || Provides more light than a leader's beacon normally would, greatly improving vision in dark environments such as [[cave]]s or areas after [[Sunset|sundown]]. || Head || 2 || 2{{x}} range || 2.5{{x}} range || 3{{x}} range || {{sparklium|150|y}} || {{sparklium|300|y}}
|-
|-
|Sparklium Jar||Allows leaders to collect raw Sparklium dust. Every upgrade increases the amount that can be stored at once.||50 Sparklium||150 Sparklium||250 Sparklium||{{Sparklium|250}}||{{Sparklium|500}}
| '''Scorch Guard''' || Provides leaders with a resistance to damage taken from [[fire]]. || Full || 1 || 50% resistance || 70% resistance || 90% resistance || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Spray Absorber||Allows leaders to absorb more than one dose from nectar and spray nectar. The number of sprays gained from Burgeoning Spiderwort berry collection is unaffected by this upgrade but is affected by the Jet Juicer. Each tier increase the extra spray obtained from each spray nectar.||1.0x spray||1.5x spray||2x spray||{{Sparklium|200}}||{{Sparklium|400}}
| '''Sparklium Jar''' || Allows leaders to collect raw [[Sparklium|sparklium dust]]. When it is full, the sparklium inside must be deposited into the Dolphin Lander to be able to collect any more. The leaders already have these from the beginning of the story as they are repurposed containers normally used for storing [[fruit|juice]] rations. Can not be toggled. || ''N/A'' || 4 || 100 sparklium || 200 sparklium || 300 sparklium || {{sparklium|250|y}} || {{sparklium|500|y}}
|-
|-
|Spray Bottle||Possessed by leaders at the beginning of the game. Each tier increases the amount of each spray type leaders may hold at once.||3 sprays||7 sprays||10 sprays||{{Sparklium|200}}||{{Sparklium|400}}
| '''Spray Absorber''' || Allows leaders to absorb more than 1 dose from [[nectar]], [[black nectar]], and [[Spray|spray nectar]]. The amount of sprays gained from collecting [[Spiderwort family|spiderwort]] berries is unaffected. || Mouth, compatible with all mouthwear || 2 || 1.2{{x}} spray || 1.5{{x}} spray || 2{{x}} spray || {{sparklium|200|y}} || {{sparklium|400|y}}
|-
|-
|Muscle Pumper||Increases the carrying capacity for leaders from three. Each tier further increases it.||4 capacity||5 capacity||6 capacity||{{Sparklium|150}}||{{Sparklium|300}}
| '''Spray Bottle''' || Allows leaders to bring a number of each type of [[spray]] with them. When full, absorbed sprays are automatically transported to the Dolphin Lander to avoid waste. The leaders already have these from the beginning of the story as they are repurposed containers normally used for storing juice rations. || ''N/A'' || 12+ || 3 sprays || 4 sprays || 5 sprays || {{sparklium|200|y}} || {{sparklium|400|y}}
|-
|-
|Dodge Whistle||Allows leaders and Pikmin they are commanding to quickly evade enemy attacks during battle. When used by pressing {{button|wiiu|Padleftright}}, leaders and grounded Pikmin following them will perform a forward roll in the direction pressed.||N/A||N/A||N/A||N/A||N/A
| '''Traction Cleats''' || Reduces how much leaders slip around on [[ice]] and, by extension, how often they fall while on it. || Feet || 2 || 60% traction || 80% traction || 95% traction || {{sparklium|125|y}} || {{sparklium|250|y}}
|-
|-
|Whistle Silencer||One of the several new mechanics in ''Pikmin: Wide World'' is most enemies being able to hear a leader's whistle, which is where this upgrade is useful. Each tier reduces the volume of the whistle and the likeliness of an enemy hearing it, although enemies will still be able to hear the whistle if it is blown very near to them. Pikmin will always be able to hear the whistle no matter how quiet it is.||-30% volume||-60% volume||-90% volume||{{Sparklium|175}}||{{Sparklium|350}}
| '''Treasure Tracker''' || Detects [[treasure]]s. The closer a leader is to a treasure, the more intensely and frequently the device will flash and beep, the needle also pointing more toward the right. Generates noise. Appears under the Fruit Finder on the heads-up display. Compared to the Fruit Finder, it flashes yellow and makes a different sound. Certain enemies can interfere with its functionality. || Waist, compatible with all waistwear || 2 || ''N/A'' || 20% interference resistance || 50% interference resistance,<br>highlights buried treasures in range || {{sparklium|200|y}} || {{sparklium|500|y}}
|-
|-
|Mega Tweeter||Returns from ''Pikmin 2'' and function similarly. Each tier increases both the horizontal and vertical range of the leaders' whistles.||1.5x range||2x range||2.5x range||{{Sparklium|150}}||{{Sparklium|300}}
| '''Whistle Muffler''' || Reduces how much noise a leader's whistle produces, but does not decrease its range. Each mark further reduces the volume of the whistle and therefore the likelihood of attracting unwanted attention. Pikmin will always be able to hear the whistle no matter how quiet it is, but enemies can still hear it if it is blown in their vicinity. || Mouth, compatible with all mouthwear || 2 || 70% volume || 50% volume || 30% volume || {{sparklium|175|y}} || {{sparklium|350|y}}
|-
|-
|Pluckaphone||Returns from ''Pikmin 2'' and functions identically. It allows leaders to pluck Pikmin sprouts from the ground by simply whistling at them. Each tier changes the maximum number of Pikmin that can be plucked at once by blowing the whistle.||30 Pikmin||60 Pikmin||100 Pikmin||{{Sparklium|100}}||{{Sparklium|200}}
| '''Wonderous Windbreaker''' || Grants leaders immunity to the forces of [[wind]]. Also reduces fall damage. || Full || 1 || colspan="3" | ''N/A'' || colspan="2" | ''N/A''
|-
| '''Zip Kicks''' || Increases a leader's movement speed. || Feet, compatible with all footwear || 2 || 102% speed || 104% speed || 106% speed || {{sparklium|175|y}} || {{sparklium|350|y}}
|}
|}


