Joustmite: Difference between revisions

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{{notes|Olimar's notes|Though it behaves very similarly to the Cloaking Burrow-nit, it is fought quite differently. It has learned to face you as it is emerging, so you can't ambush it. Instead, you need to get Pikmin on the other side through methods like throwing them over it or using Planning.}}
{{notes|Olimar's notes|Though it behaves very similarly to the Cloaking Burrow-nit, it is fought quite differently. It has learned to face you as it is emerging, so you can't ambush it. Instead, you need to get Pikmin on the other side through methods like throwing them over it or using Planning.}}
{{notes|Louie's notes|Now this is a hearty grub. Cut the flesh and some potatoes into cubes and throw in a pot with flour and cream for a fix-and-forget yet unforgettable chowder.}}
{{notes|Louie's notes|Now this is a hearty grub. Cut the flesh and some potatoes into cubes and throw in a pot with flour and cream for a fix-and-forget yet unforgettable chowder.}}
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==In ''Pikmin: Antarctic Survival''==
{{PAS}}
{{infobox PAS
|name=Argus
|icon=P4 Joustmite icon.png
|species=Joustmite
|gender=Male
|location=[[Trampled Tundra]]
|size=1
|blood_type=Cold-blooded
|carry=4
|hit_points=5
|clothing_types=Standard Coat
|starting_skills=Search 0, Build 0, Quarry 1, Wood Eater 0
}}
'''Argus''' is the '''Joustmite''' that appears in ''[[Pikmin: Antarctic Survival]]''. He is encountered in the [[Trampled Tundra]], uniquely encountered along with [[Cloaking Burrow-nit|Matilda]], with whom he has formed a "defensive formation" to protect both of them in hunting. He can be a useful creature to [[Pikmin: Antarctic Survival#Awakening|Awaken]] if the [[Diamond Settlement]] has excess wood, due to his Wood Eater skill.
Argus is always encountered alongside Matilda the Cloaking Burrow-nit, and the two of them will never separate prior to their Awakening. When the two of them are together, both Argus and Matilda will press themselves together, with Argus in the front and Matilda in the back, forming a single moving entity which is protected on both its front and back. This tactic renders both of them nearly completely protected from all harm, with the only way that they can possibly be damaged being if they can be forcibly separated, or if something strikes them with enough force to damage them through their shells.
Argus and Matilda have known each other their whole lives, having been childhood friends since they were both larvae. The two of them have always done nearly everything together, which continues into their time in the Antarctic. When Awakened, the two of them remain nearly inseparable, working together and conversing together in the settlement. It is possible that the two burrow-nits have romantic feelings for one another, though both of them deny this, stating they're "just good friends."
Argus's name references a mythological giant with one hundred eyes. Although Argus does not have one hundred eyes, he still has two large eyes that never stop watching, those being the eye patterns on his shell. The name "Argus" also translates to "watchful guardian", again connecting to Argus's shell eye markings.
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Revision as of 16:19, 23 March 2024

This article relates to the official games. See Pikipedia's "Joustmite" article for more official information.
Pikmin 3 icon.pngPikmin 4 icon.png
Joustmite The icon used to represent this enemy.
Enemy
P4 Joustmite.png
Appearance in Pikmin 4.
Scientific name Trilobitins reversa
Family Burrow-nit

The Joustmite is a burrow-nit that hides partially buried in the ground, waiting for unsuspecting prey such as Pikmin. Once they enter its attack range, a Joustmite will pop out from the ground and proceed to attack them by attempting to thrusting its long, needle-like proboscis to spear and eat up to three of them at a time. Its front side is protected by its shell, but its fleshy backside is vulnerable to attack at all times.

In fanon games

Below this point is where users place their version of the Joustmite.

In Pikmin V

Pikmin V icon.png
Pikmin V banner.png
This article or section presents information pertaining to Pikmin V, a fanon game created by En Passant.
Pikmin V icon.png
Joustmite The icon used to represent this enemy.
Scientific name Trilobitins cristis
Family Burrow-nit
Areas Gravel Desert, Glimmer Ridge
Caves Feral Den
Carry weight 7
Max. carriers 14
Seed worth 7
Health 180
Attacks Impales Pikmin to eat them

The Joustmite appears in Pikmin V alongside its relative, the Cloaking Burrow-nit. The two are often found together, tricking leaders as to which direction they should be approached.

Notes

Brittany's notes

Originally thought to have a reversed shell, it has recently been found that larval Joustmites initially grow their shell on their back before molting it and wearing it as a helmet. The evolutionary benefit of this is unclear, though it did allow for the regrowth of its vestigial wings to form the Flighty Joustmite subspecies. Grounded Joustmites have since begun grouping with Cloaking Burrow-nits to avoid being outcompeted.

Olimar's notes

Though it behaves very similarly to the Cloaking Burrow-nit, it is fought quite differently. It has learned to face you as it is emerging, so you can't ambush it. Instead, you need to get Pikmin on the other side through methods like throwing them over it or using Planning.

Louie's notes

Now this is a hearty grub. Cut the flesh and some potatoes into cubes and throw in a pot with flour and cream for a fix-and-forget yet unforgettable chowder.

In Pikmin: Antarctic Survival

P4 Porquillion.png
“Welcome to ze Revolution, mon ami!”
This article or section presents information pertaining to Pikmin: Antarctic Survival, a fanon game created by A Friendly Amprat.
P4 Porquillion.png
Argus The icon used to represent this creature.
Species Joustmite
Gender Male
Initial location Trampled Tundra
Elements None
Housing size 1
Blood type Cold-blooded
Carrying capacity 4
Hit points 5
Clothing types Standard Coat
Starting skills Search 0, Build 0, Quarry 1, Wood Eater 0
Potential skills None

Argus is the Joustmite that appears in Pikmin: Antarctic Survival. He is encountered in the Trampled Tundra, uniquely encountered along with Matilda, with whom he has formed a "defensive formation" to protect both of them in hunting. He can be a useful creature to Awaken if the Diamond Settlement has excess wood, due to his Wood Eater skill.

Argus is always encountered alongside Matilda the Cloaking Burrow-nit, and the two of them will never separate prior to their Awakening. When the two of them are together, both Argus and Matilda will press themselves together, with Argus in the front and Matilda in the back, forming a single moving entity which is protected on both its front and back. This tactic renders both of them nearly completely protected from all harm, with the only way that they can possibly be damaged being if they can be forcibly separated, or if something strikes them with enough force to damage them through their shells.

Argus and Matilda have known each other their whole lives, having been childhood friends since they were both larvae. The two of them have always done nearly everything together, which continues into their time in the Antarctic. When Awakened, the two of them remain nearly inseparable, working together and conversing together in the settlement. It is possible that the two burrow-nits have romantic feelings for one another, though both of them deny this, stating they're "just good friends."

Argus's name references a mythological giant with one hundred eyes. Although Argus does not have one hundred eyes, he still has two large eyes that never stop watching, those being the eye patterns on his shell. The name "Argus" also translates to "watchful guardian", again connecting to Argus's shell eye markings.