==Ship parts==
==Ship parts==
Unlike the [[ship part]]s in ''{{c|Pikmin (game)|Pikmin 1}}'' that are used to rebuild the [[S.S. Dolphin]], the ship parts in ''Pikmin: Wide World'' are instead used to upgrade the [[Dolphin Lander]]. There are only a few ship parts to collect, but each of them greatly benefits the [[leader]]s. They are as follows:
[[Ship part]]s, rather than being used to rebuild a ship, are used to expand upon or improve the [[Dolphin Lander]]'s capabilities. There are only a few ship parts to collect, but each greatly benefits the leaders. Like Exploration Kit upgrades, ship parts can be found around the world.
*'''Repair Module''': Allows leaders to repair their spacesuits by standing in front of the Dolphin Lander, on the hologram it casts on the ground, and pressing {{button|wiiu|A}}. Healing uses an amount of Sparklium that scales up with how much health is going to be recovered, however, with {{Sparklium|35}} being used to restore a quarter of a leader's health. The Sparklium Saver may be used to reduce the Sparklium used by half, rounded down, to {{Sparklium|10}}.
*'''Jet Juicer''': has a more effective juicing system, extracting 10% more juice from all [[fruit]]s delivered to the Dolphin Lander, including [[Spiderwort family|spiderwort]] berries for increased [[spray]] production.
*'''Sparklium Extractor''': Doubles the amount of Sparklium obtained from any resource that is brought to the Lander. This includes, but isn't limited to, fruits, treasures, and of course, Sparklium seeds.
*'''PikHold''': allows leaders to store juvenile [[parasitic Pikmin]] hosts in the Dolphin Lander. [[Purple Pikmin]] and [[White Pikmin]] are also stored in it until their respective [[Onion]]s have been rescued. [[Captmin]] and hostile Pikmin types such as [[Alien Pikmin]] and [[Mushroom Pikmin]] can not be stored.
*'''Sparklium Saver''': Reduces the amount of Sparklium the Lander uses for any task by at least half of the original cost.
*'''Repair Module''': allows leaders to mend their spacesuits, recovering lost health, at the Dolphin Lander with [[sparklium]]. The cost scales up with how much health is to be recovered, however, with {{sparklium|35|y}} used to restore 1/4th of a leader's total health.
*'''Jet Juicer''': Increases the juice obtained by all fruits by 10%. The juice used for sprays obtained from Burgeoning Spiderwort berries is also increased by the same amount.
*'''Revitalizer''': when a downed leader is brought to the Dolphin Lander, she will ask the player if they would like to use {{sparklium|140|y}} to revive them. If accepted, she will beam up the downed leader, revive them, and beam them back down. Revived leaders only have 1/4th of their total health but can be healed. If declined, the Dolphin Lander will simply beam up the downed leader and keep them safe for the rest of the day. The player can also change their mind and revive a downed leader after initially declining by interacting with the Dolphin Lander's hologram and selecting the option to revive the downed leader.
*'''Revitalizer''': When a downed leader is brought to the Dolphin Lander, the Lander will ask the player if they would like to spend {{Sparklium|140}} to revive them. If the player accepts, the Lander will beam up the downed leader, revive them, and beaming them back down. Revived leaders only have a quarter of their health but they can be healed. If not, the Lander will simply beam up the downed leader and keep them safe for the rest of the day. The player can also change their mind and revive them after initially declining by interacting with the Dolphin Lander's hologram and selecting the option to revive the downed leader.
*'''Sparklium Extractor''': doubles the amount of sparklium obtained from any resource brought to the Dolphin Lander. This includes, but is not limited to, fruits, [[treasure]]s, and of course, [[Sparklium|sparklium seed]]s.
*'''Sparklium Saver''': reduces the amount of sparklium the Dolphin Lander uses for any task by half, rounded down.
*'''Whistle Transmitter''': allows leaders to recall all Pikmin to the landing site, no matter if they are idle, working, or fighting, unless they are currently buried.
 
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[[Category:Pikmin: Wide World lists]]
[[Category:Pikmin: Wide World| ]]
[[Category:Pikmin: Wide World collectibles]]

Latest revision as of 14:16, 20 April 2024

Pikmin Wide World icon.png
"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png

Upgrades are collectibles that benefit leaders and grant access to alternate game modes. In Pikmin: Wide World, upgrades are separated into 3 distinct categories: unlocks, Exploration Kit upgrades, and ship parts.

Upgrades

All upgrades are listed alphabetically.

Unlocks

Unlocks grant access to alternate game modes.

  • Aggression Meter: unlocks Battle Mode, wherein players compete or ally against other players.
  • Anomaly Log: unlocks Bottomless Abyss, an endless cave players can try for a high score in.
  • Telecommunications Device: unlocks Challenge Mode, a series of stages presenting various challenges.

Exploration Kit

The Exploration Kit consists of upgrades that benefit leaders, but also sometimes Pikmin by extension. It includes upgrades from Pikmin 2 and Pikmin 3, as well as newly-introduced upgrades. Each upgrade is classified as a mark 1 model when found, and the Dolphin Lander can augment the benefits of most using sparklium.

Exploration Kit upgrades are not obtained from treasures, but small plastic capsules with a transparent top; delivering such a capsule to the Dolphin Lander will grant the upgrade within. Some are found in the open, but others are spat up by bosses. Each Exploration Kit upgrade requires the strength of 15 Pikmin to carry and can only be carried by 25 at most. Few capsules may contain more than 1 instance of the upgrade within, and even fewer contain enough for every leader to have at once.

Most of these upgrades can be toggled on or off from the Dolphin Lander, and some through the HocoPad, but only 1 can not be toggled whatsoever. Any that are of limited quantity must be exchanged between a leader that has it and one that does not, at those same places. Furthermore, leaders normally can equip only 1 upgrade on a specific part of their bodies, with some exceptions, and only ever 1 instance of it.

Exploration Kit upgrades
Name Description / Function Body
part
Amount Benefit Cost to
improve
Mark 1 (base) Mark 2 Mark 3 Mark 2 Mark 3
Antacid Polish Grants leaders immunity to acid's corrosive properties. Full, compatible with all suits 4 100% resistance N/A N/A
Anti-Electrifier Provides leaders with resistance to damage taken from electricity. Full 1 50% resistance 75% resistance 100% resistance P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Artificial Flippers Allows leaders to swim underwater by enabling Advanced Exploration on the HocoPad. Feet 2 N/A N/A
Dodge Whistle Allows leaders and Pikmin in their squad to quickly evade attacks. Pressing left or right on Switch Pad.png / SwitchPC Pad.png causes leaders, and Pikmin following them, to simultaneously perform a forward or sideways roll in the direction pressed. Mouth 4 N/A N/A
Fruit Finder Detects fruits. The closer a leader is to a fruit, the more intensely and frequently the device will flash and beep, the bar also moving more toward the right. Generates noise. Appears above the Treasure Tracker on the heads-up display. Compared to the Treasure Tracker, it flashes pink and makes a different sound. Certain enemies can interfere with its functionality. Waist, compatible with all waistwear 2 N/A 20% interference resistance 50% interference resistance,
highlights buried fruits in range
P4 Sparklium icon.png × 200 P4 Sparklium icon.png × 500
Iron Fists Allows leaders to strike spiked creatures for full damage, and grab Alien Pikmin, without suffering damage in the process. Hands 2 N/A N/A
Jetpack Allows leaders to briefly become airborne by enabling Advanced Exploration on the HocoPad. Once the jetpack's fuel is depleted, the leader using it rapidly falls in their current direction. If high enough in the air, they take slight damage on impact with hard surfaces and must get up off the ground. The fuel quickly regenerates after a short delay upon touching the ground. Each tier increases flight time. Back 1 3 seconds 4 seconds 5 seconds P4 Sparklium icon.png × 200 P4 Sparklium icon.png × 400
Mega Punch Improves a leader's damage output. Marks 2 and 3 increase it further and enable another quick hit to follow up a previous one. Also at mark 3, leaders can deliver a devastating third blow in a series of hits that deals 8% more damage but ends the combo. This third hit can destroy some objects, examples being snowballs, sweetgum pods, and even boulders. Notably, at mark 3, the first hit has mark 2's benefits and the second hit has mark 3's benefits. Hands, compatible with all fistwear 2 102% damage 104% damage 106% damage P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Mega Tweeter Expands the horizontal and vertical range of a leader's whistle but also increases how much noise whistling generates. Mouth 2 1.3× range,
108% noise
1.7× range,
116% noise
2× range,
124% noise
P4 Sparklium icon.png × 150 P4 Sparklium icon.png × 300
Metal Suit Z Provides a decrease in damage to leaders from physical attacks such as hitting, biting, crushing, stabbing, and pinching. Also inverts the usual magnetic polarity of the wearer's suit. Full 1 20% resistance 35% resistance 50% resistance P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Muscle Pumper Increases a leader's carrying capacity beyond the base amount of 2. Arms 3 3 capacity 4 capacity 5 capacity P4 Sparklium icon.png × 150 P4 Sparklium icon.png × 300
No-Slip Soles Reduces how much leaders slip and slide when walking on lubricant and, by extension, how often they fall while on it. Feet 1 50% traction 70% traction 90% traction P4 Sparklium icon.png × 100 P4 Sparklium icon.png × 200
Pluckaphone Allows leaders to pluck Pikmin sprouts merely by whistling them. Only a maximum amount can be plucked, but not necessarily in a single whistle. Mouth 1 10 Pikmin 30 Pikmin 50 Pikmin P4 Sparklium icon.png × 100 P4 Sparklium icon.png × 200
Pocket Conditioner Provides leaders with partial heat resistance and rapidly cools them when heated. Its 3 settings are "off", "on", and "automatic". Nearby Pikmin and enemies also benefit from this upgrade while close enough. Waist, compatible with all waistwear 2 30% cooling 50% cooling 80% cooling P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Pocket Radiator Provides leaders with partial cold resistance and rapidly warms them when chilled. Its 3 settings are "off", "on", and "automatic". Nearby Pikmin and enemies also benefit from this upgrade while close enough. Waist, compatible with all waistwear 2 30% warmth 50% warmth 80% warmth P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Radiant Illuminator Provides more light than a leader's beacon normally would, greatly improving vision in dark environments such as caves or areas after sundown. Head 2 2× range 2.5× range 3× range P4 Sparklium icon.png × 150 P4 Sparklium icon.png × 300
Scorch Guard Provides leaders with a resistance to damage taken from fire. Full 1 50% resistance 70% resistance 90% resistance P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Sparklium Jar Allows leaders to collect raw sparklium dust. When it is full, the sparklium inside must be deposited into the Dolphin Lander to be able to collect any more. The leaders already have these from the beginning of the story as they are repurposed containers normally used for storing juice rations. Can not be toggled. N/A 4 100 sparklium 200 sparklium 300 sparklium P4 Sparklium icon.png × 250 P4 Sparklium icon.png × 500
Spray Absorber Allows leaders to absorb more than 1 dose from nectar, black nectar, and spray nectar. The amount of sprays gained from collecting spiderwort berries is unaffected. Mouth, compatible with all mouthwear 2 1.2× spray 1.5× spray 2× spray P4 Sparklium icon.png × 200 P4 Sparklium icon.png × 400
Spray Bottle Allows leaders to bring a number of each type of spray with them. When full, absorbed sprays are automatically transported to the Dolphin Lander to avoid waste. The leaders already have these from the beginning of the story as they are repurposed containers normally used for storing juice rations. N/A 12+ 3 sprays 4 sprays 5 sprays P4 Sparklium icon.png × 200 P4 Sparklium icon.png × 400
Traction Cleats Reduces how much leaders slip around on ice and, by extension, how often they fall while on it. Feet 2 60% traction 80% traction 95% traction P4 Sparklium icon.png × 125 P4 Sparklium icon.png × 250
Treasure Tracker Detects treasures. The closer a leader is to a treasure, the more intensely and frequently the device will flash and beep, the needle also pointing more toward the right. Generates noise. Appears under the Fruit Finder on the heads-up display. Compared to the Fruit Finder, it flashes yellow and makes a different sound. Certain enemies can interfere with its functionality. Waist, compatible with all waistwear 2 N/A 20% interference resistance 50% interference resistance,
highlights buried treasures in range
P4 Sparklium icon.png × 200 P4 Sparklium icon.png × 500
Whistle Muffler Reduces how much noise a leader's whistle produces, but does not decrease its range. Each mark further reduces the volume of the whistle and therefore the likelihood of attracting unwanted attention. Pikmin will always be able to hear the whistle no matter how quiet it is, but enemies can still hear it if it is blown in their vicinity. Mouth, compatible with all mouthwear 2 70% volume 50% volume 30% volume P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350
Wonderous Windbreaker Grants leaders immunity to the forces of wind. Also reduces fall damage. Full 1 N/A N/A
Zip Kicks Increases a leader's movement speed. Feet, compatible with all footwear 2 102% speed 104% speed 106% speed P4 Sparklium icon.png × 175 P4 Sparklium icon.png × 350

Ship parts

Ship parts, rather than being used to rebuild a ship, are used to expand upon or improve the Dolphin Lander's capabilities. There are only a few ship parts to collect, but each greatly benefits the leaders. Like Exploration Kit upgrades, ship parts can be found around the world.

  • Jet Juicer: has a more effective juicing system, extracting 10% more juice from all fruits delivered to the Dolphin Lander, including spiderwort berries for increased spray production.
  • PikHold: allows leaders to store juvenile parasitic Pikmin hosts in the Dolphin Lander. Purple Pikmin and White Pikmin are also stored in it until their respective Onions have been rescued. Captmin and hostile Pikmin types such as Alien Pikmin and Mushroom Pikmin can not be stored.
  • Repair Module: allows leaders to mend their spacesuits, recovering lost health, at the Dolphin Lander with sparklium. The cost scales up with how much health is to be recovered, however, with P4 Sparklium icon.png × 35 used to restore 1/4th of a leader's total health.
  • Revitalizer: when a downed leader is brought to the Dolphin Lander, she will ask the player if they would like to use P4 Sparklium icon.png × 140 to revive them. If accepted, she will beam up the downed leader, revive them, and beam them back down. Revived leaders only have 1/4th of their total health but can be healed. If declined, the Dolphin Lander will simply beam up the downed leader and keep them safe for the rest of the day. The player can also change their mind and revive a downed leader after initially declining by interacting with the Dolphin Lander's hologram and selecting the option to revive the downed leader.
  • Sparklium Extractor: doubles the amount of sparklium obtained from any resource brought to the Dolphin Lander. This includes, but is not limited to, fruits, treasures, and of course, sparklium seeds.
  • Sparklium Saver: reduces the amount of sparklium the Dolphin Lander uses for any task by half, rounded down.
  • Whistle Transmitter: allows leaders to recall all Pikmin to the landing site, no matter if they are idle, working, or fighting, unless they are currently buried.